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05-03-22 03:45:33 AM
Jul - Posts by Mr.Tickles
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Mr.Tickles
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Posted on 12-19-11 05:22:05 PM, in MegaMan/RockMan Oddities, Scraps and Oversights Link
I noticed the wiki doesn't have the MM1 stags remaining in the game that are accessible through the boss door glitch. There's bits of Wily 1 and some other stuff in there.
Mr.Tickles
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Posted on 12-22-11 06:54:51 AM, in MegaMan/RockMan Oddities, Scraps and Oversights (last edited by Mr.Tickles at 12-22-11 03:57 AM) Link
Weird, the mechanical maniacs page either won't load for me or loads very, very slowly. Anybody else have this problem? (Though yeah, it's a bit hard to trust that site considering the tease it is, still, with the rockman 3 fake proto).

Is the Flash Man bits actually unused? It just looks like various password screens and the like.

I liked how if you go through the door glitch in Heatman, it is possible to beat the dragon with some jump cheats. Some guy did it on the youtubes.
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Posted on 04-22-12 09:38:23 PM, in Any Japanese text need translating? Link
The "locker", not the "rocker."
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Posted on 09-20-12 06:27:53 PM, in Any Japanese text need translating? Link
What this?

斯かる者を書き始めて見た、毎月二十六日より翌月二十五日に至るまでの余の生涯の日々の記録である、若し読者を益するならば之を続ける、益さないならば直に廃める、試に二三回続けて見る
Mr.Tickles
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Posted on 10-08-12 05:20:23 AM, in Lufia 2 early japanese prototype Link
Originally posted by Xkeeper


How did you fix this?
Imported missing enemy encounter lists from the American ROM.


It is really a shame that you had to wreck the ROM, and then "fix" it with duct tape, instead of releasing it to a group that knew what they were doing.

Oh well.


To be fair, the current guy isn't the one who wrecked the disk, that was the OP on this thread. He sold it to the current guy as a "corrupted" cart.

Yeah, it's a bit lame that he begged for so much help and then turned around and said he won't release the ROM. But hey, whatcha gonna do?

It's interesting that the capsule monsters were tacked on later, it seems, and that they generally improved a huge amount of the game before final release. Textures all look better, and the music is better, and the sprites are better, and so on. The world map looks better in the final as well, though the way they do caves is still kinda ugly.

Adding in the monster list from the US version is a bit odd. It might be in the proto that the monsters were never implemented at all.
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Posted on 10-18-12 03:28:57 AM, in Super Robot Wars Alpha Gaiden Link
So I had this big long post and then lo and this forum ate it. Bad forum.

To say concisely: This game has a lot of unused robots. Some are dummied out, some just never appear. There's two version of Sazabi, for instance. And Grungust Kai. And all of the originals robots except non-MP Nishiki dummied out.

See here --> http://www.gamefaqs.com/ps/580758-super-robot-taisen-alpha-gaiden/faqs/14461

This has been tested (and there's apprently a save editor out there, too), and work. You can use even the dummied out robots if you have a pilot that can go into them (so Amuro can pilot the dummied-out Jagd Doga), except if the robot can transform or if it's an original (so Ryusei can't pilot any of them), you can't without hacking. The dummied out robots have their Alpha 1 animations.

That so many originals are in the game might suggest that at some point they intended to have the SRX and the other originals robots be playable. A lot of robots from Alpha 1 were cut, probably to remove clutter or save on space or something (there's no F91, for instance).

Banpresto reuses graphics and voice clips across a lot of its series, so I wouldn't be surprised if there wasn't an incredible amount of unused graphics in some of these games. Sometimes the difference in quality is a bit jarring, really. Like having Impact graphics show up in SRWA Portable. Or Alpha 1 graphics in Impact. All of these games were build on top of each other.

To sum:
Alpha series: All new everything in Alpha. Huge reuse in Alpha Gaiden. Huge reuse in Impact. Alpha 2 redrew a lot of the sprites but map sprites are the same. If it had graphics in Alpha 2, they were carried forward to Alpha 3.
GBA: A lot of sprite reuse from A to J, though I think J redrew most stuff. OG2 mostly kept OG1 sprites but updated animations to look less early-GBA-y.
Ditto for the DS series.
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Posted on 10-18-12 04:22:48 PM, in Super Robot Wars Alpha Gaiden Link
There's very few robots that appear in this game that only appear in cutscenes. The skullrook might be one.

100% guaranteed all of the dummied-out robots don't appear.

Also: How do I post this game in the wiki? I are teh noob.
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Posted on 10-21-12 07:09:19 PM, in Super Robot Wars Alpha Gaiden Link
And wherein I realized that the only playstation 1 emulator I have doesn't support cheats.
What do people use for TAS-ing and digging around PS1 games around here?
Mr.Tickles
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Posted on 11-03-12 04:20:18 AM, in Super Robot Wars Alpha Gaiden Link
So I poked around and there is indeed a lot of unused robots, more or less all carryovers from Alpha that never got used for some reason. Some are fully functional with some hacking, some crash on load. I don't know how to poke around PS1 games to figure out if there's anything left, though.

That said, how do I post a page on the wiki?
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Posted on 11-06-12 10:25:04 PM, in The Cutting Room Wiki Link
How do I post a new page for a game that isn't up here yet?
Mr.Tickles
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Posted on 11-23-12 03:40:01 AM, in Super Robot Wars Alpha Gaiden Link
Copy-pasted from another forum so slightly awkward, but hey:

There's a save editor that's ten years old and incredibly picky about what save files it will give the time of day. I got it working in an incredibly inconvenient, roundabout way. It's at least more convenient than PAR codes to cheat robots into the bazaar or into the roster.

- - - -

I'm trying to work out which unused robots are fully playable. Looks like both Jagd Dogas and both sazabis, Hucky mk3 and Hucky boxer yes. SRX and SRX + R-Gun no. You don't even get the option of launching it in any game screen. Don't know if anybody knows how to force the game to spawn it. Possibly it's incomplete or missing some quality that allows it to launch. Or, likely, it's still coded like it was in Alpha 1 where you have to manually combine R1/R2/R3/RGun. Which is impossible unless R-1 Kai really is just R-1 with different name (which it likely is). I wonder if the game engine allows combining based on unit ID or if its based on unit name. If it's name, then no SRX for me.

Haven't tested R-2 to see if it works.

It's also really badly balanced for this game in that it's far too weak. Regular SRX maxes out at 4400 damage with full upgrades. SRX + R-Gun maxes out at 5000. Isn't this way less than it's SRWA1 stats? It could one-shot the last boss of Alpha 1. Seem to recall full upgrade T link cannon was more like 9000 in SRWA1. In any case, SRX is officially worse than pretty much any normally playable super robot in the game except R-1 or Diabolo.

The other originals that were cut seem like they could be balanced for late-game play, like the Huckebein Boxer. So probably at some point they were in. Possibly at some point one of the Alpha originals was a pilot as well - who else would pilot this stuff? Viletta?

Giant Sharkin also works. Pretty sure he's unused in this game. He's balanced like a boss from SRW Alpha 1 (waaay too weak; damn that was an easy game).

Also, the Vanishing Trooper song doesn't exist. One of the intermission dialogue themes plays instead for Hucky mk3 (default song, I'm guessing).
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Posted on 11-29-12 03:55:27 PM, in Any Japanese text need translating? Link
Donkey DS
Get riled up for the battle.
Blow past your rivals!

Donkey Kong Jungle Climber
Nonstop Race Battle!
Who is the speediest!?
Mr.Tickles
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Posted on 02-02-13 03:17:21 AM, in Throttle on PS1 emu Link
So I can't get it to work either on mac or windooz. Anybody have a walkthrough or can post a zip of a properly set-up emulator that can do throttle (minus bios and whatever that's copyrighted).

I'm testing a game. And it's really, really slow.
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Posted on 02-02-13 11:58:07 AM, in Throttle on PS1 emu Link
Tedious. Lots and lots of unskippable, repetitive cutscenes.
I know you can run games at 200 or 300% speed on PS1, I'm just a failure at getting it to do so.
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Posted on 05-09-13 02:54:53 AM, in Classic Mortal Kombat Link
And elsewhere. Looks like every frame has him with the logo.
Mr.Tickles
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Posted on 06-06-13 07:33:22 AM, in Outrun 2019 Developer's/Cheat Menu Link
Originally posted by Mezmorize
Using the following Game Genie code, you can access a hidden Title Screen in OutRun 2019 (U) [Genesis]
J2ET-DEZ2

After booting the game and getting to the Title Screen, press Up three times, then press Start.
You will then be greeted with the following image.


Normal Title screen where you press Up 3 times.





That's hilarious with the dragon quest title screen.
That's even the proper caption.
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Posted on 06-10-13 06:35:57 AM, in Any Japanese text need translating? Link
Originally posted by GoldS

This is some text from Shining Force II. Here's the equivalent text from the early and final English scripts:

He wasn't found in
Parmecia, so maybe he
went to Grans.
From Grans...
to Grans Island...

He wasn't found in Parmecia,
so maybe he want to Grans.
I'm not really sure.
I think I'll take a nap
now. Bye.


And just for context, here's the block of text before this:
Our ancestors came to
Parmecia to chase after
a soldier called Max.
They lost his trail at the
shore and then split into
two groups.
One group went back to
Grans by way of Devil's Tail.

Mr.Tickles
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Posted on 06-10-13 06:36:18 AM, in Any Japanese text need translating? Link
Jeez this board eats all of my replies at least once.

""

Well... I dunno...
He wasn't found here, so he probably went to the island.
... That's right, he probably came from Grans.

""

(No mention of napping)
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Posted on 06-13-13 06:50:17 PM, in Any Japanese text need translating? Link
I like Monster World or Demon World better. Hell has religious connotations in English that it doesn't in Japanese.
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Posted on 07-27-13 08:16:38 PM, in Zelda: 1, 2, 3. Link
Originally posted by Killer Bob
Originally posted by Dark Linkaël
I just found a video of much better quality on the promotion of the Famicom Disk System in which it is possible to see several pictures of a very old version of The Legend of Zelda. With this video, it is possible to see that the Heart Container were really different. The other interesting thing is the number of keys to the infinite which is replaced by a small heart.

Famicom Disk System promo

That is awesome, thanks for posting!
In which way were the Heart Containers different?


And the boomerang.

Anybody else notice that a lot of the "OMG THE DISK SYSTEM IS GR33T" things are not exactly true? And they don't mention the load times?
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Jul - Posts by Mr.Tickles


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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