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04-24-22 11:49:25 AM
Jul - Posts by Gamma
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Gamma
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Posted on 08-20-12 07:00:42 PM, in The Legend of Zelda: Wind Waker Findings Link
Nothing but bad news.

First, I can't get a clean copy of the video from OoT/MQ. The video is in .h4m format, which by the looks of a google search, doesn't have a converter. So I think the image and video I posted before will be our only resources.

Second, I don't think it will be possible to make a custom actor for TWW. While I know where the actor definitions are within the .dol, I don't understand how they work. I might figure it out at some point, but for now, no custom actors.
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Posted on 08-21-12 01:00:28 AM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 08-21-12 01:02:37 AM) Link
The actor definitions, which I hypothesize are how the game goes from the actor names in .dzr and .dzs files to the object archives and AI, can be found at 0x36F818 in the game's .dol. They are entries 0xC bytes long and include the actor name (for example, "lwood") along with a number in hex. I believe this number is an ID of sorts, but I don't know how it works.

Dolphin won't play the .h4m either. I'll have to get off my lazy butt and record it from the TV, then
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Posted on 08-22-12 02:24:15 AM, in Featured Articles Link
Yeah, the Wind Waker thread is in desperate need of an overhaul. Cuber and I tried to make it better by making subpages, but I'm not sure if that's really what we need.

Also, I've been meaning to fix up the descriptions, but I haven't gotten around to it. I apologize. I'll try to make time for it when I can.
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Posted on 09-01-12 04:39:40 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 09-01-12 04:44:11 PM) Link
Originally posted by Cuber456
I've gone and done a ton of work editing the textures and models section. I added a little bit of new info and also tried to explain some of the sections better. I might try to add more info to the the unused rooms section as well. It is hard to properly describe these materials sometimes.

Anyway, here is a question for you guys that relates to the unused Fado model. Do you guys know how BRK files work or how to get them to work? I ask because the unused Fado model in Demo 45 has a BRK file called "fd_alfa_test.brk". I'm guessing here but if you read it literally it kind of looks like it says "Fado Alpha Test". With a name like that and with this old unused model, there is no way I couldn't be curious. Does anyone know how to get BRK files to work?


From what I understand, .brk files are effects. My best guess is that the .brk for the early Fado model serves the same purpose as the .brk for the final one - the transparent effect that the ghost Sages have. I would suggest trying to restore the beta Fado model, but that's not possible considering that the early model has no animations that work with it.
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Posted on 09-02-12 03:03:07 AM, in The Legend of Zelda: Wind Waker Findings Link
More than likely the "test" in "alfa_test" stands for just that - "Alpha test." Alpha testing is used to determine if pixels in a texture are transparent or not.
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Posted on 09-03-12 11:18:20 PM, in Any Japanese text need translating? Link
Hm. I was rooting through TWW's .blo files, which basically define where 2D images are on-screen, like the menu and the HUD. I seem to have stumbled across some strings used to test the Japanese font:


風のタクトダンスを踊った!

フォントの表示テストです。ウィンドウに対して置かれる文字の位置はこのテキスト配置を参考にして下さい。


They're either test strings, or comments put into the file to clarify what a section defined. It seems that this is all there is, though.
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Posted on 09-25-12 10:14:03 AM, in The Legend of Zelda: Wind Waker Findings Link
Most likely, their parameters are messed up or just not set right. If you want to get them to load, I think you should try zeroing out their parameters - or, take the parameters for an actor that does load and copy them to the ones that don't.
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Posted on 09-25-12 09:05:51 PM, in The Legend of Zelda: Wind Waker Findings Link
Originally posted by xdaniel
There can be multiple chunks of the same type, suffixed with a single digit number or lowercase letter, if I remember correctly - so ex. ACTR, ACT0, ACT1, etc. I'm guessing those are pretty much like "object sets" in OoT/MM, and the game determines which of the chunks to use and render by game progress or whatever at runtime. Wind Viewer just renders all chunks at once and there's currently no way to disable rendering of certain chunks, or to make it only render one at a time.



Yes, that is correct, Xdan. There's always a main ACTR chunk that tells what's always loaded (like mailboxes, grass, trees...), and then ACTx chunks for characters/obstacles/what-have-you that get loaded when certain flags are set. But the ones Cuber is talking about are all in an ACTR chunk.
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Posted on 09-28-12 11:07:30 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 09-28-12 11:33:30 PM) Link
Well, for one, treasure chests are supposed to be in their own DZx section - not actors. So that's abnormal. I might look into translating the actor format into the TRES DZx format.

As for the exits... If I'm reading the exits for the rooms right, this is where they go:

Room0 - Fire Mountain
Room1 - Ice Ring Isle
Room2 - Crescent Moon Isle (This island doesn't have a grotto.)
Room3 - Diamond Steppe Island
Room4 - Islet of Steel (This island doesn't have a grotto, but it does have a Triforce Chart cave.)
Room5 - Bomb Island
Room6 - Star Island
Room7 - Cliff Plateau Isles
Room8 - Rock Spire Isle
Room9 - Angular Isles
Room10 - Stone Watcher Island
Room11 - Overlook Island
Room12 - Bird's Peak Rock
Room13 - One of the Fairy Isles
Room14 - Another Fairy Isle
Room15 - Another Fairy Isle
Room16 - Bird's Peak Rock (Again)

Interesting. Some of the islands that have key items in the final had these grottoes. I'm going to wager a guess that the island order wasn't final when these were made, but that's pure conjecture.

Edit: OK, so here are the possible chest contents from that weird actor:

20 = Telescope
02 = Blue Rupee
7E = Deciphered Triforce Chart

Based on where Room4 is supposed to exit to (Islet of Steel), I'm thinking that the intended chest contents is the Triforce Chart. The fact that the ID used is one of the deciphered charts suggests that you weren't always supposed to have Tingle decipher them.
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Posted on 09-29-12 12:01:59 AM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 09-29-12 12:07:29 AM) Link
The room crashes because the "chest" actor disagrees with the final game. Changing that actor to something more benevolent should fix the hanging issue.

Room9 probably crashes because the spawn point it specifies on the Angular Isles no longer exists.
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Posted on 09-29-12 12:29:53 AM, in The Legend of Zelda: Wind Waker Findings Link
I don't think it's possible. This actor is completely different from the final game's chest data, and since it crashes the game, we can't figure out what its parameters do. I think the best thing we're going to get is what I did - take the bytes and see what they would be as contents IDs. I'm sorry.
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Posted on 09-30-12 06:49:25 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 09-30-12 06:58:10 PM) Link
What I did was take the parameters of the chest object (20027E), split it up into bytes (20, 02, and 7E), then changed the contents ID byte of the chest in the basement of Link's house to one of those.

As for those names... You know, more than actor names are defined there - the ASCII from .dzr and .dzs files are there, too. Pretty sure that the actual chest chunk (TRES, which is in a room's stage.arc) uses those names, too. "Takara" in Japanese means "Treasure."

Originally posted by Cuber456
The names in this small list aren't used in K_Test2 which makes me believe they are all unused treasure chest objects. Just something else to screw around with .


Where were you looking? Did you look in K_test2's DZS?

Now, I'm wondering... what if we were to take the actor entry for this early chest actor and transplant it to a TRES section in another room's stage? I will check out that possibility later today.

A note: The "invalid item" default is a green rupee. When I documented some of the contents IDs, I found that most of the pick-up items (arrows, hearts, magic jars, ect.) are actually valid in treasure chests, though like Dark Linkael's picture, they have no text.
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Posted on 09-30-12 07:09:20 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 09-30-12 07:51:36 PM) Link
Why would they put a heart in that chest? It's obviously not an item that was meant to be picked up from a chest. If that actor is indeed a remnant of the past, it might be reading its parameters wrong. I will attempt to port it to another room's TRES when I finish what I'm doing right now.

Alright, while we can't port the entry, I did find something interesting:

In the actor's parameters, 20 is the ID for the chest type (what the chest looks like). Therefore, 02 and 7E are the only unknown bytes. Because 02 is a blue rupee, I'm thinking 7E was the contents ID. Perhaps 02 acted like a trigger byte used in other actors. The trigger byte would cause the chest to appear when a switch or condition (IE "kill all enemies") was satisfied.
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Posted on 10-01-12 10:11:58 AM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 10-01-12 10:17:09 AM) Link
Originally posted by Dark Linkaël
The "7E" is the problem, but I do not understand why it works very late in the game. There is something that disables or enables this thing at some point in the game.

"FF20027E" is the original.

Using "FF200200" with Wind Viewer, the room works normally with the same item in the chest. However, if I enable debug mode, there is a red text error at the top of the screen.

This "takara3" probably comes from an older version of the game, but it is very difficult to know more about it.

Another thing, did you not notice that the item and the textbox are shifted upwards?


Yes, but the "FF" is unlikely to actually do anything.

Really? It works if you change 7E to 00? I will have to try that.

The actor itself comes from an earlier period, but the name "takara3" and the other "takaras" are used in the TRES sections of a room's DZS.

The textbox is shifted upwards only because the text it's displaying isn't formatted to appear as a "You got the thing!" textbox.
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Posted on 10-02-12 10:12:33 AM, in The Legend of Zelda: Wind Waker Findings Link
Originally posted by Dark Linkaël
FF20????


...Duh. Of course those are the variables. They're the actor's parameters! By the way, 20 is the chest type.

Now, I messed around with it yesterday, changing 7E to a few other things. While while the heart worked for me (00), the boomerang (item ID 2D) crashed the game like 7E. The actor is obviously not completely compatible with the final game.

Because of this, I still feel that the answer to our question of "What's in the box?" is a deciphered treasure chart. Exactly which one is still to be seen, but it is certain in my mind that a treasure chart was supposed to be obtained in this cave.
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Posted on 10-04-12 10:13:24 AM, in The Legend of Zelda: Wind Waker Findings Link
Dark Linkaël, you cannot enter Room1 because there is no spawn point for Link. If we were to place one in there, we could enter the room. However, there is nothing much to see - there are no actors, either.
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Posted on 10-05-12 01:07:40 AM, in The Legend of Zelda: Wind Waker Findings Link
Originally posted by Dark Linkaël
This is a problem of collision in the "Room 1", not with Link.



Alright. Look.



There is nothing wrong with the collision. The map will not load if selected from the map select because there's no spawn point for Link. It's the same situation with Room19 of Siren - No spawn object = Room crash.
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Posted on 10-05-12 08:18:33 PM, in The Legend of Zelda: Wind Waker Findings Link
Event_list.dat contains all the non-cutscene events, like opening a chest, opening a door, getting attacked by a redead, ect. My guess is that the event which is called when opening the door is absent in Msmoke's event file, so the game crashes when you try to open the door.
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Posted on 10-06-12 12:37:31 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 10-06-12 12:49:55 PM) Link
Originally posted by Cuber456
If you look at the DZR file of this room in a hex editor, you will notice that at hex 0x34 it says "SirenB". SirenB in the final version of the game is the boss room for the TOTG. A number of other rooms, although not all, will reference which group they belong (or belonged) to. The DZR of Room0 in M_NewD2 also references that it belongs in M_NewD2. I'm going to update the page to say this.


Sorry to say that that doesn't MEAN anything. The way exits work in TWW is that there's the folder name in ASCII, the spawn point to enter the map in, the room number to enter and then the exit type. In this case, "SirenB" is the start of the SCLS chunk, which contains the exits in a map. This just says that at some point Room19 would've connected to SirenB, which actually proves that it wasn't the boss room. It's the same for M_NewD2 - an exit list.

Nevertheless, I will hopefully get around to adding a spawn point to Room19 sometime this weekend.
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Posted on 10-16-12 12:11:55 AM, in The Legend of Zelda: Wind Waker Findings Link
I found something funny.

Look at this image of Tetra from the Cabana sliding puzzle:



See the skybox? It's the one seen in Tincle and the OoTMQ video! When they took the sliding puzzle screenshots, they hadn't changed the skybox yet.

You can see it also in Tingle's pic:



Ha! Well that's interesting.



They took this shot AFTER changing the skybox! How bizarre.
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Jul - Posts by Gamma


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

22 database queries, 55 query cache hits.
Query execution time:  0.081486 seconds
Script execution time:  0.023061 seconds
Total render time:  0.104547 seconds


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line 365 column 11 - Warning: <img> lacks "alt" attribute
line 375 column 15 - Warning: <img> lacks "alt" attribute
line 393 column 22 - Warning: <img> lacks "alt" attribute
line 393 column 63 - Warning: <img> lacks "alt" attribute
line 393 column 112 - Warning: <img> lacks "alt" attribute
line 393 column 162 - Warning: <img> lacks "alt" attribute
line 394 column 11 - Warning: <img> lacks "alt" attribute
line 404 column 15 - Warning: <img> lacks "alt" attribute
line 408 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 449 column 22 - Warning: <img> lacks "alt" attribute
line 449 column 63 - Warning: <img> lacks "alt" attribute
line 449 column 112 - Warning: <img> lacks "alt" attribute
line 449 column 162 - Warning: <img> lacks "alt" attribute
line 450 column 11 - Warning: <img> lacks "alt" attribute
line 460 column 15 - Warning: <img> lacks "alt" attribute
line 464 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 477 column 22 - Warning: <img> lacks "alt" attribute
line 477 column 63 - Warning: <img> lacks "alt" attribute
line 477 column 112 - Warning: <img> lacks "alt" attribute
line 477 column 162 - Warning: <img> lacks "alt" attribute
line 478 column 11 - Warning: <img> lacks "alt" attribute
line 488 column 15 - Warning: <img> lacks "alt" attribute
line 503 column 22 - Warning: <img> lacks "alt" attribute
line 503 column 63 - Warning: <img> lacks "alt" attribute
line 503 column 112 - Warning: <img> lacks "alt" attribute
line 503 column 162 - Warning: <img> lacks "alt" attribute
line 504 column 11 - Warning: <img> lacks "alt" attribute
line 514 column 15 - Warning: <img> lacks "alt" attribute
line 518 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 525 column 794 - Warning: <img> proprietary attribute value "absmiddle"
line 525 column 794 - Warning: <img> lacks "alt" attribute
line 539 column 22 - Warning: <img> lacks "alt" attribute
line 539 column 63 - Warning: <img> lacks "alt" attribute
line 539 column 112 - Warning: <img> lacks "alt" attribute
line 539 column 162 - Warning: <img> lacks "alt" attribute
line 540 column 11 - Warning: <img> lacks "alt" attribute
line 550 column 15 - Warning: <img> lacks "alt" attribute
line 554 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 569 column 22 - Warning: <img> lacks "alt" attribute
line 569 column 63 - Warning: <img> lacks "alt" attribute
line 569 column 112 - Warning: <img> lacks "alt" attribute
line 569 column 162 - Warning: <img> lacks "alt" attribute
line 570 column 11 - Warning: <img> lacks "alt" attribute
line 580 column 15 - Warning: <img> lacks "alt" attribute
line 584 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 612 column 22 - Warning: <img> lacks "alt" attribute
line 612 column 63 - Warning: <img> lacks "alt" attribute
line 612 column 112 - Warning: <img> lacks "alt" attribute
line 612 column 162 - Warning: <img> lacks "alt" attribute
line 613 column 11 - Warning: <img> lacks "alt" attribute
line 623 column 15 - Warning: <img> lacks "alt" attribute
line 644 column 22 - Warning: <img> lacks "alt" attribute
line 644 column 63 - Warning: <img> lacks "alt" attribute
line 644 column 112 - Warning: <img> lacks "alt" attribute
line 644 column 162 - Warning: <img> lacks "alt" attribute
line 645 column 11 - Warning: <img> lacks "alt" attribute
line 655 column 15 - Warning: <img> lacks "alt" attribute
line 670 column 22 - Warning: <img> lacks "alt" attribute
line 670 column 63 - Warning: <img> lacks "alt" attribute
line 670 column 112 - Warning: <img> lacks "alt" attribute
line 670 column 162 - Warning: <img> lacks "alt" attribute
line 671 column 11 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 693 column 268 - Warning: <img> lacks "alt" attribute
line 703 column 22 - Warning: <img> lacks "alt" attribute
line 703 column 63 - Warning: <img> lacks "alt" attribute
line 703 column 112 - Warning: <img> lacks "alt" attribute
line 703 column 162 - Warning: <img> lacks "alt" attribute
line 704 column 11 - Warning: <img> lacks "alt" attribute
line 714 column 15 - Warning: <img> lacks "alt" attribute
line 729 column 22 - Warning: <img> lacks "alt" attribute
line 729 column 63 - Warning: <img> lacks "alt" attribute
line 729 column 112 - Warning: <img> lacks "alt" attribute
line 729 column 162 - Warning: <img> lacks "alt" attribute
line 730 column 11 - Warning: <img> lacks "alt" attribute
line 740 column 15 - Warning: <img> lacks "alt" attribute
line 744 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 759 column 22 - Warning: <img> lacks "alt" attribute
line 759 column 63 - Warning: <img> lacks "alt" attribute
line 759 column 112 - Warning: <img> lacks "alt" attribute
line 759 column 162 - Warning: <img> lacks "alt" attribute
line 760 column 11 - Warning: <img> lacks "alt" attribute
line 770 column 15 - Warning: <img> lacks "alt" attribute
line 781 column 173 - Warning: <img> lacks "alt" attribute
line 787 column 455 - Warning: <img> lacks "alt" attribute
line 791 column 575 - Warning: <img> lacks "alt" attribute
line 811 column 25 - Warning: <img> lacks "alt" attribute
line 816 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 132 - Warning: trimming empty <font>
line 149 column 303 - Warning: trimming empty <font>
line 796 column 17 - Warning: trimming empty <tr>
line 799 column 303 - Warning: trimming empty <font>
line 801 column 132 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 207 column 27 - Warning: <nobr> is not approved by W3C
line 235 column 27 - Warning: <nobr> is not approved by W3C
line 263 column 27 - Warning: <nobr> is not approved by W3C
line 294 column 27 - Warning: <nobr> is not approved by W3C
line 320 column 27 - Warning: <nobr> is not approved by W3C
line 354 column 27 - Warning: <nobr> is not approved by W3C
line 380 column 27 - Warning: <nobr> is not approved by W3C
line 409 column 27 - Warning: <nobr> is not approved by W3C
line 465 column 27 - Warning: <nobr> is not approved by W3C
line 493 column 27 - Warning: <nobr> is not approved by W3C
line 519 column 27 - Warning: <nobr> is not approved by W3C
line 555 column 27 - Warning: <nobr> is not approved by W3C
line 585 column 27 - Warning: <nobr> is not approved by W3C
line 628 column 27 - Warning: <nobr> is not approved by W3C
line 660 column 27 - Warning: <nobr> is not approved by W3C
line 686 column 27 - Warning: <nobr> is not approved by W3C
line 719 column 27 - Warning: <nobr> is not approved by W3C
line 745 column 27 - Warning: <nobr> is not approved by W3C
line 775 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 276 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md