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04-24-22 11:49:29 AM
Jul - Posts by Gamma
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Gamma
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Posted on 04-09-12 07:56:43 PM, in Twilight Princess Link
Here's what I see in those.

Buttons and control sticks for a Gamecube controller (on-screen controls for a demo?)

In-game menu (Tunic and sword icons, bugs, scents, poe souls, background images)

HUD

The flame graphic and some of the other patterns are a mystery, though.
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Posted on 04-18-12 12:47:38 AM, in The Legend of Zelda: Wind Waker Findings Link
Hiya.

I was trying to decode the .bms sequenced audio files (think MIDI, I believe), and while doing that I found out how to change instrument IDs. That led me to be able to take a look at the audio. There's a file called 'Jaboo.bms,' which is strange because Jabun only appears in a cutscene; his theme is a stream because of that. I was able to make a video of the .bms in question. Note that the file itself has three different seqences, and it seems only two play; also note that the instruments ARE NOT what they should be. It wouldn't work with its normal instruments, because it relies on a .aw (instrument bank) that's not (and can't be, by me) loaded. Sorry for the quality; I had to get a microphone and record it from my laptop speakers.

http://www.youtube.com/watch?v=mKMF_UUfIIU&feature=youtu.be

From what we can hear, it sounds pretty tranquil. I mean, I definitely think of water when I hear it. This could be further evidence that more was planned with Jabun before his role got shortened.
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Posted on 04-18-12 10:11:22 AM, in The Legend of Zelda: Wind Waker Findings Link
Oh. I see. Why the track is called 'Jaboo' is a mystery then.
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Posted on 05-15-12 07:45:26 PM, in Any Japanese text need translating? Link
"Character Manager" does make more sense, though not for linguistic reasons. While I haven't been looking into it very seriously, the .bin files that seem to hold room actors in SMS have a section that lists different "Managers." IE, there's a GateKeeper Manager, a Hinokuri2 Manager...

So yeah, it might be intended to be "Character Manager."
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Posted on 05-28-12 02:58:27 AM, in Any Japanese text need translating? Link
I decided to look into the NTSC GameCube version of Animal Crossing, and in the file containing all the strings in the game I noticed a large space of random symbols. I decided to extract that nonsense, open it in Word and turn it into Japanese. Now, I'm wondering; does it mean anything? Thanks.

多ッス憎・多。酌贈誌、多ワ艶 |[聡岾草愎ワ尊酪倔ケ悖゙告シ設升姓゚畝狄。弦゙モス。ス゚キ噸゙ィホ窃成ズス」赤゙ス脈娃ア丕宍キス ノテ ・。肩命。圍兼エス。剤誠リ赤クス ロ黒ワク゚ケ註ヤ数キ摂眇ャ郷ロ告ャ許升汐・゚ケャ胸」惶メス」・・ホサス・ ヤ諮ヤヤ倹ヤ積スホアォ告ェスン叙ェサスェコス。ゥ桄テヤ漆婿竢。字。砦舷 テ
タ趨已キス末サ。ス}~タ コホ匠劭啓フ ウサ絡・テ暲ウゥウゥーィマ棲ゥケッリホ摶ケウ摺ス
|・設・是ス莵凄ヤ諮ヲ鰹、 フ・武キ摯エッス辮苣葩或ミャ絢墓聖跏 ケ畝クスメ} 静ク匠栖ホ。悉恁ス篆屎ャ巨
専}
}惧元ス恷勢 テ テ」コ羶」・ケ タ犧ャ∫燧ー。カ摂ケ タ
損投ス尊ス囁スカ草莵草。升多。敢゚銚ス燧鹸ケ゚杉゚コスリ熕ミケ洛゙贈ッ。者ク。湖聖。舷クス亶亶キ。似。サク誠ワキワキロ芦ヲ剤ーミキ柏」ケ註ヨケ爆白荳ケ白クス曝コ速キスャキ皓ャ・キャ或マ擣苅升ミクミキォ沙ケェ。鹸ョ晴・ 註搶。衷。執
Gamma
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Posted on 05-28-12 03:44:29 AM, in Any Japanese text need translating? Link
This is the raw hex of the section. Would someone be able to export it correctly?

http://pastebin.com/bFYPHH4t
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Posted on 06-03-12 07:02:26 PM, in The Legend of Zelda: Wind Waker Findings Link
The grass and bushes are objects, and can be placed with XDaniel's actor editor.

Since the mushrooms have collision in the model itself, they were probably level-specific (as opposed to actors), so you'd have to make it so that the mushrooms are on the textured bdl.

The fireflies... We won't be able to do something like it shows in the video (the fireflies appearing in flurry), but we would definitely be able to add an environmental flag to the .dzs to add Forest Haven/Forbidden Woods particle effects.

While watching the video, I noticed something else... The entire time, the bombs are equipped to one of the buttons, but the bomb icon is that of the mega bomb from Four Swords Adventures. The hammer icon also looks more like the Megaton Hammer.

Another thing, in the video it shows Link tiptoeing. That's not possible in the final.

ONE MORE thing, in the video the prompt to parry is B instead of a starbust on the A icon. Then again, at that point in development the sword was on A.

I doubt that we'll ever get a prototype, but then again we DID get an insanely early prototype of Metroid Prime 3, so I guess anything's possible.
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Posted on 06-03-12 08:18:05 PM, in Any Japanese text need translating? Link
OK. So that text in Animal Crossing doesn't mean anything. Thanks anyway.

However, I was looking into Luigi's Mansion and I found an event archive that has a message file completely in Japanese. Here's the entire file, opened in Microsoft Word and converted into Shift-JS:


http://pastebin.com/6dvHMGYe
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Posted on 06-03-12 08:54:52 PM, in Any Japanese text need translating? Link
Huh. I wonder why they left that in there? It's a bit odd.
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Posted on 06-05-12 12:13:40 AM, in Any Japanese text need translating? Link
OK, OK. More Luigi's Mansion text. I think I found the event for the training room, but there's no message file for it. The only text is found as notes in the event instructions. I only bring it here because Google Translate mentioned the word "overheat," leading me to believe that maybe this is beta...


This is found in a flag branch called "angry." I don't think it's possible to make Prof. Egadd angry during the training mission:

しんでしまうとはなにごとじゃ!

This text accompanies a flagoff command:
博士を怒らすフラグ

This is all text in the normal flag branch called "normal:"
その掃除機は、わしの発明したオバケバキューム!

いろんなものを吸いこむことができるぞ。とりあえず、やってみい。

いくら キミの にいさんの

のおしこみぐあいで、吸いこむつよさもかわるぞ。

あんまり、吸いこみ続けてるとオーバーヒートするがの。ちゅういしてな♪

よ~し、そろそろトレーニングをはじめるとするか

This is from another section for the second and beyond visit:

わしのペットのオバケたちがれんしゅうあいてじゃ。

ちかくによってきたらメインの3Dスティックで、ライトをあててみい。

さ~て、なにがおこるじゃろうな~?

・・・練習かいし!


That's all I'm going to post. Is this just the regular dialogue?
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Posted on 06-11-12 09:04:55 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 06-11-12 10:43:28 PM) Link
Demo23 is the scene in which Link (Or, rather, Tetra and her crew) rescue Maggie, Mila and Aryll from the Forsaken Fortress- the cutscene which occurs right before you start the battle of the Helmaroc King. I have no idea what a 3rd controller would do. Maybe it had something to do with cutscene debug stuff, and Demo23 was the last cutscene they used it on? Similarly to how the very first option on the menu is the Room of Illusion in Ganon's Tower, suggesting that that was the last thing they worked on in the game.

Edit: So, on a normal console with both the debug menu and mode enabled, turning that option ON and selecting Demo23 crashes the game- but it also turns on a crash debugger not dissimilar to the ones in OoT and MM. I wonder if the debugger is what that option is meant to turn on. Then again, it could be that the thing the option enables was removed. IE, maybe a program for making the game's STB (cutscene) files.
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Posted on 06-12-12 01:29:05 AM, in The Legend of Zelda: Wind Waker Findings Link
The crash debugger mentions the instruction that caused it to crash, so I think I'll bring up the debugger and write down that instruction. Then we can use Dolphin's dis-assembler to find that instruction and see what it's connected to.
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Posted on 06-12-12 07:12:31 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 06-12-12 09:14:44 PM) Link
It might be stupid, but...

When Demo23 crashes the game and the debugger comes up, the first thing it shows that seems to have crashed it is "getName__10JUTNameTabCFUs." The debugger then seems to tell us what this code line belongs to- JUtility.a and JUTNameTab.cpp.

What's interesting is that in TWW's cutscene files (.STB), nearly all the chunks have a name that starts with J- JStudio, JACT, JSND, JPTC, ect. While this name scheme might be a coincidence, is it possible that this "JUtility.a" could be related to whatever generated the .STB file? I know it's probably a stupid assumption, but it's interesting nonetheless.

It could also be, however, that JUtility.a just handles how the cutscene files are executed.

Edit: Another thing, unrelated. Remember that "drgn_shield" item that I mentioned earlier? Well, I rewrote a branch instruction and made the regular shield's code jump to drgn_shield's, and when Grandma gave Link the shield the Magic Armor appeared in the inventory. So drgn_shield is the Magic Armor.

(Researching PowerPC/GC code was very informative, though)
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Posted on 06-13-12 01:13:49 AM, in The Legend of Zelda: Wind Waker Findings Link
Framework.map gives the names of all the main functions in the .dol file- so yes, if you went there, you'd see the opcodes for that demo23.

A simpler way to do that, though, would be to take framework.map, rename it to GZLE01 (or the ID for your region) and put it in Dolphin/User/Maps.
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Posted on 06-21-12 02:06:21 PM, in Any Japanese text need translating? Link
Originally posted by Glitterberry

What do you think you're doing, dying on me?!



Is it possible to die in training? I'll need to check that, because like I said before there's a short section in the event script that handles it.

Originally posted by Glitterberry


That vacuum cleaner is my invention, the Ghost Vacuum.
Its sucking power changes with your older brother's ??? condition.
If you suck for too long, though, it will overheat. Be careful!
Right, then, shall we begin training?




The overheating part I understand; it's a well-known cut feature of the Poltergeist 3000. But what's this "Changes with you older brother's condition?" I can't make heads or tails of that, if that's what it says.

Originally posted by Glitterberry


My pet ghosts are sparring partners.
When they get close, align the light using the main 3D stick.
What will happen, I wonder?
...Practice starts now!




...Apparently, the ghosts in Egadd's lab were his "pets." That's weird.

What I'm wondering now is if these Japanese passages are real cut dialogue, or just notes that were put in early in development to clarify what the dialogue was. In any case, it would probably be a good idea to look into the other event scripts and see if we can find some older dialogue. Thanks for the translations.
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Posted on 06-24-12 04:38:22 AM, in The Legend of Zelda: Wind Waker Findings Link
I was bored today, so I spent a few hours replacing the remaining Japanese text on the stage select menu with Glitterberri's translations:



There's still work to be done, like the overlapping "Day" and "X:Cycle" text.

Over all, what do you guys think of it? How did I do? If we can resolve the overlapping problem, I think I'll make a patch for translating the entire menu into English.
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Posted on 06-29-12 01:18:02 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 06-29-12 01:21:04 PM) Link
I'm sorry! I didn't know that your post was in response to Cuber, DarkLinkael.

But yeah, I think the unused room should go in the unused rooms page.
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Posted on 07-01-12 11:08:14 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 07-01-12 11:18:45 PM) Link
I just found an intriguing screenshot that I haven't seen before:



What I see here:

-Link has brown sleeves
-It uses the more recent beta sky model
-It uses the beta clouds
-There's an island in the background, even though it looks like an outside room in Dragon Roost Cavern
-There isn't a room exactly like this in Dragon Roost Cavern

Here's my hypothesis- Dragon Roost Cavern's files are held in the folder called "M_NewD2." Considering the folder name and how the screenshot looks like a room in Dragon Roost Cavern, could this be from the original Dragon Roost Cavern (IE before the redesign that made the new one called "M_NewD2")? I know it's pure conjecture, and I can't prove anything, but it's interesting to me nonetheless.

Also, I'd like to say... the boss room for Dragon Roost is called "M_DragB." Now, this is interesting, because most of the other boss rooms are called
"(dungeon name)B," like the Wind Temple is "kaze" and Molgera's room is "kazeB." I hypothesize that the original version of Dragon Roost Cavern was named "M_Drag" before its redesign- at which point the folder containing the new rooms was called "M_NewD2" in order to avoid confusion. There's also evidence in the name of the folder called "M_Dra09," which contains ONLY Room09 of Dragon Roost Cavern.
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Posted on 07-03-12 03:02:16 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 07-04-12 03:47:10 PM) Link
Darklinkael, there are two versions of Demo26- One where you get the Fire and Ice arrows, and one where the Fairy Queen refuses to give them to you since you haven't rescued Aryll yet.

And I'm looking into those videos. I'l edit in analysis as I watch them. Note that the numbering of the videos got severely messed up when I was taking notes!

Second video:
-The B button is gone when Link is moving, and there's a little effect when it comes back. I'm pretty sure that the B button is static in the final.
-One of the Moblins attacks Link, even though he's in a barrel. In the final, Moblins A) don't see you unless you move while in a barrel and B) don't attack you- they just through their lamps at you.

Third video:
-Ooh! The Pirate's Charm prompt is actually the Z button! I didn't notice that the Z button was missing from the HUD in the second video. Perhaps they were going for something like Twilight Princess, where you could contact your partner at any time?
-This made me laugh... The door that Link goes through? It goes UP. In the final, those doors Link opens normally, like the doors on Outset and Windfall.
-There's a floor master in the room outside. There aren't floor masters in the Forsaken Fortress until the second visit, and even then there's only one- on the bottom level of the room with the boat suspended in the air.

Fouth video:
-The battle music is much, much different, if I'm hearing it right.
-Link has his sword! In the Forsaken Fortress! Could this just be for demo purposes?

Fifth video:
-Oh, yeah, the sword is also still on the A button. The B button is the action button.
-Link enters the Forsaken Fortress through one of those doors I mentioned earlier- WHILE HOLDING AN ENEMY WEAPON. The final makes Link drop an enemy weapon before switching maps. Wait... OK, so the game just doesn't make Link drop it, as when the next map loads Link's not holding it anymore.

Sixth video:
-The text here is similar but different than the text in the final. Probably due to translation differences.
-Something else- the scene that plays before the Pirate's Charm, the one that all dungeons have (Panning around the area with the dungeon name in the corner of the screen) doesn't play here.
-To accommodate the B button being the action button, the arrow that indicates more text is red.
-Tetra mentions the Z button instead of the A button while explaining the Pirate's Charm, but that's no surprise.
-The scene is missing Tetra's apology for making you lose your sword.

Seventh Video:
-Text is different, like before.
-Some of Link's protests to being in the barrel are missing
-The "End of Text" icon is red, but it's also slightly different.
-Tetra refers to Gonzo as "Catapult-master."
-The angle at which Link crashes into the Forsaken Fortress is different- you can see the bokoblin guarding the entrance to Aryll's room.
-The barrel just breaks, and the entire scene with the sword dropping doesn't occur.

Eighth video:
-"Don't tell me you were playing that game where you bet your treasures..." XD
-"That's what we pirates call "The Island of the Magical Beast."" WHAT!?
-"Some people say this was a famous pirate fortress, where my competitors used to lay low..."
-"But now, this place is dangerous." Like it wouldn't be dangerous with a band of pirates living in it?
-"Remember how those sea gulls seemed to like your sister?" This actually makes more sense than the final.
-"I'll bet that's where Arill has been imprisoned!" Arill?

Ninth video:
-There's a blockade on the bridge. That's not there in the final.
-The forest looks slightly different, but I'll have to compare them.

Tenth video:
-Link used the Hurrcane Spin, which isn't available until mid-game
-Tetra's scream when she realizes she's in the air is slightly different
-Her other noises are also... less child-like? They're not like the normal ones.
-The scream she makes when she falls is different.
-Link just sits there and stares at her from the ground near the raised ledge, instead of on the ledge itself. It looks to me like the game would have cut from there to something else, because there's a fade after that.

Eleventh Video:
-The pirate ship is ACTUALLY MOVING. In the final, it's just an effect created by sea foam on the bow and a trail near the stern.
-Aryll is a bit more excited here than in the final! The sound she makes is also different.
-The entire things was also through the Telescope.

Twelfth video:
-You already have the sword.
-The kid with the snot bubble doesn't make a sound when he follows you.
-The row of trees blocking you from going up the slope is a blockade.
-The Hurricane spin also doesn't make Link dizzy- just tired.

Thirteenth video:
-COMPLETELY different item screen!
-Aryll had two telescopes? She's looking through one, and Link also has one...
-R zooms in the telescope, not the c stick.
-Aryll's exclamation sound for Link to look up is different.

Fourteenth video:
-There are no islands in the background. What could this be?

Fifteenth video:
-The guy stalking the black pig is to the side, behind the tree, instead of in line with the pig.

Sixteenth video:
-The intro cinematic is different, but that's probably for demo purposes. Link stats at his house, and the camera pans up the beach. (off topic, this is probably what the map select screen means by "New" when referring to this cinematic).
-The lady who tells Link how to pick things up also says what the B icon will say "Lift" and "Drop," in this case.

Seventeenth video:
-Nothing to note.

Eighteenth video:
-It's a trailer that, going by the HUD, is the same age as the E3 trailer.

(The next few videos seem to be the sources for footage in that trailer)

OK, so I'll pick back up on the 25th video:
-The chest that appears when Link lights the torch is a spiked one rather than a wooden one

26th:
-Link carries the boko stick from the previous video through a door, which isn't possible in the final.
-There are bokoblins in the main room of Dragon Roost, which aren't in the final.

27th:
-The model for the entrance to Dragon Roost Cavern seem to be slightly different- there's no ledge before the chamber where the Bokoblins are.
-The battle music is also quite different. It sounds more whimsical than the final.
-The door that's locked in the final is just barred here.

28th:
-There's a ledge in the middle of the main room in Dragon Roost Cavern. Looks like there's a Magtail on it.

29th:
-Apparently, the chest containing a key in the final entrance room to Dragon Roost Cavern has a... red rupee.
-It's small, but I noticed that the camera moves like the door's going to lock when Link enters the next room, but it doesn't.

30th:
-Just Gohma. The music is the same, and Gohma itself is the same.

31st:
-Yep, the entrance room to DRC is different. No ledge.

32nd:
-Gohma again. Nothing different.

33rd:
-Gohma...

34th:
Gohma, but we see Valoo. He's the same.

35th:
-Ocean game, looks like the one from the folder called "Ocean". Sail looks a bit different.

36th:
-Apparently the pirates ran the ocean game...?

37th:
-These platforms don't exist in the final DRC.

38th:
-This room doesn't exist. There's one similar to it, but not exactly like it.

39th:
-There's some kind of "X" wooden blockade on the door in this room. Don't know what it is.
-There's also a bridge with chains holding it up.
-I'm not sure if this room exists.

40th:
-I don't know if it's seriously the voice, but the KoRL's voice sounds... very geeky.

43rd video (Approx.):
-OK. Looks like this room is an extended version of one of the outside rooms in the final DRC.

44th:
-Gohma's intro. It's exactly the same.

45th:
-Nothing of note, more DRC

46th:
-More DRC.
-Apparently you couldn't use the grappling hook to steal enemy items.

47th:
-It's the entrance to the room with the boss key.
-Boss key room is different, too. The chest is on the left instead of the right.

48th:
-This is still DRC, but someone tried to open a door with A.

49th:
-This room doesn't exist. It looks like it was compounded into the main room of DRC, as it has the boss key room connected to it.
-There's some kind of tunnel in the video near the lava. Don't know what it's for.

50:
-DRC, nothing we haven't seen.
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Posted on 07-03-12 06:25:49 PM, in The Legend of Zelda: Wind Waker Findings Link
Yup, you can use my commentary. However, be sure to say that the numbers I used for the videos aren't the actual video numbers. I got offset at some point.
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Jul - Posts by Gamma


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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line 149 column 303 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 190 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 192 column 9 - Warning: missing <tr>
line 210 column 13 - Warning: missing <tr>
line 217 column 879 - Warning: unescaped & or unknown entity "&feature"
line 222 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 224 column 9 - Warning: missing <tr>
line 242 column 13 - Warning: missing <tr>
line 248 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 250 column 9 - Warning: missing <tr>
line 268 column 13 - Warning: missing <tr>
line 276 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 278 column 9 - Warning: missing <tr>
line 296 column 13 - Warning: missing <tr>
line 309 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 311 column 9 - Warning: missing <tr>
line 329 column 13 - Warning: missing <tr>
line 337 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 339 column 9 - Warning: missing <tr>
line 357 column 13 - Warning: missing <tr>
line 375 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 377 column 9 - Warning: missing <tr>
line 395 column 13 - Warning: missing <tr>
line 406 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 408 column 9 - Warning: missing <tr>
line 426 column 13 - Warning: missing <tr>
line 432 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 434 column 9 - Warning: missing <tr>
line 452 column 13 - Warning: missing <tr>
line 492 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 494 column 9 - Warning: missing <tr>
line 512 column 13 - Warning: missing <tr>
line 520 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 522 column 9 - Warning: missing <tr>
line 540 column 13 - Warning: missing <tr>
line 546 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 548 column 9 - Warning: missing <tr>
line 566 column 13 - Warning: missing <tr>
line 582 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 584 column 9 - Warning: missing <tr>
line 602 column 13 - Warning: missing <tr>
line 610 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 612 column 9 - Warning: missing <tr>
line 630 column 13 - Warning: missing <tr>
line 665 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 667 column 9 - Warning: missing <tr>
line 685 column 13 - Warning: missing <tr>
line 697 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 699 column 9 - Warning: missing <tr>
line 717 column 13 - Warning: missing <tr>
line 725 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 727 column 9 - Warning: missing <tr>
line 745 column 13 - Warning: missing <tr>
line 766 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 768 column 9 - Warning: missing <tr>
line 786 column 13 - Warning: missing <tr>
line 961 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 963 column 9 - Warning: missing <tr>
line 981 column 13 - Warning: missing <tr>
line 987 column 17 - Warning: missing <tr>
line 987 column 17 - Warning: discarding unexpected <table>
line 990 column 35 - Warning: missing <tr>
line 990 column 96 - Warning: unescaped & or unknown entity "&page"
line 990 column 130 - Warning: unescaped & or unknown entity "&page"
line 990 column 166 - Warning: unescaped & or unknown entity "&page"
line 990 column 200 - Warning: unescaped & or unknown entity "&page"
line 990 column 234 - Warning: unescaped & or unknown entity "&page"
line 990 column 268 - Warning: unescaped & or unknown entity "&page"
line 990 column 50 - Warning: missing </font> before </td>
line 990 column 303 - Warning: missing </font> before </table>
line 992 column 35 - Warning: missing <tr>
line 992 column 50 - Warning: missing </font> before </td>
line 992 column 132 - Warning: missing </font> before </table>
line 994 column 17 - Warning: discarding unexpected </textarea>
line 994 column 28 - Warning: discarding unexpected </form>
line 994 column 35 - Warning: discarding unexpected </embed>
line 994 column 43 - Warning: discarding unexpected </noembed>
line 994 column 53 - Warning: discarding unexpected </noscript>
line 994 column 64 - Warning: discarding unexpected </noembed>
line 994 column 74 - Warning: discarding unexpected </embed>
line 994 column 82 - Warning: discarding unexpected </table>
line 994 column 90 - Warning: discarding unexpected </table>
line 996 column 9 - Warning: missing </font> before <table>
line 1008 column 25 - Warning: discarding unexpected </font>
line 1017 column 58 - Warning: discarding unexpected </font>
line 995 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 195 column 22 - Warning: <img> lacks "alt" attribute
line 195 column 63 - Warning: <img> lacks "alt" attribute
line 195 column 112 - Warning: <img> lacks "alt" attribute
line 195 column 162 - Warning: <img> lacks "alt" attribute
line 196 column 11 - Warning: <img> lacks "alt" attribute
line 206 column 15 - Warning: <img> lacks "alt" attribute
line 227 column 22 - Warning: <img> lacks "alt" attribute
line 227 column 63 - Warning: <img> lacks "alt" attribute
line 227 column 112 - Warning: <img> lacks "alt" attribute
line 227 column 162 - Warning: <img> lacks "alt" attribute
line 228 column 11 - Warning: <img> lacks "alt" attribute
line 238 column 15 - Warning: <img> lacks "alt" attribute
line 253 column 22 - Warning: <img> lacks "alt" attribute
line 253 column 63 - Warning: <img> lacks "alt" attribute
line 253 column 112 - Warning: <img> lacks "alt" attribute
line 253 column 162 - Warning: <img> lacks "alt" attribute
line 254 column 11 - Warning: <img> lacks "alt" attribute
line 264 column 15 - Warning: <img> lacks "alt" attribute
line 281 column 22 - Warning: <img> lacks "alt" attribute
line 281 column 63 - Warning: <img> lacks "alt" attribute
line 281 column 112 - Warning: <img> lacks "alt" attribute
line 281 column 162 - Warning: <img> lacks "alt" attribute
line 282 column 11 - Warning: <img> lacks "alt" attribute
line 292 column 15 - Warning: <img> lacks "alt" attribute
line 314 column 22 - Warning: <img> lacks "alt" attribute
line 314 column 63 - Warning: <img> lacks "alt" attribute
line 314 column 112 - Warning: <img> lacks "alt" attribute
line 314 column 162 - Warning: <img> lacks "alt" attribute
line 315 column 11 - Warning: <img> lacks "alt" attribute
line 325 column 15 - Warning: <img> lacks "alt" attribute
line 342 column 22 - Warning: <img> lacks "alt" attribute
line 342 column 63 - Warning: <img> lacks "alt" attribute
line 342 column 112 - Warning: <img> lacks "alt" attribute
line 342 column 162 - Warning: <img> lacks "alt" attribute
line 343 column 11 - Warning: <img> lacks "alt" attribute
line 353 column 15 - Warning: <img> lacks "alt" attribute
line 380 column 22 - Warning: <img> lacks "alt" attribute
line 380 column 63 - Warning: <img> lacks "alt" attribute
line 380 column 112 - Warning: <img> lacks "alt" attribute
line 380 column 162 - Warning: <img> lacks "alt" attribute
line 381 column 11 - Warning: <img> lacks "alt" attribute
line 391 column 15 - Warning: <img> lacks "alt" attribute
line 411 column 22 - Warning: <img> lacks "alt" attribute
line 411 column 63 - Warning: <img> lacks "alt" attribute
line 411 column 112 - Warning: <img> lacks "alt" attribute
line 411 column 162 - Warning: <img> lacks "alt" attribute
line 412 column 11 - Warning: <img> lacks "alt" attribute
line 422 column 15 - Warning: <img> lacks "alt" attribute
line 437 column 22 - Warning: <img> lacks "alt" attribute
line 437 column 63 - Warning: <img> lacks "alt" attribute
line 437 column 112 - Warning: <img> lacks "alt" attribute
line 437 column 162 - Warning: <img> lacks "alt" attribute
line 438 column 11 - Warning: <img> lacks "alt" attribute
line 448 column 15 - Warning: <img> lacks "alt" attribute
line 497 column 22 - Warning: <img> lacks "alt" attribute
line 497 column 63 - Warning: <img> lacks "alt" attribute
line 497 column 112 - Warning: <img> lacks "alt" attribute
line 497 column 162 - Warning: <img> lacks "alt" attribute
line 498 column 11 - Warning: <img> lacks "alt" attribute
line 508 column 15 - Warning: <img> lacks "alt" attribute
line 512 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 525 column 22 - Warning: <img> lacks "alt" attribute
line 525 column 63 - Warning: <img> lacks "alt" attribute
line 525 column 112 - Warning: <img> lacks "alt" attribute
line 525 column 162 - Warning: <img> lacks "alt" attribute
line 526 column 11 - Warning: <img> lacks "alt" attribute
line 536 column 15 - Warning: <img> lacks "alt" attribute
line 551 column 22 - Warning: <img> lacks "alt" attribute
line 551 column 63 - Warning: <img> lacks "alt" attribute
line 551 column 112 - Warning: <img> lacks "alt" attribute
line 551 column 162 - Warning: <img> lacks "alt" attribute
line 552 column 11 - Warning: <img> lacks "alt" attribute
line 562 column 15 - Warning: <img> lacks "alt" attribute
line 566 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 587 column 22 - Warning: <img> lacks "alt" attribute
line 587 column 63 - Warning: <img> lacks "alt" attribute
line 587 column 112 - Warning: <img> lacks "alt" attribute
line 587 column 162 - Warning: <img> lacks "alt" attribute
line 588 column 11 - Warning: <img> lacks "alt" attribute
line 598 column 15 - Warning: <img> lacks "alt" attribute
line 615 column 22 - Warning: <img> lacks "alt" attribute
line 615 column 63 - Warning: <img> lacks "alt" attribute
line 615 column 112 - Warning: <img> lacks "alt" attribute
line 615 column 162 - Warning: <img> lacks "alt" attribute
line 616 column 11 - Warning: <img> lacks "alt" attribute
line 626 column 15 - Warning: <img> lacks "alt" attribute
line 670 column 22 - Warning: <img> lacks "alt" attribute
line 670 column 63 - Warning: <img> lacks "alt" attribute
line 670 column 112 - Warning: <img> lacks "alt" attribute
line 670 column 162 - Warning: <img> lacks "alt" attribute
line 671 column 11 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 690 column 220 - Warning: <img> lacks "alt" attribute
line 702 column 22 - Warning: <img> lacks "alt" attribute
line 702 column 63 - Warning: <img> lacks "alt" attribute
line 702 column 112 - Warning: <img> lacks "alt" attribute
line 702 column 162 - Warning: <img> lacks "alt" attribute
line 703 column 11 - Warning: <img> lacks "alt" attribute
line 713 column 15 - Warning: <img> lacks "alt" attribute
line 717 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 730 column 22 - Warning: <img> lacks "alt" attribute
line 730 column 63 - Warning: <img> lacks "alt" attribute
line 730 column 112 - Warning: <img> lacks "alt" attribute
line 730 column 162 - Warning: <img> lacks "alt" attribute
line 731 column 11 - Warning: <img> lacks "alt" attribute
line 741 column 15 - Warning: <img> lacks "alt" attribute
line 745 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 750 column 147 - Warning: <img> lacks "alt" attribute
line 771 column 22 - Warning: <img> lacks "alt" attribute
line 771 column 63 - Warning: <img> lacks "alt" attribute
line 771 column 112 - Warning: <img> lacks "alt" attribute
line 771 column 162 - Warning: <img> lacks "alt" attribute
line 772 column 11 - Warning: <img> lacks "alt" attribute
line 782 column 15 - Warning: <img> lacks "alt" attribute
line 786 column 169 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 966 column 22 - Warning: <img> lacks "alt" attribute
line 966 column 63 - Warning: <img> lacks "alt" attribute
line 966 column 112 - Warning: <img> lacks "alt" attribute
line 966 column 162 - Warning: <img> lacks "alt" attribute
line 967 column 11 - Warning: <img> lacks "alt" attribute
line 977 column 15 - Warning: <img> lacks "alt" attribute
line 1002 column 25 - Warning: <img> lacks "alt" attribute
line 1007 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 132 - Warning: trimming empty <font>
line 149 column 303 - Warning: trimming empty <font>
line 987 column 17 - Warning: trimming empty <tr>
line 990 column 303 - Warning: trimming empty <font>
line 992 column 132 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 211 column 27 - Warning: <nobr> is not approved by W3C
line 243 column 27 - Warning: <nobr> is not approved by W3C
line 269 column 27 - Warning: <nobr> is not approved by W3C
line 297 column 27 - Warning: <nobr> is not approved by W3C
line 330 column 27 - Warning: <nobr> is not approved by W3C
line 358 column 27 - Warning: <nobr> is not approved by W3C
line 396 column 27 - Warning: <nobr> is not approved by W3C
line 427 column 27 - Warning: <nobr> is not approved by W3C
line 453 column 27 - Warning: <nobr> is not approved by W3C
line 513 column 27 - Warning: <nobr> is not approved by W3C
line 541 column 27 - Warning: <nobr> is not approved by W3C
line 567 column 27 - Warning: <nobr> is not approved by W3C
line 603 column 27 - Warning: <nobr> is not approved by W3C
line 631 column 27 - Warning: <nobr> is not approved by W3C
line 686 column 27 - Warning: <nobr> is not approved by W3C
line 718 column 27 - Warning: <nobr> is not approved by W3C
line 746 column 27 - Warning: <nobr> is not approved by W3C
line 787 column 27 - Warning: <nobr> is not approved by W3C
line 982 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 268 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md