Register - Login
Views: 99394899
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-24-22 11:49:24 AM
Jul - Posts by Gamma
Pages: 1 2 3 4 5 6 7
Gamma
Member
Level: 26


Posts: 21/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-20-12 10:41:24 AM, in The Legend of Zelda: Wind Waker Findings Link
It never really occurred to me that all of these objects would have pieces of actual Japanese in them. Like I found out a few days ago that the object called 'Kusa' is grass. 'Trial' is a pretty fitting name.

What doesn't make sense in that regard, then, is that the object of the Tower of the Gods is called X_Tower. There's also things like 'Auction,' 'bigelf,' 'bomb,' 'bridge' and 'logo.' Why do these contain supposedly English words?

And yeah, that's my Youtube channel.

Here's the woman speaking Japanese:

http://www.triforce-legend.com/site/sons/TWW_ShirenAW.wav

It was posted in the discussion page of The Wind Waker's TCRF article after I mentioned the sounds.
Gamma
Member
Level: 26


Posts: 22/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-20-12 07:42:56 PM, in The Legend of Zelda: Wind Waker Findings Link
I've noticed people keep asking about the rat sounds... these are not the rat sounds. These are Gohdan's clips.
Gamma
Member
Level: 26


Posts: 23/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-21-12 07:44:00 PM, in The Legend of Zelda: Wind Waker Findings Link
Yeah, the interface changed a TON of times during development.
Gamma
Member
Level: 26


Posts: 24/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-23-12 10:41:04 AM, in The Legend of Zelda: Wind Waker Findings Link
There's something I've been meaning to mention...


So, there's an object called Ob. It's this lady.



The map group for Beedle's Shopships is called 'Obshop.'

Could it be a coincidence? 'Ob' for Rose stands for 'Obasan' in Japanese. Could the 'Ob' in Obshop stand for something else?

There's also the matter of Rose's model being in the cut scene archive for the appearence of the Tower of the Gods. What's weird is that her normal model consists of a head and body, while the Tower of the Gods' model is one model for everything. It should be noted that there IS a Shopship in the TotG sector. Her animation there is a wave goodbye... based on the comedy of the game, I would say that if it was intended to be there, it would have been for her to be waving as Link entered the dungeon.

But, like the beta Fado model, it could just be an accident that it was included.

Think about, though; Twilight Princess had a fat woman that was a shopkeeper. Is it possible that the idea was recycled from something scrapped in the Wind Waker?

Oh, and Obshop has a few model-less arcs. They only have collision, and they're for a pirate ship or submarine. This could hint at scrapped shopship interiors.
Gamma
Member
Level: 26


Posts: 25/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-23-12 10:59:08 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 02-23-12 08:00 PM) Link
Oh ho ho... here's something...

So, I was checking out DmSpot0 to figure out if I could add a skybox, when I came to a problem- Rarcdump refused to dump Stage. That forced me to get out the ol' hex editor. But then I saw something intriguing...

The stage contained an STB file. It was called 'kaizoku_zelda_fly' (translation on the 'kaizoku,' Glitterberri?). Now, this file DOES exist in the final game- it's in Demo2, the cutscene in which Tetra falls into the Forest of Fairies. What's weird is that it shares the STB folder with something called 'awake.stb,' which is probably the cutscenes at the very beginning of the game.

The older version of kaizoku is larger.

What this could mean is that they intended to have cut scenes handled differently, more like Event_List.dat. Just thought that was interesting. I'm going to try replacing the newer version with the older and see if anything's different.
Gamma
Member
Level: 26


Posts: 26/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-23-12 11:11:06 PM, in The Legend of Zelda: Wind Waker Findings Link
Oh. I see. That makes sense!

And I just tried the file. It just dumps Link on the Lookout Tower, and nothing else. I wonder why. Maybe this file isn't set up right? I don't know.
Gamma
Member
Level: 26


Posts: 27/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-24-12 01:14:25 PM, in The Legend of Zelda: Wind Waker Findings Link
I'll take a look, but I'm not sure if I'll be able to find anything.

Also, Event_List.dat in ENDumi's Stage has an entry called 'ending.' I'm trying to see if I can get it to play, but it might actually be the real ending- not the .thp, but the event they used to record the .thp.
Gamma
Member
Level: 26


Posts: 28/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-24-12 04:16:48 PM, in The Legend of Zelda: Wind Waker Findings Link
Looked at the .dol in a hex editor, and I stumbled across this string...

No response.N64 controller..N64 microphone..N64 keyboard....N64 mouse...GameBoy Advance.Standard controller.Wireless receiver...WaveBird controller.Keyboard....Steering


Why are there strings for (nonexistent) N64 peripherals?
Gamma
Member
Level: 26


Posts: 29/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-24-12 06:29:45 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 02-24-12 03:38 PM) Link
And yet another discovery... I took a quick glance at Framework.MAP, and I found that in the item_func and item_getcheck_func sections, the fabled Water Boots have entries! However, their entry for item_func is 4 bytes long (compared to the Iron Boots' entry, which is 44 bytes long) and its item_getcheck_func entry is 8 bytes long. So, they're probably nothing more than remnants. I'll take a look and see what IS there, though.

Also, I saw something called 'drgn_shield.' Both the Mirror Shield and the regular shield are accounted for... could 'drgn_shield' be a scrapped item? It has 44 bytes in its item_func entry, so maybe it is. It could also just be the Magic Armor.

Ooh! Something else! Item_getcheck_func lists two other sails besides 'normal sail'- 'zora_sail' and 'tincle_sail.' These don't have entries in item_func, so it's possible that they were removed earlier than the water boots.

Also, how does Framework.MAP work? Are the offsets for objects in the .dol?

One more thing... I've seen references to 'magic bean' and 'magic seed.' Possible scrapped items? The bokobaba seeds have a defined entry, so that can't be them.
Gamma
Member
Level: 26


Posts: 30/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-24-12 10:59:36 PM, in The Legend of Zelda: Wind Waker Findings Link
Well, it's probably in the same vein as Midna and Fi, then. Jabun has the same kind of voice, only less coherent.
Gamma
Member
Level: 26


Posts: 31/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-25-12 01:25:06 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 02-25-12 10:28 AM) Link
Hey, Glitterberri? I've got some Japanese for you!

見積もりヒープサイズ(8040cd78)で登録失敗しました。[door10]

常駐シーン波形はここでなく、gFrameProcessの一番最初で読み込まれます。


I took Framework.MAP and put into the 'Maps' folder of Dolphin's User directory. These are some of the things that got printed into the console.
Gamma
Member
Level: 26


Posts: 32/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-26-12 12:22:36 PM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 02-26-12 11:03 AM) Link
Thanks! Nothing too interesting...

I was looking through the .aw sounds again, and I noticed that some of Tetra's sounds are in the .aw for Puppet Ganon. Now, I'm pretty sure that Tetra is asleep for the duration of this cut scene. I'll check again, but I think those sounds might be remnants of something older.

Also, has anyone taken a look at the .thp called 'title_loop?' I think it might be one of the late trailers, but I think it's possible that it's a scrapped attract mode movie. Much like Super Mario Sunshine had. Wait... nope, it's played. I've just never seen it before because I haven't let the title screen cycle twice.

One more edit here...



I think this is a darknut statue. It's not the one used in the ice in the cave on Ice Ring Isle, as that uses a normal Darknut model. The darknuts frozen in Hyrule don't have shields. Huh. Wonder what a statue would be for. Decoration?
Gamma
Member
Level: 26


Posts: 33/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 02-27-12 12:29:04 AM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 02-26-12 09:34 PM) Link
I think we should add it to the wiki just to be on the safe side.

I finally got around to dumping all the cutscene archives. I found that Demo37.arc and Demo46.arc are the ending (Link and Tetra seeing Tetra's ship with all the notable characters) and the epilogue (where Link and Tetra set out to find a new land). This shows that they DID intend to have the cut scenes rendered in real time, but switched to a .thp for whatever reason. I honestly don't have any idea why they would film a .thp, then leave the original .arcs in. I'm definitely going to see if these .arcs work; perhaps they're different from what was filmed.

Oh. I also checked the text file, and found that what Tetra says in the .thp ("Anchors aweigh! Hold the tiller steady! As for out destination... the wind will guide us!") still exists.
Gamma
Member
Level: 26


Posts: 34/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 03-03-12 01:10:17 AM, in The Legend of Zelda: Wind Waker Findings (last edited by Gamma at 03-02-12 10:26 PM) Link
Originally posted by Aeonic Butterfly
On the whole Shiren line-- I think it might be gibberish cobbled from different languages.

I also attempted a transliteration of what is being said (phonetically, since I do not know the literal words)

1: Oh foes mig dich daun (dawn)

2: Gozemetch up!

3: Um, ni bezo no bi maday / ma-de / ma-ne?

4: Cheraze mi da?

5: Cheraze mi da! (There's a small inflection difference between these two that make it sound one that's a question, one is a exclamation, like You Got The Thing!)

5: Ohmos! D'Og shi na yo

6: Ogs pretenshi

Parts of it sound oddly Germanic, but that might be due to weird accents. Things like the first line, where Dich sounds like it'd be expected in Old English. 4 and 5 both sound like French with an oddly Japanese sentence structure. Other parts sound like Japanese, even if nonsense, such as the second.

My vote goes for gibberish.



I found a video of Gohdan's little speech, and found out what some of the clips relate to:



"Gozemetch up!" is "Accept this final challenge..."

The declarative "Cheraze mi da" is "O, chosen one..."

"Ogs Pretenshi," from what I can tell, is "Go forward with caution." Why does 'Pretenshi' seem to relate to 'Caution?'

The questioning "Cheraze mi da" is, again, "O, chosen one..." Which means that they had some sort of structure in mind, lol.

"Oh foes mig dich daun" is What will now come to pass is tied to your fate- to the path you have chosen." (Which is my favorite quote)

"Um, ni bezo no bi maday" seems to be "The path can now be opened."

What's left is "Ohmos! D'og shi na yo," which at this point can only match up to "You have done well to find this place."

So. That's that. It looks like the DID put forth a good effort to make it sound like an actual language- it could be a precursor to Midna's speech patterns.



Might also add that while it is used, Daphnes Nohansen speaks after touching the Triforce, as well.



Edit: I did a little work on Google and found that 'Ogs' in 'Ogs pretenshi' could be a form of 'Og,' which is appearently German for 'and.' 'Pretenshi' might be a mispronounciation of the Italian word 'Pretensi,' which means 'pretension.'



Does 'And pretension' make any sense?
Gamma
Member
Level: 26


Posts: 35/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 03-07-12 10:14:06 AM, in Twilight Princess Link
I looked into the 'debug mode' for TWW, but it doesn't work. Changing the 7th byte to 91 makes the game crash with a 'GP freeze' and a 'Failed assertion 0 in JFWDisplay.cpp.' Thing is, I don't think this JFWDisplay exists anymore. So it tries to do something with it, but because it isn't there, it crashes.
Gamma
Member
Level: 26


Posts: 36/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 03-08-12 02:14:57 AM, in Twilight Princess Link
I'm using HxD for hex work. I'm not sure why it doesn't work... Hold on. Am I supposed to be changing the 7th byte, or the '01' in 'GZLE01?'
Gamma
Member
Level: 26


Posts: 37/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 03-08-12 02:35:54 AM, in Any Japanese text need translating? Link
I've got some text here... See, in TWW, the text normally displayed in Hylian has its own file (bmgresh). I'm just wondering if any of these are unused. I've dumped the script with XDaniel's text viewer program:


// WW Text Viewer - script dump of zel_01.bmg

// Message ID 0x0D49, DAT1 offset 0x00000009
ヒサシブリダナ ハイラルオウヨ

// Message ID 0x0D4B, DAT1 offset 0x00000028
ツイニ オソレテイタコトガ
ウゴキハジメタ ヨウダナ

// Message ID 0x0D4D, DAT1 offset 0x0000005C
オマエガ ワタシニアイニキタトイウコトハ
トキノユウシャヲ ミツケルコトガ
デキタトイウコトダナ

// Message ID 0x0D4F, DAT1 offset 0x000000BB
デハ オマエハ ナニヲシニ
ワタシニ アイニキタノダ

// Message ID 0x0D51, DAT1 offset 0x000000EF
カノウセイ?



ソノカノウセイトヤラニ ハイラルノ
ウンメイヲ マカセヨウト イウノダナ

// Message ID 0x0D53, DAT1 offset 0x00000147
ワカッタ
ソノモノノ ユウキガ シンノモノカ
ドウカハ カミガ ハンダンスルデアロウ

// Message ID 0x0D54, DAT1 offset 0x0000019A
カミヘノミチシルベヲ ウケトルガヨイ

// Message ID 0x0D55, DAT1 offset 0x000001BF
コノチニ カケラレタ ガノンノ
ノロイハ ソノ ホウギョクガ
トイテクレルダロウ

// Message ID 0x0D57, DAT1 offset 0x0000020E
トキニ ハイラルオウ
オマエハ ゼルダノ チヲヒク モノノ
ショザイヲ ツカンデイルノカ?

// Message ID 0x0D59, DAT1 offset 0x00000267
ゼルダガ ガノンノテニオチルコトハ
ダンジテ フセガネバナラナイ

タノンダゾ!

// Message ID 0x1178, DAT1 offset 0x000002B5
アンシンスルノハ マダハヤイ
ガノンハ アレシキノコトデ
タオセルモノデハナイゾ

// Message ID 0x117A, DAT1 offset 0x00000304
ソウカ・・・
デハ、タノンダゾ!

// Message ID 0x1389, DAT1 offset 0x00000324
オマエノ ソノカッコウ
モシヤ デンセツノ トキノユウシャカ?


コクオウハ ツイニ トキノユウシャヲ
ミツケタノカ?

// Message ID 0x138A, DAT1 offset 0x00000398
ナンダ ハイリアゴガ 
ワカラナイヨウダナ?


デハ、トキノユウシャデハ ナイヨウジャナ

// Message ID 0x196E, DAT1 offset 0x000003EF
ユウシャヨ カンシャスル
ユウシャヨ カゼノカミノ
カゼヲ アヤツレ



It's a lot, but it might be worthwhile to see what it says!
Gamma
Member
Level: 26


Posts: 38/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 03-08-12 10:09:03 AM, in Any Japanese text need translating? Link
Alright. Just wanted to check. Thanks!
Gamma
Member
Level: 26


Posts: 39/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 03-08-12 10:44:38 AM, in Twilight Princess Link
Originally posted by Joe
Originally posted by Gamma
I'm using HxD for hex work. I'm not sure why it doesn't work... Hold on. Am I supposed to be changing the 7th byte, or the '01' in 'GZLE01?'

The GCM/ISO currently has something like this at the beginning:

47 41 46 45 30 31 00 00


If, for example, you wished to change the version to 0x91, you would edit that to this:

47 41 46 45 30 31 00 91




Yeah. When I did that, it would hang. In Dolphin's console, it would print a few error messages ('GP is in unknown state! GP FREEZE! Failed assertion 0 in JFWDisplay!')

Gamma
Member
Level: 26


Posts: 40/135
EXP: 98128
For next: 4147

Since: 08-06-11


Since last post: 6.0 years
Last activity: 5.5 years

Posted on 03-08-12 10:46:09 AM, in The Legend of Zelda: Skyward Sword Link
I tried to look into SS a little bit ago, but I got frustrated by the fact the model viewer I was trying to use often couldn't display textures. I'm willing to give it another shot, however, and I'm creating a new dump of the game as we speak.
Pages: 1 2 3 4 5 6 7
Jul - Posts by Gamma


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

23 database queries, 54 query cache hits.
Query execution time:  0.079602 seconds
Script execution time:  0.023873 seconds
Total render time:  0.103475 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 147 column 132 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 96 - Warning: unescaped & or unknown entity "&page"
line 149 column 132 - Warning: unescaped & or unknown entity "&page"
line 149 column 166 - Warning: unescaped & or unknown entity "&page"
line 149 column 200 - Warning: unescaped & or unknown entity "&page"
line 149 column 234 - Warning: unescaped & or unknown entity "&page"
line 149 column 268 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 303 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 192 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 194 column 9 - Warning: missing <tr>
line 212 column 13 - Warning: missing <tr>
line 218 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 220 column 9 - Warning: missing <tr>
line 238 column 13 - Warning: missing <tr>
line 244 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 246 column 9 - Warning: missing <tr>
line 264 column 13 - Warning: missing <tr>
line 287 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 289 column 9 - Warning: missing <tr>
line 307 column 13 - Warning: missing <tr>
line 321 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 323 column 9 - Warning: missing <tr>
line 341 column 13 - Warning: missing <tr>
line 349 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 351 column 9 - Warning: missing <tr>
line 369 column 13 - Warning: missing <tr>
line 377 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 379 column 9 - Warning: missing <tr>
line 397 column 13 - Warning: missing <tr>
line 408 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 410 column 9 - Warning: missing <tr>
line 428 column 13 - Warning: missing <tr>
line 442 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 444 column 9 - Warning: missing <tr>
line 462 column 13 - Warning: missing <tr>
line 468 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 470 column 9 - Warning: missing <tr>
line 488 column 13 - Warning: missing <tr>
line 501 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 503 column 9 - Warning: missing <tr>
line 521 column 13 - Warning: missing <tr>
line 537 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 539 column 9 - Warning: missing <tr>
line 557 column 13 - Warning: missing <tr>
line 567 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 569 column 9 - Warning: missing <tr>
line 587 column 13 - Warning: missing <tr>
line 646 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 648 column 9 - Warning: missing <tr>
line 666 column 13 - Warning: missing <tr>
line 672 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 674 column 9 - Warning: missing <tr>
line 692 column 13 - Warning: missing <tr>
line 698 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 700 column 9 - Warning: missing <tr>
line 718 column 13 - Warning: missing <tr>
line 727 column 413 - Error: <end> is not recognized!
line 727 column 413 - Warning: discarding unexpected <end>
line 730 column 487 - Error: <lf> is not recognized!
line 730 column 487 - Warning: discarding unexpected <lf>
line 731 column 507 - Error: <end> is not recognized!
line 731 column 507 - Warning: discarding unexpected <end>
line 734 column 588 - Error: <lf> is not recognized!
line 734 column 588 - Warning: discarding unexpected <lf>
line 735 column 612 - Error: <lf> is not recognized!
line 735 column 612 - Warning: discarding unexpected <lf>
line 736 column 630 - Error: <end> is not recognized!
Tidy found 311 warnings and 47 errors! Not all warnings/errors were shown.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md