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04-24-22 04:34:32 PM
Jul - Posts by Phugolz
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Phugolz
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Posted on 03-08-12 03:35:13 AM, in Twilight Princess Link
Originally posted by Treeki
You can turn on the debug mode by setting the DVD version to 0x91 or higher. This is the byte at offset 0x07 in the ISO file. This applies to Wind Waker, Twilight Princess and Animal Crossing as far as I know.

Versions 0 to 0x80 disable debug mode. Versions 0x81 to 0x90 enable debug mode on development consoles. 0x91 and higher ALWAYS enable it.


On the Wii version of TP, you can plug in GC controllers and use the buttons on them to control debug stuff. I believe Animal Crossing GC also does it with controllers 2/3/4.. I haven't checked out TP for GC or Wind Waker :/


Does that mean it's possible to create debug versions of the ISOs?
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Posted on 06-08-12 10:37:27 AM, in Any Japanese text need translating? Link
this: http://www.youtube.com/watch?v=pb3IdLdIc6s
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Posted on 06-11-12 05:15:58 AM, in Any Japanese text need translating? Link
I was somewhat joking but thanks! haha
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Posted on 06-26-12 07:32:59 AM, in Resident Evil 3 demo leftovers (last edited by Phugolz at 06-26-12 07:35:13 AM) Link
Resident Evil 3 demo leftovers



I extracted it all ages ago but forgot to post. Maybe someone will find it interesting

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Posted on 06-27-12 05:32:54 AM, in Resident Evil 3 demo leftovers Link
Also, found a very good video that shows these: http://www.youtube.com/watch?v=PJau5m27MGc
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Posted on 06-27-12 05:39:58 AM, in Resident Evil 3 demo leftovers Link
Also, the video says one is usable, but that's not 100% correct.

There is also the remote control without batteries and the batteries. In the game you can find the remote, but not the remote without batteries and batteries separate. If you do a combine between empty remote/batteries it will create the final remote. Which -is- used in the game.
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Posted on 11-06-12 12:17:07 AM, in Prototypes! Link
$8000? Are you fucking kidding me? $300 tops.
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Posted on 04-19-14 08:46:46 AM, in Star Fox Adventures E3 2002 prototype (5/17/02) Link
I noticed the link in the beginning of this post was dead. I reuploaded it here: http://www.mediafire.com/download/46779m0jwr2teq7/Star_Fox_Adventures_E3_2002_prototype_(5-17-02).7z
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Posted on 04-19-14 10:04:02 AM, in Arcade Hidden/Unused Content (last edited by Phugolz at 04-19-14 11:08:58 AM) Link
Originally posted by Abystus
Originally posted by MRMIdAS

Male Kiss is definitely unused.
Muffled laugh is used in MK 4 (PSX) when you wait on the options screen, without the "ultras" bit, which is probably a take that to "Killer Instinct".
Female Strain is unused, was probably intended for the Kiss Of Death fatality.
Kitana Kiss is definitely used in 1.4 (the earliest known revision to have her fatality) unless there is more than one kiss sound.....
Male attacks all sound unused, or are carry overs from MK1.
Male Taking Damage is unused.
Both Male "yea" sounds are unused, although the longer one sounds like a placeholder for Kintaro or Kahn.



The one included in that zip is the second variation of "Kitana Kiss" I found (sounded unused due to the first variation sounding like the final). Not sure if your familiar with MAME or how to setup cheats within it, but if you can, check out the cheat to access the sounds here.

If you are unable to use the cheats or setup MAME, I'll try and get a clip of the first "Kitana Kiss" to compare to.

Also, if your interested in taking a look at the rest of the sounds (if you can get it all running in MAME), it would be appreciated.

*********EDIT*********

I have have included both Kitana Kiss sounds in this zip:

MK2_ARC_Kitana_Kiss.zip

The first (MK2_ARC_Kitana_Kiss_1) is what I'm used to hearing in the game, and the second (MK2_ARC_Kitana_Kiss_2) is the one originally included in the previous zip file.


As for the Male Kiss sound, I'm guessing that was going to be used for Johnny Cage's win pose (he puts on his glasses, does a kiss with both hands, and then crosses his arms).




Also, the Muffled Laugh one sounds like he is saying "Pelgers" instead of "Ultras", though he could be saying anything...





I decided to mess with this a bit and came up with this: http://youtu.be/njHMXpLA6Dw
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Posted on 04-28-14 02:07:05 AM, in Grandia Prelude (Debug) Link
Originally posted by koolaidman
I noticed that entries for Grandia's debugger was added to the wiki, and I remembered that Grandia actually had a sample version released a few months before the release of the game on the Sega Saturn. I decided to investigate a little bit and noticed that the game actually left it's DEBUG.BIN in the /GRANDIA/BIN file this time around. The file contains the following string " F:0006 GameArts Co.,Ltd.All rights reserved.". By changing the four digits to something other than 0006, you can produce some interesting results:




I changed 0006 to 0001 and replaced the file in the disk image with cd-replace.

I just wanted to point this out since the Sega Saturn version came out first and this is all from a version of the game that came well before the actual game was released. There might be some more goodies we can salvage from this version.

I'll update the post with more once I find something.



Good work!

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Posted on 05-04-14 08:52:33 PM, in Classic Mortal Kombat Link
I used those unused Baraka blade reflections and edited it over game footage: http://youtu.be/oRpa3jgzNkw

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Posted on 05-09-14 02:26:54 PM, in Shifters PS2 debug features Link
https://www.youtube.com/watch?v=E_YXCm4Ie48

Not on the wiki as of yet. Thought someone might be able to articulate it better than I.

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Posted on 05-13-14 02:57:08 AM, in Shifters PS2 debug features (last edited by Phugolz at 05-13-14 08:16:11 AM) Link
I just gave conflict desert storm a shot and it didn't react to the keyboard at all. You sure you have the correct game?

EDIT: was an issue with the connection. I see them now

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Posted on 05-29-14 10:42:36 PM, in Shifters PS2 debug features Link
Hey LH, had no idea you came here! Here's that USBKB.IRX for you: https://www.mediafire.com/?lcjjqdj7qoxbz4y

That's from Shifters. And here's USBKEYBD.IRX from Desert Storm: https://www.mediafire.com/?b2twt9yw79ptiek

They're different sizes, but they might help your research.

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Posted on 05-30-14 11:15:07 PM, in Shifters PS2 debug features Link
Originally posted by divingkataetheweirdo
Here are some other games with USBKB.IRX:
Juiced
Venus & Braves: Majou to Megami to Horobi no Yogen
Shadow of the Colossus (JP version)
Legion: Legend of Excalibur
World Soccer Winning Eleven 8: Liveware Evolution (abbreviated here as WSWE8: LE)
NBA Ballers: Phenom
ATV Off Road Fury 4
Star Wars: Battlefront (US version)
Max Payne 1

Max Payne 1 and WSWE8: LE have that and USBKEYBD.IRX, so they might have a debug mode. Also, I think they are similar, but the actual contents may vary depending on what version of the SDK they used to develop the game with. Jak 3 also has USBKEYBD.IRX, but not USBKB.IRX.

Personally, I think Legion is the most likely to have any kind of debug mode. Haven't checked out any of the games yet for debug modes, but most of these had online capabilities. So, for those games, that file is there for stuff like inputting your name and password, chatting with other players, etc.


A handfull of prototypes use the usb keyboard too

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Posted on 05-30-14 11:17:47 PM, in Shifters PS2 debug features Link
Also LH, here's some ps2 dev tools if you want to check through them: https://www.mediafire.com/folder/25ucax1ihi8r8/Sony_-_Playstation_2

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Posted on 06-07-14 08:42:14 PM, in Shifters PS2 debug features Link
You try rebuilding an ISO with that file LH?

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Posted on 06-12-14 05:39:16 AM, in Shifters PS2 debug features Link
Originally posted by LocalH
Not yet. I'm going to further study the .dta scripting to see if I missed something before when I tried to enable it.


Keeping any notes?

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Posted on 07-08-14 04:01:34 AM, in Twisted Metal 2 Link
Originally posted by EternalSoft
well,i could try to find somethings if i had this beta,i remember finding a dummy missile in Twisted Metal 3,wich had spectre's color but moved forward and done 1 of damage.


here you go: http://www.mediafire.com/download/gajyg55bt1nqcf4/Twisted_Metal_2_[USA][Beta].rar

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Jul - Posts by Phugolz


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 45 query cache hits.
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Script execution time:  0.031785 seconds
Total render time:  0.109612 seconds


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Info: No system identifier in emitted doctype
Tidy found 232 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md