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04-24-22 04:34:31 PM
Jul - Posts by Phugolz
Pages: 1 2 3 4
Phugolz
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Posted on 07-22-11 03:03:40 AM, in Tetris 2 (SNES) debug Link
Originally posted by Cool Timpani
Changing offset 0x2B84 to 91 will make the debug menu come up instead of the title screen, but you'll have to figure out which of the Japanese-language menu options correspond to everything in the game



What format? I understand there are several for snes
Phugolz
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Posted on 07-22-11 03:26:50 AM, in Super Bombliss Link
That's fine, I understand. I'm jut interested in having a collection of games with debug tools active. It's a nice way of showcasing the tricks of the trade for this era of gaming. It'll be exciting years down the line to show these types of things, and to be able to distribute them to others so that they can appreciate the ways developers ahd to work around limitations.
Phugolz
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Posted on 07-22-11 05:41:14 AM, in Tetris 2 (SNES) debug (last edited by Phugolz at 07-22-11 03:14 AM) Link
removed. sorry.
Phugolz
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Posted on 07-22-11 06:04:43 AM, in Super Bombliss (last edited by Phugolz at 07-22-11 03:15 AM) Link
removed. sorry.
Phugolz
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Posted on 07-24-11 10:54:43 PM, in sonic triple trouble Link
Looks like I'll have to find a way to hardcode game genie stuff for game gear now!
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Posted on 07-29-11 03:32:17 AM, in [PC] The Saboteur, insane amount of left out stuff Link
I am super interested in this! I platinumed that bad boy on ps3. I'd love if there was more. It was sad that pandemic went to shit, but it was great sendoff. Really talented developer.
Phugolz
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Posted on 07-29-11 07:50:03 PM, in [PC] The Saboteur, insane amount of left out stuff Link
I think I have seen this castle you speak of. I remember orbiting it for countless tries to get into it. Brought tall cars, etc. No such luck. I'm going to have to grab another copy of this game soon. I sold it off once I polished it. I think I used it as trade in value for fallout new vegas. Boy do I regret that.
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Posted on 07-29-11 08:34:29 PM, in Early Beta footage of MOTHER 1 (Earth Bound NES) unearthed Link
How do you manage to copy videos from Nico video? I have a hell of a time trying. It always cuts off a few minutes into the download. I can't seem to trick it either
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Posted on 07-29-11 10:25:58 PM, in Megaman X8 concept artwork Link
This showed up on Underground Gamer today. Figured I'd repost it here for those interested in the series.

http://www.megaupload.com/?d=I76P1GMG
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Posted on 07-30-11 12:37:09 AM, in X-Cult.org image archive Link
X-cult is slowly dying off, and we're about to shitcan the project since there are better ones like TCRF or Unseen64. So in an effort to maintain information and materials I'm slowly putting together a number of archives. The first archive is the images. They're set up in a folder structure by game name. I have weeded out the duplicates and garbage for the most part. The total RAR'd archive is 1.35GB split into 5 parts.

Enjoy picking through it:

http://www.megaupload.com/?d=5KJBS2AT
http://www.megaupload.com/?d=38LSJ2BT
http://www.megaupload.com/?d=BL0Y3YAA
http://www.megaupload.com/?d=J0UJVYK5
http://www.megaupload.com/?d=QWUDD8LC
Phugolz
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Posted on 07-30-11 08:16:27 PM, in X-Cult.org image archive Link
whole damn thing is broken, always has been. It was never finished.
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Posted on 08-06-11 11:17:59 PM, in Wind Waker early screens Link
This is from an official Nintendo press archive. Found these digging through some stuff.

http://imgur.com/a/vi4KL#E9jTS
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Posted on 08-06-11 11:25:07 PM, in Wind Waker early screens Link
Here's one for Twilight Princess from the same official source: http://imgur.com/a/HanTv#UVHBh
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Posted on 09-15-11 08:42:19 PM, in Tony Hawk's Pro Skater beta/prototype Link
I have toyed around with it on epsxe and a modded psx. I also have a hacked version, footage here: http://www.youtube.com/watch?v=DbBOYwjYj60

I haven't identified if it is unlocked material they hacked to function, or if it's user made content
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Posted on 11-13-11 07:13:22 AM, in Mortal Kombat 9 - Scorpion's lost fatality (last edited by Phugolz at 11-13-11 05:08 AM) Link
http://www.youtube.com/watch?v=QJpMV07J4oE

Kind of boring. Probably why they didn't use it.

[admin edit: yes, we know, the video is currently blocked, Phugolz can edit this when he gets it reuploaded]

Thanks admin! WB are real pains in the ass. Here's one that works: http://youtu.be/Tn08XTvHGhA
Phugolz
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Posted on 11-14-11 04:08:26 AM, in Mortal Kombat 9 - Scorpion's lost fatality Link
Originally posted by Rick
Actually, they did use it. Just not for Scorpion. It's Quan Chi's second fatality.


Aha! Good job. Goes to show how often I use Quan Chi!

Here's him doing Kano's fatality: http://youtu.be/2B0OWZs-luk
Phugolz
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Posted on 11-15-11 06:54:18 AM, in Was I the only one unaware of these prototype releases? Link
http://www.rarewarecentral.com/beta-games Old rare gba stuff. Unreleased battletoads gba coming it seems
Phugolz
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Posted on 11-15-11 06:56:05 AM, in 2004-era very early Gears of Wars and Unreal Tournament 3 protos found Link
Originally posted by Teflon
A "complete" source leak for the first Unreal Engine 3 has been found. It contains some of the stuff shown at the engine's unveiling in 2004. It contains three .exes, DemoGame.exe (demo), WarGame.exe (Gears of War), and UTGame (UT3), each with their own content. WarGame appears to be empty, but the other two have content in them.2004-era Gears of Wars proto and very early Unreal Tournament

From what I can tell, the GoW code is really incomplete, but there are some interesting things, such as a player model, what appear to be two levels for single player (a grassy field and a ruined city, both found in the DemoGame content)), dodge and cover animations for the player, a broken Assault Rifle, coding for an unused Magnet Gun, coding for the Locus (known as the Geist back then). Unfortunately, it seems that the actual game can't compile correctly, leaving you with the GoW resources used in the demonstration game and the source code to look through. There's still a treasure cove of stuff in the source, so its not all lost. Based on the code, I'm pretty sure they were starting to shift from GoW being a FPS to a third-person game because there are a lot of references to things like cover, and DemoGame.exe runs in third person.

The Unreal Tournament "3" prototype is actually a bit further along than the GoW one because you can actually play it. The Insta-gib, Rocket Launcher, Shock Rifle, and Flak Cannon are in the game and are usable. The Shock Rifle has a completely different texture and model, but the RL and Flak seem similar to their UT2004 versions. There are a few extremly rough test levels, some of which correspond to UT1/2004 levels, while others are all new. There's also a strange-looking player model named "Sobek" that looks nothing like a model you'd see in UT2k4 or UT3. Its pretty much the definition of a pre-alpha.


Is there a link for this?
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Posted on 11-15-11 06:59:52 AM, in Breath of Fire III Link
Please post an update if your hands on them!
Phugolz
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Posted on 11-16-11 05:20:01 AM, in 2004-era very early Gears of Wars and Unreal Tournament 3 protos found Link
I have the files from them, but no access to the passwords or the PM system. If you could shoot me the password if you have access I'd appreciate it.
Pages: 1 2 3 4
Jul - Posts by Phugolz


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 45 query cache hits.
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Script execution time:  0.020791 seconds
Total render time:  0.107409 seconds


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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 236 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
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Use "white-space: nowrap" to inhibit wrapping in place
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Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md