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05-03-22 03:42:57 AM
Jul - Posts by Drag
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Drag
2640
Level: 99


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Since: 07-03-07


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Posted on 10-22-07 03:50:00 PM, in Fetish Topic; last edit by Drag on 10-22-07 04:11 PM Link
Drag's Post #344
Originally posted by Kagome
Mono's explanation is that he'd rather see girl on girl penetration than dude on girl.
I still say it's an excuse for liking penis/trans.

You're not talking about monopolyman, are you?

Anyway, when it comes to other fetishes, if someone's into something that I don't like, I won't give them trouble about it or anything. I mean, I don't like it, but if it doesn't affect me in any way, it won't matter, so I generally just end up not caring.

I just hate when people start going "WHAT THE FUCK YOU ARE FUCKED UP IN THE HEAD WHAT THE FUCK IS WRONG WITH YOU I'M GOING TO RAPE YOU" when you're not into just plain ordinary guy on girl "put it between the legs" sex. I mean, at the VERY LEAST, half of the entire world's population has a strange fetish that's "not normal", and there's not a damn thing anyone can do about it.

It's like people who hassle you because you don't have the same religious beliefs as they do...

____________________
Drag
2640
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Posted on 10-22-07 03:56:43 PM, in Teh ARCADE FONT... of DOOM Link
Drag's Post #345
Well considering the way graphics work on the newer consoles (not tile-based, but polygon-based), you could theoretically fit any amount of texels within any given fixed space on the screen. So, because the screen isn't a fixed resolution bitmap, they can freely resize and mess with any font in any way they want, so they don't need to worry about cramming a readable font within 8x8 pixels, they can cram probably a 32x32 bitmap within what would normally be a 8x8 space on legacy hardware.

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Drag
2640
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Since: 07-03-07


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Posted on 10-22-07 07:37:07 PM, in Fetish Topic; last edit by Drag on 10-22-07 07:43 PM Link
Drag's Post #346
Originally posted by Kagome
Originally posted by Drag
You're not talking about monopolyman, are you?
Yep. Why you ask?


Back in the old channel(s), he'd constantly be calling me out on my thing with dragons, saying it's not normal and all that jazz. It's just slightly amusing to see that he himself isn't as "normal" as he kept saying I wasn't.
Originally posted by Clockworkz
I don't remember the details, but what was the original thread that prompted the shitstorm, anyway? Was it a fetish thread?

You mean with me? I posted a thread in the adult forums over on board2 about my "interest" in dragons. What I completely forgot at the time was that the adult forum was accessible to everyone on the internet, so some ||boarders had an absolute field day with it, if you know what I mean. It was mostly my fault for posting it in a public place, so yeah, I should've seen it coming.

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Drag
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Posted on 10-23-07 03:33:41 AM, in Blue LED for NES Link
Drag's Post #347
If you really want to get fancy, you should try hooking up an RGB LED, and have it cycle through the colors.

But yeah, nice work! Soldering is really nerve-racking the first few times. At least, that's how it was (and still kinda is) with me.

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Drag
2640
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Posted on 10-23-07 09:04:35 PM, in Driver Updates Cause Vista Deactivation; last edit by Drag on 10-23-07 09:05 PM Link
Drag's Post #348
If it's not broken, don't fix it. What's the point of Vista? There's so many problems with it, just stick with XP. Why did Microsoft have to push Vista's release so much?

On that note, Toshiba *VERY THANKFULLY* still makes laptops that have XP on them (or have XP as an option for what OS you want). I need to get a laptop soon, so I'm going with that XP laptop. XP Pro, because XP Home's pretty useless now.

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Drag
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Posted on 10-23-07 09:27:23 PM, in Driver Updates Cause Vista Deactivation Link
Drag's Post #349
Originally posted by Komachi Onozuka
Ironic sucking like ME did between 98 and 2000? I'd believe it...just like the gap between XP and Windows 7...

And since we're on the topic of manufacturing...the XP comps are starting to jump in price too. I would wonder soon if XP comps would beat out Vista comps in price due to demand.

Oh wow, I forgot about ME. 98 was ok, ME sucked, and 2000 was way better. Do you think that's happening again? Like, Vista is the crappy bridge between XP and an even better future OS?

A price jump can be caused by a few things. An increase in demand can raise the prices if it's causing a shortage by decreasing the supply. Do you think a price drop in Vista machines might follow? Also, if the price of Macs, an alternative to PCs, rises, then that could cause the price of PCs to rise too.

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Drag
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Posted on 10-23-07 09:40:21 PM, in Cali's burning up... Link
Drag's Post #350
Is it just me, or is there always some kind of huge fire going on over there?

I mean, I don't mean to be insensitive or anything, but I need to move to LA sometime in the future. I just want to know what I'm walking into.

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Drag
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Posted on 10-24-07 01:45:55 AM, in Xbox homebrew; last edit by Drag on 10-25-07 05:05 AM Link
Drag's Post #352
Aw man, I thought you were talking about actual homebrew, not emulators and getting-commercial-games-for-free.

There's actually a legal way to do homebrew on the 360, if you look into XNA. The game design group I'm in at college likes XNA a lot. I don't like how it has to use Microsoft Visual Studio, but ehh...

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Drag
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Posted on 10-24-07 02:33:20 AM, in Driver Updates Cause Vista Deactivation Link
Drag's Post #353
Why would you voluntarilly do that though? It defeats XP's multitasking.

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Drag
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Posted on 10-24-07 05:18:59 PM, in Flash vs Java applets Link
Drag's Post #356
Oh god, where do I start...

90% of the flash games I've ever played are buggy. First off, actionscript just isn't good for games, in my opinion. I mean, sure it's easy to use (every single command possible is right there in a drop-down menu for your disposal), but the programmers tend to not program things very well. It *is* object oriented, but people don't use it right. They have each individual object running its own code asynchronously to the rest of the game, which is a very sloppy way to do things.

Think of it this way. With timed programming, the code has a heartbeat. When the heart beat occurs, the game is supposed to run each object's code sequentially. This way, there's some uniformity, and you at LEAST have some control over things. For instance, "scroll the screen, move all of the objects, THEN run the physics". Not "run everything's physics all together, and start moving everything to account for the scrolling as you do it". It leaves a LOT of holes for bugs to pop out of.

The worst thing is that LOTS of flash games are guilty of sloppy programming structures like this, which leads to buggy games. This is all because the actionscripting allows programmers to be lazy and sloppy like this. Not good. F-.

On the positive side to flash games, you have frames, so it's easy to create a game that has more than one stage. Each stage is just another frame. You just need to add some preventative measures to account for the fact that many plugins and even the right click menu allow you to go forward and back frames. But better is that flash is based on vector graphics, so you can make games that look really good, and you can play the game at any size, and it won't degrade to crap.

In my opinion, java is infinitely better suited/equipped for games than flash is. I mean, flash can run inside a web browser, fine and dandy, but so can java.

Now, true, I don't really like java (as a language) that much, but I'd prefer java over flash. Java also is object oriented, but only one line can run at a time (unless you use threading, but that's really overkill for something like this), so already, you can't be lazy with your structures. You can't just have every object running code simultaneously, so you have to direct the programming to the objects in a sequential manner. So already, the game engine will be more airtight.

The downside to java is that you can't easily do smooth vector graphics, so you need some good pixelart, which sometimes even looks better than vector graphics anyway. You can't rotate or scale that easily (at least not that I know of), so that's a drawback. Well, unless you feel like writing the code for that yourself, or using a library or something.

Either way, flash isn't bad if the programmer is aware of the quirks, and can resist the temptation of being lazy. However, since a vast majority of flash games tend to be buggy in some way, shape, or form, this seems to not happen often.

In summary, flash is extremely easy to create something with, so it tends to be popular. Flash games are only popular because of their number, and because you don't have to be a skilled programmer to make something with it. This is both good and bad. Bad because it means the programmer can be sloppy, lazy, and inefficient, and it won't matter.

Java is an actual programming language, but you need to be a somewhat competent programmer to use it successfully. It's harder to use, but generally much more powerful. Not to mention, the compilers usually are pretty strict, so you end up fixing smaller bugs, which usually leads to a better program.

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Drag
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Posted on 10-24-07 11:32:02 PM, in Flash vs Java applets; last edit by Drag on 10-24-07 11:39 PM Link
Drag's Post #357
Originally posted by Xkeeper
Java is slow,

This was once true, it took java a while to start up, but if you have the latest version of the runtime environment, this hardly applies anymore.
Originally posted by Xkeeper
bulky,

It depends on what you run. Java does have overhead though, in order to maintain its portability.
Originally posted by Xkeeper
and requires some humungous download.

13.93MB isn't humongous at all. Or 373.39KB if you want the installer that works online.
Originally posted by Xkeeper
NOt to mention it sticks a tray icon in your taskbar,

So does skype, trillian, aim, winamp, any kind of antivirus software, most firewall programs. Also, you can disable the tray icon if it really gets on your nerves.
Originally posted by Xkeeper
tries to autoupdate,

You can turn this off too.
Originally posted by Xkeeper
and likes to hang browsers if it crashes.

...ok yeah, you got me on that one.

Originally posted by Xkeeper
Flash ... works.

If you don't mind buggy games.

Originally posted by Xkeeper
Though if you don't mind dealing with C++, just use that (and maybe SDL) instead of dealing with Java "oops, this runs slower than shit" or Flash.

This defeats the purpose of Java and Flash. These two things are designed to be integrated into web pages. C++/SDL requires a download, and can't be integrated into a web page. For example, it'd be pretty awkward to require a program download in order to navigate a web page. Not to mention, sometimes you're in a situation where you can't download onto the computer you're using, like if you're in a classroom, or a computer lab, or at work, or something. Java and Flash are pretty handy there, because you don't need to manually download anything. It works with the web browser.

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Drag
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Posted on 10-25-07 01:16:49 AM, in Interesting SMW hack I found Link
Drag's Post #359
Can someone actually fetch a link to this hack? It looks pretty cool.

It already scores high points with me for the music edits.

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Drag
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Posted on 10-25-07 02:34:09 AM, in Flash vs Java applets Link
Drag's Post #360
Originally posted by HyperHacker
Originally posted by Drag
Originally posted by Xkeeper
NOt to mention it sticks a tray icon in your taskbar,

So does skype, trillian, aim, winamp, any kind of antivirus software, most firewall programs. Also, you can disable the tray icon if it really gets on your nerves.
Wait, how do you do that?

start -> control panel -> java -> advanced -> miscellaneous -> Place java icon in system tray.

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Drag
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Posted on 10-25-07 03:34:38 PM, in Yummy Link
Drag's Post #361
I always ate the school lunches. It was just easier than bringing my own. The bad thing is how the lunches usually sucked.

When I got to college (now), I ate at the cafeteria, and the food, by comparison, was so much better than the cafeterias at my old grade school system.

But then I started eating chic-fil-a and taco bell and stuff, and now I can't stand the cafeteria food.

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Jul - Posts by Drag


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 22 query cache hits.
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