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05-03-22 03:46:01 AM
Jul - Posts by Snakey125
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Snakey125
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Posted on 01-29-12 08:49:42 PM, in Advance Wars Days of Ruin (last edited by Snakey125 at 01-29-12 10:53 PM) Link
Been lurking around and I noticed noone has spoken about Day of Ruin.

From I understand that the game was never released in japan...though it still has all the text in japanese stored in the game. You can force the game to use the language with a action replay code. Is this worth noting or not?
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Posted on 01-29-12 11:48:01 PM, in Advance Wars Days of Ruin (last edited by Snakey125 at 02-03-12 03:09 AM) Link
Originally posted by Xenesis
It's unremarkable in the sense that the game is like a lot of DS games where it's fully localised depending on region setting. I haven't tested whether setting a DS to Japanese will make it work (I have a DS capable of it, as I am sure many other people are). If it works, it's not unused.

But yes, if that doesn't work the fact that the entire game script is technically 'cut' because it was never released in Japan is something neat. I would probably have added it myself when I eventually got around to it.



If your talking about setting the Firmware to Japanese, It doesn't do anything besides cause the game to run in english
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Posted on 02-03-12 06:04:49 AM, in Team Fortress 2 - Unused Sprites? (last edited by Snakey125 at 02-03-12 03:13 AM) Link
Originally posted by TheKins
tf_box was added in the Free2Play patch IIRC... It was probably intended for some "buy the full game to get full access" thing.
IIRC there's also TTF fonts in resource/ for the CSS HUD elements.

Actually, It was added way before TF2 went F2P. It got added during a update on April 14 and has been sitting around in the files ever since.
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Posted on 03-21-12 11:10:42 PM, in Mass Effect 3 - Stage Directions Link
"GO GO GO POWER RANGER"



Well...Someone likes power rangers...
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Posted on 03-22-12 07:06:59 PM, in Serious Sam 3 Anti-Piracy (last edited by Snakey125 at 03-23-12 03:40 AM) Link
So basicly, If the game's anti-piracy detects there been a change in the .exe made by a third-party it does four things:

1. Sets loose a very fast PINK mini-scorpion that has infinite health right after you get the pistol in the first level. This thing follows you and attacks you until you somehow reach the museum. If you turn cheats on to kill all the monsters near you, It will just come back,.

2. In level 5, Heading under the highway with a modified .exe causes The DRM to make you look up and start spinning. Supposedly, It also raises the damage.

3. Causes the game to crash during the ending every time.

4. Causes the game to crash every 5 minutes.

I'm working on seeing if there any unused content. I'm only aware of the super armor item that was cut.
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Posted on 03-23-12 07:41:40 PM, in Serious Sam 3 Anti-Piracy (last edited by Snakey125 at 03-23-12 04:48 PM) Link
Originally posted by Teflon
There's quite a few leftover strings from SSHD: TSE hidden in the English localization files as well.

I'm not expecting much more than the scrapped Super Armor item in SS3. It's development time was pretty quick, and it seems that all of the pre-release stuff in screenshots and the like are just different skins for models instead of something like removed enemies.

EDIT: The models folder also has some models that were originally made for a demonstration level or two that Croteam made of the engine back in the middle of 2010. Not sure if these models are actually used because the areas they could appear in, the city levels, make my PC chug if i browse them for an extended period in the editor.



I found some icons for a 360 version (The 360 version is still in development) and some textures called "TempleGDC" In Textures/Reflections
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Posted on 03-31-12 07:53:26 PM, in ZX Spectrum Emulator in Goldeneye... Link
It seems someone found a ZX Spectrum Emulator buried in Goldeneye..

It comes with a patch. So if anyone wants to look into this...
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Posted on 05-21-12 12:30:35 AM, in Some cut content from the COD series if anyone wants to see (last edited by Snakey125 at 05-21-12 12:38:31 AM) Link
The MG42 has a texture in COD4. A left over from COD3.


Also there is a Useable Browning Machine Gun outside of Charlie Don't Surf
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Posted on 05-21-12 09:08:16 AM, in Ace Combat 3: Electrosphere (last edited by Snakey125 at 05-21-12 06:08:01 PM) Link
I found some gameshark codes for two unused levels in Ace Combat 3.

GAME SHOW:
800BF65C 0013

MISSION CODE:
800BF65C 0000


Was going to try these myself. figured I would post them on here and let someone take a crack at them
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Posted on 06-03-12 11:31:39 PM, in bigfile.00x? (last edited by Snakey125 at 06-03-12 11:40:43 PM) Link
I have a version of Deus Ex Human Revolution that was given to reviewers like gamespot and others. I've been trying to open the Bigfile.000 and Bigfile.001 for awhile now to see if there is anything. Is there anyway to extract the stuff in these? I know the game uses one of the newer Tomb Raider engines.
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Posted on 06-26-12 04:04:55 AM, in Red Fraction Guerrilla (last edited by Snakey125 at 06-26-12 04:06:08 AM) Link


Awhile back, Someone on Facepunch Studios made a mod based off this unused vehicle. I believe his name was "Teh Pirate". I couldn't find the mod and I didn't ask him how he got the vehicle working before he started to mod the code for it.

I don't have the game installed at the moment and my internet is going like crap right now. So this image will have to do for now.

From what the guy said, The dozer must of been cut late in the development because the code is unfinished. It explodes on small arms fire and often exploded when ramming objects
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Posted on 06-28-12 08:49:31 PM, in Crysis 2 (last edited by Snakey125 at 06-28-12 08:50:43 PM) Link
A bunch of placeholders and other stuff.

This was in the beta I have and I have no idea if this is in the retail yet
There is also a hidden happy face on the audio log texture.











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Posted on 09-11-12 06:11:25 PM, in Battlefield 3 (last edited by Snakey125 at 09-12-12 10:52:09 PM) Link
I played the beta awhile back and noticed there was a few things that went missing after the game was released.

- Knife Animations were redone for some odd reason.
- Blue tint was added in the retail version.
- Terrain Deformation by explosives were removed. I heard the reason was something about people digging tunnels to get under the map.
- A scene from the campaign trailer was completely cut from the game.


There is also a Silenced Magnum that the developers can only use. I don't know if this counts, but seeing as the gun is not usable to the public it should

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Posted on 09-12-12 10:51:34 PM, in Battlefield 3 Link
Originally posted by Kazinsal
JackFrags found one on a DICE employee just before Close Quarters came out. Video has a couple f-bombs, NSFW.

Seriously neat.


Yeah. It is.

Anyway, Forgot to mention this: There is two other guns that only DICE Employees can use.

Speaking of Close Quarters, There is a clip of a 98r with a laser sight in the trailer. Look around on 1:20 - 1:30 to see it in the trailer.


So..Can this be counted as unused content seeing as the public can't use these weapons normally unless they run into a DICE Employee?
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Posted on 10-29-12 08:20:16 PM, in Borderlands 2 (last edited by Snakey125 at 10-29-12 08:22:32 PM) Link
From what is known, A few people dug up a few clips of unused vending machines for bandit guns and one other gun maker. I have the audio files for bandit vending machine in my dropbox.







If you have not heard, Some modders found a flag for a "BADASS MODE" in the save files.

The flag activates a Badass Mode that seems like it was supposed to function like Hardcore mode in Diablo, where death = permanent death, which is why the game goes into free-roam camera when you fail to revive, and your character goes away and the game creates a [graveyard.sav] (like the bones file in NetHack). Either Gearbox scrapped this to put into DLC for later, or they just abandoned the idea, because the code in the save file is probably incomplete because it spreads to other save files (probably because Badass characters weren't meant to mingle with normal characters) and because there's nothing to say that you're in badass mode and whatnot unless you look in the save file code, and there's no safeguards against it.

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Posted on 03-08-13 01:17:54 AM, in Borderlands 2 Curiosity Link
correct me if i am wrong, but is there a bandit vending machine in the DLC?
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Posted on 03-11-13 03:03:03 AM, in Borderlands 2 Curiosity Link
Originally posted by omega59
Only Marcus and Torgue Machines exist (although I have an awesome image in my head of a bandit vending machine).


There is audio files for one. It was planned at one point.
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Posted on 04-06-13 02:26:33 PM, in Borderlands 2 Curiosity (last edited by Snakey125 at 04-06-13 02:31:44 PM) Link
Originally posted by omega59
Can you quote them? Also, is there a texture?


http://www.youtube.com/watch?v=ILpqqRFvsZI


As for the texture, I was seeing if there was any unused textures and other stuff awhile back. I ran into some problems and was unable to get anything.

There might be a test map as well under the name of "test_carl".
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Posted on 06-12-13 05:16:20 PM, in Dead Rising 2 Off the Record Link
I was going to make a thread on this long ago. I got the game for PC a few day after it was release awhile back. Started in sandbox mode to play around til I got to the sniper bosses and noticed something odd. One of the bosses had a weapon called "AK-47". Which is strange because there isn't a ak-47 present in the game at all. It uses the sniper rifle model (No icon) AND has 10 more rounds that the normal sniper rifle.
http://imgur.com/8EC8pFk


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Posted on 09-25-13 08:18:01 PM, in GTA V cut Heist? (last edited by Snakey125 at 09-25-13 08:28:00 PM) Link
From Missions.xml

-
35547
VOID The Sharmoota Job 1A - Setup
Michael books an appointment online to view the house. Heists -> The Sharmoota Job Heist -> The Sharmoota Job 1A
<scriptName>nice_house_setup1A.sc</scriptName>

In order to perform the nice house heist Michael and Trevor will have to view the house which has recently come onto the market, so they book an appointment for a viewing online.
NH1a


-
78077
VOID The Sharmoota Job 1B - Setup
Michael and Trevor go to a viewing appointment at the house. Heists -> The Sharmoota Job Heist -> The Sharmoota Job 1B
<scriptName>nice_house_setup1B.sc</scriptName>

To prepare for the heist Michael and Trevor get shown round the house as prospective buyers.
NH1b
false
false
I don't even fucking remember this. It's funny because This was just out of place. This heist apparently had you dress up as clowns doing awkward shit.


Oh and theres more. Some involve different plans of the heists. This makes me believe there was options for heists. These plans INCLUDE 1) Having a tank back you up during an escape. 2) Blackmailing someone. 3) Getting a military jet for Micheal.


Oh and apparently bruice was suppose to appear in GTA V. but got cut early since they apprantly didn't come up with the Lifeinvader name until after the script was made.
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Jul - Posts by Snakey125


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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