Originally posted by Prenz
Games were often made even tougher on NES than Famicom (some Contra stuff comes to mind?) just to nail American audiences and make the games seem 'longer'.
It happened yes, most likely due to the rental market. When it comes to Contra, the Famicom version is actually a bit harder than the NES versions. The game starts off at a higher difficulty, the starting loop is the same as the second loop in the NES versions. There's also a few enemy placement differences in 2-player mode in some stages along with other subtle gameplay tweaks. But I guess you could say that the NES versions are harder in a way, as they dummied out the cheat code for the level select.
Anyway, might check out the Famicom version of Makaimura myself, and see if there's any differences. Stuff like this interest me.
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