TheMonkeyBob
40    
Level: 16
   

Posts: 1/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
| There is a massive amount of content in the Xbox 360 version of Tales of Vesperia that is unused but almost all of which was later used in the Japanese exclusive PS3 version. The Tales series wiki wants nothing to do with such information but can it find a home here? I pretty sure that it was stated that even the smallest amount of info on such things was wanted, but I thought I'd ask first anyway. |
TheMonkeyBob
40    
Level: 16
   

Posts: 2/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
Alright then! I will begin to compile all the info I can. I am currently working on a project to decipher as much of the save file for the game as I can. This has led me to find so many unused things that information on will not fall into said project. I may also add info on the SSBM debug menu, what seems to be a test/debug room in Pokemon Pearl, and a few other things. Just don't think much of it if I randomly seem to drop off the face of the Earth for a few months. I tend to do that from time to time.
Additionally: Thanks for welcoming me. |
TheMonkeyBob
40    
Level: 16
   

Posts: 3/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
| I said I was going to add Tales of Vesperia stuff and I will, but I started with WarioWare Inc for the Game Boy Advance. If anyone wants to look over it and see if it is all done correctly and what I may have missed, that would be good. |
TheMonkeyBob
40    
Level: 16
   

Posts: 4/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
I have found a list of working titles for all games in WarioWare, Inc. I will have a list of working titles matched to the games they are for soon. However, there are a few that stand out.
The following working titles are for the unused games that still exist and are on the wiki.
BLOCK
F1 RACE
TV GAME 6
LP. PONG FOR TWO
I think I have also found the descriptions for the microgames but I will need to get a Japanese rom to be able to view them.
These are for games that no longer exist in the game.
KILL VIRUSES
FROG JUMP ( DUMMY )
SUPER MARIO? BASEMENT
LP. STREET FIGHT
LP. GOMA ( Dummy )
LP. ROBO CONTROL
LP. FUNCTION TEST
LP. 3D TEST
The working title SUPER MARIO? is for the microgame Super Wario Bros. so I would asume that SUPER MARIO? BASEMENT would probably have been an underground version.
LP. STREET FIGHT and LP. GOMA ( Dummy ) are found among the bosses.
LP. ROBO CONTROL is found among the minigames.
There are also what seem to be older versions of Getcha Groove On, Noodle Cup, and Code Buster. The only differences I noticed were that Getcha Groove On has to short of a time limit and Code Buster has less variations.
I have also found a way to play any music or sound effects that I want. I have already found one unused sound effect, one unused song, and three other possibly unused songs. However, there is a large amount of music and sound effects to check.
If anyone is interested in checking them out I can tell you how I do it. |
TheMonkeyBob
40    
Level: 16
   

Posts: 5/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
| Posted on 05-05-11 05:54:19 PM, in WarioWare, Inc (last edited by TheMonkeyBob at 05-05-11 02:57 PM) |
Link
| |
I have the list for the games.
wwlist.txt
Use a cheat device or the cheat option in an emulator to change the value at address 03000E61. With the value kept constant, just select any microgame from the grid.
Any game that does not exist will dummy to Crazy Cars.
I will work on the music/SFX next. There is a lot more that has to be done for those.
Also, I'm not comfortable with how different types of information should be formatted on the wiki so anyone can add the info I post. |
TheMonkeyBob
40    
Level: 16
   

Posts: 6/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
Here is my short guide of sound testing.
The first thing you need to do is disable the sound effect that plays when you switch between what is playing. You need to remove the first instance of 083FC2C4 (or C4 C2 3F 08 if you are in 8-bit view) from the rom by changing it to “00000000”. This can either be done by using a hex editor to permanently remove it from 0xF744 or a memory viewer to temporarily remove it from 0x800F744. Optionally, you can use a cheat to force 0x3000F74 to hold the value “10000000” if you are only listening to music.
Next, enter the name change menu. Change the 8-bit value at 0x3003B98 to “02” and change 0x3003B9C to “00000000”. Now you can use the address 0x3003BA0 for the value of what you want to play. Alternatively, you could not change the 8-bit value at 0x3003B98 and then use all four addresses (0x3003B9C, 0x3003BA0, 0x3003BA4, and 0x3003BA8) for playing sounds. I just find that having only one sound and an empty slot keeps things easier to follow.
Here is the current list of sounds and their hex addresses: wwsound.txt
The values increase by 14 hex. The list actually has the addresses of the sounds, for the values just change the “x” to an “8”.
There are 1,342 of them so it may take awhile to get through them all.
|
TheMonkeyBob
40    
Level: 16
   

Posts: 7/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
| I found what seems to be a debug room on Pokemon Pearl. What you do is go to the wi-fi room and talk to the person so they let you in. Once in the room, leave the room. After you've left the room, use a walk through walls cheat to walk through the desk and back into the room. It should now be full of NPCs. About a dozen of them. Talking to any of the NPCs will freeze the game. |
TheMonkeyBob
40    
Level: 16
   

Posts: 8/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
That is possible, however the setup of the NPCs is not completely sporadic as far as I can remember. (I have not played the game in a long time and I can't find my AR right now.) I just thought I should point it out so that someone with the proper resources could investigate it.
Also note that the game will freeze if you do not load the room normally before walking through the counter to get in. |
TheMonkeyBob
40    
Level: 16
   

Posts: 9/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
I'm still working on the sounds and music but for now here are a few other things.
The original pallets for Mario and Bowser that weren't used in the final versions of the Classic Clash microgames.
The big circle may have had something to do with a super attack. I may have found where it would have been used or just a glitch and the circle will remain unexplained. I will explore it more before I jump to any conclusions.
The little devils seen here are unused and I am not sure what their purpose could possibly have been.
Two things to note here. Next to the folder for Jimmy is a larger picture of him with darker hair. Also there is a third cell phone folder with a white phone.
In this one there is a chicken, turtle, pig, witch, and some other things mixed in the Dr. Wario tiles. I have beaten Dr. Wario on all three difficulties and I did not see any of those things. The UFO, clouds, and the dino are used.
That is all for now, but there is more to come. |
TheMonkeyBob
40    
Level: 16
   

Posts: 10/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
In Wario Land 4 there was originally going to be a cave at the end of Palm Tree Paradise.
By removing a layer of graphics the remains of the entrance to the cave can be seen. It's odd how the two parts are separate.
Inside are just three enemies and a large gem. The way the lighting increases as you get closer to the gem makes it seem as if it is somehow special. Perhaps such gems were not always so common as they are in the final game. |
TheMonkeyBob
40    
Level: 16
   

Posts: 11/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
| I assume you were wondering if rolling into the wall would break it. The answer is no. It is a solid wall. However, I did find something else very interesting. If you change address 03001899 to have a value of 4C Wario will pull out a very large key that is very much like the keys in WL3 and then goes through an animation that is very much like the animation for opening a chest in WL3. There are other unused animations as well but many will freeze the game shortly after starting, such as running while throwing. You can just keep changing that addresses value for different animations, but most wont work for many different reasons. |
TheMonkeyBob
40    
Level: 16
   

Posts: 12/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
These are from the function tests in WarioWare Twisted.


 |
TheMonkeyBob
40    
Level: 16
   

Posts: 13/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
I am finally posting the stuff I find in Tales of Vesperia.
I'll start with recipes. All unused recipes are fully functional.
Known as みそおでん in PS3 version:
"Skewers
A variety of grilled meat and vegetables.
Restores a large amount of HP and TP."
Known as ステーキ in the PS3 version:
"Steak
A slice of sirloin steak grilled to perfection!
Increases Attack greatly."
Known as ちゃんちゃん焼き in the PS3 version:
"Seafood Stew
Eaten by fishermen out at sea. Full of nutrients
and goodness from the ocean. Increases P. Defense greatly."
From what I have observed, it's effects are those of ちゃんちゃん焼き but the rest of the stats, including ingredients and who hates it and such stuff, are those of 漁師なべ.
Known as in the PS3 version:
"Beef Stew
A savory meal made with chunks of beef and vegetables.
Increases Agility greatly for a fair amount of time."
Additionally, Dog food is it's own recipe and actually has it's own description.
"Dog Food
Um...dogs seem to find this tasty."
It requires no ingredients and has the same effects as failing a recipe.
----------------------------
Next up is Items. I've not gone through all the items yet and most of the unused items seem to have been removed entirely, but here are the items I've found so far.
"Holy Bottle 2"
Same description as the normal Holy Bottle and there seems to be no difference in the effect other then the white aura(or whatever) being changed to yellow.
The rest of the items are all "Xbox LIVE" items. All Xbox LIVE items are already on the disc.
"300,000 Gald (4)"
Same as the first three.
"Lv. UP + 10 (3)"
"Lv. UP + 10 (4)"
Both the same as the first two.
"10,000 Chips
Use this at a certain place to receive
10,000 chips."
Gives you 10,000 chips.
"Herb Set
A variety of herbs to improve character status."
This set gives you 10 each of: Sage, Savory, Lavender, Verbena, Chamomile, Basil, Saffron.
And 5 each of: Red Sage, Red Savory, Red Lavender, Red Verbena, Red Chamomile, Red Basil, Red Saffron.
Yuri's Bonus Title 01
Yuri's Bonus Title 02
Yuri's Bonus Title 03
Yuri's Bonus Title 04
Yuri's Bonus Title 05
Yuri's Bonus Title 06
Yuri's Bonus Title 07
Yuri's Bonus Title 08
Yuri's Bonus Title 09
Yuri's Bonus Title 10
Estelle's Bonus Title 01
Estelle's Bonus Title 02
Estelle's Bonus Title 03
Estelle's Bonus Title 04
Estelle's Bonus Title 05
Estelle's Bonus Title 06
Estelle's Bonus Title 07
Estelle's Bonus Title 08
Estelle's Bonus Title 09
Estelle's Bonus Title 10
Karol's Bonus Title 01
Karol's Bonus Title 02
Karol's Bonus Title 03
Karol's Bonus Title 04
Karol's Bonus Title 05
Karol's Bonus Title 06
Karol's Bonus Title 07
Karol's Bonus Title 08
Karol's Bonus Title 09
Karol's Bonus Title 10
Rita's Bonus Title 01
Rita's Bonus Title 02
Rita's Bonus Title 03
Rita's Bonus Title 04
Rita's Bonus Title 05
Rita's Bonus Title 06
Rita's Bonus Title 07
Rita's Bonus Title 08
Rita's Bonus Title 09
Rita's Bonus Title 10
Raven's Bonus Title 01
Raven's Bonus Title 02
Raven's Bonus Title 03
Raven's Bonus Title 04
Raven's Bonus Title 05
Raven's Bonus Title 06
Raven's Bonus Title 07
Raven's Bonus Title 08
Raven's Bonus Title 09
Raven's Bonus Title 10
Judith's Bonus Title 01
Judith's Bonus Title 02
Judith's Bonus Title 03
Judith's Bonus Title 04
Judith's Bonus Title 05
Judith's Bonus Title 06
Judith's Bonus Title 07
Judith's Bonus Title 08
Judith's Bonus Title 09
Judith's Bonus Title 10
Repede's Bonus Title 01
Repede's Bonus Title 02
Repede's Bonus Title 03
Repede's Bonus Title 04
Repede's Bonus Title 05
Repede's Bonus Title 06
Repede's Bonus Title 07
Repede's Bonus Title 08
Repede's Bonus Title 09
Repede's Bonus Title 10
That's right, additional titles. Each one has the description "Additional title for" and then the character's name. Using them just unlocks a blank title slot because these are the only Xbox LIVE items that actually require DLC.
Next I'll probably post the rest of the items (if there are any), titles, skills, and artes. |
TheMonkeyBob
40    
Level: 16
   

Posts: 14/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
| Posted on 11-12-11 11:27:16 AM, in Tales of Vesperia (last edited by TheMonkeyBob at 11-12-11 04:11 PM) |
Link
| |
TITLES
Estelle's titles:
"Best Friends
Rita's dear friend. A friendship that will
last until the end of time."
"Mysterious Maiden
Dummy data."
This is the title for the dress she wears at the begining of the game.
Rita's titles:
"Researcher For Life
You devote yourself to train in the art of
magic. There's no time to think about anything else!"
"Estelle's Best Friend
Estelle's best friend. You may complain at
times, but you mean no harm."
SKILLS
None of these skills have been tested yet.
Greyed out skills can still be selected.
--Attack--
"Stinger Blow
Occasionally paralyzes enemy with normal attack."
"Double Hit
A single hit will inflict two times the damage."
Greyed out.
"Supporter
An inactive ally joins the battle briefly
and attack with Azure Edge."
Greyed out.
"Magic Support
Inactive allies will occasionally cast
a spell from outside the battlefield."
Greyed out.
"Arrow Support
An inactive ally will occasionally fire
arrows from outside the battlefield."
Greyed out.
"Vertical Slash
Turns the attack after an Aerial Jump
into a Dragon Buster."
Greyed out.
"Aerial Support
An inactive ally will momentarily decend
from mid-air to attack an enemy."
Greyed out.
"Tensed Charge
Increases attack speed by 30% when
HP is extremely low."
Greyed out.
"Shine
Occasionally stuns an enemy during
Over Limit."
Greyed out.
"Team Work
After using a Mystic Arte, all party member
will become Super Armed for 5 seconds."
--Guard--
"Magic Guard 2
Extend the guard effect by holding the button
during a Magic Guard. Consumes TP."
"Lion Heart
Greatly increases resistance for all negative
status effects."
Greyed out.
"Cure Area
Allies near Flynn automatically recovers
from status effects occasionally."
Greyed out.
"Guard Attack
Cancels guard and performs a normal attack."
Greyed out.
"Over Reaction
At taking damage, press the attack button to be knocked downed. Nullifies all attack while knocked to ground. Used to escape from combo attacks. Recovers automatically."
Greyed out. Also, the description is actually all in one line, which made it unreadable for me and I had to look it up in the game files.
"Shield
Occasionally nullifies a physical attack."
Greyed out.
"Magic Shield
Occasionally nullifies a spell sttack."
Greyed out.
"Devotion
Receive half the damage of a nearby ally during battle."
Greyed out.
"Energy Coat
Reduces damage of a physical attack.
Consumes TP for every hit received."
Greyed out.
"Spell Cancel
Press the guard button while casting
to cancel the spell."
"Shield Charge
Press the attack button at the right timing
to repel attack when defending with a shield."
Greyed out.
"Standing Guard
Guard temporarily after standing up."
This one is found at the bottom of the -All- list, after the Support Skills.
--Move--
"Shadow Striker
Increases speed when attacking an enemy
from the back."
Greyed out.
"Circlet Heal
During Over Limit, Free Run to create a circle
on the field. Members within the circle will recover HP."
Greyed out.
"High Five
Occasionally, party members will high five
each other on the battle result screen."
Greyed out.
"Linkage
During Over Limit, connect party members
with a ring to move together during Free Run."
Greyed out.
"OVL Boost Area
The speed of the OVL gauge fills up according
to the number of allies near Flynn during battle."
Greyed out.
"S. Spell Area
Decreases casting time when near Flynn
during battle."
Greyed out.
"Shooter's Position
Take position by pressing the guard button
twice. Attack power will increase. Press the guard button twice again to cancel."
Greyed out.
"Quick Arrow 2
Decreases amount of time needed to fire an arrow,
but power decreases. Limited to normal attacks only."
Greyed out.
--Support--
"Item Support
Standby allies occasionally uses items on
active allies from outside the battlefield."
Greyed out.
"Rally
Standby characters will occasionally cheer
on allies. Slightly fills the OVL gauge."
Greyed out.
"Training LP
Characters on standby will receive the same
amount of LP as active allies."
Greyed out.
"Easy Finish
Extends the FB frame duration, but bonus
is reduced."
Greyed out.
"Advanced Finish
Shortens the FB frame duration, but bonus
is increased."
Greyed out.
"Heal Support
Standby allies will occasionally use heal magic
on active allies."
Greyed out.
"Imitation Voice
Says Yuri's lines after winning a battle."
Greyed out.
"HP Relax
Recovers HP gradually by not doing anything in battle."
"Lunge Weakness
Occasionally, a standby ally will appear on the
battlefield and use a weakening type arte on enemy."
Greyed out.
"Target Spark
Receive extra EXP for defeating enemy while
targeted by the entire enemy group."
Greyed out.
"Balfour
Returns spear to another dimension after battle."
Greyed out.
"Concentration
Increases concentration by 10."
Greyed out. This seems to be for an unused stat. This would also explain what the value in a character stats area is that I could not figure out its use.
"TP Support
TP consumption split with Flynn when
using base artes near him during battle."
Greyed out.
"Anger
All parameters increases when an ally is KO.
Parameters returns to normal once revived."
Greyed out.
"No Artes Plus
Increases EXP earned for allies finishing battle
without using any base or arcane artes."
Greyed out.
"No Escape
Occasionally prevents enemy from escaping."
Greyed out.
"OVL Support
If Flynn in on standby, he will cheer from outside
the battlefield, boosting the Over Limit gauge."
Greyed out.
"OVL Relax
Fills the OVL gauge gradually by not doing
anything in battle."
"Eternity
Changes certain artes to another kind."
MONSTERS
I searched through the game files and found a list of monster names. I've taken out all the ones that are in the Monaster Book and the Billybally Leaf, Bridge Support, and Lamp as they were used in special battles. Any monsters on this list that were used in the game are actually duplicates that were not used for some reason. I tried to find that stats for these monsters but that is quite the "needle in a haystack" situation. Also, it's a testament to how flexible save editing is for this game that I can see these without having to mod my system.
Knight Fencer H
Knight Fencer K - Ks are the purple knights used by Cumore.
Knight Warrior H - Hs are the light green knights. I think the H probably stands for Heurassein.
Knight Warrior F
Knight Warrior K
Knight Warrior S
Knight Halberd K
Knight Halberd S
Knight Lancer H
Knight Lancer F
Knight Lancer K
Filifolia Mutant - The only thing I found that matches up with this is the seeds from Filifolia Puff.
Chirpee
Seasidey
Heavy Bear - Looks like a Skinny or Grimza and has claws like Wrath Nail.
Basilisk
Giant Beetle
Goliath - Does not have the power glow.
Gattuso
Gattuso Cub
Outbreaker
Yuri - No idea what these were planned for.
Karol
Rita
Raven
Judith
Repede
Karolow X - I'm not sure if Karolow X was used in battle or not.
I can and will get pictures of most, if not all, of the unused monsters.
ARTES
And finally, I found out that EVERY attack by EVERYTHING in the game are counted as Artes and can be added to a character's list of Artes. The list is HUGE and so I will leave it for the next post. |
TheMonkeyBob
40    
Level: 16
   

Posts: 15/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
Originally posted by Super Salami Man Might want to fix that link 
The forums broke the link. Try this one. Not as direct, but should work.
Also, just noticed that there are no other command and conquer games on the wiki. I will have to remedy that in the future.
Edit: I just noticed there is an option to disable smilies just as I pressed the button to post this.
____________________ Feel free to add anything I post to the wiki! |
TheMonkeyBob
40    
Level: 16
   

Posts: 17/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
I looked into the game a bit and found that level numbers and how level numbers are handled on submaps is the exact same as in the SNES version. However, changing any or all of the values had no effect on what level loads. So the only way I can think of to easily load any level at will is to first figure out where in the map/submap RAM (or ROM) a level's value is, which is way more work than I am willing to do right now. But, I might look into it more later. Much later.
As the game is just a modified port, SMW Central and their wiki will probably help quite a bit.
Some very good pages to note:
List of levels
Ram map
Rom map
Also, I tried loading it up in Lunar Magic. Didn't work.
____________________ Feel free to add anything I post to the wiki! |
TheMonkeyBob
40    
Level: 16
   

Posts: 18/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
I still have to record them, but here are some more unused sound files. None of these have any code that references them.
m_BGM_BOMB_Demo_AFRO_NEXT2A
m_BGM_BOMB_Demo_AFRO_NEXT2B
m_BGM_BOMB_Demo_AFRO_NEXT2C
s_Demo_Title_BUMP
s_BOMB_BOSS_Goma_FALL_0
s_BOMB_BOSS_Goma_FALL_9
s_BOMB_JUMP_12
s_BOMB_Bound_07
s_BOMB_Count_01
s_BOMB_CURSOR_01
s_BOMB_BUMP_03
s_BOMB_Mario2_Step_ON_1
s_BOMB_Mario2_Step_ON_2
s_BOMB_Mario2_Step_ON_3
s_BOMB_Mario_Step_ON_END2
s_BOMB_Beat_Tel_03
s_Drum_BD_1
s_Drum_SD_1
s_Drum_SD_Rim_Close
s_Drum_SD_Rim_Open
s_Drum_SD_Roll
s_Drum_Tom_1
s_Drum_Sym_Crash
s_Drum_Sym_Sprash
m_BGM_BOMB_22
m_BGM_BOMB_47
m_BGM_BOMB_86
s_VS_Push_HIT_01
s_v_WARIO_WIN_YOKI
s_v_App_Morning_1
s_v_App_Hello_1
s_v_App_Night_1
There are still some more sound files that I have yet to determine if they are used. There is code that references them, but I am not sure if the code is for for unfinished/unused content.
One last thing, if I find that a sound is used for finished but unused content such as unused microgames, should I list the sounds as unused or not?
____________________ Feel free to add anything I post to the wiki! |
TheMonkeyBob
40    
Level: 16
   

Posts: 19/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
Originally posted by SamuelEarl666 In Sonic Advance the Chao can say: "Get a new battery or i'm a goner". As you can tell this only shows with a dead battery so it probably hasn't been seen much. Is that wiki material?
I played the with my Chao on Sonic Advance for so many, many hours. They just say that at random, it has nothing to do with battery levels.
Originally posted by Rena I don't think GBA games can check the status of the battery.
I don't know about the SP or micro but on the original GBA the power light turns from green to red when the batteries get low.
Originally posted by SamuelEarl666 I would also like to Ask if anyone Knows what this is:
SONIC#ADVANCE###MultiSio@4##32Load#010528 +##Æ @#21403
Don't know what most of that is, but it is very common for a game's rom or save file to have the game's name hidden away in it.
____________________ Feel free to add anything I post to the wiki! |
TheMonkeyBob
40    
Level: 16
   

Posts: 20/42
EXP: 17302 For next: 2954
Since: 04-10-11
Since last post: 6.2 years Last activity: 5.3 years
|
|
Perhaps that's why the Chao just say that line at random.
____________________ Feel free to add anything I post to the wiki! |