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04-24-22 03:41:33 PM
Jul - Posts by Gazpacho146
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Gazpacho146
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Posted on 06-03-11 05:07:47 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by dVanDaHorns
Originally posted by Gazpacho146
there is a program called widisoft but it can only save ten seconds of midi if it's a trial so i better get savin'

here is the song i need transcribed: http://www.youtube.com/watch?v=3-HJY7Bx_Z0


Alright man, I'll transcribe it for ye! (In exchange for mentions for transcribing Rogueport ) I assume you got the music editor for afterwards?

i have a midi composer called anvil studio that can edit stuff

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"Super Mario 64: Return to Rogueport"
Gazpacho146
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Posted on 06-06-11 05:54:32 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by RDX
Which hex editor do most of you guys use?

HxD

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Gazpacho146
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Posted on 06-06-11 05:57:48 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Billinator
I'd like to know how to edit the terrain's texture like the castle grounds and the castle itself in Toad's Tool 64. NOT terrain behavior which I already know how to edit. Like how to change the castle ground's texture to snow.

find the Castle grounds grass and a snow texture then extract both to a .png then go to the castle grass texture and click import from .png and choose the snow texture and the your done! same with the castle textures just click the edit textures tab in tt64

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"Super Mario 64: Return to Rogueport"
Gazpacho146
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Posted on 06-17-11 04:16:17 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
<object width="425" height="349"><embed src="http://www.youtube.com/v/pcMQZ7Qi2SQ?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Mumbo's Mountain in sm64!

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"Super Mario 64: Return to Rogueport"
Gazpacho146
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Posted on 06-17-11 05:36:42 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Work on my hack is halted because my laptop charger broke and i had to order a new one while i still had battery and now i'm running on our home computer which runs on windows 7 but has little RAM so sketchup, fraps, and project 64 aren't running too well...
if this needs to be posted in another thread mm88 then plz move it there

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"Super Mario 64: Return to Rogueport"
Gazpacho146
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Posted on 06-23-11 09:52:01 AM, in Mario 64 Level Importer (last edited by Gazpacho146 at 06-23-11 02:01 PM) Link
i imported my hub over inside castle and i set the start level to be inside castle and when i start it says: Unhandled Opcode
Rsp: unknown 41 03 00 01
Stopping Emulation!
Do you wish to enter the debugger?
how can i fix this?
edit: i tried on snow man's land and got the exact same error!

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Gazpacho146
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Posted on 06-23-11 07:17:13 PM, in Mario 64 Level Importer (last edited by Gazpacho146 at 06-23-11 04:48 PM) Link
Originally posted by DarkSpacer


Gazpacho146: My idea of changing the start level is that some things aren't initialized, but Inside Castle may replace those values...

I'm sorry. Rephrase:

Inside Castle is different from the other levels...not sure how to replace it to tell you the truth.

Level warps...sublevel support...Wing Cap Look Trigger support...I don't believe it'll be easy...

i know i just need to change my start level because i already know how to change warps so like make my start level castle courtyard and put the ceiling exits and success and failure warps.
is hub replacing always this difficult?
and what about the castle grounds?
edit i replaced castle grounds and i got an SP_DMA_WRITE
SP_DRAM_ADDR_REG not in RDRam space

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"Super Mario 64: Return to Rogueport"
Gazpacho146
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Posted on 06-23-11 09:19:01 PM, in Mario 64 Level Importer (last edited by Gazpacho146 at 06-23-11 06:19 PM) Link
Originally posted by Joe

How many polygons are in your level?

how can i tell how many polygons i have? i'm using a plugin to export my obj files

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Gazpacho146
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Posted on 06-23-11 09:43:28 PM, in Mario 64 Level Importer (last edited by Gazpacho146 at 06-23-11 06:53 PM) Link
i have 3166 edges,
and 1134 faces
nowhere above 6500...
i also have 25 textures

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Gazpacho146
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Posted on 06-25-11 04:10:05 AM, in Mario 64 Level Importer Link
ok i got my hub imported.. it was just the object banks
but.. now how can i set it up? like warps and stuff. i watched the warp video and it says no success warps can be placed in castle grounds. does it work if the castle grounds is replaced? i'm really bad at using warps and stuff.. i can set up warps to go to another world but not set up other warps plz help

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Gazpacho146
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Posted on 06-25-11 05:26:30 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by juhiky


Just fixed camera. My next question (if anyone answers) is if I can use bowser behavior on a non bowser model and level. I want to have the model act similar but look different. Is this possible?

check out this thread http://jul.rustedlogic.net/thread.php?id=954

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"Super Mario 64: Return to Rogueport"
Gazpacho146
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Posted on 06-27-11 02:22:15 PM, in Mario 64 Level Importer Link
posting this again since it got buried under the last page..
ok i got my hub imported.. it was just the object banks
but.. now how can i set it up? like warps and stuff. i watched the warp video and it says no success warps can be placed in castle grounds. does it work if the castle grounds is replaced? i'm really bad at using warps and stuff.. i can set up warps to go to another world but not set up other warps plz help

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Gazpacho146
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Posted on 06-28-11 12:46:12 AM, in Mario 64 Level Importer Link
Originally posted by KDJewl
Sorry, I wasn't very clear. I know the music fades out when you zoom or talk, so it sounds like the background music is distant, but whenever I import a custom track and zoom in/talk, the music fades out COMPLETELY and doesn't come back. As for your issue, i'm not quite sure I understand what you mean by "other warps". Are you talking about Success and Failure warps, for acts? I don't really remember how to do that, but if thats indeed what you're talking about, I can dig out my old experimental hacks and make a quick tutorial.

i have the same warp problem with Success, Failure, dying, ceiling, etc

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Gazpacho146
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Posted on 07-05-11 11:51:07 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
I made a video tutorial on how to fix the 'wall glitch'
here it is:
<object width="425" height="349"><embed src="http://www.youtube.com/v/d3R_Yrg3Zmo?version=3&hl=en_US" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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Posted on 07-07-11 04:25:07 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
I've lost my hack >
My flashdrive while i was carrying my laptop in got bent and now it won't read at all... I have all the level files backed up..
so i have to restart it

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Posted on 07-07-11 08:12:02 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by jaller
Hi,i have a problem with Super Mario 74 final.When i try to open the rom,project64 go in loop O.O.I've tried with other emulators,but all go in loop....why?

have you properly set up your emulator check out messiaens site for details..

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Posted on 09-02-11 12:38:58 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
wow feels weird to be posting here because i realized that i've gotten so caught up in my Let's Plays i forgot to work on my hack! Unfortunately I have school now so i need to be workin on school and stuff, so anyways just thought i'd let everyone know, work on my hack is still going! right now i'm making a level of Poshley Heights remains after there was lava rain that disintegrated the Luxurious City now, it's a cesspool of evil, lava, AND KIDS WHO TAKE YOUR LUNCH MONEY! (bullies, get it?)

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Posted on 11-25-11 11:45:36 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
looks nice!

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Posted on 11-27-11 10:23:57 PM, in Programmer needed! (C programming) Link
Do you have any spare time? Cause I need some help.
I need a pretty decent programmers help. preferably with N64 opcode knowledge.
I have a patch that I need rewritten for the sequel that runs on a modified engine.
It's a patch for The Legend Zelda: Ocarina of Time
and i need it rewritten for Majora's Mask. You need to know C programming please.
I will be so-so-so grateful if you can help me. Please reply if interested
and admins, sorry if this isnt supposed to go here.

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Posted on 11-30-11 11:55:16 AM, in Programmer needed! (C programming) Link
Ok. The patch goes into Link's actor file, and replaces the code that makes navi appear in each room spawn 3 other Links that can be individually controlled. And I have fairly decent knowledge of hexadecimal, I just don't understand any "major" stuff like C or C+. I know this sounds kinda greedy but it's not so much as a 'I can't do it. Do it for me.' type post, as it is can someone help me understand this. Like, I don't really understand programming, but I really want to know so I can write (game modifying) rom hacks.
I'm going to attempt to learn this, but would just need someone to help me understand.
Do you happen to know any good guides sites that have n64 mips opcodes? and a good C compiler?

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"Super Mario 64: Return to Rogueport"
Pages: 1 2 3 4 5 6 7
Jul - Posts by Gazpacho146


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

24 database queries, 53 query cache hits.
Query execution time:  0.080348 seconds
Script execution time:  0.025897 seconds
Total render time:  0.106245 seconds


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line 577 column 15 - Warning: <img> lacks "alt" attribute
line 584 column 93 - Warning: <img> proprietary attribute value "absmiddle"
line 584 column 93 - Warning: <img> lacks "alt" attribute
line 594 column 22 - Warning: <img> lacks "alt" attribute
line 594 column 63 - Warning: <img> lacks "alt" attribute
line 594 column 112 - Warning: <img> lacks "alt" attribute
line 594 column 162 - Warning: <img> lacks "alt" attribute
line 605 column 15 - Warning: <img> lacks "alt" attribute
line 621 column 22 - Warning: <img> lacks "alt" attribute
line 621 column 63 - Warning: <img> lacks "alt" attribute
line 621 column 112 - Warning: <img> lacks "alt" attribute
line 621 column 162 - Warning: <img> lacks "alt" attribute
line 632 column 15 - Warning: <img> lacks "alt" attribute
line 647 column 22 - Warning: <img> lacks "alt" attribute
line 647 column 63 - Warning: <img> lacks "alt" attribute
line 647 column 112 - Warning: <img> lacks "alt" attribute
line 647 column 162 - Warning: <img> lacks "alt" attribute
line 658 column 15 - Warning: <img> lacks "alt" attribute
line 673 column 22 - Warning: <img> lacks "alt" attribute
line 673 column 63 - Warning: <img> lacks "alt" attribute
line 673 column 112 - Warning: <img> lacks "alt" attribute
line 673 column 162 - Warning: <img> lacks "alt" attribute
line 684 column 15 - Warning: <img> lacks "alt" attribute
line 696 column 512 - Warning: <img> proprietary attribute value "absmiddle"
line 696 column 512 - Warning: <img> lacks "alt" attribute
line 705 column 22 - Warning: <img> lacks "alt" attribute
line 705 column 63 - Warning: <img> lacks "alt" attribute
line 705 column 112 - Warning: <img> lacks "alt" attribute
line 705 column 162 - Warning: <img> lacks "alt" attribute
line 716 column 15 - Warning: <img> lacks "alt" attribute
line 743 column 25 - Warning: <img> lacks "alt" attribute
line 748 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 138 - Warning: trimming empty <font>
line 149 column 303 - Warning: trimming empty <font>
line 728 column 17 - Warning: trimming empty <tr>
line 731 column 303 - Warning: trimming empty <font>
line 733 column 138 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 208 column 27 - Warning: <nobr> is not approved by W3C
line 235 column 27 - Warning: <nobr> is not approved by W3C
line 262 column 27 - Warning: <nobr> is not approved by W3C
line 289 column 27 - Warning: <nobr> is not approved by W3C
line 316 column 27 - Warning: <nobr> is not approved by W3C
line 347 column 27 - Warning: <nobr> is not approved by W3C
line 386 column 27 - Warning: <nobr> is not approved by W3C
line 414 column 27 - Warning: <nobr> is not approved by W3C
line 443 column 27 - Warning: <nobr> is not approved by W3C
line 470 column 27 - Warning: <nobr> is not approved by W3C
line 499 column 27 - Warning: <nobr> is not approved by W3C
line 527 column 27 - Warning: <nobr> is not approved by W3C
line 554 column 27 - Warning: <nobr> is not approved by W3C
line 582 column 27 - Warning: <nobr> is not approved by W3C
line 610 column 27 - Warning: <nobr> is not approved by W3C
line 637 column 27 - Warning: <nobr> is not approved by W3C
line 663 column 27 - Warning: <nobr> is not approved by W3C
line 689 column 27 - Warning: <nobr> is not approved by W3C
line 721 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 262 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md