Originally posted by DarkSpacer
So lemme get this straight:
Thick walls with no floor in the walls are better then thin walls, because with thin walls Mario jumps right through them. And even with thick walls, turning the Death Floor on causes Mario to jump through the walls as if they were the thin versions.
And you have this weird thing with a red coin, that when you try to place it, in Sketchup its position is
X: 345
Y: 654
Z: 792
And if you actually import it, its position gets set to:
X: 567
Y: 924
Z: 214
EDIT: Got it. It's your wall collision. It's not that the Death Floor messes with your collision, it's just that your wall is glitchy to begin with, and the Death Floor just makes it easier for Mario to die by it. So I would find some way to fix your wall. Why do I think this? Because, as said elsewhere (somewhere) in this forum, if you have the Death floor off, you cannot fall off the level no matter how hard you try (except in Castle Grounds which it's just...weird), but if you have it on, then the entire level is covered near the bottom by a floor made of death, and your level is no barrier to falling off (if you suck at building levels, anyway).
the red coin thing is its toads tool position i put a red coin in my level using tt64 at those first coords then i added onto my level using sketchup, imported the level again, and it's position was offset. Anyways do you know of any good ideas how to fix one of the walls? and i'll make a youtube video ahowing whats happening.
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"Super Mario 64: Return to Rogueport"
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