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04-24-22 03:40:59 PM
Jul - Posts by Gazpacho146
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Gazpacho146
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Posted on 03-14-11 03:48:08 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by KDJewl
Oh no..I totally forgot to bring the package with me on my flash drive >:O Sorry for the delay, Gazpacho, the guide will be up first thing tomorrow morning.

haha it's alright i can wait another day
but another question is i replaced the bowser final battle and i put bowser in my new level and he isn't rainbow and he doesn't talk when i get in the level, is there a way to fix this anyone?

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Gazpacho146
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Posted on 03-15-11 05:07:48 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
i'm kinda stuck on my hack and i need a suggestion for music
what should metal cap and wing cap themes be?

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Gazpacho146
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Posted on 03-15-11 03:52:59 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Gazpacho146 at 03-15-11 02:09 PM) Link
Originally posted by KDJewl
Alright, here is my NPC guide. This is the first PPF Patch I've ever made, and I can't test it because i'm on a different computer, but it should work correctly. If not, let me know and i'll reupload it. Here you go!

http://www.mediafire.com/?1n7x27dpu92f67c

If you have any questions, PM me. I don't have regular internet access, so I won't be able to reply right away, but yeah. I'll try

ok thank you so much! i'll be sure to give you credit in the readme when my hack is done
i do need to apply the ppf patch right?

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Gazpacho146
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Posted on 03-16-11 02:39:36 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Gazpacho146 at 03-15-11 11:45 PM) Link
Originally posted by Dudaw
Breegullbeak, are you sure that wasn't just a collision type and not a terrain type?

KDJewl, nice how you're helping someone with your tutorial there, but I have a slight qualm with you copying my exact written words into a document and then re-uploading it.
I appreciate you giving me credit, but I just find it kind of disrespectful when I said something about linking to my website instead of copying directly from it.

oh you wrote the guide? well i'll give you credit too when my hack is finished
you, KDJewl, and Messaien have both helped me so much with my hack, whether it's tools or info or whatever i'm giving you guys credit in my hack's readme
how do i set the gravity in just one level? i plan on making a moon base level and need to make it have low gravity

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Posted on 03-16-11 04:29:09 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by rezapeza
Changing all the warps?!?!?!?!? That will take forever!

More questions:
How do i change the water color?
When i have created and imported a level, i can just add 3D objects. I planning to make a tree maze, but i can't since i dont have special objects!

i don't know how to edit water texture
and when you import a level, you only have the red objects right? well those still have all the items, they are just more free then the Macro and Special objects because you can set model ID and behavior and if you are using v15, messiaen said that every level gets imported with trees and doors and to make a tree maze, you would need to change the behavior to solid because you can climb the trees and jump out of the maze, but i'm unaware of how to do that myself, i think messiaen has a guide on his site

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Posted on 03-18-11 09:48:19 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by TheSuperMario64Hacker2
Ok, Hi its me again.
I was making an Super Mario 64 Hack long ago in 2008:
http://www.youtube.com/watch?v=YsdA_NBgX9g

My youtube name is Tarek701.

Because im currently working on Super Mario 64: NEW WORLDS Beta 2
i need for that some knowing of MIPS Assembly, Behavior Replacing and Hex Editing too.
Im currently much interessed in MIPS Assembly and Behavior Replacing

http://www.mediafire.com/?1n7x27dpu92f67c KDJewl, and Dudaw made a guide (KDJewl wrote, Dudaw gave information credit to them) this is a tutorial for behavior replacing and you may want to check out dudaws site: http://sites.google.com/site/4thstudios/list-of-animation-commands or maybe the animation commands thread: http://jul.rustedlogic.net/thread.php?id=954 hope i helped


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Posted on 03-21-11 05:28:36 PM, in Mario 64 Level Importer Link
what about ripping models from gamecube games? i ripped rogueport from paper mario 2 and used the importer to import it and it didn't overwrite my level so idk whats up with this if you can help that would be great

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Posted on 03-23-11 08:18:39 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
i could use some help with my hack, anyone wanna help create some levels? my friend was doing levels but he ran off and started a text hack so now i don't have a level designer anymore, anyone wanna help?
@Metal_Man88 sorry if this doesn't belong in here

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Posted on 03-24-11 04:11:24 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Gazpacho146 at 03-25-11 06:32 PM) Link
Originally posted by ShenoxVII

Well all he is asking for is someone to make him some level templates. I'm sure he will do all the "dirty" modding.

i don't make people do all the work i give the people who help me credit and i cant use sketchup very well but i'm learning
but i still need some help with the rainbow bowser thing

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Posted on 03-26-11 07:03:44 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by vinnyboiler
If I remember correctly ChanceMcMichael has a few levels that he made for use in anyone's hack. Check out his levels here: http://www.youtube.com/user/Chancer4ever.

ok thanks! and messaien, i need to know how to use the 2x 3x koopa the quick patch because i read the documentation on your site and it says make the koopa run x times, so do i copy the string 0C 00 00 00 80 2F D7 F8 and paste it how many times faster i want him to run?

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Posted on 03-29-11 04:31:37 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Gazpacho146 at 03-29-11 01:51 AM) Link
i need help with object scaling, (not like .obj files) because i replaced chuckya's behavior and i made a koopa NPC that i want bigger than the small ones, how can i increase the size of it while still having it talk? since i replaced the chuckya behavior with the pink bob-omb message so now the b parameters are for messages and not for size, so instead of using tt64, can i hex edit the size, and if i can, how can i do it? thanks
Originally posted by berkeleyEd
Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun
read what Joe said

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Posted on 03-29-11 11:41:32 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by rezapeza
I know how to get beta red shell and beta green shell. But i want the beta red shell to spawn at Mario at the final bowser battle! So how do i do that?

how do you get the beta stuff?

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Posted on 03-31-11 02:36:49 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
i need help with object scaling, (not like .obj files) because i replaced chuckya's behavior and i made a koopa NPC that i want bigger than the small ones, how can i increase the size of it while still having it talk? since i replaced the chuckya behavior with the pink bob-omb message so now the b parameters are for messages and not for size, so instead of using tt64, can i hex edit the size, and if i can, how can i do it? thanks
sorry for the double-post metal_man88 but i reposted because most people only look at the most recent page



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Posted on 04-07-11 12:41:30 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by RDX
My PJ64 has been acting odd recently. When I start it up I immediately get this:



and then this:



I've uninstalled the program and reinstalled it, and I updated my drivers. I dunno what else to try. It worked for a little while after I did that, but now it's stopped again.

(I've been using Jabo's Direct3D8 1.6 plugin. It's the default, I've always used it). That might also be why Windows Movie Maker isn't working...

i get that error all the time! just try turning off your computer and then turn it on because it seems to work for me

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Posted on 04-17-11 03:26:36 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Gazpacho146 at 04-17-11 01:26 PM) Link
I have some texture coordinate issues i scaled the textures and this is what they look like in sketchup:


then when triangulated:



and here is how it looks in game:

how can i fix this?
-edit-
i found out what does it, triangulating undoes my tetxure scaling. i still don't know how to fix it though

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Posted on 04-17-11 08:34:07 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Gazpacho146 at 04-18-11 01:21 AM) Link
Originally posted by Dudaw
Originally posted by Gazpacho146

-edit-
i found out what does it, triangulating undoes my tetxure scaling. i still don't know how to fix it though


GSU's native triangulation seems to do a better job at preserving texture scaling / positioning than the tool you're using.
It should be under options in the 3D model export window.

You're out of luck with my suggestion if you don't have the pro version, though.

never mind, i just let GSU triangulate it without the plugin when i exported it

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Posted on 04-17-11 08:36:21 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by Gazpacho146 at 04-17-11 05:39 PM) Link
i finally got a main area level done! here it is:
<object width="480" height="390"><embed src="http://www.youtube.com/v/2WJils82flA?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"></embed></object>

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Posted on 04-18-11 01:00:33 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by Gazpacho146 at 04-17-11 10:15 PM) Link
Originally posted by Celux

Looks like a good start to your hub. I think you should straiten out the textures on the roof, and also delete the unused faces underneath them so Mario doesn't fall through the ground. You could probably scale the textures smaller without any troubles, too.

i've been trying to do that, but i dont have GSU pro and dudaw told me this:
Originally posted by Dudaw
GSU's native triangulation seems to do a better job at preserving texture scaling / positioning than the tool you're using.
It should be under options in the 3D model export window.

You're out of luck with my suggestion if you don't have the pro version, though.

so i'll probably just crack it or something. but if you don't have pro, how can you keep the texture scaling correct?

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Posted on 04-18-11 03:05:34 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by ShenoxVII


The houses are all the same and not tall enough. Maybe some work and it will be better good job though

GLTYFM64H
i know, it's the NEW rogueport square because my game takes 5 years after the course of Paper Mario TTYD so i don't have to make the levels exactly the same just similair, but i agree, i'm gonna add more things to it later


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Posted on 04-25-11 08:56:11 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Gazpacho146 at 04-25-11 09:35 PM) Link
back a while ago i posted something about the bowser third battle warp about bowser not talking and not being the right color and never got an answer for it, so i'm posting it again. i changed the warp to the bowser third battle warp and got nothing! so how can i fix that? also on fraubers (messaien) channel he had a level viewer that shows the boundaries and everything is there any tool that shows the boundaries of a course?
and when i import over cool cool mountain, i change the warp Bob-omb Battlefield>1>10 to Cool Cool Mountain>1>10 and when i enter the cool cool mountain replacemnet, i still get the, 'Wow! you're smack in the middle of the battlefield' message. how do i fix this also?

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Jul - Posts by Gazpacho146


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

22 database queries, 55 query cache hits.
Query execution time:  0.075156 seconds
Script execution time:  0.028567 seconds
Total render time:  0.103723 seconds


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line 304 column 949 - Warning: <img> proprietary attribute value "absmiddle"
line 304 column 949 - Warning: <img> lacks "alt" attribute
line 312 column 22 - Warning: <img> lacks "alt" attribute
line 312 column 63 - Warning: <img> lacks "alt" attribute
line 312 column 112 - Warning: <img> lacks "alt" attribute
line 312 column 162 - Warning: <img> lacks "alt" attribute
line 323 column 15 - Warning: <img> lacks "alt" attribute
line 348 column 22 - Warning: <img> lacks "alt" attribute
line 348 column 63 - Warning: <img> lacks "alt" attribute
line 348 column 112 - Warning: <img> lacks "alt" attribute
line 348 column 162 - Warning: <img> lacks "alt" attribute
line 359 column 15 - Warning: <img> lacks "alt" attribute
line 374 column 22 - Warning: <img> lacks "alt" attribute
line 374 column 63 - Warning: <img> lacks "alt" attribute
line 374 column 112 - Warning: <img> lacks "alt" attribute
line 374 column 162 - Warning: <img> lacks "alt" attribute
line 385 column 15 - Warning: <img> lacks "alt" attribute
line 401 column 22 - Warning: <img> lacks "alt" attribute
line 401 column 63 - Warning: <img> lacks "alt" attribute
line 401 column 112 - Warning: <img> lacks "alt" attribute
line 401 column 162 - Warning: <img> lacks "alt" attribute
line 412 column 15 - Warning: <img> lacks "alt" attribute
line 430 column 22 - Warning: <img> lacks "alt" attribute
line 430 column 63 - Warning: <img> lacks "alt" attribute
line 430 column 112 - Warning: <img> lacks "alt" attribute
line 430 column 162 - Warning: <img> lacks "alt" attribute
line 441 column 15 - Warning: <img> lacks "alt" attribute
line 457 column 22 - Warning: <img> lacks "alt" attribute
line 457 column 63 - Warning: <img> lacks "alt" attribute
line 457 column 112 - Warning: <img> lacks "alt" attribute
line 457 column 162 - Warning: <img> lacks "alt" attribute
line 468 column 15 - Warning: <img> lacks "alt" attribute
line 484 column 22 - Warning: <img> lacks "alt" attribute
line 484 column 63 - Warning: <img> lacks "alt" attribute
line 484 column 112 - Warning: <img> lacks "alt" attribute
line 484 column 162 - Warning: <img> lacks "alt" attribute
line 495 column 15 - Warning: <img> lacks "alt" attribute
line 511 column 22 - Warning: <img> lacks "alt" attribute
line 511 column 63 - Warning: <img> lacks "alt" attribute
line 511 column 112 - Warning: <img> lacks "alt" attribute
line 511 column 162 - Warning: <img> lacks "alt" attribute
line 522 column 15 - Warning: <img> lacks "alt" attribute
line 540 column 22 - Warning: <img> lacks "alt" attribute
line 540 column 63 - Warning: <img> lacks "alt" attribute
line 540 column 112 - Warning: <img> lacks "alt" attribute
line 540 column 162 - Warning: <img> lacks "alt" attribute
line 551 column 15 - Warning: <img> lacks "alt" attribute
line 560 column 234 - Warning: <img> lacks "alt" attribute
line 564 column 323 - Warning: <img> lacks "alt" attribute
line 577 column 22 - Warning: <img> lacks "alt" attribute
line 577 column 63 - Warning: <img> lacks "alt" attribute
line 577 column 112 - Warning: <img> lacks "alt" attribute
line 577 column 162 - Warning: <img> lacks "alt" attribute
line 588 column 15 - Warning: <img> lacks "alt" attribute
line 596 column 182 - Warning: <img> lacks "alt" attribute
line 600 column 267 - Warning: <img> lacks "alt" attribute
line 603 column 357 - Warning: <img> lacks "alt" attribute
line 614 column 22 - Warning: <img> lacks "alt" attribute
line 614 column 63 - Warning: <img> lacks "alt" attribute
line 614 column 112 - Warning: <img> lacks "alt" attribute
line 614 column 162 - Warning: <img> lacks "alt" attribute
line 625 column 15 - Warning: <img> lacks "alt" attribute
line 648 column 22 - Warning: <img> lacks "alt" attribute
line 648 column 63 - Warning: <img> lacks "alt" attribute
line 648 column 112 - Warning: <img> lacks "alt" attribute
line 648 column 162 - Warning: <img> lacks "alt" attribute
line 659 column 15 - Warning: <img> lacks "alt" attribute
line 675 column 22 - Warning: <img> lacks "alt" attribute
line 675 column 63 - Warning: <img> lacks "alt" attribute
line 675 column 112 - Warning: <img> lacks "alt" attribute
line 675 column 162 - Warning: <img> lacks "alt" attribute
line 686 column 15 - Warning: <img> lacks "alt" attribute
line 708 column 22 - Warning: <img> lacks "alt" attribute
line 708 column 63 - Warning: <img> lacks "alt" attribute
line 708 column 112 - Warning: <img> lacks "alt" attribute
line 708 column 162 - Warning: <img> lacks "alt" attribute
line 719 column 15 - Warning: <img> lacks "alt" attribute
line 739 column 22 - Warning: <img> lacks "alt" attribute
line 739 column 63 - Warning: <img> lacks "alt" attribute
line 739 column 112 - Warning: <img> lacks "alt" attribute
line 739 column 162 - Warning: <img> lacks "alt" attribute
line 750 column 15 - Warning: <img> lacks "alt" attribute
line 776 column 25 - Warning: <img> lacks "alt" attribute
line 781 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 138 - Warning: trimming empty <font>
line 149 column 303 - Warning: trimming empty <font>
line 761 column 17 - Warning: trimming empty <tr>
line 764 column 303 - Warning: trimming empty <font>
line 766 column 138 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 232 column 27 - Warning: <nobr> is not approved by W3C
line 264 column 27 - Warning: <nobr> is not approved by W3C
line 296 column 27 - Warning: <nobr> is not approved by W3C
line 328 column 27 - Warning: <nobr> is not approved by W3C
line 364 column 27 - Warning: <nobr> is not approved by W3C
line 390 column 27 - Warning: <nobr> is not approved by W3C
line 417 column 27 - Warning: <nobr> is not approved by W3C
line 446 column 27 - Warning: <nobr> is not approved by W3C
line 473 column 27 - Warning: <nobr> is not approved by W3C
line 500 column 27 - Warning: <nobr> is not approved by W3C
line 527 column 27 - Warning: <nobr> is not approved by W3C
line 556 column 27 - Warning: <nobr> is not approved by W3C
line 593 column 27 - Warning: <nobr> is not approved by W3C
line 630 column 27 - Warning: <nobr> is not approved by W3C
line 664 column 27 - Warning: <nobr> is not approved by W3C
line 691 column 27 - Warning: <nobr> is not approved by W3C
line 724 column 27 - Warning: <nobr> is not approved by W3C
line 755 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 261 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md