i need help with object scaling, (not like .obj files) because i replaced chuckya's behavior and i made a koopa NPC that i want bigger than the small ones, how can i increase the size of it while still having it talk? since i replaced the chuckya behavior with the pink bob-omb message so now the b parameters are for messages and not for size, so instead of using tt64, can i hex edit the size, and if i can, how can i do it? thanks
Originally posted by berkeleyEd
Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun
read what Joe said
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"Super Mario 64: Return to Rogueport"
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