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04-24-22 02:51:44 PM
Jul - Posts by ShenoxVII
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ShenoxVII

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Posted on 08-22-12 08:53:41 AM, in Misc. RGB Editor - Edit Objects' Color! Link
Remember to give out the source, everything in the mario64 hacking community should be open source IMO.

Nice job.
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Posted on 08-23-12 09:13:30 PM, in Misc. RGB Editor - Edit Objects' Color! Link
Originally posted by cpuHacka101
Originally posted by ShenoxVII
Remember to give out the source, everything in the mario64 hacking community should be open source IMO.

Nice job.


The source is relatively simple, I spent most of my time with the layout.
I can offer some of the samples, such as:

The BinaryWriter -


private void button24_Click(object sender, EventArgs e)

{
//This is for the message dialog saying that it patched, even though it may have not
MessageBox.Show("The penguin got new feet!", "Patched!")
//This is where it actually writes bytes to the ROM.
BinaryWriter bw = new BinaryWriter(File.OpenWrite(ofd.FileName))
{

//This is where I tell the code to read from the textboxes, and use the text as a hexadecimal format.
//Feet address
bw.BaseStream.Position = 0x8fe62c;
//first textBox
bw.Write(int.Parse(textBox130.Text, System.Globalization.NumberStyles.HexNumber))
bw.BaseStream.Position = 0x8fe62d;
//Second textBox
bw.Write(int.Parse(textBox131.Text, System.Globalization.NumberStyles.HexNumber))
bw.BaseStream.Position = 0x8fe62e;
//Third textBox
bw.Write(int.Parse(textBox132.Text, System.Globalization.NumberStyles.HexNumber))
}




The textBoxes' Keypress -


private void textBox17_KeyPress(object sender, KeyPressEventArgs e)

{
//Only 1 byte per textbox. (2 integers.)
textBox17.MaxLength = 2;
char c = e.KeyChar;
//Here is a formula to only allow hexadecimal characters/integers
if (c != '\b' && !((c <= 0x66 && c >= 0x61) || (c <= 0x46 && c >= 0x41) || (c >= 0x30 && c <= 0x39) || (c == 0x2c)))
{
e.Handled = true;

}



If you know how to program in C#, this should be pretty easy, as long as you know how to locate 0x03 addresses.


C# is .NET lol, It's very simple along with VB.

Anyways thanks for the source, the gameshark patcher I made which was never finished may be a good project for you.
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Posted on 10-24-12 11:55:07 PM, in SM64 Multiplayer Release (Download) Link
I have some suggestions,

Perhaps you could make it so the marios can Battle each other, as in, IF you butt slam on somebody they will get crushed, when you punch them they get hit and knocked back, and perhaps maybe make it so the marios can Wall Kick Off of Each other.

Also if you could perhaps implement the 2nd mario to be completely redone as the luigi model from vltone, and maybe make a major rom hack with levels requiring some team work techniques to finish the levels.

I been having lots of fun, thanks a lot. also Give me your RDB file modification for your rom hack, I'll add it to www.pj64k.blogspot.com so people can use mario hack on their regular kaillera emulator.
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Posted on 10-25-12 02:12:47 PM, in SM64 Multiplayer Release (Download) Link
Okay I think you messed some things up, The file's CRC info isn't [0ED61ED8-87F81B02-C:45] It's [0ED6437A-224DBC66-C:45]. Unless you fix this the rom file comes up as a broken file and can't be used on netplay.
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Posted on 10-27-12 01:35:03 AM, in SM64 Multiplayer Release (Download) Link
I've created a site devoted to tutorial and explaining how to play the mod online and will stay updated with this mod.

www.sm64online.tk for anyone who needs help.
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Posted on 10-29-12 12:29:36 AM, in SM64 Gameshark/Hex Stuff Link
Ninja Mario

81336C82 FF64
81336D62 FE74
81336D5E FE88
81336C62 FDD4

Basically it swaps Mario's First jump with cartwheel jump then his third jump with backflip and his backflip with third jump and his long jump is a forward roll. I had notes on the area of the rom and turned them into Gameshark format
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Posted on 10-31-12 02:35:39 PM, in SM64 Multiplayer Release (Download) (last edited by ShenoxVII at 11-01-12 12:14:05 AM) Link

.... Here is the working CRC [10D05BDA-DD2A738B-C:45]. Now to avoid this issue next time, I'm going to explain to you how it works.

First you need Tool64 it's a file that has a grey squar with 6T4 in the icon. Open your rom directory then Click Rom Properties on your CHKSUM fixed version of the rom. It gives you both the CRC1 and CRC2 info.

It's made me upset now, I'd really like it if you'd just fix this your self instead of uploading the Broken CHksum rom's CRC into the RDB and RDX. =\

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Posted on 11-04-12 12:11:44 AM, in SM64 Multiplayer Release (Download) Link
Originally posted by Evilus
Love thid mod, really great.

I am having the issue that it hangs itself after couple of min. Does anyone know why this happens?
Also on latest pj64k it appears as broken rom so can't play netplay. Only works on the one provided, but not latest.


Use www.Sm64online.tk It's the latest updated CRC rdb.

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Posted on 11-04-12 11:39:47 PM, in SM64 Multiplayer Release (Download) Link
Originally posted by ploggy
Could someone reupload the file. link seems to be dead

The rom crashes for me too, on both Wii64 and Mupen64-360..
Either when I get to the first door or just after I enter the first stage. (old version rom)


did you fix the chksum?

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Posted on 11-05-12 08:14:42 PM, in SM64 Multiplayer Release (Download) Link
Originally posted by Evilus
Originally posted by Groomer
Originally posted by Evilus
Love thid mod, really great.

I am having the issue that it hangs itself after couple of min. Does anyone know why this happens?



I had that issue, but fixed it.
There is a setting in audio plugin, "Sync game to Audio". Put that on and maybe it will work for you too.



Ok so I tried different plugin Azimer'z HLE audioand it seems to work locally just fine , I could not reproduce it. Does not stuck/hang anymore I think I tried for awhile.

However over netplay it seems to be very sensetive it desynchs very easy. I tried the way you also mentioned to synch game to audio with the jabo audio plugin. But that didn't work either.

Any other ideas?



What you've told us so far gives us no fucking clue at all. Your saying two different things, Emulation is either crashing, or it's not. Which is it?

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Posted on 11-06-12 06:43:06 PM, in SM64 Multiplayer Release (Download) Link
Originally posted by Evilus
Originally posted by ShenoxVII
Originally posted by Evilus
Originally posted by Groomer
Originally posted by Evilus
Love thid mod, really great.

I am having the issue that it hangs itself after couple of min. Does anyone know why this happens?



I had that issue, but fixed it.
There is a setting in audio plugin, "Sync game to Audio". Put that on and maybe it will work for you too.



Ok so I tried different plugin Azimer'z HLE audioand it seems to work locally just fine , I could not reproduce it. Does not stuck/hang anymore I think I tried for awhile.

However over netplay it seems to be very sensetive it desynchs very easy. I tried the way you also mentioned to synch game to audio with the jabo audio plugin. But that didn't work either.

Any other ideas?



What you've told us so far gives us no fucking clue at all. Your saying two different things, Emulation is either crashing, or it's not. Which is it?



Not sure what you did not understand. But will try explain again.

Scenario 1:
Locally before I tried and game froze(graphics stopped rendering sound was still playing) after some time. I then changed to another audio plugin(Azimer'z HLE) and it seems to work I am yet to make it freeze locally. So I guess this works fine.

Scenario 2:
The game desyncronizes after a couple of min , I can reproduce quite easy with another player. What I tried was same thing as in Scenario 1 to change audio too Azimer'z HLE (told other player to do same), this did not work game desynchronized. Then we tried to change back to jabo aduio and tick the "sync game to audio" as Groomer few posts above this suggested. This did not work either it still freezes.

The emulator seems to still run because sometimes when it desnchs it can synch back after a sec or two, but most times it does not it simply stops. You can of course stop the emulation by klicking X or "drop" in kailera.

For the argument sake I also tried another Graphics plugin to see if it helped.


I hope this explains it =)




"Kaillera" was intended for Arcade, and other low emulation resource usage consoles/games or whatever. Kaillera was meant for mame, not N64 with 3D rendering models and shit. Of course it's gonna desync, its all on your computer and or network and the server your on and the player you play.

Nothing can be done.

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Posted on 11-06-12 09:13:41 PM, in SM64 Multiplayer Release (Download) Link
Originally posted by Evilus
Hm to bad =/. There is no alternative is there other than playing locally I guess?

If anyone has other idea, let me know.


AQZ and p2p, google it.

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Posted on 11-09-12 06:53:23 PM, in SM64 Multiplayer Release (Download) Link
Originally posted by Evilus
Originally posted by ShenoxVII
Originally posted by Evilus
Hm to bad =/. There is no alternative is there other than playing locally I guess?

If anyone has other idea, let me know.


AQZ and p2p, google it.


Ye P2p is built into kailera, I have not tried that lately but will do. I heard about AQZ and only used it locally but will try that too


Originally posted by Groomer
You should probably have a strong internet connection and low ping when playing over the net.

If the game gets out of sync you can hit "start - exit course" and it should get back to sync. (obviously both players must be in a course where you can exit)

Or you could hope for an update that makes the game sync better.


Connection is not an issue considering I got 100/100 fiber and ping is around 10-20 between us. Exit course won't help considering I can't reach that menu since the graphics freezes. But I will try AQZ or possible P2P again(even though I doubt p2p is any better than Kailera)

Thanks for your tips




So you cant run the rom at all if thats the case then its something on your part or the plugins your using or many many things. Also P2p Is "better" then "kaillera"

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Posted on 11-23-12 01:57:49 PM, in SM64 Gameshark/Hex Stuff (last edited by ShenoxVII at 11-23-12 01:58:53 PM) Link
I've updated my Luigi code

<object width="480" height="360"><embed src="https://www.youtube.com/v/dQi2uuKcnbA?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
(This stupid ass site wont show the fucking video so click this link - https://www.youtube.com/v/dQi2uuKcnbA)

Luigi Changes
-Swims faster
-Runs out of Breath quick
-Can stock up on health
-Increased full speed and take off speed (Takes off and mario's RUNNING speed also this helps you run of some hills without sliding off as easy)
-Luigi Takes damage as if capeless when falling and crushed.
-Luigi doesn't flicker when hit by enemys so he can be multi attacked and gang raped.
-Luigi can walk on quicksand
-Ghosts are always solid, not afraid of luigi.
-Enemy never stop coming after you
-Luigi overalls are slightly more purple like N64 style luigi is suppose to be.
-Luigi makes clank sound which hits the ground
-First and 2nd jump are slightly increased height, First jump is as high as 2nd, 2nd is higher then normal. They are both increased forward speed as well.
-Third jump height and distance increased
-Backflip height increased
-SM64DS Backflip if press Z+A(backflip)+B.
-Cartwheel height and distance increased
-Wallkicks give slightly more distance and more height.
-Long jump is longer, faster, and heigher
-Metal Luigi jumps higher and longer underwater
-Luigi Length Height and Width is slightly changed.

8033B3BC 0000
81265366 40FF
81265380 4604
812653A8 1000
812653CE 4235
812653EE 4240
81265370 2500
81265374 2300
812535C2 3F90
812535BE 3F71
81271B9A 3F99
8107EC40 0087
8107EC42 0077
8107EC38 0045
8107EC3A 0000
8107EC20 3300
8107EC22 7744
8107EC28 2300
8107EC2A 7744
802C3AE3 00FF
81252662 4299
812528AE 41FC
81252766 4284
812527B6 4284
8125267A 429A
81252BF2 4210
8126E3BA 42B0
8124F446 41FF
8124F3F0 42A9
81254228 1000
812541A6 0005
812541AA 0005
812FF7A8 2400
8125AB10 2400
8126A394 2400
81252746 3F25
81252748 4481
8125274A 2000
81252622 3F27
81252624 4481
81252626 5000
81252924 2400
8125292E 425F
81251530 2400
812689C0 2400
81271B9A 3F1F
81270D28 1000
81255490 1000
8125572C 1000
8125572E 0031
D133AFA0 E000
8133B17E 08A4
D133AFA0 E000
8133B17C 1080
D133AFA0 E000

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Posted on 02-07-13 07:54:19 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
How does importing moving textures work? Also how do I find new Geo layouts of enemies and possibly import my own model and animation list into the rom and add my own custom behavior and how would I write one and can all of this be done in C instead of ASM? D:
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Posted on 02-25-13 08:08:23 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
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Posted on 02-25-13 11:58:34 PM, in Star Fox SNES Rom decoding, need help, VL-Tone opinions very welcome! Link
(post in restricted forum)
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Posted on 03-17-13 12:34:23 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link




Wow looks so well modeled. And you got information on changing the begging screens like the file select.

Also the water is a different texture how is that? Does that water work as normal water, How did you change the texture of the water or did oyu just change the color?
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Posted on 04-02-13 01:13:02 PM, in Super Mario 64 Gameshark code Patcher (STABLE RELEASE) Link
Pages: 1 2 3 4 5 6
Jul - Posts by ShenoxVII


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 28 query cache hits.
Query execution time:  0.223785 seconds
Script execution time:  0.045275 seconds
Total render time:  0.269060 seconds


TidyHTML vomit below
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line 936 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 188 column 11 - Warning: <img> lacks "alt" attribute
line 189 column 22 - Warning: <img> lacks "alt" attribute
line 189 column 63 - Warning: <img> lacks "alt" attribute
line 189 column 112 - Warning: <img> lacks "alt" attribute
line 189 column 162 - Warning: <img> lacks "alt" attribute
line 190 column 11 - Warning: <img> lacks "alt" attribute
line 200 column 15 - Warning: <img> lacks "alt" attribute
line 263 column 11 - Warning: <img> lacks "alt" attribute
line 264 column 22 - Warning: <img> lacks "alt" attribute
line 264 column 63 - Warning: <img> lacks "alt" attribute
line 264 column 112 - Warning: <img> lacks "alt" attribute
line 264 column 162 - Warning: <img> lacks "alt" attribute
line 265 column 11 - Warning: <img> lacks "alt" attribute
line 275 column 15 - Warning: <img> lacks "alt" attribute
line 288 column 577 - Warning: <img> proprietary attribute value "absmiddle"
line 288 column 577 - Warning: <img> lacks "alt" attribute
line 295 column 11 - Warning: <img> lacks "alt" attribute
line 296 column 22 - Warning: <img> lacks "alt" attribute
line 296 column 63 - Warning: <img> lacks "alt" attribute
line 296 column 112 - Warning: <img> lacks "alt" attribute
line 296 column 162 - Warning: <img> lacks "alt" attribute
line 297 column 11 - Warning: <img> lacks "alt" attribute
line 307 column 15 - Warning: <img> lacks "alt" attribute
line 321 column 11 - Warning: <img> lacks "alt" attribute
line 322 column 22 - Warning: <img> lacks "alt" attribute
line 322 column 63 - Warning: <img> lacks "alt" attribute
line 322 column 112 - Warning: <img> lacks "alt" attribute
line 322 column 162 - Warning: <img> lacks "alt" attribute
line 323 column 11 - Warning: <img> lacks "alt" attribute
line 333 column 15 - Warning: <img> lacks "alt" attribute
line 349 column 11 - Warning: <img> lacks "alt" attribute
line 350 column 22 - Warning: <img> lacks "alt" attribute
line 350 column 63 - Warning: <img> lacks "alt" attribute
line 350 column 112 - Warning: <img> lacks "alt" attribute
line 350 column 162 - Warning: <img> lacks "alt" attribute
line 351 column 11 - Warning: <img> lacks "alt" attribute
line 361 column 15 - Warning: <img> lacks "alt" attribute
line 382 column 11 - Warning: <img> lacks "alt" attribute
line 383 column 22 - Warning: <img> lacks "alt" attribute
line 383 column 63 - Warning: <img> lacks "alt" attribute
line 383 column 112 - Warning: <img> lacks "alt" attribute
line 383 column 162 - Warning: <img> lacks "alt" attribute
line 384 column 11 - Warning: <img> lacks "alt" attribute
line 394 column 15 - Warning: <img> lacks "alt" attribute
line 398 column 164 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 406 column 617 - Warning: <img> lacks "alt" attribute
line 413 column 11 - Warning: <img> lacks "alt" attribute
line 414 column 22 - Warning: <img> lacks "alt" attribute
line 414 column 63 - Warning: <img> lacks "alt" attribute
line 414 column 112 - Warning: <img> lacks "alt" attribute
line 414 column 162 - Warning: <img> lacks "alt" attribute
line 415 column 11 - Warning: <img> lacks "alt" attribute
line 425 column 15 - Warning: <img> lacks "alt" attribute
line 437 column 515 - Warning: <img> lacks "alt" attribute
line 444 column 11 - Warning: <img> lacks "alt" attribute
line 445 column 22 - Warning: <img> lacks "alt" attribute
line 445 column 63 - Warning: <img> lacks "alt" attribute
line 445 column 112 - Warning: <img> lacks "alt" attribute
line 445 column 162 - Warning: <img> lacks "alt" attribute
line 446 column 11 - Warning: <img> lacks "alt" attribute
line 456 column 15 - Warning: <img> lacks "alt" attribute
line 463 column 204 - Warning: <img> proprietary attribute value "absmiddle"
line 463 column 204 - Warning: <img> lacks "alt" attribute
line 468 column 497 - Warning: <img> lacks "alt" attribute
line 475 column 11 - Warning: <img> lacks "alt" attribute
line 476 column 22 - Warning: <img> lacks "alt" attribute
line 476 column 63 - Warning: <img> lacks "alt" attribute
line 476 column 112 - Warning: <img> lacks "alt" attribute
line 476 column 162 - Warning: <img> lacks "alt" attribute
line 477 column 11 - Warning: <img> lacks "alt" attribute
line 487 column 15 - Warning: <img> lacks "alt" attribute
line 510 column 1235 - Warning: <img> lacks "alt" attribute
line 517 column 11 - Warning: <img> lacks "alt" attribute
line 518 column 22 - Warning: <img> lacks "alt" attribute
line 518 column 63 - Warning: <img> lacks "alt" attribute
line 518 column 112 - Warning: <img> lacks "alt" attribute
line 518 column 162 - Warning: <img> lacks "alt" attribute
line 519 column 11 - Warning: <img> lacks "alt" attribute
line 529 column 15 - Warning: <img> lacks "alt" attribute
line 574 column 2885 - Warning: <img> lacks "alt" attribute
line 581 column 11 - Warning: <img> lacks "alt" attribute
line 582 column 22 - Warning: <img> lacks "alt" attribute
line 582 column 63 - Warning: <img> lacks "alt" attribute
line 582 column 112 - Warning: <img> lacks "alt" attribute
line 582 column 162 - Warning: <img> lacks "alt" attribute
line 583 column 11 - Warning: <img> lacks "alt" attribute
line 593 column 15 - Warning: <img> lacks "alt" attribute
line 604 column 357 - Warning: <img> lacks "alt" attribute
line 611 column 11 - Warning: <img> lacks "alt" attribute
line 612 column 22 - Warning: <img> lacks "alt" attribute
line 612 column 63 - Warning: <img> lacks "alt" attribute
line 612 column 112 - Warning: <img> lacks "alt" attribute
line 612 column 162 - Warning: <img> lacks "alt" attribute
line 613 column 11 - Warning: <img> lacks "alt" attribute
line 623 column 15 - Warning: <img> lacks "alt" attribute
line 651 column 1585 - Warning: <img> proprietary attribute value "absmiddle"
line 651 column 1585 - Warning: <img> lacks "alt" attribute
line 651 column 1673 - Warning: <img> lacks "alt" attribute
line 658 column 11 - Warning: <img> lacks "alt" attribute
line 659 column 22 - Warning: <img> lacks "alt" attribute
line 659 column 63 - Warning: <img> lacks "alt" attribute
line 659 column 112 - Warning: <img> lacks "alt" attribute
line 659 column 162 - Warning: <img> lacks "alt" attribute
line 660 column 11 - Warning: <img> lacks "alt" attribute
line 670 column 15 - Warning: <img> lacks "alt" attribute
line 674 column 151 - Warning: <font> attribute "color" had invalid value "B09CC7" and has been replaced
line 758 column 2864 - Warning: <img> lacks "alt" attribute
line 765 column 11 - Warning: <img> lacks "alt" attribute
line 766 column 22 - Warning: <img> lacks "alt" attribute
line 766 column 63 - Warning: <img> lacks "alt" attribute
line 766 column 112 - Warning: <img> lacks "alt" attribute
line 766 column 162 - Warning: <img> lacks "alt" attribute
line 767 column 11 - Warning: <img> lacks "alt" attribute
line 777 column 15 - Warning: <img> lacks "alt" attribute
line 791 column 11 - Warning: <img> lacks "alt" attribute
line 792 column 22 - Warning: <img> lacks "alt" attribute
line 792 column 63 - Warning: <img> lacks "alt" attribute
line 792 column 112 - Warning: <img> lacks "alt" attribute
line 792 column 162 - Warning: <img> lacks "alt" attribute
line 793 column 11 - Warning: <img> lacks "alt" attribute
line 803 column 15 - Warning: <img> lacks "alt" attribute
line 813 column 352 - Warning: <img> lacks "alt" attribute
line 827 column 11 - Warning: <img> lacks "alt" attribute
line 828 column 22 - Warning: <img> lacks "alt" attribute
line 828 column 63 - Warning: <img> lacks "alt" attribute
line 828 column 112 - Warning: <img> lacks "alt" attribute
line 828 column 162 - Warning: <img> lacks "alt" attribute
line 829 column 11 - Warning: <img> lacks "alt" attribute
line 839 column 15 - Warning: <img> lacks "alt" attribute
line 847 column 251 - Warning: <img> proprietary attribute value "absmiddle"
line 847 column 251 - Warning: <img> lacks "alt" attribute
line 848 column 454 - Warning: <img> proprietary attribute value "absmiddle"
line 848 column 454 - Warning: <img> lacks "alt" attribute
line 850 column 601 - Warning: <img> proprietary attribute value "absmiddle"
line 850 column 601 - Warning: <img> lacks "alt" attribute
line 865 column 11 - Warning: <img> lacks "alt" attribute
line 866 column 22 - Warning: <img> lacks "alt" attribute
line 866 column 63 - Warning: <img> lacks "alt" attribute
line 866 column 112 - Warning: <img> lacks "alt" attribute
line 866 column 162 - Warning: <img> lacks "alt" attribute
line 867 column 11 - Warning: <img> lacks "alt" attribute
line 877 column 15 - Warning: <img> lacks "alt" attribute
line 900 column 11 - Warning: <img> lacks "alt" attribute
line 901 column 22 - Warning: <img> lacks "alt" attribute
line 901 column 63 - Warning: <img> lacks "alt" attribute
line 901 column 112 - Warning: <img> lacks "alt" attribute
line 901 column 162 - Warning: <img> lacks "alt" attribute
line 902 column 11 - Warning: <img> lacks "alt" attribute
line 912 column 15 - Warning: <img> lacks "alt" attribute
line 943 column 25 - Warning: <img> lacks "alt" attribute
line 948 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 136 - Warning: trimming empty <font>
line 149 column 269 - Warning: trimming empty <font>
line 888 column 761 - Warning: trimming empty <h3>
line 931 column 269 - Warning: trimming empty <font>
line 933 column 136 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 280 column 27 - Warning: <nobr> is not approved by W3C
line 312 column 27 - Warning: <nobr> is not approved by W3C
line 338 column 27 - Warning: <nobr> is not approved by W3C
line 366 column 27 - Warning: <nobr> is not approved by W3C
line 399 column 27 - Warning: <nobr> is not approved by W3C
line 430 column 27 - Warning: <nobr> is not approved by W3C
line 461 column 27 - Warning: <nobr> is not approved by W3C
line 492 column 27 - Warning: <nobr> is not approved by W3C
line 534 column 27 - Warning: <nobr> is not approved by W3C
line 598 column 27 - Warning: <nobr> is not approved by W3C
line 628 column 27 - Warning: <nobr> is not approved by W3C
line 675 column 27 - Warning: <nobr> is not approved by W3C
line 782 column 27 - Warning: <nobr> is not approved by W3C
line 808 column 27 - Warning: <nobr> is not approved by W3C
line 844 column 27 - Warning: <nobr> is not approved by W3C
line 882 column 27 - Warning: <nobr> is not approved by W3C
line 917 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 322 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md