Originally posted by Sukasa
Maxwell: Have a look at 0:30 in that vid - that's what I'm talking about with the washed-out platforms.
Oh. Well those ones are just like the darker platforms expect you can walk/be in-front of them. I didn't really see any problem with having two types of platforms but...
Originally posted by Sukasa
Now, with these new pictures.. The first one looks excellent.
Thank you.
Originally posted by Sukasa
The last three Look nice, but you need to darken the background to differentiate it from the foreground - using the same palette is a mistake, because the purpose of using "washed-out" or darker backgrounds is to give the player proper level cues - what's safe to jump to, what isn't, etc.
Very good advice, thank you.
Originally posted by Sukasa
The second picture, with the off-colour chuck, has a few issues. First, the 3d road there conflicts horribly with the art styles in the rest of that image AND the rest of the game.
The "FG" is actually the background and what Mario is walking on is a row of transparent solid blocks. I didn't really see any problem with the "FG" and BG being together since they were from a
rip of the Genesis game Contra Hard Corps but...
Originally posted by Sukasa
Second, the chunk's colour set looks wrong, he's mostly unsaturated grey with the notable and jarring distinction of the highly-saturated red - it just doesn't look particularly good.
I was trying to make it look like a robo-cop. What do you think I should change?
Originally posted by Sukasa
The palette on the foreground and background is great, and the background itself is impressive.
Once again, thank you
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