Glisp
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Hello. I'm Glisp. I found this place while searching through badnik.net's channel list in my X-Chat IRC client. I was looking through when I stumbled upon #x and a day later, I wound up registering after reading the cutting room floor wiki.
The wiki is still growing, as I've saw. There are actually a few things I could help with. Most of which is in the Pokemon sections of the CRF wiki. You see, I'm actually a member of the Pokemon Glitch Research Website known as Glitchcity Laboratories. That might sound kind of odd that a glitchologist would know something about video game beta information. However, sometimes glitches show prototype data.
For instance, Missingno and its lookalike, *pixelblock* 'M *pixelblock*, share a type that was probably the beta name for the Flying type, known as Bird type.
I know a lot more info than that too. However, It would probably be a waste to post it here. Especially since the post would get too long to be entertaining.
I might also be able to add beta info for a few Sega Genesis/Mega Drive games as well. Namely, the Streets of Rage (also known as Bare Knuckle in Japan) series for instance as I'm quite well known in the Streets of Rage community for finding a ton of unused uncompressed art in a couple of the SOR games.
Anyway, I hope you guys are friendly. I'll try to keep my form but I'm very easily frustrated, agitated, provoked, and otherwise angered. Just a fair warning. You all seem like nice people (well except for a few of you I know from elsewhere. Ahm. )
So I doubt I'll get pissed off or angered very often if at all. I personally hate loading out my anger on others, but sometimes I easily feel threatened which makes that difficult.
Well umm... Enjoy the rest of your day. =P
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Glisp
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Sorry, but this is the most recent picture of myself I have currently. I was going to take another one but my digital camera's battery shat out on me and I have to charge it. Perhaps tommorow eh? I actually have less acne than this now though the scars and former scabs are still present so you might not be able to notice much of a difference from a difference. Most of the acne on my face in the pic above is actually scars. |
Glisp
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From: Bloomington, Indiana, USA
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| At one point a long time ago, I had as many as 8 children, me, my sister, my mother, my aunt, my grandmother, and my uncle. The 8 children belonged to my aunt and uncle. Thankfully, as of a couple of months ago, the only two people living in my house are my mom and me. My aunt, uncle, and their kids still come back to finish moving their belongings over to their new place but other than that though, Its now just my mom and I. We could probably room out the extra rooms to others if need be but we'd need to wait for my extended family to get their things and we'd also need to do some extensive house cleaning. Preferably my room which is atrocious. |
Glisp
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Hey guys. I just thought I'd share some Pokemon glitch knowledge and a little personal research and experimentation of my own with you guys as well as open this thread in case you want to discuss some other Pokemon glitch related shit. This post is kind of long and I'm sorry I have lots of things to say.
Any who, I thought I'd start with one of my favorite Pokemon Red/Blue/Yellow Glitches:
The "Q Trick".
Now the Q Trick is a very bad ass glitch that works in Pokemon Red/Blue/Yellow and involves a Glitch Pokemon that is located in all three versions at hex slot FF.
The glitch Pokemon in here cannot be caught by an AR code, Gameshark Code, or the Ditto trick (incorrectly known as the Extended Mew Trick.). This is because the game attempts to instead load data for a glitch trainer battle instead or at least I think that's why. I may know some shit, but I'm far from an expert. =P Anyway, the game will crash if you attempt to load this data.
In Pokemon Red and Blue, the glitch Pokemon occupying hex slot FF uses the sprite of a Charizard. With the Super Gameboy colors active, you'll notice the Charizard sprite is actually using what appears to be a Ditto Sprite. This glitch however uses the same name as the glitch Pokemon that occupies hex slot 00, Missingno's notorious lookalike, *pixelblock* 'M *pixelblock*. Both of these glitches share the same name.
Charizard 'M as its been called, is a Charizard hybrid. To learn a bit more about Hybrids, refer to the Glitchcity Laboratories wiki: http://www.glitchcity.info/wiki/index.php/Hybrid
In Pokemon Yellow, due to the data changes, the Glitch Pokemon found in Red and Blue are non-existent. This is because, although they use the same game engine, the data for these blank hex slots for Pokemon in the game is just garbage and is therefore changed because Yellow was altered and changed. This resulted in new glitch Pokemon occupying these hex slots. As a result, any glitch Pokemon traded to Yellow from Red or Blue and Vice Versa will transform into the equivlant glitch Pokemon occupying the same hex slot it occupied on the other game.
As a result, trading a Charizard 'M over to Yellow will result in a Glitchbox named Q though sometimes it may be called TM55. Q is actually a bit more easily obtained than Charizard 'M which makes it ideal for trading to Red and Blue if you want a Charizard 'M on there.
Now the Q Trick is an awesome trick that involves depositing Pokemon in the PC with Charizard 'M/ Q in a specific order.
Rather than explain it in full and confusing detail, I'll just link you to the GCL Wiki again: http://www.glitchcity.info/wiki/index.php/Q_Trick
This is where I discovered something. You see I contributed the Pokemon Stadium 2 method of the Q Trick shown in that article. I experimented with the game's unstable Pokemon error correction trap. (it turns glitch Pokemon into Ditto and unstable hybrid Pokemon back into what they originally were.
I'm also the one responsible for this youtube video showing off the Pokemon Stadium 2 method: http://www.youtube.com/watch?v=codkIvjMUt4
What both versions of the Q trick do are give Pokemon attacks they aren't supposed to have. The Pokemon Stadium 2 method is probably the best thing I ever discovered on my own and I'm very proud of it. Part of the inspiration for this was using the Pokemon with attacks they weren't supposed to know in the Pokemon Stadium games to dominate the otherwise difficult computer and to just see what animations they use. Interestingly, Mewtwo seems to look perfect with his Fly animation even though he's not supposed to learn Fly.
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Glisp
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Hm. Interesting.
Fun fact: The reason why a lot of Glitches end up having the Pokemon Rhydon involved in them is because, unlike later games which have the Pokemon hexidecimal lists in National Pokedex order, the the Red and Blue Hex list is disorganized and its presumed that it is disorganized because that is what order the creators added them into the game. Rhydon occupies hex slot 01. In otherwords, an error handler in the game senses an error in Pokemon data so it tries to correct it by automatically reverting to the first instance of a real pokemon. In other words, Rhydon.
Regarding the multiple hex slots Missingno. occupies, some people think it was data put there to prevent crashing and that there may have been REAL Pokemon data there at one point in production but they were removed. I think I read some place that it was mentioned that this WAS the case in an interview with a couple of the devs though I can't really remember.
Missingno, is just what comes up when you try to bring up wild Pokemon data that simply doesn't exist. The two Fossils in Pewter City and the Ghosts in Pokemon Tower are coded as Missningno. as well.
There is also a couple of ways to obtain Missingno in yellow though, this version is very unstable at times and sometimes trying to encounter it hangs the game before you can attempt to capture it. It also is difficult to catch without anything except a Masterball. I'm not sure if the Yellow version of Missingno. duplicates items though. I've never been able to find anything on it because very few have been able to avoid the game locking up when encountering it. However, when captured and used, the game may freeze saying "Missingo learned" or Missingno is trying to learn" which is most likely the notorious glitch attack known as Super Glitch. |
Glisp
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@Panderan
'M only Evolves into Kangaskhan. Missingno. doesn't evolve at all I'm afraid. 'M and Missingno. are very much identical. However, if you manage to somehow get 'M over level 100, at level 138, 'M learns Pound (I'm not sure if its the glitch attack version or the normal one though.)
Trading an 'M over to Yellow results in it becoming a new glitch pokemon named 3TRAINERPOKE. To see its actual name though, you can view the stats of a traded 'M (the 'M name will become a nickname that you cannot change once traded over.) or you have to catch one in the wild which is hard to do because it requires a Gameshark since it occupies hex 00. Interestingly, this version knows Waterfall as a starting move. (the Goldeen and Seaking exclusive move. Well exclusive in Generation 1 anyway.) 3TRAINERPOKE's name is more than ten characters which causes part of it to warp around to the other side of the screen.
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Glisp
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This pic was hard as fuck to capture with one person. I had to turn the camera timer on and run back to the spot quickly several times just to get it right because my hair kept falling over my eyes again. (I'm not cutting it. I like it long for the time being. It just got in the way repeatedly. This is close to what I wanted. It would have been perfect if I smiled a little.
This pic scares me a little..... maybe..... |
Glisp
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Action 52. I've read about it and I've saw a couple of small videos of the Genesis version. I've never touched it on my own and probably never will due to how terrible it is. Unless I'm looking for some lulz of course.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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I love the plot. Its gotten thicker and more detailed since the first game. The one person who can save the universe wants to destroy it. How ironic. For those of you who haven't got that far yet, I'm going to just leave it at that.
A lot of the new Zerg units aren't very cool looking. The exception being the Omegalisk, Brutalisk, and the Hybrids (since they technically count as both Protoss and Zerg.) I guess they get the job done though. Broodlings are now a bit more of a threat. Yeah, sure you don't have to worry about your precious ground units being destroyed in one hit by the Queen's "Spawn Broodling" move but now they don't die when their energy runs out because they have none anymore. They stay alive until you kill them. Plus the fact they come out of destroyed Zerg structures makes them much more of a threat.
Against the computer on casual difficulty, its pretty easy to overwhelm them with a group of 20 or more units, plus, thanks to the fact that you have the ability to control a shit load more units than the original at one time (i.e. you could only control one group of twelve at a time in the original.) you have a much easier time controlling a larger attack force. I found it very difficult to control a ton of units This can be deadly as you can focus you attacks on one target and obliterate them with just a few shots from all of the units in your attack force at once. This means that you can pretty much wipe out an unprepared opponent in very little time if you have a large hoard to attack with.
I've got the collector's edition of Starcraft II so I have the official OST, a Flash drive replica of Jim Raynor's Dog tag, a concept art book, a DVD with tons of footage regarding development of the first Starcraft as well as containing spoilers for the second game, including the CGI cutscenes.
Alas, I can't get a decent frame rate from Starcraft II, even with every application closed on my computer and more than 40 GB of memory free. Its playable, but I doubt it will be on Battle.net. Blizzard should have stuck to prerendering for the gameplay and just made the cutscenes CGI IMO.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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Performance on my game jumped for some reason today when I played. Before the framerate was all choppy. Now its running pretty smooth even if there is some slowdown, its not that noticeable. I'm still puzzled at how the performance sky rocketed when last night and early this morning, it was still choppy.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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Originally posted by Orlandu Was there something running on your computer before? I know that flash and videos slow down my framerates when playing WoW, so I'd assume the same goes for SC2. Make sure all unnecessary processes are killed before you open the game. Helps a lot.
They were. They always have been.
On another note, I'm disappointed that there wasn't a single mission where you got to control Zerg unless you mind controlled them with the Hive Mind Emulator. That and the fact that the emulator couldn't take control of worker units is sad...
I also miss the Dark Archons..... Those were like my all time favorite units. I hope they return in the planned expansion. However, even if they do, they'll most likely be limited in the same way.....
I'm going to miss mind controlling Drones, Probes, and SCVs to build the tech trees from the other races up..... That was always fun to do when you weren't playing seriously. Guess it was removed due to the more tournament based battle system of Starcraft II.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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Apparently, there are two Terran missions that never made the final cut:
http://www.youtube.com/watch?v=pCLLovjXyrM&feature=related
http://www.youtube.com/watch?v=BKPd-9Ol_HA&feature=related
There's downloads, However they run off of shitty Rapidshare so I can't download it. Its not very large so those of you with a better connection might be able to download it now.
I'm not exactly sure where they came from but there is a LOT of dialog that isn't used in any of the other campaign Missions from the REAL voice actors. Especially in the first mission. Also, you never use Duke (Siege Tank) in the campaign. (You get to use him in the precursor/Demo Campaign though.)
In the first mission, you have to destroy a primary Zerg hive cluster. The Zerg are also Blue in color this time around which is the only appearance the Blue Zerg would have made in the Terran Campaign. After you destroy the hive, Tassadar will appear and assist you in the huge and overwhelming Zerg onslaught that occurs following the hive's destruction, something he doesn't do with the Terran until the Protoss Campaign in the final version of the plot. Instead, Tassadar deploys troops to fight against the player on Tarsonis in the battle of New Gettysburg. (the one where Mengsk abandons Kerrigan)
The second unused mission is similar to another mission that appears in the final. Even some lines of Dialog (not all of them though.) from the final are used. However, the level is very different from the one used in the game. Basically, you destroy key structures in the Confederate bases iirc.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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Thanks for the info. How do I view it though? I mean, how do I extract the files from the mpq. Also, I was aware of the Valkyrie Frigates being in the Starcraft beta as well as the Desert Tilesets.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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Has anybody tried making a custom map and playing as the hybrids? Its interesting. While they have their own phrases when you click on them, when you try to make them move, they use Archon quotes. They have some fun abilities and attacks though.
Also, interestingly there are also "Tauren Marines" Which are two legged cows dressed as Marines. They have no portraits but say some really hilarious (and often parodied Marine phrases.) things.
Also, apparently Diablo from the Diablo game series is in the game's campaign editor too though he lacks attacks, a portrait, and animations beyond standing ones. You CAN move him though. There's also a thing called a Terra Tron, giant fighting robot, which I looked up on youtube and apparently in a Starcraft II beta, it was formed from several terran buildings combining. It has animations still, it just is unusable in the levels. You can't even click it. It is the largest Terran unit ever though.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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Originally posted by Orlandu Like I said, it tends to work when people are going for mass rather than rush. I can have 3 void rays out while they're still starting their expansion for more income. The key is to go straight for their base, you move in directly behind the minerals. I've had people surrender before their base even died. But once I break in to the silver league (wife played my account before she got her own, lost 3 of my placement matches and then 4 in a row after), this won't work very well since skilled players almost always send a small scout army before they start to mass.
I like sending large attack forces to destroy Protoss player's Pylons, Probes, and Nexus. Without these, protoss can't construct anymore units. I also like to make my Science Vessels Irradiate each other (as it doesn't affect them) and fly over enemy biological units. It is deadly. Especially if I have a whole bunch of them.
Also, its never a good idea to rush a base with just one type of unit. It may work on less experienced players and the computer but more experienced players will know your unit's weak points and exploit them. That's why its a good idea to attack with various types of units when rushing.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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Hey guys, look what I got a viewer to view:
Its that Terran Starbase talked about earlier in the thread. I know I've saw this before on the internet but I'm not sure where.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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You're going to regret rushing a base with just Void Rays Orlandu. Higher tier players will know how to counter them. Every unit has a weakness and if a player is able to exploit it, you're done for. Its a good idea to I send a unit to protect the Void Ray from its weakness. Void Rays are powerful yes, but useless if they get wiped out. I reccomend a couple of Colossus for ground support and a few Scouts or Carriers for air support and maybe some stalkers since they can attack both ground and air units as well as a few Archons for extra measure, if you have extra resources to spare to make Templar. You could also get some Zealots out there too if you wish.
If you are fighting a Protoss player, its a good idea to take out the Pylons first, then the Probes and finally the Nexus. This ensures that the oppenent won't be able to build anymore units and you can take him/her out with ease. I may still be pretty inexperienced with the game, but I've picked up a trick or two. =P
Probably the most deadly asset of Starcraft II is that, unlike Starcraft and Brood War, you are able to control more than twelve units at a time. This makes combat more dangerous as you can make all of your units focus an attack on an enemy unit or structure and potentially take it out in one or two hits.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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I know this looks kind of odd, but trust me, I'm wearing pants. I took off my shirt because air conditioning isn't acting right in my house for some reason.
The Kitten's name is Carlton and he's my little baby buddy who I love so much. I can be so girly for a guy at times.XD
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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Awesome man.
I didn't even know there WAS a beta released publicly. A most interesting development indeed.
Who's going to add this to the wiki? Should you, should I, or should we both?
edit: Also, the Valkyrie (aka gunship) had an ability known as Afterburner at one time but it was unbalanced so it was removed. This image can be seen in a very commonly seen screenshot. In the same screenshot, the Valkyrie pilot's portrait is slightly different from the final.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Glisp
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I think the sound effects for the Afterburner ability is still in the Broodat.mpq file. They are listed as "After On" and "After Off" I believe unless these are actually the thrusters from it. Also, the Desert Tileset in Broodwar was originally planned for Starcraft much like the Valkyrie was.
While digging through the Starcraft files in both mpq files of the original game, I came across the beta title screen (Brood War has one too interestingly) There are also portraits for the Vespene container portraits for each race. Originally, gathering units would drop the minerals and Gas they were carrying but it was removed due to clutter. I'm assuming these portraits were used for the dropped containers since there are portraits of the canisters of each race and they are fully animated. The Merc Biker portrait made it there and the Science Vessel portrait is under another name.
Also, many units' filenames are listed under different names than what they are in the final. A few of them I've heard such as the Reaver being called the "Trilobyte" and the Observer being called the Witness. In addition, the Wraith was called "Pheonix", Infested Terran being called "BugGuy", and the Scourge being called the "Avenger".
The Scourge was originally named the Avenger because it was spawned in a different was than the final. In the final, the Scourge is spawned from the hatchery/Lair/Hive and pops out of an egg by twos just like a Zergling.
However, it was planned to act different according to this description:
http://home.planet.nl/~aggel005/alphabeta/beta/beta58.jpg
Apparently, it would spawn when a Guardian was killed and attack the killer of the Guardian in the same way as the final.
Might as well show you these too: http://home.planet.nl/~aggel005/alphabeta/beta/beta48.jpg
This page has a bunch of unused unit icons and portraits: http://home.planet.nl/~aggel005/alphabeta/misc.html
Turns out the thing you identified as a Bunker is labeled as a Pillbox in one of the images above.
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SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |