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05-03-22 03:43:26 AM
Jul - Posts by Afti
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Afti
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Since: 06-21-10


Since last post: 7.2 years
Last activity: 6.9 years

Posted on 06-21-10 11:15:24 PM, in Super Mario Galaxy 1 & 2 (last edited by Afti at 06-21-10 08:22 PM) Link
So, among that StageData, I noticed something very interesting:

# WorldMap01Galaxy

* WorldMap01GalaxyLight.arc
* WorldMap01GalaxyMap.arc
* WorldMap01GalaxyScenario.arc
* WorldMap01GalaxyUseResource.arc

# WorldMap02Galaxy

* WorldMap02GalaxyLight.arc
* WorldMap02GalaxyMap.arc
* WorldMap02GalaxyScenario.arc
* WorldMap02GalaxyUseResource.arc

# WorldMap03Galaxy

* WorldMap03GalaxyLight.arc
* WorldMap03GalaxyMap.arc
* WorldMap03GalaxyScenario.arc
* WorldMap03GalaxyUseResource.arc

# WorldMap04Galaxy

* WorldMap04GalaxyLight.arc
* WorldMap04GalaxyMap.arc
* WorldMap04GalaxyScenario.arc
* WorldMap04GalaxyUseResource.arc

# WorldMap05Galaxy

* WorldMap05GalaxyLight.arc
* WorldMap05GalaxyMap.arc
* WorldMap05GalaxyScenario.arc
* WorldMap05GalaxyUseResource.arc

# WorldMap06Galaxy

* WorldMap06GalaxyLight.arc
* WorldMap06GalaxyMap.arc
* WorldMap06GalaxyScenario.arc
* WorldMap06GalaxyUseResource.arc

# WorldMap07Galaxy

* WorldMap07GalaxyLight.arc
* WorldMap07GalaxyMap.arc
* WorldMap07GalaxyScenario.arc
* WorldMap07GalaxyUseResource.arc


# WorldMap08Galaxy

* WorldMap08GalaxyMap.arc
* WorldMap08GalaxyScenario.arc
* WorldMap08GalaxyUseResource.arc


That is an eighth world map. No lighting data, though. Would it be possible to force the game to load this in place of, say, World S?

Regardless, this suggests that a metric asston of content was cut before release. Enough for another world, at any rate.

If these are just dummy files, I apologize; I don't have a copy of the ISO on hand, myself.
Afti
Member
Level: 25


Posts: 2/114
EXP: 80123
For next: 9497

Since: 06-21-10


Since last post: 7.2 years
Last activity: 6.9 years

Posted on 06-22-10 03:07:16 AM, in Super Mario Galaxy 1 & 2 (last edited by Afti at 06-22-10 12:13 AM) Link
Unused world seems likely, since it's missing its lighting.

Also, PeachCastleInsideZone suggests that, at one point, the intro was considerably longer. Either that or you were able to revisit it a la Grand Finale Galaxy. That one's empty, though, so we can assume it is lost.

EDIT: Also, I doubt they deleted anything; Galaxy 2 included scavenged bits from the first game's production, supposedly, so I'd guess they just removed the contents from the build script. Same to us, but it means technically most of this still exists. You'll just not ever see it.

Can the world maps be loaded in a model viewer?
Afti
Member
Level: 25


Posts: 3/114
EXP: 80123
For next: 9497

Since: 06-21-10


Since last post: 7.2 years
Last activity: 6.9 years

Posted on 06-22-10 05:01:03 AM, in Super Mario Galaxy 1 & 2 (last edited by Afti at 06-22-10 08:22 AM) Link
Well, that's a shame. Anything intelligible?

I wonder if the WorldMap files are interchangeable? Assuming a common format, could you force the game to load WorldMap08's existing data by renaming it to WorldMap05.arc/WorldMap05GalaxyMap.arc/etc. and loading it in Riivolution as a patch? You'd get a broken result, but depending on how hardcoded the details of the world maps are you could get something usable. Might try it when the ISO finishes. Can't hurt, can it?

EDIT: Nope, crashes before anything usable shows up. Starting in World 6, it would crash as soon as I opened the World Map. I expected the crash but was hoping for the hybrid map to partially load before the game choked... I guess not.

EDIT2: Looking at the ObjectData, though, World 8 has no icon, so it must have been cut fairly early on.

EDIT3: Cosmic Clones are stored as InfernoMario, making me think the original intent as that they'd be on fire as opposed to simply being a retexture.

EDIT4: A handful of models I didn't recognize and suspect may be unused:


From CloudSliderObstacle.arc; it's a tall crate. Don't quote me on its being unused; I don't remember every crate I see and this probably IS used. Still, I don't recall seeing it...


From JewelRelayPlanet.arc. Very early, untextured planet resembling a cut gemstone.


From MechanicKoopaMini.arc; these guys don't come back, do they? I BELIEVE they're limited to the first game.


VsKingTossinPlanet.arc. This has to be unused; the textures are broken, so the walls are only textured from within.


WingBlock.arc; I don't remember seeing this.

This is 8 AM and I've been awake all this time, so don't quote me on anything other than VsKingTossinPlanet.

EDIT5:

Debug text. Needs proper formatting.


StageSelectSaveMenuOpenWorld6...<bh:80><bh:16>StageSelectWorldName06...<bh:88>+StageSelectEvent_MarioFaceNpcKinopioBrigade...I<bh:16>StageSelectWorldName07...<bh:89><bh:16>StageSelectWorldName08...<bh:8a>'StageSelectEvent_MarioFaceDemoBeforeVs3...).StageSelectEvent_MarioFaceNpcTalkStarListBoard...W<bh:16>StageSelectWorldName09...<bh:8b><bh:1d>ScenarioName_StaffRollGalaxy1...<bh:13><bh:1a>GalaxyName_ChildRoomGalaxy....<bh:1d>ScenarioName_StaffRollGalaxy2...<bh:14><bh:1c>GalaxyName_PeachCastleGalaxy...<bh:03>'StageSelectEvent_MarioFaceNpcTicoGreen1...Y<bh:18>StageSelectEvent_Opening...d<bh:14>System_FileSelect012...<bh:8d>

StageSelect00...<bh:15>'StageSelectEvent_MarioFaceNpcTicoGreen2...Z<bh:15>GalaxyName_FileSelect...<bh:01>
StageSelect02...<bh:16>%StageSelectEvent_MarioFaceDemoTakeOff...+
StageSelect03...<bh:17>
StageSelect04...<bh:18>$StageSelectEvent_MarioFaceNpcTicoFat...X&StageSelectEvent_MarioFacePowerStarNpc...c$StageSelectEvent_OpeningMeetTicoBaby...e-StageSelectEvent_MarioFaceNpcTalkMeddlerLuigi...U<bh:1b>GalaxyName_WorldMap08Galaxy...<bh:05><bh:17>MediaSummit_StageSelect...<bh:07>
StageSelect08...<bh:19>
StageSelect09...<bh:1a>
NoMessageData...<bh:08>(StageSelectEvent_MarioFaceNpcKinopioBank...H<bh:1e>GalaxyName_MarioFaceShipGalaxy...<bh:02>&StageSelectEvent_MarioFaceItemYoshiEgg...B$StageSelectEvent_WorldMapWorld5First...p%StageSelectEvent_WorldMapGrandStarGet...i<bh:1f>ScenarioName_PeachCastleGalaxy1...<bh:10>$StageSelectEvent_MarioFaceNpcPenguin...L<bh:1f>ScenarioName_PeachCastleGalaxy2...<bh:11><bh:1f>ScenarioName_PeachCastleGalaxy3...<bh:12><bh:1d>StageSelectSaveMenuOpenWorldS...<bh:81>#StageSelectEvent_MarioFaceItemDrill...=$StageSelectEvent_WorldMapWorld2First...m%StageSelectSaveMenuBeforeNormalEnding...y(StageSelectEvent_WorldMapGreenStarAppear...k<bh:10>StageSelectEvent...<bh:1f> StageSelectSaveMenuOpenGreenStar...z#StageSelectEvent_MarioFacePowerStar..._<bh:1f>StageSelectSaveMenuAfterOpening...s$StageSelectEvent_WorldMapWorldSFirst...r<bh:07>Pause00...<bh:09>(StageSelectEvent_MarioFaceItemFireFlower...>$StageSelectEvent_MarioFaceNpcRosetta...N<bh:1d>StageSelectEvent_OpeningStart...h<bh:07>Pause01...
<bh:07>Pause02...<bh:0b>.StageSelectEvent_MarioFacePostmanLetterRosetta...]/StageSelectSaveMenuAppearDreamerBeforeGreenStar...w<bh:11>StageSelectBgmOff...<bh:1d>'StageSelectSaveMenuBeforeCompleteEnding...x<bh:1e>StageSelectEvent_MarioFaceDemo...&(StageSelectEvent_MarioFaceItemRockKinoko...@<bh:1e>StageSelectSaveMenuAllComplete...t<bh:1d>StageSelectEvent_MarioFaceNpc...C<bh:12>TalkSystemError000...<bh:8e><bh:12>TalkSystemError001...<bh:8f>/StageSelectEvent_MarioFaceNpcTalkEndingComplete...R<bh:16>StageSelectWorldName10...<bh:8c><bh:12>TalkSystemError002...<bh:90>4StageSelectEvent_MarioFaceGrandStarWithResultCleared...3+StageSelectEvent_MarioFaceNpcKinopioPostman...J$StageSelectEvent_MarioFaceDemoArrive...((StageSelectEvent_EndingStaffRollComplete...#6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld1...-6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld2....6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld3.../$StageSelectEvent_WorldMapWorld3First...n6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld4...06StageSelectEvent_MarioFaceGrandStarWithoutResultWorld5...1 StageSelectEvent_MarioFaceNpcMoc...K!ScenarioName_MarioFaceShipGalaxy1...<bh:0c>!ScenarioName_MarioFaceShipGalaxy2...
!ScenarioName_MarioFaceShipGalaxy3...<bh:0e>'StageSelectSaveMenuAllCompleteMailCheck...u!ScenarioName_MarioFaceShipGalaxy4...<bh:0f><bh:17>StageSelectEvent_Ending... %StageSelectEvent_MarioFaceNpcHoneyBee...G5StageSelectEvent_MarioFacePostmanLetterScoreAttackMan...^0StageSelectEvent_MarioFaceGrandStarWithoutResult...,<bh:1e>StageSelectEvent_MarioFaceItem...93StageSelectEvent_MarioFaceGrandStarWithResultWorld1...43StageSelectEvent_MarioFaceGrandStarWithResultWorld2...5,StageSelectEvent_MarioFaceItemCloudFlowerUse...\<3StageSelectEvent_MarioFaceGrandStarWithResultWorld3...6+StageSelectEvent_WorldMapGrandWorldMapFirst...j3StageSelectEvent_MarioFaceGrandStarWithResultWorld4...7
StageSelect16...<bh:1b>.StageSelectEvent_MarioFaceDemoAppearLastGalaxy...'3StageSelectEvent_MarioFaceGrandStarWithResultWorld5...8
StageSelect17...<bh:1c>-StageSelectEvent_MarioFaceNpcTalkEndingNormal...S*StageSelectEvent_MarioFaceItemHopperKinoko...?<bh:1d>StageSelectEvent_OpeningPeach...f-StageSelectEvent_MarioFaceGrandStarWithResult...2(StageSelectEvent_MarioFaceNpcTrickRabbit...[!StageSelectSaveMenuOpenLastGalaxy...{(StageSelectEvent_MarioFacePowerStarFirst...a$StageSelectEvent_MarioFaceDemoChange...**StageSelectEvent_MarioFaceItemTeresaKinoko...A.StageSelectSaveMenuAppearDreamerAfterGreenStar...v<bh:1a>StageSelectEvent_MarioFace...%<bh:10>StageSelectBgmOn...<bh:1e><bh:1f>StageSelectEvent_EndingComplete...!'StageSelectEvent_MarioFaceNpcBombHeiRed...D+StageSelectEvent_MarioFaceNpcTalkAssistPlay...P$StageSelectEvent_WorldMapWorld6First...q#StageSelectEvent_MarioFaceNpcPichan...M*StageSelectEvent_MarioFaceNpcTalkPowerStar...V<bh:1a>GalaxyName_StaffRollGalaxy...<bh:04>)StageSelectEvent_MarioFaceItemCloudFlower...;*StageSelectEvent_MarioFaceNpcTalkLuckyRoom...T'StageSelectEvent_MarioFacePostmanAppear...\*StageSelectEvent_MarioFacePowerStarDefault...`$StageSelectEvent_WorldMapWorld4First...o'StageSelectEvent_MarioFacePowerStarItem...b&StageSelectEvent_MarioFaceNpcTalkComet...Q"StageSelectEvent_OpeningSpinDriver...g&StageSelectEvent_EndingStaffRollNormal...$-StageSelectEvent_MarioFaceNpcCaretakerHunter1...E<bh:16>StageSelectWorldName00...<bh:82>-StageSelectEvent_MarioFaceNpcCaretakerHunter2...F!StageSelectEvent_MarioFaceNpcTalk...O<bh:16>StageSelectWorldName01...<bh:83>'StageSelectEvent_MarioFaceItemBeeKinoko...:<bh:1d>StageSelectSaveMenuOpenWorld2...|<bh:16>StageSelectWorldName02...<bh:84><bh:1d>StageSelectSaveMenuOpenWorld3...}<bh:16>StageSelectWorldName03...<bh:85> GalaxyNameShort_WorldMap08Galaxy...<bh:06><bh:1d>StageSelectEvent_EndingNormal..."<bh:1d>StageSelectSaveMenuOpenWorld4...~<bh:16>StageSelectWorldName04...<bh:86>$StageSelectEvent_WorldMapWorld1First...l<bh:1d>StageSelectSaveMenuOpenWorld5...<bh:7f><bh:16>StageSelectWorldName05




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.t.h.i.s. .p.l.a.y.t.h.r.o.u.g.h. .i.s. .f.o.r. .m.o.n.i.t.o.r.i.n.g. .p.u.r.p.o.s.e.s.,.
.y.o.u. .s.h.o.u.l.d. .d.e.l.e.t.e. .t.h.e. .s.a.v.e. .f.i.l.e. .a.n.d. .c.r.e.a.t.e.
.a. .n.e.w. .o.n.e.....N.o.t. .c.o.m.p.a.t.i.b.l.e. .w.i.t.h. .t.e.s.t. .s.t.a.g.e.s.!...M.e.s.s.a.g.e. .I.D. .n.o.t. .s.p.e.c.i.f.i.e.d.!.(.J.M.a.p.)...T.h.e. .s.p.e.c.i.f.i.e.d. .m.e.s.s.a.g.e. .d.o.e.s. .n.o.t.e. .e.x.i.s.t



More...


FileInfo_TxtTime...<bh:10><bh:16>FileInfo_TxtFileNumber...

<bh:0f>Race_TxtCounter..."<bh:1c>ScoreCounter_TxtHiScoreCount...0<bh:17>PauseMenu_TxtStageTitle...<bh:1b><bh:1a>ScoreCounter_TxtScoreCount...1<bh:17>ResultWindow_TxtStarNum...&<bh:16>AllStarList_TxtGalaxy2...<bh:01><bh:11>MiiSelect_TxtName...<bh:17><bh:16>AllStarList_TxtGalaxy3...<bh:02><bh:16>AllStarList_TxtGalaxy4...<bh:03><bh:16>AllStarList_TxtGalaxy5...<bh:04><bh:1a>ResultWindow_TxtTPieceLNum...)<bh:16>AllStarList_TxtGalaxy6...<bh:05><bh:16>AllStarList_TxtGalaxy7...<bh:06><bh:0f>FileInfo_TxtDay...<bh:0c><bh:15>FileInfo_TxtMissCount...<bh:0e><bh:15>PauseMenu_TxtScenario...<bh:1a><bh:1a>ScenarioSelect_TxtBCounter...+<bh:1a>StarPieceBank_TxtPieceUNum...7<bh:18>FileNumber_TxtFileNumber...<bh:11><bh:13>AllStarList_TxtStar...<bh:08><bh:1a>SuddenDeathMeter_TxtNumber...\<<bh:1b>PurpleCoinCounter_TxtNumber... <bh:12>GalaxyInfo_TxtStar...<bh:13> StarPieceTargetCounter_TxtNumber...:<bh:17>HitPointMeter_TxtNumber...<bh:15><bh:19>ResultWindow_TxtTCoinLNum...'<bh:18>GalaxyInfo_TxtGalaxyName...<bh:12><bh:13>TimeLimit_TxtNumber...=<bh:1a>ScenarioSelect_TxtRCounter....<bh:13>BombTimer_TxtNumber...<bh:09><bh:15>CoinCounter_TxtNumber...
<bh:1e>GalaxyNamePlate_TxtGalaxyNameU...<bh:14><bh:12>PauseMenu_TxtWorld...<bh:1d><bh:16>StageTitle_TxtScenario...4<bh:17>MapGalaxyWorld_TxtWorld...<bh:16><bh:12>PauseMenu_TxtStars...<bh:1c><bh:1a>ScenarioSelect_TxtScenario.../<bh:14>PlayerLeft_TxtNumber...<bh:1e><bh:1a>StarPieceBank_TxtPieceDNum...6<bh:11>MiiSelect_TxtPage...<bh:18><bh:1a>ResultWindow_TxtTPieceRNum...*<bh:13>Race_TxtBestCounter...!#StarPieceTargetCounter_TxtNumberMax...;<bh:19>ResultWindow_TxtClearTime...$<bh:18>ResultWindow_TxtMedalNum...%<bh:15>ScoreNumber_TxtNumber...2<bh:15>StarCounter_TxtNumber...5<bh:15>PlayerLeft_TxtNumberC...<bh:1f><bh:1b>StarPieceCounter_TxtTNumber...9<bh:13>AllStarList_TxtComp....<bh:18>ScenarioSelect_TxtGalaxy...,<bh:10>P2Manual_TxtPage...<bh:19><bh:10>FileInfo_TxtName...<bh:0f><bh:16>ResultWindow_TxtBCTime...#<bh:14>StageTitle_TxtGalaxy...3<bh:19>ResultWindow_TxtTCoinRNum...(<bh:14>AllStarList_TxtMedal...<bh:07><bh:1a>ScenarioSelect_TxtMarioNum...-<bh:1a>StarPieceCounter_TxtNumber...8<bh:18>DestroyCounter_TxtNumber



...and more.

There seems to be more debug leftovers than in Galaxy 1. I wonder if any of the back-end is left?
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Posted on 06-22-10 07:49:56 PM, in Super Mario Galaxy 1 & 2 Link
All right, that's fine. Debug text is still noteworthy.

The patch isn't viable; it crashes, if you look there.
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Posted on 06-23-10 01:28:39 AM, in Super Mario Galaxy 1 & 2 Link
All right, good to know those about World 8/debug. I've not even looked at main.dol yet.

Cleaned up the other two I got out of DebugMessage.arc. All of these are in DebugMessage.msbt and MessageCheck.msbt, so if you could run those two files through the parser that'd be great; it'd probably be cleaner than this by far.

FileInfo_TxtTime

FileInfo_TxtFileNumber

Race_TxtCounter
"ScoreCounter_TxtHiScoreCount
0PauseMenu_TxtStageTitle
ScoreCounter_TxtScoreCount
1ResultWindow_TxtStarNum
&AllStarList_TxtGalaxy2
MiiSelect_TxtName
AllStarList_TxtGalaxy3
AllStarList_TxtGalaxy4
AllStarList_TxtGalaxy5
ResultWindow_TxtTPieceLNum
)AllStarList_TxtGalaxy6
AllStarList_TxtGalaxy7
FileInfo_TxtDay
FileInfo_TxtMissCount
PauseMenu_TxtScenario
ScenarioSelect_TxtBCounter
+StarPieceBank_TxtPieceUNum
7FileNumber_TxtFileNumber
AllStarList_TxtStar
SuddenDeathMeter_TxtNumber
\<PurpleCoinCounter_TxtNumber
GalaxyInfo_TxtStar
StarPieceTargetCounter_TxtNumber
:HitPointMeter_TxtNumber
ResultWindow_TxtTCoinLNum
'GalaxyInfo_TxtGalaxyName
TimeLimit_TxtNumber
=ScenarioSelect_TxtRCounter
.BombTimer_TxtNumber
CoinCounter_TxtNumber

GalaxyNamePlate_TxtGalaxyNameU
PauseMenu_TxtWorld
StageTitle_TxtScenario
4MapGalaxyWorld_TxtWorld
PauseMenu_TxtStars
ScenarioSelect_TxtScenario
/PlayerLeft_TxtNumber
StarPieceBank_TxtPieceDNum
6MiiSelect_TxtPage
ResultWindow_TxtTPieceRNum
*Race_TxtBestCounter
!#StarPieceTargetCounter_TxtNumberMax
;ResultWindow_TxtClearTime
$ResultWindow_TxtMedalNum
%ScoreNumber_TxtNumber
2StarCounter_TxtNumber
5PlayerLeft_TxtNumberC
StarPieceCounter_TxtTNumber
9AllStarList_TxtComp
.ScenarioSelect_TxtGalaxy
,P2Manual_TxtPage
FileInfo_TxtName
ResultWindow_TxtBCTime
#StageTitle_TxtGalaxy
3ResultWindow_TxtTCoinRNum
(AllStarList_TxtMedal
ScenarioSelect_TxtMarioNum
-StarPieceCounter_TxtNumber
8DestroyCounter_TxtNumber



Looks like it's for a more complex in-level debug mode. There are random symbols in front of some lines; presumably they designate something?




StageSelectSaveMenuOpenWorld6
StageSelectWorldName06
+StageSelectEvent_MarioFaceNpcKinopioBrigade
IStageSelectWorldName07
StageSelectWorldName08
'StageSelectEvent_MarioFaceDemoBeforeVs3
).StageSelectEvent_MarioFaceNpcTalkStarListBoard
WStageSelectWorldName09
ScenarioName_StaffRollGalaxy1
GalaxyName_ChildRoomGalaxy
.ScenarioName_StaffRollGalaxy2
GalaxyName_PeachCastleGalaxy
'StageSelectEvent_MarioFaceNpcTicoGreen1
YStageSelectEvent_Opening
dSystem_FileSelect012

StageSelect00
'StageSelectEvent_MarioFaceNpcTicoGreen2
ZGalaxyName_FileSelect

StageSelect02
%StageSelectEvent_MarioFaceDemoTakeOff
+
StageSelect03

StageSelect04
$StageSelectEvent_MarioFaceNpcTicoFat
X&StageSelectEvent_MarioFacePowerStarNpc
c$StageSelectEvent_OpeningMeetTicoBaby
e-StageSelectEvent_MarioFaceNpcTalkMeddlerLuigi
UGalaxyName_WorldMap08Galaxy
MediaSummit_StageSelect

StageSelect08

StageSelect09

NoMessageData
(StageSelectEvent_MarioFaceNpcKinopioBank
HGalaxyName_MarioFaceShipGalaxy
&StageSelectEvent_MarioFaceItemYoshiEgg
B$StageSelectEvent_WorldMapWorld5First
p%StageSelectEvent_WorldMapGrandStarGet
iScenarioName_PeachCastleGalaxy1
$StageSelectEvent_MarioFaceNpcPenguin
LScenarioName_PeachCastleGalaxy2
ScenarioName_PeachCastleGalaxy3
StageSelectSaveMenuOpenWorldS
#StageSelectEvent_MarioFaceItemDrill
=$StageSelectEvent_WorldMapWorld2First
m%StageSelectSaveMenuBeforeNormalEnding
y(StageSelectEvent_WorldMapGreenStarAppear
kStageSelectEvent
StageSelectSaveMenuOpenGreenStar
z#StageSelectEvent_MarioFacePowerStar
_StageSelectSaveMenuAfterOpening
s$StageSelectEvent_WorldMapWorldSFirst
rPause00
(StageSelectEvent_MarioFaceItemFireFlower
>$StageSelectEvent_MarioFaceNpcRosetta
NStageSelectEvent_OpeningStart
hPause01

Pause02
.StageSelectEvent_MarioFacePostmanLetterRosetta
]/StageSelectSaveMenuAppearDreamerBeforeGreenStar
wStageSelectBgmOff
'StageSelectSaveMenuBeforeCompleteEnding
xStageSelectEvent_MarioFaceDemo
&(StageSelectEvent_MarioFaceItemRockKinoko
@StageSelectSaveMenuAllComplete
tStageSelectEvent_MarioFaceNpc
CTalkSystemError000
TalkSystemError001
/StageSelectEvent_MarioFaceNpcTalkEndingComplete
RStageSelectWorldName10
TalkSystemError002
4StageSelectEvent_MarioFaceGrandStarWithResultCleared
3+StageSelectEvent_MarioFaceNpcKinopioPostman
J$StageSelectEvent_MarioFaceDemoArrive
((StageSelectEvent_EndingStaffRollComplete
#6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld1
-6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld2
.6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld3
/$StageSelectEvent_WorldMapWorld3First
n6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld4
06StageSelectEvent_MarioFaceGrandStarWithoutResultWorld5
1 StageSelectEvent_MarioFaceNpcMoc
K!ScenarioName_MarioFaceShipGalaxy1
!ScenarioName_MarioFaceShipGalaxy2

!ScenarioName_MarioFaceShipGalaxy3
'StageSelectSaveMenuAllCompleteMailCheck
u!ScenarioName_MarioFaceShipGalaxy4
StageSelectEvent_Ending
%StageSelectEvent_MarioFaceNpcHoneyBee
G5StageSelectEvent_MarioFacePostmanLetterScoreAttackMan
^0StageSelectEvent_MarioFaceGrandStarWithoutResult
,StageSelectEvent_MarioFaceItem
93StageSelectEvent_MarioFaceGrandStarWithResultWorld1
43StageSelectEvent_MarioFaceGrandStarWithResultWorld2
5,StageSelectEvent_MarioFaceItemCloudFlowerUse
\<3StageSelectEvent_MarioFaceGrandStarWithResultWorld3
6+StageSelectEvent_WorldMapGrandWorldMapFirst
j3StageSelectEvent_MarioFaceGrandStarWithResultWorld4
7
StageSelect16
.StageSelectEvent_MarioFaceDemoAppearLastGalaxy
'3StageSelectEvent_MarioFaceGrandStarWithResultWorld5
8
StageSelect17
-StageSelectEvent_MarioFaceNpcTalkEndingNormal
S*StageSelectEvent_MarioFaceItemHopperKinoko
?StageSelectEvent_OpeningPeach
f-StageSelectEvent_MarioFaceGrandStarWithResult
2(StageSelectEvent_MarioFaceNpcTrickRabbit
[!StageSelectSaveMenuOpenLastGalaxy
{(StageSelectEvent_MarioFacePowerStarFirst
a$StageSelectEvent_MarioFaceDemoChange
**StageSelectEvent_MarioFaceItemTeresaKinoko
A.StageSelectSaveMenuAppearDreamerAfterGreenStar
vStageSelectEvent_MarioFace
%StageSelectBgmOn
StageSelectEvent_EndingComplete
!'StageSelectEvent_MarioFaceNpcBombHeiRed
D+StageSelectEvent_MarioFaceNpcTalkAssistPlay
P$StageSelectEvent_WorldMapWorld6First
q#StageSelectEvent_MarioFaceNpcPichan
M*StageSelectEvent_MarioFaceNpcTalkPowerStar
VGalaxyName_StaffRollGalaxy
)StageSelectEvent_MarioFaceItemCloudFlower
;*StageSelectEvent_MarioFaceNpcTalkLuckyRoom
T'StageSelectEvent_MarioFacePostmanAppear
\*StageSelectEvent_MarioFacePowerStarDefault
`$StageSelectEvent_WorldMapWorld4First
o'StageSelectEvent_MarioFacePowerStarItem
b&StageSelectEvent_MarioFaceNpcTalkComet
Q"StageSelectEvent_OpeningSpinDriver
g&StageSelectEvent_EndingStaffRollNormal
$-StageSelectEvent_MarioFaceNpcCaretakerHunter1
EStageSelectWorldName00
-StageSelectEvent_MarioFaceNpcCaretakerHunter2
F!StageSelectEvent_MarioFaceNpcTalk
OStageSelectWorldName01
'StageSelectEvent_MarioFaceItemBeeKinoko
:StageSelectSaveMenuOpenWorld2
|StageSelectWorldName02
StageSelectSaveMenuOpenWorld3
}StageSelectWorldName03
GalaxyNameShort_WorldMap08Galaxy
StageSelectEvent_EndingNormal
"StageSelectSaveMenuOpenWorld4
~StageSelectWorldName04
$StageSelectEvent_WorldMapWorld1First
lStageSelectSaveMenuOpenWorld5
StageSelectWorldName05



Menu text, it looks like.
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Posted on 06-23-10 01:51:22 AM, in Super Mario Galaxy 1 & 2 (last edited by Afti at 06-22-10 11:05 PM) Link
JewelRelayPlanet is used in Battle Belt; it has ice applied to it. Oh well!

(Either that or Rolling Rock; there are two planets that look like that model)

Found a room that MIGHT be unused; doing a quick checklist before I post it.

EDIT:

I can't find anything related to it, so here; if it's used, please tell me where. It looks like it should go in Slipsand or Clockwork Ruins, but it doesn't seem to be used...

So, ZeroGravityRoomPlanet:



And ZeroGravityRotateStep:



I don't recall any null-gravity rooms like this. Nor do I remember that step. It would have been on the wall; I'd guess within the circles. Big one might have contained a pipe or a Star or something.

I prefer to be thorough, so if it arouses my suspicion I post it. I'm aware that most of what I post will be used, but better safe than sorry. And I cannot for the life of me remember this room...
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Posted on 06-23-10 03:04:29 AM, in Super Mario Galaxy 1 & 2 Link
Originally posted by Peardian

Zero Gravity Room: I definitely remember that. Panels with arrows fill most of the gaps, and they move around as Mario travels around the walls. Sorry again.



Eh? Where is it?

Ah well, at least the debug text is useful.
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Posted on 06-23-10 08:03:41 AM, in Metroid Prime 3: Holy hell all this is still in here? (last edited by Afti at 09-30-10 10:02 AM) Link
This post was out-of-date. Check the Wiki page. And the last post!
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Posted on 06-23-10 10:23:47 AM, in Metroid Prime 3: Holy hell all this is still in here? (last edited by Afti at 06-23-10 08:47 PM) Link
I would, but I have no idea how I would decompress this. I've been playing around with the MDecomp source, but I don't think I have the ability to decompress much of anything.

Found some Metroid Prime 2 leftovers in NoARAM.pak; I'll post them after I've gone to bed and gotten up.
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Posted on 06-23-10 06:31:45 PM, in Metroid Prime 3: Holy hell all this is still in here? (last edited by Afti at 06-23-10 08:47 PM) Link
Sent some, now to demonstrate something weird:



"Dark Agon Temple"



"Dark Torvus Temple"



"Ing Hive Temple"



"Sky Temple Keys Found"

I'd say they were leftovers from the engine test in Prime 2's maps, but here's the thing: That took place in the Light World. These only refer to Dark World elements.

I have no idea why they're here. Any ideas?
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Posted on 06-24-10 04:01:39 AM, in Metroid Prime 3: Holy hell all this is still in here? (last edited by Afti at 06-24-10 01:02 AM) Link
http://wiki.rustedlogic.net/Metroid_Prime_3:_Corruption

Started on the page. If you want a copy of the new enemy scans, PM me; you won't get much out of them right now, though.

There's also a shitload more German scans, all unused. I'll post everything again when it can be decompressed, but for now PM me if you want something.
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Posted on 06-25-10 05:28:42 AM, in Metroid Prime 2: Echoes dismantlement (last edited by Afti at 06-25-10 03:33 AM) Link
Let's start with what seems to be an early list of enemy logbook data/categories...


Alpha Sandworm

Alpha Splinter
Amorbis
Amorbis 1
Amorbis 2
Aquatic
Atomic
Baby Blogg
Baby Metroid
Bacteria Swarm
Beta Atomic
Blogg
Bomb Guardian
Boost Guardian
Brizgee
Chykka
Chykka 1
Chykka 2
Chykka 3
Chykka 4
Commando Pirate
Contraption
Creatures
Crystallite
Dark Alpha Splinter
Dark Aquatic
Dark Beta Atomic
Dark Blogg
Dark Commando
Dark Flyer
Dark Flyers
Dark Flying Pirate
Dark Grenchler
Dark Ingsmasher
Dark Mechanoids
Dark Metaree
Dark Metroid
Dark Missile Trooper
Dark Predators
Dark Preed
Dark Puddlespore
Dark Samus
Dark Samus 1
Dark Samus 2
Dark Samus 3
Dark Samus 4
Dark Sentients
Dark Shredder
Dark Space Pirate
Dark Splinter
Dark Splinter
Dark Splitter
Dark Splitter Head
Dark Sporb
Dark Triclops
Dark Trooper
Dark War Wasp
Dark World
Darklings
Death Eyes
Digital Flyer Swarm
Digital Guardian
Digital Guardian 1
Digital Guardian 2
Digital Guardian 3
Digital Guardian 4
Digital Guardian 5
Digital Scrubber
Digital WallWalker
Elite Pirate
Emperor Ing
Emperor Ing 1
Emperor Ing 1A
Emperor Ing 2
Emperor Ing 3
Emperor Ing 4
Flying
Flying Pirate
GF Turret
Glowbug
Grapple Guardian
Green Kralee
Grenadier Pirate
Grenchler
Ground
Guardians
Heavy Pirate Turret
Ing
Ing Swarm
Jump Guardian
Kenobite
Kralee
Krocuss
Large Aquatic
Large Flyers
Large Mech
Large Sub
Light World
Lumite
Manned Turret
Mechanoids
Mechlops
Medium Ing
Mega Blogg
Metaree
Metaree Swarm
Metroid
Metroids
Minirees
Minor Ing
Octopede
Offworld
Pillbug
Pirate Turret
Pirates
Plant Swarm
Power Bomb Guardian
Predators
Puddlespore
Puffer
Rezbit
Sandbats
Sandworm
Sentient
Shredder
Shrieker
Small Aquatic
Small Flyers
Small Mech
Small Sub
Space Pirate
Spider Guardian
Splinter
Splitter Body
Splitter Head
Sporb
Stationary Mech
Stone Toad
SubGuardians
Surface
Swimmer Swarm
Triangle Swarm
Triclops
Tunnellers
Tunnels
War Wasp
Warrior Ing
Wisp Tentacle
Worker Splinter
Zoomer



Right away, we notice the Airthorn. (as "Digital Flyer Swarm"; the Airthorn is a known unused enemy)

There are also several unused Prime 1 enemies- Zoomers, Stone Toads, (non-mech) Triclops, and Elite Pirates.

Lots of changed names, too- For example, the Harmony/Diligence Drones are "Atomic" and "Beta Atomic".

Dark Flying Pirate is visible; there are no Dark Aerotroopers. Now, this list is in the same file as what seems to be the version the game actually uses.


Creatures

Aether
Dark Aether
Offworld
Sentient
Aquatic
Flying
Ground
Guardians
&line-spacing=75;
Sub
Guardians
Pirates
Ing
Predators
Tunnel Prowlers
Mechanoids
Darklings
Darkling Flyers
Darkling Mechanoids
Darkling Ground
Darkling Offworld
Darkling Aquatic
Pirate Trooper
Pirate Aerotrooper
Pirate Grenadier
Splinter
Dark Splinter
Growler Class Turret
Zoomer
Tallon Metroid
Kralee
Humility Class Turret
Luminoth Turret
Sandigger
Pillbug
Vigilance Class Turret
Warrior Ing
Inglet
Hunter Ing
Pirate Commando
Darkling Tentacle
Sporb
Blogg
Bloggling
Grenchler
Phlogus
Dark Phlogus
Dark Samus
Chykka
Amorbis
Emperor Ing
Quadraxis
Dark Samus 1
Dark Samus 2
Dark Samus 3
Emperor Ing Body
Emperor Ing Eye
Emperor Ing Chrysalis
Mutated Emperor Ing
Emperor Ing Head
Chykka Larva
Chykka
Chykka 3
Dark Chykka
Quadraxis
Damaged Quadraxis
Shielded Head Module
Stunned Head Module
Final Head Module
Amorbis 1
Amorbis 2
Small Sub Guardians
Large Sub Guardians
Dark Alpha Splinter
Bomb Guardian
Power Bomb Guardian
Boost Guardian
Grapple Guardian
Jump Guardian
Spider Guardian
Surface Prowlers
Tunnel Prowlers
Kenobite
Triclops
Worker Splinter
Brizgee
Krocuss
Lightbringer
Small
Large
Stationary
Caretaker Class Drone
Watchdrone
Quad MB
Quad CM
Ingsmasher
Harmony Class Drone
Mechlops
Octopede
Rezbit
Shriekbat
Shredder
Shrieker
Lumite
Darkling Swarm
Chyklings
Dark Pirate Commando
Dark Pirate Aerotrooper
Dark Pirate Trooper
Dark Trooper
Dark Shriekbat
Dark Tallon Metroid
Dark Blogg
Dark Grenchler
Dark Sporb
Dark Splinter
Dark Triclops
Preed
Small Flyers
Large Flyers
Infant Shriekbats
Hydlings
Sandbats
Green Kralee
War Wasp
Infant Tallon Metroid
Lightflyer
Dark Preed
Diligence Class Drone
Nightbarb
Airthorns
Seedburster
Alpha Blogg
Alpha Splinter
Serenity Class Drone
Large Aquatic
Small Aquatic
Corrupted Sentreye
Dark Quad MB
Dark Quad CM
Dark Ingsmasher
Dark Shredder
Mekenobite
Metroids
Dark Missile Trooper
Dark Diligence Drone
Alpha Sandigger
Dark War Wasp
Airthorns
Ingstorm
Dark Samus 4
Ing Larva Swarm



This still has TONS of unused entries- Triclops, DARK Triclops, Dark Pirate Aerotrooper, two Airthorn entries, Dark Shriekbats, Shriekbat Infants, whatever a Kenobite is... (non-robotic Mekenobite seems likely)

More later. This is literally one of the first things I saw in LogBook.pak.

____________________
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Posted on 06-25-10 06:28:52 AM, in Metroid Prime 2: Echoes dismantlement (last edited by Afti at 06-25-10 03:32 AM) Link
Seems they actually cleaned up their mess in this one! Logbook.pak is otherwise dry.

Interesting bit of text, though:


Weapon systems have been infected with the Rezbit Virus. Should recover momentarily.



Also, it looks like a rendition of the Ridley theme would have been selectable in multiplayer, along with the Omega Pirate music:


MusicSelectionOmegaPirate MusicSelectionPrime2 MusicSelectionRidley

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Posted on 06-25-10 08:55:22 AM, in Metroid Prime 2: Echoes dismantlement (last edited by Afti at 06-25-10 06:08 AM) Link
Dark Preed scan data is loaded in Sanctuary Fortress/Ing Hive. Looks like those enemies were intended to appear there.

Multiplayer was to have a powerup called the "Dark Shield", and a matching "Light Shield".


Dark Shield lost!

Dark Shield acquired!
Light Shield lost!
Light Shield acquired!



And one called "Absorb Attack"...


Absorb Attack lost!

Absorb Attack acquired!

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Posted on 06-28-10 10:02:43 AM, in Pokemon HeartGold/SoulSilver debug leftovers Link
http://wiki.rustedlogic.net/Notes:Pok%C3%A9mon_HeartGold_and_SoulSilver

Pulled from a text dump. Lots of Platinum leftovers, which isn't surprising.

There's also Defog/Honey tree text, but I severely doubt those were ever intended to appear, so they really aren't notable.

The fact that Route 23 is an extant location tag is notable, though.
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Posted on 06-28-10 10:09:06 AM, in Pokemon HeartGold/SoulSilver debug leftovers Link
Game is built on Platinum, has Platinum text in it. Doesn't mean anything we don't already know.
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Posted on 06-28-10 10:13:03 AM, in Pokemon HeartGold/SoulSilver debug leftovers Link
Eh, fair enough, I guess. Throw it in.
Afti
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Posted on 06-28-10 02:46:21 PM, in Pokemon HeartGold/SoulSilver debug leftovers Link
Pokeathlon stats- Power/Speed/Jump/Stamina/Technique.
Afti
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Posted on 07-02-10 06:40:07 AM, in Super Mario Galaxy 1 & 2 Link
Looks like an early Megaleg...

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Afti
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Posted on 07-11-10 02:55:26 PM, in Super Mario Galaxy 1 & 2 Link
What if you were to replace a flat planet beyond the start of the Galaxy, and Boo Mario hover (it can be done; I used it to get to the waterballs in Good Egg at one point) to the new planet? That seems like it'd work...

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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