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04-24-22 12:09:38 AM
Jul - Posts by Flying Omelette
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Flying Omelette
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Posted on 12-23-10 01:54:31 AM, in My random crappy drawing topic Link
I know. I'm not worried about being made fun of. I've been having this problem everywhere, and a very particular incident involving a long-time friend set it off, though that's another story for perhaps another time.

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Posted on 12-24-10 12:08:17 AM, in Weird Discoveries (last edited by Flying Omelette at 12-23-10 09:09 PM) Link




This isn't something I'd post to the wiki, but I'm highly suspicious that the hammer may have had another purpose that was changed somewhere in development. First of all... it's on his friggin' head when you equip it! Secondly, I don't understand why using a hammer causes stars to fall from the sky.

Someone once suggested to me (actually, the same person who is my LNB expert) that the hammer may have originally been intended to be used in tandem with the horn to "pound the horn into the statue", as the game tells you to do. But instead, you shoot the horn from your rod when it's used. We obviously can't prove that, but it seems to make sense.

Edit: Abaxa's post went through while I was still typing up mine. Did you make a save state in that screen?
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Posted on 12-24-10 06:05:41 PM, in Weird Discoveries Link
Unused Magic of Scheherazade characters?


I'm pretty sure I have every townsperson/NPC listed on this page. This guy is not amongst them, and I don't remember seeing him, either.


That looks suspiciously like it was meant to be an icon for the main character's head. He's the only person who doesn't have one on the status screen. Sometimes, character head icons are used when they have dialogue, too. Maybe the hero was meant to speak at one time... but for the most part, he's mute.


Okay... that's the most bizarre one yet. It looks like either some creature that opened its mouth and has another face inside, or it's somebody wearing a bear suit or something... Maybe it was meant for the winter world?
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Flying Omelette
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Posted on 12-24-10 08:15:58 PM, in Jul Pets Link
<object width="480" height="385"><embed src="http://www.youtube.com/v/2RbTycCBqQs?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Christmas kitties.
Flying Omelette
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Posted on 12-25-10 12:24:16 AM, in Weird Discoveries Link
Interesting. Whatever it is, I think it's safe to say it's unused.

I have a page on my site somewhere that mentions this, but I thought I'd take the opportunity to mention how much a lot of this game's sprites look like somebody at Culture Brain took sprites from other games and just modified them:











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Posted on 12-25-10 12:27:43 AM, in Xmas Hauls Link
I won a bunch of candy at work in a drawing I didn't even know I was entered into.
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Posted on 12-25-10 02:43:13 AM, in Weird Discoveries Link
When a friend of mine saw Kebabu for the first time, he told me that he couldn't tell what it was and all he could see was a Luigi head with wings.
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Posted on 12-25-10 10:05:14 AM, in Weird Discoveries Link
A friend on another board mentioned that the unused Hero head looks like Link from Zelda 2.

Did you know that The Magic of Scheherazade is almost an entirely different game from Arabian Dream Scheherazade, the Japanese game it was based on? Culture Brain completely redid the graphics and music for the American version, and the game itself was changed considerably. I only played a bit of the first chapter, but the overworld had an entirely different layout and the menu-driven battles were a lot harder and more tedious. We really got the better end of the deal all the way on that one.
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Posted on 12-26-10 02:11:37 AM, in Weird Discoveries (last edited by Flying Omelette at 12-26-10 12:47 AM) Link
Since it's almost a completely different game, it would probably take awhile to list all the differences. Just about everything was changed. But I did find some of my old screenshots of the Japanese version:





While the intro and title screens of Arabian Dream Scheherazade are admittedly very pretty, it all goes downhill from here...


Instead of a hero who actually looks like he could have fought demons, faced a powerful wizard in battle, and had a romantic relationship with a princess, we get...


...a little kid on ritalin who was just let loose in the toy shop.


Slightly more cartoony townspeople sprites.


More cartoony-looking enemy bandits...and why are the trees disintegrating?


Fish enemy sprites are different.


The menu-driven battles is where things really take a turn for the weird. It's like they're less cartoony than the American versions. And they're nowhere near as detailed. They look kind of flat. I'm guessing these are Pandarms, which don't even appear until Chapter 2 in the American version.


American Pandarm fight. Much better drawn, I'd say (and the fight is actually winnable).


The overworld layout was pretty much completely rearranged, but one major difference I noticed was an MP Star. There is no MP Star in Chapter 1 of the American game.
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Posted on 12-26-10 02:21:03 AM, in Weird Discoveries (last edited by Flying Omelette at 12-26-10 12:16 AM) Link
Sorry for the double-post, but I completely forgot the main reason I came back here was because I found an unused dragon enemy in the NES version of Rygar:



Since I couldn't find a lower jaw to the head in the middle of these sprites, it looks to me like what it would do is sit at the bottom of the screen (in a pit or something) and then turn its head upward with its mouth open and rise up.



I've been trying to go through games I'm ridiculously familiar with from countless replays. With games like that, I can often spot things that aren't familiar to me right away. (Kid Icarus didn't have anything unusual. Poo.)

Edit: Also, if someone could come up with an enemy modifier code for Rygar, we could find out if this guy is actually coded to work or if just his sprites remain in the ROM. Unfortunately, I'm stump-dumb when it comes to hacking.

EDIT #2: !!!!!!!!!!!!!!!!



You know how in Ligar's Castle there's that one shadow enemy that is the only one who does not have a normal enemy that corresponds to it elsewhere in the game?



BEHOLD!! After many years of being shrouded in mystery, his true identity now stands before you!

EDIT #3:

One of the other three shadows in Ligar's Castle looks like this:



I always thought it was a shadow of this enemy:



Indeed, they have the same movement pattern. But... it's not that enemy. Look at how spindly the legs on the shadow are compared to the muscular arms and legs of this creature.


The shadow is actually this thing! A big ugly bug! But I'm not quite sure how its body parts are supposed to line up. I'll need to get individual screenshots of each sprite of the shadow version to compare them.
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Posted on 12-26-10 11:43:47 AM, in Weird Discoveries Link
The unshaded enemies are fully-coded. They are the shadows that appear in Ligar's Castle. It's just that you can see what they really look like in the ROM because when they appear in the game, a palette is applied that makes them all one solid color.

Also from Rygar...


Some Japanese text, I'm guessing left over from the Japanese version. The "D" is used for the "END" in the ending, but everything else here is not in the American version.


Is this butterfly used? I feel like it looks familiar, but I can't place it...

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Posted on 12-30-10 02:26:16 AM, in Weird Discoveries Link
I just played through Rygar. The butterfly isn't used. Maybe it looked like a butterfly from some other game to me, but it's definitely not in Rygar.

I also got screenshots of the shadow bug/spider creature, so I can start piecing together the unshadowed version's body parts.

Might have this stuff ready for the wiki by tomorrow.
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Posted on 12-30-10 09:44:53 AM, in Weird Discoveries Link
I needed to see how it looked in the game. I'm terrible at re-assembling sprites when they're in multiple pieces like that.
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Posted on 12-30-10 09:09:30 PM, in Zelda: 1, 2, 3. (last edited by Flying Omelette at 12-30-10 06:10 PM) Link
Originally posted by Aeonic Butterfly

To be honest, the Door to the Past/Present/Future text always fascinated me. Weren't there roughly two versions of Zelda 64/OoT, with the other being dumped in favor of Ocarina? I always wanted to see what the original game ended up being. =/


Because it's in with the desert area dialogue, I sort of think that dialogue may have had some connection to the Spirit Temple at one point. More time travel may have originally been planned for that dungeon than just going back in time for that one part. But, don't really know that for sure.

There is some measure of circumstantial evidence to suggest that some things in the desert/Gerudo area in general were switched around during development. Most notably, that extra heart container piece that can be found in Gerudo Fortress if you glitch or hack your way into there as child Link.
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Posted on 12-31-10 08:21:36 PM, in Zelda: 1, 2, 3. Link
I could look through it in YY-CHR later, but I haven't played it in years, so if I see something unfamiliar, it might just be because I don't remember it.
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Jul - Posts by Flying Omelette


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 40 query cache hits.
Query execution time:  0.077561 seconds
Script execution time:  0.022954 seconds
Total render time:  0.100515 seconds


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line 668 column 15 - Warning: <img> lacks "alt" attribute
line 701 column 25 - Warning: <img> lacks "alt" attribute
line 706 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 142 - Warning: trimming empty <font>
line 149 column 514 - Warning: trimming empty <font>
line 689 column 514 - Warning: trimming empty <font>
line 691 column 142 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 209 column 27 - Warning: <nobr> is not approved by W3C
line 243 column 27 - Warning: <nobr> is not approved by W3C
line 282 column 27 - Warning: <nobr> is not approved by W3C
line 309 column 27 - Warning: <nobr> is not approved by W3C
line 349 column 27 - Warning: <nobr> is not approved by W3C
line 375 column 27 - Warning: <nobr> is not approved by W3C
line 401 column 27 - Warning: <nobr> is not approved by W3C
line 429 column 27 - Warning: <nobr> is not approved by W3C
line 485 column 27 - Warning: <nobr> is not approved by W3C
line 546 column 27 - Warning: <nobr> is not approved by W3C
line 586 column 27 - Warning: <nobr> is not approved by W3C
line 616 column 27 - Warning: <nobr> is not approved by W3C
line 642 column 27 - Warning: <nobr> is not approved by W3C
line 673 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 272 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md