Since it's almost a completely different game, it would probably take awhile to list all the differences. Just about everything was changed. But I did find some of my old screenshots of the Japanese version:


While the intro and title screens of Arabian Dream Scheherazade are admittedly very pretty, it all goes downhill from here...

Instead of a hero who actually looks like he could have fought demons, faced a powerful wizard in battle, and had a romantic relationship with a princess, we get...

...a little kid on ritalin who was just let loose in the toy shop.

Slightly more cartoony townspeople sprites.

More cartoony-looking enemy bandits...and why are the trees disintegrating?

Fish enemy sprites are different.

The menu-driven battles is where things really take a turn for the weird. It's like they're less cartoony than the American versions. And they're nowhere near as detailed. They look kind of flat. I'm guessing these are Pandarms, which don't even appear until Chapter 2 in the American version.

American Pandarm fight. Much better drawn, I'd say (and the fight is actually winnable).

The overworld layout was pretty much completely rearranged, but one major difference I noticed was an MP Star. There is no MP Star in Chapter 1 of the American game. |