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Jul - Posts by Flying Omelette
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Flying Omelette
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Posted on 01-16-11 12:32:38 PM, in Weird Discoveries Link
I was looking through some more Capcom NES games. Admittedly, I've never really put much time into Bionic Commando and my memory of Strider isn't very reliable, but I thought I'd at least recognize an out-of-place happy face if I saw one... Didn't find any, but both games have a tile that says "Do not use".


Bionic Commando


Strider

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Posted on 01-20-11 09:44:49 AM, in Weird Discoveries Link
Oops! Sorry, I thought I had already posted about that knight not being unused, but I'm getting confused between what I've posted here and what I've posted at my board.

Speaking of which, there's a bit more in this topic that Codie posted...Apparently, a couple of enemies are incorrectly displayed for one frame of animation in the game, and there's another unused guard thing like the one that guards Area 2.

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Posted on 01-22-11 02:47:48 AM, in Weird Discoveries Link
I couldn't find any unused graphics in NES Kid Icarus, but I just now thought to check the Game Boy sequel, Of Myths & Monsters, and I found something really awesome!



There are parts for a winged goat and several lion faces in with the boss graphics. Very likely they're all pieces for an unused Chimera boss.

This game's level structure is pretty much the exact same as the NES game, so an additional stage that got cut is not a very likely explanation for this thing's existence. Most likely it was an early boss that got replaced with one of the others during development.

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Posted on 01-22-11 04:08:40 AM, in Magi-Nation (GBC) Link
There were doors in that game that couldn't be reached/opened and monsters in the final area that couldn't be obtained without a Gameshark/hacking.

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Posted on 01-22-11 04:27:22 PM, in Weird Discoveries Link
Managed to piece together some of it...



Those pieces below the compiled images I'm pretty sure go with this boss, too, but I couldn't figure out how to get them to fit.

Very interesting. Seems like this boss was worked on, but not completed. Either that, or some of its parts were overwritten with another boss's sprites when it got replaced.



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Posted on 01-22-11 09:43:10 PM, in Weird Discoveries Link
This isn't the most earth-shattering find in the world, but even though the ending of Karnov was removed from the American version of the game, the graphics for it still exist in the American version's ROM.





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Posted on 01-23-11 12:16:31 PM, in Weird Discoveries Link
Yeah, that's what I always thought it was - Atlantis.

Geez, I'm getting a huge backlog here. I better start actually adding this stuff to the wiki.





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Posted on 01-23-11 07:12:07 PM, in Weird Discoveries Link
I've had Secret of Mana do bizarre things like that to me. I've sometimes gotten a weapon orb from a randomly-dropped treasure chest. I know you're supposed to sometimes get the remaining orbs in the Mana Fortress, but I once got one from a chest dropped by one of those Funk cloud enemies in the Ice Country.

Then again, that game is known for being ridiculously glitchy.

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Posted on 01-23-11 10:25:12 PM, in Weird Discoveries Link
There's a glitch in the NES Might & Magic that can cause the last item in the lead character's inventory to change into another item (they cycle through a set list). One time I accidentally caused the glitch while messing around in the menus and I ended up with a strange item early in the game that you normally would need to complete a very specific quest much later in the game to get.

I also figured out some way to equip a projectile weapon on a character that could not normally do so by manipulating the menus a certain way.

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Posted on 01-25-11 02:01:18 AM, in Any Japanese text need translating? Link



Any idea what any of that says?

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Posted on 01-25-11 02:25:01 AM, in Hi Im new here Link


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Posted on 01-27-11 09:54:36 PM, in Weird Discoveries Link
Be careful about expecting people to use common sense. I learned that the hard way when I was running that Cameos Database thing on my site.

Whatever decision you make about this is up to you guys, but I'm personally only going to continue to add "developmental" stuff if there's absolute evidence in the game itself that it was going to be in there, but was removed. Ie, Blackwing's name being in the Knights of Justice ROM and the overwhelming evidence in Kingsley's Adventure that Kingsley was originally supposed to be a rabbit and not a fox.

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Posted on 01-28-11 09:51:29 AM, in Development notes Link
Originally posted by YK
Originally posted by Waffle Ryebread
(copied from the other thread because durrrr)

I'm only going to okay this if:

A) The content has its own dedicated namespace, like Notes: and Proto: (unused stuff remaining in the game always has the highest priority and should always be the first thing you see)
B) We develop some heavy-duty rules/guidelines and actually enforce them

I'm mostly worried about B) since we already have a crapload of sub-par pages on the wiki that haven't been touched in months. :|


Sometime soon, we should make a coordinated effort to clean up those lackluster pages: either they're improved, or they're gone. One big offender is the Super Bonk page... it's terrible, and has been since basically the very beginning of the wiki. It mentions unused music and a debug mode, but says nothing about how to access anything, and despite my occasional efforts to get the page worked on, it remains largely untouched. Because it's such a skeleton of a page, I can't even update it myself, because there's just not enough info for me to do so.

Additional thoughts: Standards... we really need to get them worked out. As much as I like the wiki, and have no desire to go all "Wikipedia", we *do* need some hard-and-fast rules. For one... I'm not totally "NPOV" or anything, but one thing that always turned me off on some sites which would otherwise have been very enjoyable, is their overly snarky commentary. Zany VG Quotes, for instance, tended to open every section with a snarky remark about the game sucking or something. Plus, if you actually *liked* a game, seeing an intro bitching about it on a site that otherwise has no reason to can actually be off-putting. We're here to document unused content; we're not a game review website. Opinions on a game's quality don't belong here. If a game sucks, I'll put something less overly critical, such as "...was generally regarded as poor" or something, rather than "This game is a steaming pile of shit and GameCompany should feel bad for making it."

Also, humor/breezy language. Some may just say I'm "too serious", but I have no problem with well-placed jokes and sarcasm... but sometimes... well, for instance, let's say, someone listing the effects of a debug menu decides to put something silly under "Cancel". Now, it's blatantly obvious what it does, so there's no real need to say "Closes the menu". So something like "Yeah, this should be obvious" seems like nice deadpan humor. "Choosing this option blows up your Playstation", by contrast, seems amateurish and dumb. I don't want to be humorless like Wikipedia, but I don't want us to come across as overly juvenile, either.

Of course, ultimately this is all at the whims of BMF and Xkeeper, but that's my two cents.


Wikipedia's original article on the SNES game, Equinox, was basically just a GameFAQs-quality review and even included a racist gem along the lines of, "Like most games that weren't made in Japan, the graphics are gaudy".


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Posted on 01-28-11 08:59:23 PM, in Development notes Link
Originally posted by Flying Omelette


Wikipedia's original article on the SNES game, Equinox, was basically just a GameFAQs-quality review and even included a racist gem along the lines of, "Like most games that weren't made in Japan, the graphics are gaudy".



Speaking of Equinox, there's an example of a situation where wild speculation and rumors ended up damaging the game's reputation somewhat. Somehow, somewhere, somebody started a rumor that the game was supposed to be a real RPG with towns and people to talk to. Because I have that Equinox Shrine on my site, people who write reviews of this game have a tendency to link to it in their reviews, so I end up finding them via my site tracker. A lot of these reviews (almost all of them in fact) complain about how the game was supposed to have towns and people, but doesn't, and therefore it sucks.

However, I have *never* seen any actual evidence that the game was ever intended to have towns and NPCs. I have seen no interviews with programmers/developers where this was mentioned. I have found no unused graphics in the ROM that could be used for towns or NPCs. I have seen no early development screenshots that show any towns or NPCs. Solstice, the game it was a sequel to, did not have towns or NPCs (which, oddly, didn't seem to hurt its reputation one bit).

One time somebody sent me a rather ecstatic email claiming he'd found unused text in the ROM that absolutely proved the game was supposed to have towns because he thought it was NPC dialogue. It turned out to be just the text from the opening scrolls/demos that play if you just keep leaving it at the title screen without pressing start, which was doubly ironic since I already had that mentioned on my site for years by then.

I really need to get off my ass and finish that Shrine so I can put up a rumor-quelching section on this...

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Jul - Posts by Flying Omelette


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 42 query cache hits.
Query execution time:  0.086872 seconds
Script execution time:  0.027670 seconds
Total render time:  0.114542 seconds


TidyHTML vomit below
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line 185 column 27 - Warning: <nobr> is not approved by W3C
line 222 column 27 - Warning: <nobr> is not approved by W3C
line 251 column 27 - Warning: <nobr> is not approved by W3C
line 284 column 27 - Warning: <nobr> is not approved by W3C
line 311 column 27 - Warning: <nobr> is not approved by W3C
line 346 column 27 - Warning: <nobr> is not approved by W3C
line 377 column 27 - Warning: <nobr> is not approved by W3C
line 410 column 27 - Warning: <nobr> is not approved by W3C
line 439 column 27 - Warning: <nobr> is not approved by W3C
line 476 column 27 - Warning: <nobr> is not approved by W3C
line 506 column 27 - Warning: <nobr> is not approved by W3C
line 533 column 27 - Warning: <nobr> is not approved by W3C
line 562 column 27 - Warning: <nobr> is not approved by W3C
line 607 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 261 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md