So lemme get this straight:
Thick walls with no floor in the walls are better then thin walls, because with thin walls Mario jumps right through them. And even with thick walls, turning the Death Floor on causes Mario to jump through the walls as if they were the thin versions.
And you have this weird thing with a red coin, that when you try to place it, in Sketchup its position is
X: 345
Y: 654
Z: 792
And if you actually import it, its position gets set to:
X: 567
Y: 924
Z: 214
Wait, I'm confused...you have an old version and a new version? I would have said it's a scale issue, but you can't use red coins in Sketchup...
I can't answer your red coin question, but for the walls I would suggest using thick walls, but turning the Death Floor on shouldn't mess with anything like that...I haven't seen much about the Death Floor on these forums or otherwise except that it's a separate collision routine and some levels use it and some don't...
The only way the Death Floor would do ANYTHING else to my knowledge is if turning it on made the level SLIGHTLY to big for the level slot, and that would mean your level has WAY too many polygons...you sure you're not over the limit?
EDIT: Got it. It's your wall collision. It's not that the Death Floor messes with your collision, it's just that your wall is glitchy to begin with, and the Death Floor just makes it easier for Mario to die by it. So I would find some way to fix your wall. Why do I think this? Because, as said elsewhere (somewhere) in this forum, if you have the Death floor off, you cannot fall off the level no matter how hard you try (except in Castle Grounds which it's just...weird), but if you have it on, then the entire level is covered near the bottom by a floor made of death, and your level is no barrier to falling off (if you suck at building levels, anyway). |