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04-24-22 02:56:44 PM
Jul - Posts by andlabs
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andlabs
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Posted on 08-30-13 07:44:27 PM, in About the 2DS... Link
Going to assume that flipping the sleep switch is the same as closing the lid, as otherwise things like StreetPass won't work anymore.
andlabs
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Posted on 08-31-13 02:47:10 PM, in Connection between EX Jinsei Game II (PS2) and Sonic Mega Collection (GC) Link
Both Jinsei Games were made by this company; it might turn out that they also worked on Mega Collection? Will need to compare credits with that video...
andlabs
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Posted on 09-02-13 06:10:48 PM, in Personal projects! (last edited by andlabs at 09-02-13 06:12:25 PM) Link
I started planning out the syntax of my own MML-like language that has the features I want, but I'm not sure if I want to go through with it. I'm trying to find a comfortable music editing UI that makes it easy to do the things my songs will do, writing down idea with minimal frustration, but... I also wonder if I'm just trying to be lazy or not :/ Maybe I'll just record myself making a bunch of ideas and try implementing those ideas in a bunch of different UIs (including this one) to see?

Also a few days ago CyberKitsune wanted to know how to look at GBA games so he could write an editor for Mega Man Battle Network (which I hae yet to play) but got confused when I told him how to look at the ROM's code in IDA (having figured out how to do so a while ago) so I did it myself. After lots of headache dealing with some of the weirdness of this game (I think it was actually written by hand in THUMB assembly) I got this far in extracting the level data and rendering a picture of a level:

At this point I need to reimplement a routine (or rather, several, depending on the area number) that manually fixes up the loaded tilemap; it relies on two pieces of data loaded in RAM elsewhere... (In the meantime, CK has been doing random playing around, setting up a hacking environment in his editor using Lua and figuring out RAM addresses and values.)
tl;dr I can do GBA now too :V
andlabs
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Posted on 09-03-13 01:57:56 AM, in Personal projects! Link
IDA can only disassemble (the decompiler module only works on x86 Windows binaries); someone on Jul made a rudimentary THUMB decompiler module that you can use, though.

I'm not sure if it will work on DS ROMs as I haven't tried and I don't know how to load the executable portion into IDA, but I suppose it wouldn't hurt to try (to make it quick, don't bother with the memory map in the initial try: just load the binary, then go to Edit > Segments > Rebase program... and fill in the address where the code is loaded before disassembling).
andlabs
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Posted on 09-04-13 06:37:12 PM, in Animal Crossing: New Leaf (last edited by andlabs at 09-04-13 06:54:39 PM) Link
(EDIT: m64m had everything I needed; now I just need to get that Parasaur skull from someone else...)

Mayor Pietro from Strite. Village fruit is peach. Let me know in IRC if you want to exchange friend codes. Thanks!

As for my house, I have, as a definite plan:
1F north - game room (have a TV, Wii balance board, Virtual Boy, arcade machine, game show contestant stand, colorful wheel, mahjong table, and shogi table; wonder what else I can get...)
2F - musical instrument room
BF - storage for non-reobtainble items (considering selling fortune cookie stuff since that can be replaced with more fortune cookies but...)
I did want to use 1F left for food and 1F right as some sort of office-like thing but eh... also perpetually cleaning out my house and locker to get rid of stuff I don't need, heh =P I'm still amazed by just how much and what this game has to offer :V
andlabs
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Posted on 09-10-13 03:55:06 PM, in What's on YOUR mind? Link
Is it still NSFW if the game runs in "Whoopee!!" mode? (Also that description also sounded like Crack Down, except without the computers part...)
andlabs
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Posted on 09-10-13 06:56:37 PM, in Personal projects! Link
Originally posted by Cuber456
Originally posted by andlabs
IDA can only disassemble (the decompiler module only works on x86 Windows binaries); someone on Jul made a rudimentary THUMB decompiler module that you can use, though.

I'm not sure if it will work on DS ROMs as I haven't tried and I don't know how to load the executable portion into IDA, but I suppose it wouldn't hurt to try (to make it quick, don't bother with the memory map in the initial try: just load the binary, then go to Edit > Segments > Rebase program... and fill in the address where the code is loaded before disassembling).
I'm a bit of an idiot but lets start simple. What are the specific steps to decompile a GBA ROM? I downloaded the plugin that interdpth listed and placed them into a plugin folder but trying to turn the plugin on or off does nothing for me.

How far have you gone? Are youo still just loading the file into IDA?

Also brief note: I got the ARM version wrong; it's actually ARMv4T, not ARMv7-A&R; this doesn't seem to affect the correctness of documentation, but still :/
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Posted on 09-11-13 07:40:18 PM, in Personal projects! Link
Originally posted by xdaniel
On the subject of Mega Man Battle Network, have sprite definitions been documented somewhere before? I've been working with MMBN1 and 3 some time ago (last year or something...?), and got a rudimentary, incomplete sprite/animation viewer going:

(image)

Works for overworld and in-battle sprites (same system), uncompressed and LZ-compressed; tested with BN1 and BN3. If that's anything new, I could pack up what I know and have, documentation- and code-wise, and post it down in ROM hacking or so.
I was going to post what I know (I have a partially written post already so :/ ). I haven't checked the sprites though, sorry.

Originally posted by Cuber456
So far I can only get the file loaded as a binary although I'm not even sure if I am loading it with the right settings. Probably not since the plugin doesn't seem to do anything for me. I'll try to follow the instructions you listed in your post in that thread more carefully. That will probably help . For now, I won't be able to do anything about it until Friday. If something still doesn't work then I will see if you are on IRC or I will just post something here.
Once you have the file loaded as a binary ile, run my python script, then go to 0x8000000 and hit C to start disassembling. Follow the code flow to get a sense of what is going on. The plugin I linked is not an automated decompiler (that's IDA's job); it allows you to convert individual subroutines into pseudocode by putting the cursor inside a subroutine and going to Edit > Plugins > MakePseudo.
andlabs
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Posted on 09-13-13 06:52:21 PM, in 3DS General Link
Not sure if this is the best place to ask but: is Art Academy: First Semester worth getting? I can get it with some Club Nintendo coins until 6 October and the games seem interesting... Thanks.
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Posted on 09-17-13 01:10:13 AM, in 1-Letter Swap Link
I hope you MEAN they replaced him with someone better...
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Posted on 09-19-13 02:49:40 PM, in Super Mario All-Stars: The Lost Levels - Leftover text? (last edited by andlabs at 09-19-13 02:49:58 PM) Link
Is the text used in Super Mario Collection (JP version)?
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Posted on 09-21-13 06:02:48 PM, in 3DS General Link
Wound up just ordering the full retail Art Academy; it comes with both Semesters and extra stuf (and more Club Nintendo coins instead of fewer =P ). Thanks.
(post in restricted forum)
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Posted on 09-26-13 03:07:09 PM, in Three-word-at-a-time story! Link
BMF54123 and Xkeeper waited. They were trying to capture Kanye West, but he was too far in his Hip Hopping Career to be brought to the Captain's
(post in restricted forum)
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Posted on 09-27-13 07:19:15 PM, in Three-word-at-a-time story! (last edited by andlabs at 09-27-13 07:19:31 PM) Link
BMF54123 and Xkeeper waited. They were trying to capture Kanye West, but he was too far in his Hip Hopping Career to be brought to the Captain's Lair. How would they capture him? Suddenly, Jimmy Kimmel and Josh Groban stormed through the
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Posted on 09-28-13 07:36:25 AM, in Three-word-at-a-time story! (last edited by andlabs at 09-28-13 07:39:23 AM) Link
BMF54123 and Xkeeper waited. They were trying to capture Kanye West, but he was too far in his Hip Hopping Career to be brought to the Captain's Lair. How would they capture him? Suddenly, Jimmy Kimmel and Josh Groban stormed through the window and proceeded to kidnap Kanye.

"Dammit," BMF54123 said. " " Xkeeper was mute, mouth ajar.

Minutes

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Posted on 09-28-13 05:28:05 PM, in Three-word-at-a-time story! Link
BMF54123 and Xkeeper waited. They were trying to capture Kanye West, but he was too far in his Hip Hopping Career to be brought to the Captain's Lair. How would they capture him? Suddenly, Jimmy Kimmel and Josh Groban stormed through the window and proceeded to kidnap Kanye.

"Dammit," BMF54123 said. Xkeeper was mute, mouth ajar.

Minutes passed. Sighing, Xkeeper drew his katana and committed seppuku. But before he
andlabs
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Posted on 10-03-13 03:51:59 PM, in Three-word-at-a-time story! Link
BMF54123 and Xkeeper waited. They were trying to capture Kanye West, but he was too far in his Hip Hopping Career to be brought to the Captain's Lair. How would they capture him? Suddenly, Jimmy Kimmel and Josh Groban stormed through the window and proceeded to kidnap Kanye.

"Dammit," BMF54123 said. Xkeeper was mute, mouth ajar.

Minutes passed. Sighing, Xkeeper drew his katana and committed seppuku. But before he did so, explosions popped out of Will.i.am's stone statue.

Afterwards, the Eldrazi kidnapped BMF54123, leaving Xkeeper fighting King Daniels, the Supreme Leader of the Phyrexians. Meanwhile, in Canada there was mutiny afoot, as they were betrayed by literally everyone on Hook's Ship thanks to Kanye
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Posted on 10-05-13 11:56:01 PM, in Wii Discussion Thread Link
Sorry for raising the dead but I have a general question now that I actually own a Wii (boy am I late to the party): I'm an idiot and would like to buy the maximum editions of games, so what are the maximum editions of the Rainfall games in the US? From what I can tell there's nothing for Xenoblade Chronicles and Pandora's Tower (there was a limited edition of the latter in Europe though) and an artbook+soundtrack set for The Last Story; is that right? Thanks.
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Jul - Posts by andlabs


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

36 database queries, 39 query cache hits.
Query execution time:  0.088537 seconds
Script execution time:  0.022943 seconds
Total render time:  0.111480 seconds


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line 563 column 11 - Warning: <img> lacks "alt" attribute
line 573 column 15 - Warning: <img> lacks "alt" attribute
line 577 column 156 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 593 column 22 - Warning: <img> lacks "alt" attribute
line 593 column 63 - Warning: <img> lacks "alt" attribute
line 593 column 112 - Warning: <img> lacks "alt" attribute
line 593 column 162 - Warning: <img> lacks "alt" attribute
line 594 column 11 - Warning: <img> lacks "alt" attribute
line 604 column 15 - Warning: <img> lacks "alt" attribute
line 624 column 22 - Warning: <img> lacks "alt" attribute
line 624 column 63 - Warning: <img> lacks "alt" attribute
line 624 column 112 - Warning: <img> lacks "alt" attribute
line 624 column 162 - Warning: <img> lacks "alt" attribute
line 625 column 11 - Warning: <img> lacks "alt" attribute
line 635 column 15 - Warning: <img> lacks "alt" attribute
line 656 column 22 - Warning: <img> lacks "alt" attribute
line 656 column 63 - Warning: <img> lacks "alt" attribute
line 656 column 112 - Warning: <img> lacks "alt" attribute
line 656 column 162 - Warning: <img> lacks "alt" attribute
line 657 column 11 - Warning: <img> lacks "alt" attribute
line 667 column 15 - Warning: <img> lacks "alt" attribute
line 692 column 25 - Warning: <img> lacks "alt" attribute
line 697 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 134 - Warning: trimming empty <font>
line 149 column 622 - Warning: trimming empty <font>
line 680 column 622 - Warning: trimming empty <font>
line 682 column 134 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 229 column 27 - Warning: <nobr> is not approved by W3C
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 289 column 27 - Warning: <nobr> is not approved by W3C
line 323 column 27 - Warning: <nobr> is not approved by W3C
line 349 column 27 - Warning: <nobr> is not approved by W3C
line 380 column 27 - Warning: <nobr> is not approved by W3C
line 413 column 27 - Warning: <nobr> is not approved by W3C
line 439 column 27 - Warning: <nobr> is not approved by W3C
line 465 column 27 - Warning: <nobr> is not approved by W3C
line 491 column 27 - Warning: <nobr> is not approved by W3C
line 521 column 27 - Warning: <nobr> is not approved by W3C
line 552 column 27 - Warning: <nobr> is not approved by W3C
line 578 column 27 - Warning: <nobr> is not approved by W3C
line 609 column 27 - Warning: <nobr> is not approved by W3C
line 640 column 27 - Warning: <nobr> is not approved by W3C
line 672 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 269 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md