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04-24-22 04:02:04 PM
Jul - Posts by Smallhacker
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(post in restricted forum)
Smallhacker
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Posted on 02-21-08 03:40:27 AM, in Pivot :D Link
Wow... just... ... ...wow.







...












...and no, that's not a good "wow".

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Smallhacker
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Posted on 02-29-08 04:37:39 PM, in SMW beta palette (last edited by Smallhacker at 02-29-08 01:48 PM) Link
I dunno if this has been discovered before. I know that a partial palette (last three sprite palettes overwritten with other colors) has been known for a while.

These are the SMW beta palettes stored in the SNES Test ROM. Irrelevant palette data (colors used by other parts of the test ROM) has been removed.



(Edit: Final SMW palette added for comparison)

The palettes are similar to the final ones, but there are some interesting changes.

Palette 0: No Black/Red/White Layer 3 palette. There's a White, Bright grayish blue, grayish blue palette instead.
Palette 1: No black/extra white colors, meaning longer blue/cyan fade
Palette 2: More logical order of colors.
Palette 3: (See "Berry palettes" below)
Palette 4: Dark cyan -> white fade is Dark cyan -> bright cyan in final (Also, see "Berry palettes" below)
Palette 5: Color 3 hadn't been used yet. (Also, see "OW palettes" below)
Palette 6: Possibly no flashing color yet (but there's no way to be sure)
Palette 7: One version is like the final, one contains the blue colors, a red color and a bright gray->dark gray fade. It's possible that the odd one is just other palette data used by the Test ROM.
Palette 8: Mario's red and blue colors are different. Also, there's just one skin color and a new brown->yellow fade
Palette 9: Red color in final is blue in beta (Also, see "Berry palettes" below)
Palette A: (See "Berry palettes" below)
Palette B: (See "Berry palettes" below)
Palette C: Boo palette in one version. Most likely moved there for the Test ROM. (Also, see "Cyan fade" below)
Palette D: (See "Cyan fade" below)
Palette E: (See "Cyan fade" below)
Palette F: (See "Cyan fade" below)
Berry palettes: The last two palettes are very different. Note, however, that the sprite versions are the same as final SMW. Either it was a major screwup, they were in the process of switching to other berry colors, or berries was originally always sprites and these "berry colors" in palettes 2-4 were used for something else.
OW palettes: Very different. In fact, they don't really look like they belong on the OW at all. Maybe they were originally planned to be used in levels?
Cyan fade: I have no idea if the cyan fade was used to mark the space as unused in SMW beta or if it's something added to the SNES Test ROM.

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Smallhacker
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Posted on 03-01-08 10:34:55 AM, in SMW beta palette (last edited by Smallhacker at 03-01-08 07:44 AM) Link
I was planning on looking for other SMW stuff they might have thrown in.

Yesterday, I was considering trying to look for level data (seeing as the "level" displayed in the Test ROM has to be stored somehow) to see if there were anything else, or if the format is different from the final version. After realizing that the "level" in the Test ROM loops, the "sprites" are actually blocks and the level is on Layer 2 (not to mention the Layer 3 background), I find it extremely unlikely that it uses anything remotely similar to the SMW level format. It's most likely stored as raw tile data.

(Update)

No, that's not why Dry Bones and Bony Beetle have got blue feet. It's because those who designed the ending scene were on drugs*. Several sprites (Para-Goomba, Spiny, Chargin' Chuck **, Dry Bones, Bony Beetle and possibly more) uses incorrect palettes. Dry Bones / Bony Beetle uses palette E (Sprite palette set 1), as opposed to palette 9 which they use in-game.

* It's also possible that these "mistakes" are what they actually looked like at some point and that they forgot/didn't care enough to update the ending.
** When Chargin' Chuck (in-game) runs, one of his arms uses the wrong palette, palette B. Chuck on the ending completely uses palette B, suggesting that Chuck originally was blue, but they changed their minds and made him green instead (but forgot to change one of the arm tiles' palette and the ending), supporting the above theory.

Speaking of sprite palette sets... Some sprite palette sets in the final SMW seem... unfamiliar. Some of them aren't even used in any regular level (but possibly in boss levels). Are some of those palettes unused leftovers from a beta?

(Edit)
Wait... Chargin' Chuck is blue in the SMW manual. Seeing as the Dino Rhino image in the manual was based on an earlier design for Dino Rhino, it's likely that Chargin' Chuck's image was too. This supports the above theories even more.

(Edit 2)
Hm... The Goombas in the manual have got green feet... like on the ending movie... Wow... Even more support for the theories. I'm going to take a really close look at the ending and manual.

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Posted on 01-10-09 07:07:42 PM, in Just passing through... Link
Sup?

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Posted on 01-10-09 07:33:57 PM, in Just passing through... Link
Clearly, I'm full of surprises.


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Posted on 09-14-09 09:39:23 PM, in The *official* MushROMs (SMAS Editor) Thread Link
Originally posted by gridatttack
And another thing havent you found unused things like when i was GFX editing i saw a mushroom with a ? and a strange boo and a turtle from super mario world

The ? mushroom is from Mario Bros. (a.k.a. SMB3's Battle Mode). The other two are likely from that too.

Also, SWR, just so you know: The compression format is actually just called LZ2. Me calling it LC_LZ2 in the past was caused by a misunderstanding of Lunar Compress (which, by the way, is what LC stands for).

(It's possible "LZ2" is just some random name FuSoYa came up with, but it's probably the closest to an official name we have.)



...

Wait, what am I doing here? Help! This is the wrong board!

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Posted on 09-29-09 10:30:54 PM, in Lunar Magic 1.64/1.65 Link
Originally posted by Gunstar Green
a much less grandiose hack

So, that'd be something like Super Mario Road Trip, right?

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Posted on 08-01-10 08:36:26 AM, in CLAMS Link
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Posted on 08-06-10 10:06:45 PM, in Pokemon Jul Link
Reminds me of this piece of crap awesome I threw together in a day for April 1 last year:

<object width="480" height="385"><embed src="http://www.youtube.com/v/6wnq0K7Cqmc&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Smallhacker
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Posted on 01-02-11 09:10:31 AM, in Any Japanese text need translating? Link
I found some Japanese characters among the "Choose a game" graphics of SMA2. Seeing as some characters repeat, I assume these are actual strings and not just a font. These characters were spread out into a few pieces and the image below is my attempt at reassembling them based on how they fit together.



Some help would be appreciated.
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Posted on 01-02-11 11:25:49 AM, in Any Japanese text need translating? (last edited by Smallhacker at 01-02-11 08:32 AM) Link
Thank you. Also, considering the other strings, isn't that last one likely to be "Bros."?

Also, I stumbled upon another string. Probably just a placeholder or something, but...



Edit: I just found a copy of the japanese ROM and those strings are indeed used on the game select screen in addition to the english titles. Also, the japanese SMA2 title screen is a trillion times better.
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Posted on 02-02-11 09:39:41 PM, in A new revolution in math! Link
Originally posted by Drag
J needs to be evaluated before anything else is evaluated, save for maybe things in parenthesis.

I used the same excuse in one of my attempts at solving zero division.

Needless to say, if that had actually worked, I wouldn't *not* have a Fields medal right now.
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Posted on 03-17-11 10:48:25 AM, in The Snake effect Link
Mmmmmm.?
Mmmmmm.!?
Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.!!!!!!!!
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Posted on 03-07-12 07:13:33 PM, in So I've been terrorizing SMW Central again Link
Ohai.

For the record, you are mostly correct in your criticism of SMWC. The difference between us is that I simply don't care aside from the occasional overgeneralized sarcastic remark. I simply enjoy the few aspects of the community I like and leave the rest to rot.

If people like making or playing mediocre hacks, who am I to tell them they can't? I would be absolutely right, but then again, I don't care. Thus, I can just as easily ignore it and let them have their ignorant fun.


Problem solved.


Last-second note: I was originally planning on adding a reference to Sturgeon's law, but then I realized that I had no desire to defend the crappy aspects of SMWC.
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Posted on 03-07-12 07:34:40 PM, in So I've been terrorizing SMW Central again Link
I can relate.
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Posted on 03-07-12 08:14:12 PM, in So I've been terrorizing SMW Central again Link
I'm tempted to retaliate with this:

Smallhacker
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Posted on 03-07-12 09:08:33 PM, in So I've been terrorizing SMW Central again Link
Originally posted by Lunaria
Smallhacker!

Lunaria!
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Posted on 03-08-12 01:48:23 AM, in So I've been terrorizing SMW Central again (last edited by Smallhacker at 03-07-12 10:50 PM) Link
In response to Gabu: While I completely agree with the opinions you expressed about the poorly designed difficulty of Super Mario World hacks and how such things can be considered obnoxious to say the least, you are - either intentionally or not - doing something very similar. I could in theory make a large amount of comparisons between your opinions and the method you used to convey those opinions. Basically, what I'm trying to get at is how you - a person who among other things complained about how unnaturally long it takes to beat a level - make a post explaining this by means of a marquee tag. I could make similar arguments there as reading slow-scrolling marquee text is also forcing someone to do something in an unnaturally and obnoxiously slow manner. For this reason, consider this a formal complaint towards your complete (or at least partial?) inability to live up to the standards you set for others. (Gee, what would Kant have said about such behavior?) And yes, I'm aware of the blatant double standards as I myself am writing this post as a marquee tag (with a slower scroll speed value, even) and that I've had the tendency of stretching the sentences a bit to further steal time from you. (In fact, if you're still reading this in the marquee: yay, I've successfully wasted your time.) And now, to beat this dead pony even more, I'm just going to fill the rest of this marquee with some random shit just to annoy you even more. Ahem. Nu tänker jag bli allra bäst / Och bygga upp ett lag / Jag ska söka och fånga flest / Och träna dem var dag / Jag ska resa från stad till stad / Efter Pokémon / Då får jag se, fast grad från grad / Var kraften kommer från / Pokémon / (Måste fånga fler) / Det är du och jag / Tillsammans blir vi ett lag / (Pokémon) / Åh, min bästa vän / Vi räddar världen om igen / (Pokémon, måste fånga fler) / Helt okej / Vi vet hur man klarar sig / Du lär mig och jag lär dig / Pokémon / (Måste fånga fler) / Jag ska fånga fler / Pokémon! ... ... ... ... wait, you're still reading this? Okay, this stopped being funny 2 KB ago. So, uh, yeah, maybe I should simply shut up now. ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Why the hell are you still here?
Smallhacker
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Posted on 03-08-12 02:18:13 AM, in So I've been terrorizing SMW Central again Link
Pages: 1 2 3 4 5 6
Jul - Posts by Smallhacker


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

36 database queries, 40 query cache hits.
Query execution time:  0.086733 seconds
Script execution time:  0.042226 seconds
Total render time:  0.128959 seconds


TidyHTML vomit below
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line 603 column 11 - Warning: <img> lacks "alt" attribute
line 613 column 15 - Warning: <img> lacks "alt" attribute
line 627 column 600 - Warning: <img> proprietary attribute value "absmiddle"
line 627 column 600 - Warning: <img> lacks "alt" attribute
line 638 column 22 - Warning: <img> lacks "alt" attribute
line 638 column 63 - Warning: <img> lacks "alt" attribute
line 638 column 112 - Warning: <img> lacks "alt" attribute
line 638 column 162 - Warning: <img> lacks "alt" attribute
line 639 column 11 - Warning: <img> lacks "alt" attribute
line 649 column 15 - Warning: <img> lacks "alt" attribute
line 664 column 22 - Warning: <img> lacks "alt" attribute
line 664 column 63 - Warning: <img> lacks "alt" attribute
line 664 column 112 - Warning: <img> lacks "alt" attribute
line 664 column 162 - Warning: <img> lacks "alt" attribute
line 665 column 11 - Warning: <img> lacks "alt" attribute
line 675 column 15 - Warning: <img> lacks "alt" attribute
line 684 column 117 - Warning: <img> lacks "alt" attribute
line 692 column 22 - Warning: <img> lacks "alt" attribute
line 692 column 63 - Warning: <img> lacks "alt" attribute
line 692 column 112 - Warning: <img> lacks "alt" attribute
line 692 column 162 - Warning: <img> lacks "alt" attribute
line 693 column 11 - Warning: <img> lacks "alt" attribute
line 703 column 15 - Warning: <img> lacks "alt" attribute
line 719 column 22 - Warning: <img> lacks "alt" attribute
line 719 column 63 - Warning: <img> lacks "alt" attribute
line 719 column 112 - Warning: <img> lacks "alt" attribute
line 719 column 162 - Warning: <img> lacks "alt" attribute
line 720 column 11 - Warning: <img> lacks "alt" attribute
line 730 column 15 - Warning: <img> lacks "alt" attribute
line 745 column 22 - Warning: <img> lacks "alt" attribute
line 745 column 63 - Warning: <img> lacks "alt" attribute
line 745 column 112 - Warning: <img> lacks "alt" attribute
line 745 column 162 - Warning: <img> lacks "alt" attribute
line 746 column 11 - Warning: <img> lacks "alt" attribute
line 756 column 15 - Warning: <img> lacks "alt" attribute
line 763 column 74 - Warning: <img> lacks "alt" attribute
line 781 column 25 - Warning: <img> lacks "alt" attribute
line 786 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 138 - Warning: trimming empty <font>
line 149 column 259 - Warning: trimming empty <font>
line 769 column 259 - Warning: trimming empty <font>
line 771 column 138 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 181 column 27 - Warning: <nobr> is not approved by W3C
line 228 column 27 - Warning: <nobr> is not approved by W3C
line 282 column 27 - Warning: <nobr> is not approved by W3C
line 325 column 27 - Warning: <nobr> is not approved by W3C
line 351 column 27 - Warning: <nobr> is not approved by W3C
line 379 column 27 - Warning: <nobr> is not approved by W3C
line 417 column 27 - Warning: <nobr> is not approved by W3C
line 445 column 27 - Warning: <nobr> is not approved by W3C
line 471 column 27 - Warning: <nobr> is not approved by W3C
line 499 column 27 - Warning: <nobr> is not approved by W3C
line 529 column 27 - Warning: <nobr> is not approved by W3C
line 561 column 27 - Warning: <nobr> is not approved by W3C
line 590 column 27 - Warning: <nobr> is not approved by W3C
line 618 column 27 - Warning: <nobr> is not approved by W3C
line 654 column 27 - Warning: <nobr> is not approved by W3C
line 680 column 27 - Warning: <nobr> is not approved by W3C
line 708 column 27 - Warning: <nobr> is not approved by W3C
line 735 column 27 - Warning: <nobr> is not approved by W3C
line 737 column 74 - Warning: <marquee> is not approved by W3C
line 761 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 270 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md