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05-03-22 04:18:26 AM
Jul - Posts by Mr. Game
Pages: 1 2
Mr. Game
Keep practicing, kid.
Level: 14


Posts: 1/30
EXP: 10998
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Since: 01-25-10


Since last post: 12.2 years
Last activity: 11.4 years

Posted on 01-25-10 04:53:52 PM, in Strange textures found in Super Mario 64 ROM Link
Hey, I'm new here, but I have some experience about modding SM 64 ROM and Windows XP hacks.

Someday, using Tile Molester I found some strange textures like Blargg eyes (?) at 009ACD00, and a pink flower animation at 00DA1690. Can someone a tell me what are from that textures
Mr. Game
Keep practicing, kid.
Level: 14


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Since: 01-25-10


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Posted on 01-26-10 11:10:46 AM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
I found too some bata textures using Tile Molester:
Blargg eyes (?): at 009ACD00
and a pink flower animation: at 00DA1690
Mr. Game
Keep practicing, kid.
Level: 14


Posts: 3/30
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Since: 01-25-10


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Posted on 01-30-10 03:27:40 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by Bob-omb8194
You should figure out a way to make the beta yellow cap switch work. You could put it in as a challenge of some kind. I don't know how, though. Here is proof that it exists:




hey, how can i do a yellow switch?
Mr. Game
Keep practicing, kid.
Level: 14


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Since: 01-25-10


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Posted on 01-31-10 03:52:44 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Hey, I found in "SM 64: missing stars" thread a post made by Bob-omb8194, that says it's possible create a yellow box switch. Someone knows how can I do that?
Mr. Game
Keep practicing, kid.
Level: 14


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Since: 01-25-10


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Posted on 01-31-10 03:54:17 PM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
Originally posted by messiaen
Here is the beta flower in action .

<object width="425" height="344"><embed src="http://www.youtube.com/v/AiRPsWju5Co&hl=pt_BR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

What's the model id and the behavior for it?
Mr. Game
Keep practicing, kid.
Level: 14


Posts: 6/30
EXP: 10998
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Since: 01-25-10


Since last post: 12.2 years
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Posted on 01-31-10 04:18:50 PM, in European rom extender Link
I've downloaded two SM64: U(USA) and E(European), and I saw that european rom's letters and numbers are better quality than USA rom's.
Screenshoots: (european rom)
(USA rom)
so how can I extend an european rom?
Mr. Game
Keep practicing, kid.
Level: 14


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Posted on 01-31-10 04:40:01 PM, in European rom extender Link
Segoe UI
Originally posted by VideoGuy
That's probably an emulator setting, not just something in game. And from what I know, European ROMs aren't supported right now.

I'm sure that isn't an emulator setting, but not is a different texture too.
Mr. Game
Keep practicing, kid.
Level: 14


Posts: 8/30
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Since: 01-25-10


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Posted on 01-31-10 04:50:28 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by VideoGuy
Originally posted by moma919
This isn't actually a question about toads tool, but i just wonder if it is possible to replace music's and sound effect's with others?

Ever heard of MML2M64? For music anyway.
Originally posted by Mr. Game
Hey, I found in "SM 64: missing stars" thread a post made by Bob-omb8194, that says it's possible create a yellow box switch. Someone knows how can I do that?

It's not as easy as changing a setting. You'll probably need to be pretty good with ASM.

I don't know what is ASM
Mr. Game
Keep practicing, kid.
Level: 14


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Posted on 02-04-10 02:20:21 PM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
so what's the model ID and behavior for that flowers?????
Mr. Game
Keep practicing, kid.
Level: 14


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Posted on 02-04-10 02:25:25 PM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
I found another beta texture at 00817C53:
Mr. Game
Keep practicing, kid.
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Posted on 02-06-10 10:49:09 AM, in Changing Weather Effects Link
can you make some gameshark codes for changing the weather, messiaen??
Mr. Game
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Posted on 02-06-10 11:04:54 AM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
thanks for help, guys
Mr. Game
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Posted on 02-06-10 11:07:01 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by King Eye
Ok people, I'm almost there! I have been working on the ultimate Mario 64 mod! I have completely remade this game, altering *all* dialogue, retexturing a crap load of stuff, and there aren't any of the original enemies! This is sure to be one of the funnest (is that a word?) and most challenging mods ever Anyways, you can visit my site to view pics, vids (none uploaded yet :'( ) and download the thing! You know, I was totally ready to upload my mod and all, but apparently I need it to be ppf or something or else its illegal, so if ur reading this, u may have to wait about half an hour from the time that I posted this so that I can convert the file and upload it! But in the mean-time, please visit the site, check out the pics, and read the new storyline! Here's the site address! www.kingeyeware.com

that site address don't works!
Mr. Game
Keep practicing, kid.
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Posted on 02-07-10 03:08:06 PM, in Mod project: New Super Mario 64 (last edited by Mr. Game at 02-07-10 02:21 PM) Link
I can't post any screenshots for this time, because my emulator doesn't works well, but here is a changes list:

-131 stars
-New (better) textures
-New music sequences ported from NSMB (I need help)
-Renamed levels
-New level: Block Fort (I need some help)
-Yellow box switch (I need help)


Someone can help me with music sequences (I can't import they), creating Block Fort level (Block Fort from Mario Kart DS), and creating a yellow switch ? Please...
Mr. Game
Keep practicing, kid.
Level: 14


Posts: 18/30
EXP: 10998
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Since: 01-25-10


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Posted on 02-07-10 03:23:21 PM, in Goomba Geo Layout Deconstruction Link
Originally posted by minimaster58
So one day we can make Para Goombas?

I think that's possible.......
Mr. Game
Keep practicing, kid.
Level: 14


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Since: 01-25-10


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Posted on 02-08-10 01:57:16 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Hey, I'm creating a level with Google Sketch Up, and I don't know how can I export a 3d model to a OBJ file. And how can I replace an other level, instead of Bob-Omb Battlefield???
Mr. Game
Keep practicing, kid.
Level: 14


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Posted on 02-08-10 02:00:25 PM, in Changing SM64 text fonts Link
It's possible change the characters' dialog font???
Mr. Game
Keep practicing, kid.
Level: 14


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Posted on 02-08-10 02:47:15 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
My hack's name is: New Super Mario 64
It's features are:

- 131 stars
- New (better) textures
- New level: Block Fort
- Propeller Cap, instead of Wing Cap (I need help!)
- Yellow Box switch (I need help!)
- New musics ported from NSMB (I need help!)

Screenshots:










Block Fort screenshots:




So, someone can help me with textures for Block Fort, inserting musics, hacking Propeller Cap and Yellow Switch?
Mr. Game
Keep practicing, kid.
Level: 14


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Since: 01-25-10


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Posted on 02-09-10 10:48:56 AM, in Changing SM64 text fonts Link
I mean importing a font file to the game.
Mr. Game
Keep practicing, kid.
Level: 14


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Posted on 02-09-10 10:51:50 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by Metal_Man88 at 02-09-10 02:24 PM) Link
Originally posted by Me-me
Not to be mean or anything, but in all those screenshots the only thing you changed is the floor in the castle.
Maybe you should change more textures?
Still, good luck with your hack

I've hacked more textures, but my current graphics plugin makes some of they totally transparent.

Originally posted by VideoGuy
If you're making an actual hack, then you need to replace those textures in TT64, not just making a texture pack.

And yeah, you'll need more than textures for a complete hack.

I'm replacing the textures using Tile Molester, and TT64

Edit: Please learn how to edit your own posts instead of double-posting if less than a few days has passed. -Metal_Man88
Pages: 1 2
Jul - Posts by Mr. Game


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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