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Emoluvjd2 Member Level: 20 ![]() Posts: 1/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| VL - Tone in a future version of Toads Tool 64 would it possible to implement a music importer? |
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| Jul - Posts by Emoluvjd2 |
| Pages: 1 2 3 4 |
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Emoluvjd2 Member Level: 20 ![]() Posts: 1/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| VL - Tone in a future version of Toads Tool 64 would it possible to implement a music importer? |
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Emoluvjd2 Member Level: 20 ![]() Posts: 2/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by VideoGuy The thing is though, the program doesn't work on my computer. I know how Toads Tool 64 is supposed to have a user friendly interface so I just thought that it might work in Toads Tool. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 3/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by Metal_Man88 I see what your saying. It's not harsh and I see what you mean. I wont ask about it again. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 4/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by Dialga I think it would actually work better. That happened to me all the time with 1.6 but 1.7 fixed it. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 5/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| http://homepage.mac.com/qubedstudios/mumbo64v1bpj64.jpg
The one thing wrong with this is that the bridge has a shadow when it's not even there. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 6/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by Breegullbeak So I guess shadows for everything is on the main .obj, and the non-shadowed .obj's are the other part? |
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Emoluvjd2 Member Level: 20 ![]() Posts: 7/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| Could you add the function to ask if you want to overwrite the current rom to the extender because I just lost the hack I was working on... |
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Emoluvjd2 Member Level: 20 ![]() Posts: 8/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| Collision modifying is not in Toads Tool 64. So no. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 9/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by Aamelo In the download for the importer there's a free plugin for exporting to .OBJ. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 10/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| Wait you have something backwards, you type the .obj files name first. Unless you can do it either way. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 11/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by Deluxejames They have a question topic for this. Ask it there. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 12/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| Is there a limit to the number of textures we can use? I imported a model with all 32x32 textures but one turned into a different texture. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 13/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| When I tried importing an .obj I imported with v0.6 the textures weren't there. The strange thing is that it was imported with textures just fine in the last version. Is there something wrong with the program? Or am I just doing something wrong? Also you might want to fix the background selection. I've never heard of Jully Roger Bay. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 14/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by 0003mg 1. Can't be done until water is better understood. 2. Sounds like a good idea, I'm pretty sure it's been suggested before. 3. There's already the reverse of that so, I'm pretty sure this can be done if you don't change the file names 4. You can hold down shift to go forwards, and control to go backwards while holding down the mouse. Unless you already knew this. 5. Can't be done. The highest resolution this game supports is 64x32. 6. Again, good idea. Its also been mentioned before. 7. This is already in the 0.6 but only for imported levels, you'll just have to wait until it's released. Also I have a suggestion. Can there be more textures to edit? For example, the status bar. It's made of 3 textures but 1 for each segment of health, so 9. Also the backgrounds which are each made of 9 32x32 textures. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 15/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by Me-me I know that. Look at the way I spelled it though. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 16/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| No. Does this mean the is the original version of SM64?
Actually, I just played it and did notice that. Some other things are: No Peach voice in starting, no noise when Lakitu swoops under the bridge, different Chain-Chomp noise, and different red coin collection noise that dosn't increase pitch every time you get one. Try not to double-post when just updating something you just posted an hour or two ago. -MM88 |
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Emoluvjd2 Member Level: 20 ![]() Posts: 18/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by AameloOriginally posted by Breegullbeak But he could also use the free plugin messian included. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 19/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by Conte de Contis Just ignore it. Click okay and then F2 to continue. |
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Emoluvjd2 Member Level: 20 ![]() Posts: 20/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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| If your up to it, could a level preview mode be possible? |
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Emoluvjd2 Member Level: 20 ![]() Posts: 21/70 EXP: 39606 For next: 2833 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by messiaen Are you sure? When I ripped the textures the background came out as 9 32x32 textures meaning that it should be 96x96, shouldn't it? For comparison, here are the two image sizes. 96x96 320x256 |
| Pages: 1 2 3 4 |
| Jul - Posts by Emoluvjd2 |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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