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04-23-22 09:10:03 PM
Jul - NO! GO TO STAR! - 3d models -> objects? New poll - New thread - Thread closed
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jesus
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Since: 12-03-08


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Posted on 12-03-08 02:44:56 AM Link
forgive me if this question sounds stupid, i havent ever tried hacking SM64 before, but i was just really curious.

I noticed after downloading toads tool that there seems to be no possible way of remaking objects themselves. it only allows you to choose from existing objects used in the game and move them around. while this makes perfect sence, and could in no way be bypassed, would it not be possible to just make a low-poly .x3d file in zbrush or 3ds max, and somehow use it as the colision field/object for a given level?

I base this knowledge not on romhacking, but simply on game structure and mechanics, so this may sound dumb, but just think about it.

all objects and animations must have been originally modeled and textured before being imported into the original SM64 cartridge, so is it not unreasonable to assume that one could not do something similar?

I own a licence of 3ds max, and could very easily model a low polygon plain to be used for a level base. if any of you with great knowledge in romhacking could disassemble the game enough to understand where the models were placed, and in what format, i could send you the said file, allowing the creation of an entirely original level.



i would be greatfull for any further analysis from those of you with greater knowledge in this area. i am also going to post this thread on acmlm, so feel free to respond there as well.

thanks.
VL-Tone
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Posted on 12-03-08 03:06:56 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Hi jesus, welcome to the forum.

No to sound harsh, but you should've looked a little more in the forum before posting this thread.

First, there are specific threads already there where you can ask questions about Toad's Tool 64, you shouldn't have created a new thread just to ask a question.

Second, there's already a thread that you should've seen that has plenty of answers regarding this particular topic:

Polygon model importer, how soon do you want it?

Don't hesitate to ask more questions about it in that thread, or any other TT64 related questions in the Toad's Tool 64 help / how-to thread right at the top of the SM64 hacking forum page.







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Jul - NO! GO TO STAR! - 3d models -> objects? New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries.
Query execution time:  0.118569 seconds
Script execution time:  0.012033 seconds
Total render time:  0.130602 seconds


TidyHTML vomit below
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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 84 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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