Originally posted by VL-Tone
Originally posted by zelda rocks
i seem to be having a problem with the latest version of TT64, Whenever I enable the level select from TT64, it messes up while in-game, more specifically, it goes into the intro cut-scene where Mario first arrives at the castle, but with a twist, Instead of the castle grounds, it takes place in the selected level, and most levels give me an error during the sequence and crashes...
Well the level select activation in TT64 is pretty much a hack, meaning it's not the "real" way the level select should be activated. I couldn't activate it by "normal" means because it required changing a byte that's found in the checksum protected area of the ROM.
Now that messiaen found a way to disable the checksum, I might change the level select code so that it activates the real one, and also add the debug 1 trigger, which is found in the same area. I might also ask yoshiman (a.k.a. yoshielectron) to help me implement a ROM based debug 2 trigger.
In the mean time, to avoid the problems you have with the current level select, you have to get at least one star in your game, so that the cutscene doesn't appear.
Again, what is the difference between the real level select and the one in TT64?
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