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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply
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Celux

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Posted on 11-07-08 02:48:18 AM (last edited by Celux at 12-09-14 08:55:24 AM) Link | Quote
well, Im not entirely sure what you want me to do to my level . Did you want me to try to get rid of glitches? Because I don't know what glitches there are . And by the way, the night and day idea sounds great! But for some reason the video isn't working...

Edit: Ah! I remember now. You wanted to see what I could add to my mod with the new features of the base patch! Ok then, i'll try to find some time to do that .

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Like my new icon? Its so degrading isn't it.
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Posted on 11-07-08 03:24:40 AM Link | Quote
^
Video is gone. D:

____________________


===================
[Posted by Glitschen]
messiaen
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Posted on 11-07-08 09:56:10 AM Link | Quote
Ops, sorry, I ended up removing the video because there were a few things I wasn't satisfied with.

Here's a few updates of what I've worked in the past two days:

- I have now a first "Master ROM" set, in which you can walk through 4 initial screens and also access the "Flat Lava Land" level.

- Now the 'Universal Solidity' behaviors accept Param1 as a scaling value. The value is multiplied by a 4 to get the final scaling - ie, to get 200% scaling, divide by 4. So, in that case Param1 = 50, or in hexadecimal, 0x32). If Param1 = 0, scaling isn't affected. Depending on the size of the object and the scaling value, you'll have to use the "Universal Solidity for Bigger Objects" behavior.

- The night-day cycle works, but the effect will only look really effective when we have the backgrounds ready. On some areas, the music will change to a calmer one (probably Piranha Plant lullaby) when it's night .

Celux: See if you can explore some of the new behavior stuff. If you want to test the new scaling behaviors, just send me a .ppf patch of your WIP levels.

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BigBrain
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Posted on 11-07-08 12:31:34 PM Link | Quote
Cool stuff messiaen, I'm just wondering wether the N64 had any render command for modifying any color values drawn (though I have to admit that I'm not too familiar with that stuff, perhaps it's possible by altering some drawing behavior of SM64's objects, too), i.e. one that darkens all vertices. That would add a bit of realism to the day-night-cycle.
However, I know you're just at the beginning in these kind of discoveries, so just keep up the good work!
messiaen
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Posted on 11-07-08 03:02:56 PM (last edited by messiaen at 11-07-08 03:09 PM) Link | Quote
You gave me an idea! Usually there is a color setting for each triangle group (just think of all the Mario color codes), but since the main Flatworld terrain consist of just two giant triangles, I could adjust the lightning (make it darker or clearer) acording to the time of the day. I just need to know better how these RGB values work .

Take a look at this Mario Kart 64 Custom Track video to see a cool effect you can get working with polygon colors.

Celux: I think I can get you the 'water splash' effect for your level, I was experimenting with water today and this should be simple.

Here is a second take of the day-night cycle, now with BigBrain's suggestion implemented (before anyone asks, this is not possible on regular levels, just on Flatworld):

<object width="425" height="350"> <embed src="http://www.youtube.com/v/UTehb7akf4g" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>


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Celux

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Posted on 11-08-08 12:30:23 AM (last edited by Celux at 12-09-14 08:56:16 AM) Link | Quote
Wow, your progress is amazing Messian! I love the day and night cycle, but does it change if you're just standing still, or haven't you done that yet? And the scale tool is just what I need! If it's not any trouble, please patch my canyon level to that mod:
http://www.box.net/shared/okylconyvf#Koopa_Canyon_beta
I pretty much have a free weekend, so I should get a lot done today and tomorrow .
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Posted on 11-08-08 12:34:23 AM Link | Quote
I want to help record & mod i have a WIP of a Super Mario sunshine "secret" styled level i want to add.

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===================
[Posted by Omnimario]
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Posted on 11-08-08 02:09:14 PM Link | Quote
Originally posted by Omnimario
I want to help record & mod i have a WIP of a Super Mario sunshine "secret" styled level i want to add.

Well then, send a link to the PPF patch to Meissan, and if posible, post screenshots or a video showing your level.
messiaen
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Posted on 11-08-08 05:55:12 PM (last edited by messiaen at 11-08-08 02:58 PM) Link | Quote
Celux: Here is your patched file: koopa_scaling.ppf. The scaling behavior is 0x5730. To use it, just follow the instructions in my previous post. I also included the "water splash", right now it's on the entire terrain, later on we'll define a smaller rectangle for this effect.

I uploaded also a scaling.ppf file, which is to applied over any level built from the base patch. It will enable this behavior scaling (0x5730), to access it you must input manually this behavior by holding the Alt Key before clicking on "Behavior". Very big scaling values may cause problems with the collision distance, I will try to improve on that.

Omnimario: Nice, how is your progress on it? If possible, send some screenshots or a .ppf patch to me in a personal message so I can take a look at it.

About the day-night cycle, if you stand still nothing will happen, it's going from one area to another that will make the "time" advance.

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Posted on 11-08-08 10:45:06 PM (last edited by cpubasic13 at 11-08-08 07:49 PM) Link | Quote
I can't it still is a WIP and it's unstable.

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===================
[Posted by Omnimario]
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Posted on 11-09-08 12:14:59 AM Link | Quote
Originally posted by Omnimario
I can't it still is a WIP and it's unstable.

It may be unstable and a work in progress, but so is this entire mod, yet there are still screenshots, videos, and PPF patches. Just show an image of what you have done.
SecretGlitch
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Posted on 11-09-08 12:16:24 AM Link | Quote
Just finished fighting off a wave of attacks on my computer, so haven't started the new level yet. :/ The file is corrupted so I'll just say that I don't recommend using the tilting behavior or else the glitch will occur.
Lyskar
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Posted on 11-09-08 06:09:05 PM Link | Quote

Time/Date

11-09-08 12:09:05pm

Posts

1825

Days Here

495

Level

60
Metal_Man88
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Since Omnimario can't seem to post anything relevant in this topic, his post and any future posts he makes in here will be deleted.

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Celux

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Posted on 11-10-08 03:05:05 AM (last edited by Celux at 12-09-14 10:12:39 AM) Link | Quote
I can't seem to change the behaviour to 0x5370, it just turns itself into 5730. Is this because the patch you gave me doesn't have the base patch, or must I have an option selected?
messiaen
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Posted on 11-10-08 08:34:22 AM Link | Quote
I suppose you are talking about the koopa_scaling.ppf, which is your WIP level with this behavior enabled. First, remember to toggle the "Hexadecimal setting". Also, whenever I say 0x5730, this means (in Toad's Tool interface) h5730, 'h' meaning that it's a hex number.

You'll see that I used this behavior on the mushroom platforms, so it will automatically be on the Behavior list as h5730. Just tell me if you have any problems/questions.

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Celux

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Posted on 11-11-08 03:22:53 AM (last edited by Celux at 12-09-14 10:14:04 AM) Link | Quote
Sweet, it worked! The only downside is that it doesn't show the size change in TT64.

Edit: One last thing, could you tell me how to disable the water splashing feature you added? Its good, but its annoying when I'm testing my level. You could add it again later when I've given you the finished level.
messiaen
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Posted on 11-13-08 10:04:04 AM Link | Quote
Open your ROM in a hex editor, go to offset 0x1214FEF and then change "44" to "42".

On Hex Workshop, it should look like this (red byte is the changed value)



I'm working now on a water level template, with some objects from Jolly Roger Bay . Are you interested in doing some sort of level with "Islands" Celux? I have a feeling that the scaling behavior will be extra useful in this one!

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Celux

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Posted on 11-14-08 02:34:23 AM (last edited by Celux at 12-09-14 10:15:20 AM) Link | Quote
Thanks Messian, but for some reason, In my hex editor I found it at: 1214FEE|00|42|00|01 (Of course, it still worked). And sure, I think an island level is a great idea. I would be quite happy to make it, and yes the scaling will be a huge advantage!

Edit 11-21-08: This is driving me nuts! I'm up to making the area outside the canyon but whenever i put a block of land down, Mario falls through It! Do you know of any code to stop this from happening?
messiaen
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Posted on 11-27-08 03:49:17 PM Link | Quote
Sorry, just saw your edit now! Which behavior are you using? You can send me a patch that I'll see what's happening.

Today I worked a bit more on this hack and connected a few more areas for Mario to walk. After we have some levels ready a first beta might be a real possibility. In the last two weeks I worked a lot with the music format, and since many other games use similar formats (variants of the Mario64 one) many songs will be imported from other games.

Blaster, are you still working on that cave level? I really need as much help as possible if we ever want to complete this hack.

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Posted on 11-28-08 12:33:06 AM (last edited by Blaster at 11-27-08 09:38 PM) Link | Quote
Originally posted by messiaen
Blaster, are you still working on that cave level? I really need as much help as possible if we ever want to complete this hack.

No, I stopped working on it, because I got sick of working on it. Sorry.

Edit: If I feel like it, I may continue it, but don't count on it.
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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 179 column 135 - Warning: <img> proprietary attribute value "absmiddle"
line 179 column 135 - Warning: <img> lacks "alt" attribute
line 179 column 280 - Warning: <img> proprietary attribute value "absmiddle"
line 179 column 280 - Warning: <img> lacks "alt" attribute
line 181 column 599 - Warning: <img> proprietary attribute value "absmiddle"
line 181 column 599 - Warning: <img> lacks "alt" attribute
line 187 column 37 - Warning: <img> lacks "alt" attribute
line 195 column 215 - Warning: <font> attribute "color" had invalid value "888888" and has been replaced
line 202 column 22 - Warning: <img> lacks "alt" attribute
line 202 column 63 - Warning: <img> lacks "alt" attribute
line 202 column 111 - Warning: <img> lacks "alt" attribute
line 202 column 161 - Warning: <img> lacks "alt" attribute
line 213 column 15 - Warning: <img> lacks "alt" attribute
line 228 column 1008 - Warning: <img> proprietary attribute value "absmiddle"
line 228 column 1008 - Warning: <img> lacks "alt" attribute
line 238 column 22 - Warning: <img> lacks "alt" attribute
line 238 column 63 - Warning: <img> lacks "alt" attribute
line 238 column 112 - Warning: <img> lacks "alt" attribute
line 238 column 162 - Warning: <img> lacks "alt" attribute
line 249 column 15 - Warning: <img> lacks "alt" attribute
line 266 column 22 - Warning: <img> lacks "alt" attribute
line 266 column 63 - Warning: <img> lacks "alt" attribute
line 266 column 111 - Warning: <img> lacks "alt" attribute
line 266 column 161 - Warning: <img> lacks "alt" attribute
line 277 column 15 - Warning: <img> lacks "alt" attribute
line 284 column 411 - Warning: <img> proprietary attribute value "absmiddle"
line 284 column 411 - Warning: <img> lacks "alt" attribute
line 300 column 11 - Warning: <img> lacks "alt" attribute
line 301 column 22 - Warning: <img> lacks "alt" attribute
line 301 column 63 - Warning: <img> lacks "alt" attribute
line 301 column 112 - Warning: <img> lacks "alt" attribute
line 301 column 162 - Warning: <img> lacks "alt" attribute
line 302 column 11 - Warning: <img> lacks "alt" attribute
line 312 column 15 - Warning: <img> lacks "alt" attribute
line 321 column 540 - Warning: <img> proprietary attribute value "absmiddle"
line 321 column 540 - Warning: <img> lacks "alt" attribute
line 327 column 37 - Warning: <img> lacks "alt" attribute
line 334 column 297 - Warning: <font> attribute "color" had invalid value "888888" and has been replaced
line 341 column 22 - Warning: <img> lacks "alt" attribute
line 341 column 63 - Warning: <img> lacks "alt" attribute
line 341 column 112 - Warning: <img> lacks "alt" attribute
line 341 column 162 - Warning: <img> lacks "alt" attribute
line 352 column 15 - Warning: <img> lacks "alt" attribute
line 368 column 22 - Warning: <img> lacks "alt" attribute
line 368 column 63 - Warning: <img> lacks "alt" attribute
line 368 column 111 - Warning: <img> lacks "alt" attribute
line 368 column 161 - Warning: <img> lacks "alt" attribute
line 379 column 15 - Warning: <img> lacks "alt" attribute
line 398 column 37 - Warning: <img> lacks "alt" attribute
line 405 column 237 - Warning: <font> attribute "color" had invalid value "888888" and has been replaced
line 412 column 22 - Warning: <img> lacks "alt" attribute
line 412 column 63 - Warning: <img> lacks "alt" attribute
line 412 column 112 - Warning: <img> lacks "alt" attribute
line 412 column 162 - Warning: <img> lacks "alt" attribute
line 423 column 15 - Warning: <img> lacks "alt" attribute
line 439 column 22 - Warning: <img> lacks "alt" attribute
line 439 column 63 - Warning: <img> lacks "alt" attribute
line 439 column 112 - Warning: <img> lacks "alt" attribute
line 439 column 162 - Warning: <img> lacks "alt" attribute
line 440 column 11 - Warning: <img> lacks "alt" attribute
line 450 column 15 - Warning: <img> lacks "alt" attribute
line 464 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 17 - Warning: <img> lacks "alt" attribute
line 464 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 60 - Warning: <img> lacks "alt" attribute
line 464 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 103 - Warning: <img> lacks "alt" attribute
line 464 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 146 - Warning: <img> lacks "alt" attribute
line 464 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 189 - Warning: <img> lacks "alt" attribute
line 464 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 232 - Warning: <img> lacks "alt" attribute
line 464 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 275 - Warning: <img> lacks "alt" attribute
line 464 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 318 - Warning: <img> lacks "alt" attribute
line 464 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 361 - Warning: <img> lacks "alt" attribute
line 465 column 23 - Warning: <img> lacks "alt" attribute
line 465 column 64 - Warning: <img> lacks "alt" attribute
line 465 column 113 - Warning: <img> lacks "alt" attribute
line 465 column 163 - Warning: <img> lacks "alt" attribute
line 466 column 11 - Warning: <img> lacks "alt" attribute
line 476 column 15 - Warning: <img> lacks "alt" attribute
line 483 column 1515 - Warning: <img> lacks "alt" attribute
line 483 column 1725 - Warning: <img> lacks "alt" attribute
line 483 column 1813 - Warning: <img> lacks "alt" attribute
line 483 column 2057 - Warning: <img> lacks "alt" attribute
line 483 column 2455 - Warning: <img> lacks "alt" attribute
line 483 column 2644 - Warning: <img> lacks "alt" attribute
line 490 column 11 - Warning: <img> lacks "alt" attribute
line 491 column 22 - Warning: <img> lacks "alt" attribute
line 491 column 63 - Warning: <img> lacks "alt" attribute
line 491 column 112 - Warning: <img> lacks "alt" attribute
line 491 column 162 - Warning: <img> lacks "alt" attribute
line 492 column 11 - Warning: <img> lacks "alt" attribute
line 502 column 15 - Warning: <img> lacks "alt" attribute
line 517 column 22 - Warning: <img> lacks "alt" attribute
line 517 column 63 - Warning: <img> lacks "alt" attribute
line 517 column 111 - Warning: <img> lacks "alt" attribute
line 517 column 161 - Warning: <img> lacks "alt" attribute
line 528 column 15 - Warning: <img> lacks "alt" attribute
line 544 column 11 - Warning: <img> lacks "alt" attribute
line 545 column 22 - Warning: <img> lacks "alt" attribute
line 545 column 63 - Warning: <img> lacks "alt" attribute
line 545 column 112 - Warning: <img> lacks "alt" attribute
line 545 column 162 - Warning: <img> lacks "alt" attribute
line 546 column 11 - Warning: <img> lacks "alt" attribute
line 556 column 15 - Warning: <img> lacks "alt" attribute
line 573 column 22 - Warning: <img> lacks "alt" attribute
line 573 column 63 - Warning: <img> lacks "alt" attribute
line 573 column 111 - Warning: <img> lacks "alt" attribute
line 573 column 161 - Warning: <img> lacks "alt" attribute
line 584 column 15 - Warning: <img> lacks "alt" attribute
line 595 column 245 - Warning: <img> lacks "alt" attribute
line 597 column 410 - Warning: <img> proprietary attribute value "absmiddle"
line 597 column 410 - Warning: <img> lacks "alt" attribute
line 604 column 11 - Warning: <img> lacks "alt" attribute
line 605 column 22 - Warning: <img> lacks "alt" attribute
line 605 column 63 - Warning: <img> lacks "alt" attribute
line 605 column 112 - Warning: <img> lacks "alt" attribute
line 605 column 162 - Warning: <img> lacks "alt" attribute
line 606 column 11 - Warning: <img> lacks "alt" attribute
line 616 column 15 - Warning: <img> lacks "alt" attribute
line 633 column 22 - Warning: <img> lacks "alt" attribute
line 633 column 63 - Warning: <img> lacks "alt" attribute
line 633 column 111 - Warning: <img> lacks "alt" attribute
line 633 column 161 - Warning: <img> lacks "alt" attribute
line 644 column 15 - Warning: <img> lacks "alt" attribute
line 661 column 37 - Warning: <img> lacks "alt" attribute
line 679 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 679 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 679 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 688 column 25 - Warning: <img> lacks "alt" attribute
line 693 column 267 - Warning: <img> lacks "alt" attribute
line 673 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 192 column 47 - Warning: <nobr> is not approved by W3C
line 218 column 27 - Warning: <nobr> is not approved by W3C
line 254 column 27 - Warning: <nobr> is not approved by W3C
line 282 column 27 - Warning: <nobr> is not approved by W3C
line 317 column 27 - Warning: <nobr> is not approved by W3C
line 332 column 47 - Warning: <nobr> is not approved by W3C
line 357 column 27 - Warning: <nobr> is not approved by W3C
line 384 column 27 - Warning: <nobr> is not approved by W3C
line 403 column 47 - Warning: <nobr> is not approved by W3C
line 428 column 27 - Warning: <nobr> is not approved by W3C
line 455 column 27 - Warning: <nobr> is not approved by W3C
line 481 column 27 - Warning: <nobr> is not approved by W3C
line 483 column 1594 - Warning: <td> proprietary attribute "background"
line 483 column 1894 - Warning: <td> proprietary attribute "background"
line 483 column 2147 - Warning: <table> proprietary attribute "height"
line 483 column 2536 - Warning: <td> proprietary attribute "background"
line 507 column 27 - Warning: <nobr> is not approved by W3C
line 533 column 27 - Warning: <nobr> is not approved by W3C
line 561 column 27 - Warning: <nobr> is not approved by W3C
line 589 column 27 - Warning: <nobr> is not approved by W3C
line 621 column 27 - Warning: <nobr> is not approved by W3C
line 649 column 27 - Warning: <nobr> is not approved by W3C
line 666 column 47 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 355 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md