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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply
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Posted on 10-25-08 12:41:24 AM (last edited by Blaster at 10-24-08 11:46 PM) Link | Quote
Originally posted by Celux
Wonderful, another problem .
I cant open the base-patched rom in TT64v0.5992, it says that it isn't extended. I imagine you know what I have to do to fix this problem?

Turn off "skip checksum" in the TT64 preferences. You will need to load another rom to do this.
Celux

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Posted on 10-25-08 12:46:27 AM (last edited by Celux at 12-09-14 08:39:53 AM) Link | Quote
Thanks a lot Blaster .

Also, I've decided to call my next level "The Time Tower".
messiaen
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Posted on 10-25-08 10:47:15 AM Link | Quote
Celux: I can get a different set of enemies for your second level (but I can't mix enemies from several different levels). When you get some of the basic level layout worked out, send me a ppf patch that I will do the required modifications.

Here's a video of the talkable NPCs. Loading Peach/Yoshi in this level is only possible due to the extended memory support. Music is from Mario Kart 64, but I think it fits well:

<object width="425" height="350"> <embed src="http://www.youtube.com/v/7ynL2WM8jHU" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

I got a cool piranha plant by accidentally using Yoshi animation pointer. Some of the collision spheres still have to be tweaked, but it's a simple behavior edit:

From 'Tree Behavior':
21C8B0/002AB0 10 2A 00 40 <-- Type of interaction with the collision sphere
21C8B4/002AB4 23 00 00 00 [00 50] [01 F4] <-- Coordinates
21C8BC/002ABC 10 05 00 00 <-- Probably some flag for enabling the sphere.

(more can be found at the Behavior thread).

In this particular case, these are the coordinates for the sphere:

Horizontal dimension = 80 (dec) "00 50"
Height = 500 (dec) "01 F4"

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Deleted User
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Posted on 10-25-08 11:07:49 AM (last edited by Blaster at 10-25-08 08:14 AM) Link | Quote
Messiaen, that new patch for fixing the huge platforms texture mapping shrinks one of the faces on model id h45. The other huge platforms are okay though.
SecretGlitch
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Posted on 10-25-08 02:06:06 PM (last edited by SecretGlitch at 10-25-08 11:27 AM) Link | Quote
Well, messiaen, I've figured out the culprit of the odd coin draw distance. (it also affected some other graphics, including the stars' eyes.) It's the tilting platform. It seems that the type of movement you set for the platforms will affect the level graphically. I had them set to "Tilt in Y direction", which causes the coin to practically disappear. When I set the platforms to "Tilt slowly around X" the coins were visible really far away, and visible quite close-by (about 8 steps away), but invisible anywhere inbetween. For some reason, it doesn't matter what movement you set for the tilting platforms, it'll tilt the same way no matter what.

EDIT: Well, it doesn't matter. If I only have one tilting platform, it'll do that weird close-far thing. But when I turned all the tilting flatforms back on, the coins don't show at all again.
messiaen
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Posted on 10-26-08 03:37:12 PM (last edited by messiaen at 10-26-08 12:37 PM) Link | Quote
Blaster: Ops, my mistake again . Let's hope I get it right this time (patch coming up soon). Any progress on your level?

SecretGlitch: That's odd, but it could be because I did some modifications to make objects visible all the time. I'll see what I can do when you send me a ppf patch.

Celux: Do you think you could do something with the "Rainbow Road" I released some time ago? It's very limited but it could get in the hack as a bonus if someone works on improving it.

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Celux

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Posted on 10-26-08 07:43:07 PM (last edited by Celux at 12-09-14 08:45:36 AM) Link | Quote
Sounds Good. If you like, i'll make a replica of Rainbow road .

Edit: Actually, I think a shrinked version of rainbow road would be good, with a koopa shell.

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Deleted User
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Posted on 10-26-08 11:34:38 PM Link | Quote
Originally posted by messiaen
Any progress on your level?

I have done two more rooms since last time and one star.
messiaen
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Posted on 10-27-08 01:31:24 AM Link | Quote
Celux: I'm not sure how much it's possible with the Rainbow Road patch, as far as I remember there aren't a lot of different "track pieces". So, you may want to go for something very simple yet fun. Meanwhile I have to rip "Rainbow Road" music from MK64 .

Blaster: Nice, can't wait to play something from it.

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Stevoisiak
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Posted on 10-27-08 08:50:45 PM (last edited by Stevoisiak at 10-27-08 05:53 PM) Link | Quote
Originally posted by SecretGlitch
(it also affected some other graphics, including the stars' eyes.)


Yeah. I noticed that in certain areas the HUD, stars, and various objects got glitched up. However, this glitch CAN cause some effects with the star. I love when the star gets a shy guys graphics!



P.S. Theres a glitch with the tree in your mod. It took me 5 minutes to get out, even WITH moon jump.



Edit:

Originally posted by messiaen
I can get a different set of enemies for your second level (but I can't mix enemies from several different levels).


Well then just use the object set from castle grounds. They have practicly every object in the game.
messiaen
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Posted on 10-28-08 12:40:05 AM Link | Quote
Some glitches may be caused by the "Wire Box", I used some different RSP commands borrowed from another object to get the transparency, and it somehow affects other objects. I have never seen anything happening with stars or the HUD though.

But changing a bit the topic, now that I have worked a bit with a conditional command to load Mario/Luigi based on the player's choice, It wouldn't be hard to implement a day-night cycle. All that I would need is a few different versions of some of the backgrounds or choosing a background order using existing ones. So, one background would be used for the morning, another one for afternoon, another one for the night, etc.

Basically, the game would keep a RAM variable, an integer which would be incremented each time you enter a level. Then, every 3 levels (or any other number) you enter the backgrounds would advance to the next setting. The same variable could be used for cool effects, such as: talk to Yoshi early in the morning and you'll get a star.

I have never really messed with Tile Molester or graphic utilities that can edit ROM textures, so I was wondering if it would be possible to make a few varations of the same background (ie, make it a bit darker) to get even more variety. A long time ago someone posted a program to change RGB of textures, I was wondering if something similar to this would work.


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VL-Tone
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Posted on 10-28-08 02:31:10 AM Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
The night-day cycle is a great idea messiaen.

As I just posted on the main TT64 bugfix stickies, I worked this week-end on implementing a lot of new commands planned for version 6.0b (Undo, Copy/Paste/Insert/Duplicate, Align and distribute commands), and my next step is working on the Background importer/exporter.

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Celux

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Posted on 10-28-08 03:35:48 AM (last edited by Celux at 12-09-14 08:46:57 AM) Link | Quote
Originally posted by Stevoisiak

P.S. Theres a glitch with the tree in your mod. It took me 5 minutes to get out, even WITH moon jump.





Heh... I found that one in my mod too. I tried fixing it by making 3 branches rather than 4, but even that left the glitch there... But at least it made it less likely .
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Posted on 10-28-08 08:19:42 AM Link | Quote
Originally posted by messiaen
Some glitches may be caused by the "Wire Box", I used some different RSP commands borrowed from another object to get the transparency, and it somehow affects other objects. I have never seen anything happening with stars or the HUD though.

But changing a bit the topic, now that I have worked a bit with a conditional command to load Mario/Luigi based on the player's choice, It wouldn't be hard to implement a day-night cycle. All that I would need is a few different versions of some of the backgrounds or choosing a background order using existing ones. So, one background would be used for the morning, another one for afternoon, another one for the night, etc.

Basically, the game would keep a RAM variable, an integer which would be incremented each time you enter a level. Then, every 3 levels (or any other number) you enter the backgrounds would advance to the next setting. The same variable could be used for cool effects, such as: talk to Yoshi early in the morning and you'll get a star.

I have never really messed with Tile Molester or graphic utilities that can edit ROM textures, so I was wondering if it would be possible to make a few varations of the same background (ie, make it a bit darker) to get even more variety. A long time ago someone posted a program to change RGB of textures, I was wondering if something similar to this would work.



O.M.G, that is an awesome idea. When you do implement the day and night cycle, can you make a detailed tutorial on the steps taken to do that and how it works (like explain the ASM for example). If its not to much to ask of course. I would love to see a tut on how you implemented character switching on the menu as well, that would be sweeeet.
AAA
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Posted on 10-28-08 01:39:31 PM Link | Quote
I came up with an idea/suggestion:
After Mario/Luigi steps on a cap switch, the player can then select the cap power they gained using the D-Pad.
Just a small suggestion.
Darkdata
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Posted on 10-28-08 06:49:01 PM Link | Quote
Think carefully about your dialog. If you get characters wrong, you will be eaten by the fans.

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messiaen
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Posted on 10-28-08 07:22:49 PM Link | Quote
VL-Tone: Great, the background importer/exporter as well as the distribute functions will make things much easier!

AAA: I'm not sure what to do about cap switches, I guess it will be better to leave all caps enabled from the beggining.

Doogie1012: There are some commented .txt files in the hack folder. Select_marir_luigi.txt (damn smile!) is the code for the main selector at the title screen, be warned that it isn't very well written . You should take a look at some of the links of the ASM Hacking to get an initial grasp of MIPS. In the beggining it can be very hard but after a while you can recognize the patterns. Feel free to leave a question in that topic or ask for some basic help.

cpubasic14: Don't worry, the dialog written until here was just experimental, I'll probably leave this area to someone else. The alcoholic piranha plant was just a joke.

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AAA
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Posted on 10-28-08 08:23:16 PM Link | Quote
Originally posted by messiaen
cpubasic14: Don't worry, the dialog written until here was just experimental, I'll probably leave this area to someone else. The alcoholic piranha plant was just a joke.

I could possibly help with some of the text.
I have a great imagination.
Darkdata
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Posted on 10-28-08 11:43:47 PM Link | Quote
Originally posted by messiaen
cpubasic14: Don't worry, the dialog written until here was just experimental, I'll probably leave this area to someone else. The alcoholic piranha plant was just a joke.


IT's the Princesses text more than the Plant.

(Though really, that joke would work, just replace it with Empirical-Grow(tm))

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weckar
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Posted on 10-29-08 02:51:44 PM Link | Quote
That plant looked pretty cool with the yoshi animations. I wonder if it would work the other way around?
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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 8 query cache hits.
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Script execution time:  0.033090 seconds
Total render time:  0.130863 seconds


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line 175 column 63 - Warning: <img> lacks "alt" attribute
line 175 column 112 - Warning: <img> lacks "alt" attribute
line 175 column 162 - Warning: <img> lacks "alt" attribute
line 176 column 11 - Warning: <img> lacks "alt" attribute
line 186 column 15 - Warning: <img> lacks "alt" attribute
line 193 column 94 - Warning: <img> proprietary attribute value "absmiddle"
line 193 column 94 - Warning: <img> lacks "alt" attribute
line 203 column 22 - Warning: <img> lacks "alt" attribute
line 203 column 63 - Warning: <img> lacks "alt" attribute
line 203 column 111 - Warning: <img> lacks "alt" attribute
line 203 column 161 - Warning: <img> lacks "alt" attribute
line 214 column 15 - Warning: <img> lacks "alt" attribute
line 245 column 37 - Warning: <img> lacks "alt" attribute
line 259 column 22 - Warning: <img> lacks "alt" attribute
line 259 column 63 - Warning: <img> lacks "alt" attribute
line 259 column 112 - Warning: <img> lacks "alt" attribute
line 259 column 162 - Warning: <img> lacks "alt" attribute
line 260 column 11 - Warning: <img> lacks "alt" attribute
line 270 column 15 - Warning: <img> lacks "alt" attribute
line 287 column 22 - Warning: <img> lacks "alt" attribute
line 287 column 63 - Warning: <img> lacks "alt" attribute
line 287 column 111 - Warning: <img> lacks "alt" attribute
line 287 column 161 - Warning: <img> lacks "alt" attribute
line 298 column 15 - Warning: <img> lacks "alt" attribute
line 305 column 104 - Warning: <img> proprietary attribute value "absmiddle"
line 305 column 104 - Warning: <img> lacks "alt" attribute
line 316 column 11 - Warning: <img> lacks "alt" attribute
line 317 column 22 - Warning: <img> lacks "alt" attribute
line 317 column 63 - Warning: <img> lacks "alt" attribute
line 317 column 112 - Warning: <img> lacks "alt" attribute
line 317 column 162 - Warning: <img> lacks "alt" attribute
line 318 column 11 - Warning: <img> lacks "alt" attribute
line 328 column 15 - Warning: <img> lacks "alt" attribute
line 335 column 135 - Warning: <img> proprietary attribute value "absmiddle"
line 335 column 135 - Warning: <img> lacks "alt" attribute
line 343 column 37 - Warning: <img> lacks "alt" attribute
line 358 column 22 - Warning: <img> lacks "alt" attribute
line 358 column 63 - Warning: <img> lacks "alt" attribute
line 358 column 111 - Warning: <img> lacks "alt" attribute
line 358 column 161 - Warning: <img> lacks "alt" attribute
line 369 column 15 - Warning: <img> lacks "alt" attribute
line 376 column 327 - Warning: <img> proprietary attribute value "absmiddle"
line 376 column 327 - Warning: <img> lacks "alt" attribute
line 386 column 22 - Warning: <img> lacks "alt" attribute
line 386 column 63 - Warning: <img> lacks "alt" attribute
line 386 column 112 - Warning: <img> lacks "alt" attribute
line 386 column 162 - Warning: <img> lacks "alt" attribute
line 397 column 15 - Warning: <img> lacks "alt" attribute
line 408 column 449 - Warning: <img> lacks "alt" attribute
line 412 column 610 - Warning: <img> lacks "alt" attribute
line 412 column 656 - Warning: <img> lacks "alt" attribute
line 426 column 22 - Warning: <img> lacks "alt" attribute
line 426 column 63 - Warning: <img> lacks "alt" attribute
line 426 column 111 - Warning: <img> lacks "alt" attribute
line 426 column 161 - Warning: <img> lacks "alt" attribute
line 437 column 15 - Warning: <img> lacks "alt" attribute
line 459 column 22 - Warning: <img> lacks "alt" attribute
line 459 column 63 - Warning: <img> lacks "alt" attribute
line 459 column 112 - Warning: <img> lacks "alt" attribute
line 459 column 162 - Warning: <img> lacks "alt" attribute
line 470 column 15 - Warning: <img> lacks "alt" attribute
line 477 column 693 - Warning: <img> lacks "alt" attribute
line 479 column 1982 - Warning: <img> lacks "alt" attribute
line 479 column 2141 - Warning: <img> lacks "alt" attribute
line 486 column 11 - Warning: <img> lacks "alt" attribute
line 487 column 22 - Warning: <img> lacks "alt" attribute
line 487 column 63 - Warning: <img> lacks "alt" attribute
line 487 column 112 - Warning: <img> lacks "alt" attribute
line 487 column 162 - Warning: <img> lacks "alt" attribute
line 488 column 11 - Warning: <img> lacks "alt" attribute
line 498 column 15 - Warning: <img> lacks "alt" attribute
line 508 column 265 - Warning: <img> lacks "alt" attribute
line 508 column 311 - Warning: <img> lacks "alt" attribute
line 511 column 553 - Warning: <img> proprietary attribute value "absmiddle"
line 511 column 553 - Warning: <img> lacks "alt" attribute
line 519 column 22 - Warning: <img> lacks "alt" attribute
line 519 column 63 - Warning: <img> lacks "alt" attribute
line 519 column 112 - Warning: <img> lacks "alt" attribute
line 519 column 162 - Warning: <img> lacks "alt" attribute
line 530 column 15 - Warning: <img> lacks "alt" attribute
line 554 column 22 - Warning: <img> lacks "alt" attribute
line 554 column 63 - Warning: <img> lacks "alt" attribute
line 554 column 112 - Warning: <img> lacks "alt" attribute
line 554 column 162 - Warning: <img> lacks "alt" attribute
line 565 column 15 - Warning: <img> lacks "alt" attribute
line 581 column 11 - Warning: <font> attribute "color" has invalid value "orange"
line 582 column 23 - Warning: <img> lacks "alt" attribute
line 582 column 64 - Warning: <img> lacks "alt" attribute
line 582 column 113 - Warning: <img> lacks "alt" attribute
line 582 column 162 - Warning: <img> lacks "alt" attribute
line 583 column 11 - Warning: <img> lacks "alt" attribute
line 593 column 15 - Warning: <img> lacks "alt" attribute
line 600 column 1524 - Warning: <img> proprietary attribute value "absmiddle"
line 600 column 1524 - Warning: <img> lacks "alt" attribute
line 608 column 22 - Warning: <img> lacks "alt" attribute
line 608 column 63 - Warning: <img> lacks "alt" attribute
line 608 column 111 - Warning: <img> lacks "alt" attribute
line 608 column 161 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 630 column 486 - Warning: <img> proprietary attribute value "absmiddle"
line 630 column 486 - Warning: <img> lacks "alt" attribute
line 630 column 659 - Warning: <img> proprietary attribute value "absmiddle"
line 630 column 659 - Warning: <img> lacks "alt" attribute
line 640 column 22 - Warning: <img> lacks "alt" attribute
line 640 column 63 - Warning: <img> lacks "alt" attribute
line 640 column 112 - Warning: <img> lacks "alt" attribute
line 640 column 162 - Warning: <img> lacks "alt" attribute
line 651 column 15 - Warning: <img> lacks "alt" attribute
line 660 column 422 - Warning: <img> proprietary attribute value "absmiddle"
line 660 column 422 - Warning: <img> lacks "alt" attribute
line 667 column 11 - Warning: <font> attribute "color" has invalid value "orange"
line 668 column 23 - Warning: <img> lacks "alt" attribute
line 668 column 64 - Warning: <img> lacks "alt" attribute
line 668 column 113 - Warning: <img> lacks "alt" attribute
line 668 column 162 - Warning: <img> lacks "alt" attribute
line 669 column 11 - Warning: <img> lacks "alt" attribute
line 679 column 15 - Warning: <img> lacks "alt" attribute
line 698 column 22 - Warning: <img> lacks "alt" attribute
line 698 column 63 - Warning: <img> lacks "alt" attribute
line 698 column 112 - Warning: <img> lacks "alt" attribute
line 698 column 162 - Warning: <img> lacks "alt" attribute
line 709 column 15 - Warning: <img> lacks "alt" attribute
line 725 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 725 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 725 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 734 column 25 - Warning: <img> lacks "alt" attribute
line 739 column 267 - Warning: <img> lacks "alt" attribute
line 719 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 164 column 47 - Warning: <nobr> is not approved by W3C
line 191 column 27 - Warning: <nobr> is not approved by W3C
line 219 column 27 - Warning: <nobr> is not approved by W3C
line 250 column 47 - Warning: <nobr> is not approved by W3C
line 275 column 27 - Warning: <nobr> is not approved by W3C
line 303 column 27 - Warning: <nobr> is not approved by W3C
line 333 column 27 - Warning: <nobr> is not approved by W3C
line 348 column 47 - Warning: <nobr> is not approved by W3C
line 374 column 27 - Warning: <nobr> is not approved by W3C
line 402 column 27 - Warning: <nobr> is not approved by W3C
line 442 column 27 - Warning: <nobr> is not approved by W3C
line 475 column 27 - Warning: <nobr> is not approved by W3C
line 477 column 157 - Warning: <table> proprietary attribute "height"
line 477 column 222 - Warning: <td> proprietary attribute "background"
line 477 column 318 - Warning: <td> proprietary attribute "background"
line 477 column 408 - Warning: <table> proprietary attribute "height"
line 477 column 488 - Warning: <td> proprietary attribute "background"
line 477 column 1443 - Warning: <td> proprietary attribute "background"
line 503 column 27 - Warning: <nobr> is not approved by W3C
line 535 column 27 - Warning: <nobr> is not approved by W3C
line 570 column 27 - Warning: <nobr> is not approved by W3C
line 598 column 27 - Warning: <nobr> is not approved by W3C
line 624 column 27 - Warning: <nobr> is not approved by W3C
line 656 column 27 - Warning: <nobr> is not approved by W3C
line 684 column 27 - Warning: <nobr> is not approved by W3C
line 714 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 335 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md