Register - Login
Views: 99380099
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-23-22 11:16:28 PM
Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. New poll - New thread - Thread closed
Pages: 1 2 3 4 5 6 7 Next newer thread | Next older thread
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 296/621
EXP: 1135504
For next: 21615

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 10-13-08 05:43:38 PM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Last night I went into a huge bug squashing spree...

Originally posted by Blaster
1. If I choose the level Bob-Omb's Battlefield in Toad's Tool 64, then choose the Geometry Layout Pointer command, then in the Geometry Layout Pointer box, scroll down and select object 048 Breakable Box, then set the Breakable Box's Geo Layout Combo to 049 [!] Box, then save the rom, exit Toad's Tool 64 and load it back up again and then choose the same rom I was just editing, then set the course to Bob-Omb's Battlefield, Toad's Tool 64 will load it until the loading bar fills the O in Omb's and then will display an error message saying:

Director Player Error
Index out of range
Script Error. Continue?


Fixed.
It had something to do with the special routine that changes the color of the [!] boxes according to their content. Feature which by the way was broken since a few release, it's also fixed now.

Originally posted by Blaster

2. Double clicking on the move object widget with make an error come up saying:
Property not found
#x
Script Error. Continue?


Fixed.

Originally posted by Blaster

3. The Activate Level Select check box doesn't work quite right in TT64. When you pick a level on the level select in SM64 the level loads up playing the intro cutscene. On some levels this will trigger a graphics exception error in Project 64. Sometimes it will work, but it's annoying. The gameshark level select code (A032D58C 0001) doesn't do this, and I have tested that it doesn't on an unextended and extended rom.


The level select feature in TT64 is a hack, it modifies the main level script so that it jumps to the level select routine. I know where to activate the real level select code in ROM, but since it's in the checksum area, I tried to find another way. Since we now know how to disable the checksum, I will implement the real level select. But it's not fixed yet.
Originally posted by Blaster

4. On the level select menu in TT64, Bob-Omb Battlefield is misspelt as Bob-Omb's Battlefield.


I always thought it sounded better that way, but you're right, it's not spelled that way in the game. Fixed.
Originally posted by Blaster

5. If you sort the 3d objects by alphabetical order, then select an object and turn it's act stars off, TT64 greys out the wrong objects. This doesn't happen if they are not sorted by alphabetical order.


Fixed.
Originally posted by Blaster

6. If you click the restore down button then click it again before the window is properly restored down, then wait a few seconds, the Window will be maximized but all the graphics and menus and stuff will be a small square in the top left corner of the window.


I'm not sure I can fix that.

Originally posted by Blaster

7. If the objects are sorted by alphabetical order, and you hold shift and click another object in the 3d objects list, TT64 will select the wrong objects.


Fixed. The bug was similar to the other alphabetical sort bug.

Originally posted by Blaster

8. If you use shift to select a heap of objects, then turn there act stars off, save the rom, exit TT64, open TT64 again, load the same rom you were just editing, and load up the same level you were just editing, TT64 will turn the act stars back on for the objects that had there act stars turned off.

The act stars TT64 turns on though seem to be random, except they are the same act stars for all of the objects that had there act stars turned off.


Not fixed, I haven't investigated the bug yet.
Originally posted by Blaster

9. If you make changes to a rom and then click Open ROM, TT64 will say there are unsaved changes, and will ask if you want to save before opening another ROM. If you click save an error comes up saying:

Property not found
#foreColor
Script Error. Continue?


Wow that was a pretty glaring and stupid bug... Fixed.

Originally posted by Blaster

10. If I set the default level to a level other than castle grounds and uncheck "Start with last opened level", when TT64 opens up, Castle Grounds always loads up as the default level.


Fixed.
Originally posted by Blaster

11. When the object sorting order is set to alphabetical order, TT64 will show display some of the objects on the list as red, even if they have no act stars turned on.



Isn't it the same bug as number 5? Anyway it's fixed.


Originally posted by Blaster

I have been researching this and I have found that TT64 only forgets behavours if they are not used by any object at all in the game. I have tested this with Platform Battlefield v004. (However I could only test BOB and WF as they are the only levels which contain the custom platforms with custom behavours).

What I mean is if the behavour is not used on the first level, for example, but is used on the second, TT64 will remember the behavour on both levels (the behavour will display on the list in both levels), but if the behavour is not used in any level throughout the whole game, and you save the rom, close TT64 and re-open it, TT64 will forget the behavour. It just won't display on the behavour list.

This problem affects object combos as well, but does not affect model ID's.



Ok, this last one is FIXED, at last... for both behaviors and object combos.

What I found is that I did provide some mechanism so that TT64 doesn't "forget" any of the original game behavs and combos when they're not part of the level commands anymore (It comes with an internal list of those), but didn't do the same for custom behavs and combos since they were not part of the internal list. I added a routine that adds any custom behavs and combos found in the .txt label files.

The only possible drawback is that if you create a new custom behav or combo by mistake (typing the wrong number), or if you move your custom behaviors to another offset (and have to create a new entry), you won't be able to delete it from the menu from within TT64. You'll have to go delete it in the appropriate .txt file manually. It's not that hard. Each entry has two lines, the first being the value (between brackets) and the second is the description.

BTW since Director 11 now supports unicode, I've been experimenting with the possibility of having japanese characters in labels. As you may know there's a big japanese TT64 community, and after all, japanese have created SM64!

Now, with all these bugs squashed, do you guys think I should do one last release before v6.0? ( Version 6 will include the background importer and a few other new features, but the polygon importer will be in version 7). If yes, which number should I give this release?

Also, is there any bugs that I forgot to address?

____________________
messiaen
Catgirl
Level: 68


Posts: 311/1085
EXP: 2594041
For next: 134759

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 10-13-08 05:48:24 PM (last edited by messiaen at 10-13-08 02:53 PM) Link
Release it as 0.5.99.2041L!

Edit: There's a bug which happens when you select "Top View" camera. After you reset the camera, you can't click on the red 0x24 objects with the mouse.

____________________
Mario 64 notes @ http://sites.google.com/site/messiaen64/
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 298/621
EXP: 1135504
For next: 21615

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 10-13-08 05:53:36 PM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Lol! That's a good idea!

____________________
Deleted User
Collection of nobodies
Posted on 10-14-08 07:12:55 AM (last edited by Blaster at 10-14-08 09:18 AM) Link
Originally posted by VL-Tone
Also, is there any bugs that I forgot to address?


I'm not sure, but here are some bugs in TT64 0.599b that you didn't comment on fixing:

Originally posted by Blaster
1. Go into orbit camera, select an object, set a different object combo for it, and then quickly double click on the move object widget before TT64 changes the object combo for the object and then TT64 will display the error message:

Property not found



#x

Script Error. Continue?


Originally posted by GhostMaster3000
I Found a bug on 0.5.99

Sometimes when you go to the texture importer/exporter, only a few textures are shown and when you click on the top left texture an error would pop up and say

String Expected
(member 188 of castLib 3)
Script Error. Continue?

I was using Windows Vista with 4GB of RAM when this happened


Here are some new bugs:

1. If you change Mario's size to 0, then click on small Mario, an error message will come up saying:

Index out of range



Script Error. Continue?

2. If you try to enable or disable Flatworld by going into the preferences and clicking "Enable Flatworld" or "Disable Flatworld", TT64 will display the error message:

Index out of range



Script Error. Continue?

However, if you do this, TT64 will still enable flatworld if you click "Enable Flatworld" and disable it if you click "Disable Flatworld".

3. If you have set TT64 to load textures from the rom, when you follow the steps needed to unlock Luigi (the part when you press enter), TT64 will display the error message:

Index out of range



Script Error. Continue?

Luigi will still be unlocked, but TT64 won't show the little Mario icons (on the texture page) as Luigi's and Luigi's size will be set to zero, also TT64 won't change the M into an L on Luigi's cap and won't select the L is real texture.

Edit:
Originally posted by messiaen
Edit: There's a bug which happens when you select "Top View" camera. After you reset the camera, you can't click on the red 0x24 objects with the mouse.

Ah, that's what was stopping me from selecting objects by right-clicking on them or clicking on them when in select object mode. I had that bug happen to me a few times.
messiaen
Catgirl
Level: 68


Posts: 321/1085
EXP: 2594041
For next: 134759

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 10-14-08 01:17:30 PM Link
The Flatworld bug might be my mistake, if you had it when you were trying to disable Flatworld in any of my patches.

Try in a regular ROM and it should probably work.

____________________
Mario 64 notes @ http://sites.google.com/site/messiaen64/
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 310/621
EXP: 1135504
For next: 21615

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 10-14-08 11:17:42 PM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Blaster
Originally posted by VL-Tone
Also, is there any bugs that I forgot to address?


I'm not sure, but here are some bugs in TT64 0.599b that you didn't comment on fixing:

Originally posted by Blaster
1. Go into orbit camera, select an object, set a different object combo for it, and then quickly double click on the move object widget before TT64 changes the object combo for the object and then TT64 will display the error message:

Property not found
#x
Script Error. Continue?




Isn't it the same bug as number two in that other list?
Originally posted by Blaster

2. Double clicking on the move object widget with make an error come up saying:
Property not found
#x
Script Error. Continue?


I already addressed this bug, and it's fixed.


Originally posted by GhostMaster3000
I Found a bug on 0.5.99

Sometimes when you go to the texture importer/exporter, only a few textures are shown and when you click on the top left texture an error would pop up and say

String Expected
(member 188 of castLib 3)
Script Error. Continue?

I was using Windows Vista with 4GB of RAM when this happened



I would need a reproducible scenario. If that happens, note your preference settings and what you were doing just before.

I'll try to fix the others...

One thing I forgot to mention, is that I fixed the "slow selection" bug and other speed issues that popped in 0.599b.

It seems that Director 11 makes the "scrollbyline" command much slower when changing the scroll position in a long list, it could take more than half a second for this command to execute. Fortunately there's another command that can scroll fields (setting the scrolltop property), and it's much faster. Other things that made the selection process slow is that the yellow menu was replacing its content when you selected something, even in cases where the content didn't have to change.

Anyway the result of the optimizations is that selecting objects is now 300-500% faster than it was in 0.599b. It now takes between 0.2-0.3 seconds to select an object on my 1.8Ghz Core Duo 2 Mac mini, while it took up to 1.5 seconds before.

There's a lot of optimization that I never got around to do in TT64.


Originally posted by messiaen
There's a bug which happens when you select "Top View" camera. After you reset the camera, you can't click on the red 0x24 objects with the mouse.


I did fix a problem where objects would stop being selectable by clicking, I'm not sure it's the same one you mentioned.

____________________
messiaen
Catgirl
Level: 68


Posts: 323/1085
EXP: 2594041
For next: 134759

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 10-15-08 03:31:40 AM Link
Originally posted by VL-Tone
I did fix a problem where objects would stop being selectable by clicking, I'm not sure it's the same one you mentioned.


I guess it's probably one particular instance of the same bug. Nice to hear about the speed improvements!

There is another small bug that happens when you select a bunch of objects and try to rotate them. Only one object (instead all of them) will be rotated. Also, sometimes you have unpredictable results when changing acts for multiple objects.

____________________
Mario 64 notes @ http://sites.google.com/site/messiaen64/
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 312/621
EXP: 1135504
For next: 21615

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 10-15-08 03:57:19 AM (last edited by VL-Tone at 10-15-08 12:59 AM) Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by messiaen
There is another small bug that happens when you select a bunch of objects and try to rotate them. Only one object (instead all of them) will be rotated. Also, sometimes you have unpredictable results when changing acts for multiple objects.


The only instance I found where the rotation only occurs on one of many selected objects is when you use the little rotation widget at the right of the angle value in the parameter bar. From what I've tested, if you use the big rotation widget, or enter an angle value in the field, all objects will be rotated. I'll fix that.

Does it happen in other situations?

Blaster also mentioned something about the act stars problem on multiple objects, this is one of the last bugs from his first big list I still have to investigate. I remember thinking that there could be a potential problem with this.

I think it has to do with the binary nature of this particular value. Bits are not ORed when you set acts on multiple objects, the whole 6-bits is replaced with the same 6-bits for all selected objects, and the acts represented in the parameter bars don't represent the sum nor the common bits of all the selected objects.

With that in mind, do you think it would explain the problems you've seen? In any case I'll have rethink the way it works for this particular case.

Do you have any suggestion on what should appear in the acts parameter bar item when multiple objects are selected? For other parameters, "--" will appear if not all values are the same. I guess I could replace the little stars with a minus sign when not all bits for this acts are the same for the selected objects? (Edit: hmm that last phrase almost made sense... I got to go to bed!)



____________________
Deleted User
Collection of nobodies
Posted on 10-15-08 08:01:55 AM (last edited by Blaster at 10-15-08 05:22 AM) Link
Originally posted by VL-Tone
Originally posted by Blaster
Originally posted by VL-Tone
Also, is there any bugs that I forgot to address?


I'm not sure, but here are some bugs in TT64 0.599b that you didn't comment on fixing:

1. Go into orbit camera, select an object, set a different object combo for it, and then quickly double click on the move object widget before TT64 changes the object combo for the object and then TT64 will display the error message:

Property not found
#x
Script Error. Continue?


Isn't it the same bug as number two in that other list?

No, it's a different bug. It happens in the latest version of TT64, while bug number two in that other list doesn't.

Originally posted by VL-Tone
Originally posted by GhostMaster3000
I Found a bug on 0.5.99

Sometimes when you go to the texture importer/exporter, only a few textures are shown and when you click on the top left texture an error would pop up and say

String Expected
(member 188 of castLib 3)
Script Error. Continue?

I was using Windows Vista with 4GB of RAM when this happened


I would need a reproducible scenario. If that happens, note your preference settings and what you were doing just before.

It happens when "load textures from rom" is on in the preferences.

Originally posted by Messiaen
The Flatworld bug might be my mistake, if you had it when you were trying to disable Flatworld in any of my patches.

Try in a regular ROM and it should probably work.

Well, I had errors come up on a clean extended rom. TT64 does enable and disable Flatworld, but it does it with an error which I mentioned of before.
messiaen
Catgirl
Level: 68


Posts: 326/1085
EXP: 2594041
For next: 134759

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 10-15-08 03:30:41 PM Link
Originally posted by VL-Tone
The only instance I found where the rotation only occurs on one of many selected objects is when you use the little rotation widget at the right of the angle value in the parameter bar. From what I've tested, if you use the big rotation widget, or enter an angle value in the field, all objects will be rotated. I'll fix that.
Does it happen in other situations?


I've tested it a bit more. When I select multiple objects and use the widget, only one object will rotate unless I click on the rotation value and press enter. I don't know if you've changed anything on this for 0.5.99b, but now that I tried to input manually a value it worked for multiple objects.

Originally posted by VL-Tone

I think it has to do with the binary nature of this particular value. Bits are not ORed when you set acts on multiple objects, the whole 6-bits is replaced with the same 6-bits for all selected objects, and the acts represented in the parameter bars don't represent the sum nor the common bits of all the selected objects.

With that in mind, do you think it would explain the problems you've seen? In any case I'll have rethink the way it works for this particular case.

Do you have any suggestion on what should appear in the acts parameter bar item when multiple objects are selected? For other parameters, "--" will appear if not all values are the same. I guess I could replace the little stars with a minus sign when not all bits for this acts are the same for the selected objects? (Edit: hmm that last phrase almost made sense... I got to go to bed!)



I can't find an easy explanation for the bug. Sometimes I choose many objects in the level, set all of them to empty objects but on next load there will be a few acts enabled.

I looked at the hex data and this looks suspicious:

Act byte - bit setting:
1F - 00011111
3F - 00111111
9F - 10011111

What's the purpose of this 9F setting? If only 6 bits are used, why is the first one set? If I am not mistaken, I had to change the 9F to 1F otherwise some objects wouldn't appear in a level without the act selector.

What you could do first is to get rid of the "sixth act" bit, since it has been already proven that it doesn't work like this, and that "1F" works for an "all acts" setting.

For multiple objects, you could include two options in the interface, something like "Enable/disable a specific act for all selected objects" and "Input a act setting for all selected objects".

Since you are worried about the interface, I wouldn't mind having menus.

____________________
Mario 64 notes @ http://sites.google.com/site/messiaen64/
+c0

Level: 11


Posts: 15/17
EXP: 5138
For next: 847

Since: 08-05-07

From: Nowhere.

Since last post: 11.0 years
Last activity: 10.9 years

Posted on 10-16-08 10:35:47 PM Link

Uh, Not really sure what has happened.

I just went to try and unlock Luigi and these errors appeared.



Director Player Error
This application requires an Xtra (Shockwave 3D) that either does not exist or failed to initialize properly. Please make sure the appropiate Xtras are in the Xtras folder(s).
[Ok]

Director Player Error
This application requires an Xtra (Font...) that either does not exist or failed to initialize properly. Please make sure the appropiate Xtras are in the Xtras folder(s).
[Ok]

Director Player Error
This application requires an Xtra (Vector Shape) that either does not exist or failed to initialize properly. Please make sure the appropiate Xtras are in the Xtras folder(s).
[Ok]



After clicking through the director errors i get a window that looks like this.



The easter egg there works, but clicking the splash screen triggers this error.



Director Player Error



(member 143 of castLib 1)

Script Error. Continue?

[No] [Yes]



Clicking yes gets this thing.



I haven't used TT64 since about when the newest version came out.
And i've done nothing involving Director since.. or ever.

I don't think anyone has experienced this yet.

____________________
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 313/621
EXP: 1135504
For next: 21615

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 10-17-08 03:36:50 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by messiaen

I've tested it a bit more. When I select multiple objects and use the widget, only one object will rotate unless I click on the rotation value and press enter. I don't know if you've changed anything on this for 0.5.99b, but now that I tried to input manually a value it worked for multiple objects.

I can't find an easy explanation for the bug. Sometimes I choose many objects in the level, set all of them to empty objects but on next load there will be a few acts enabled.

I looked at the hex data and this looks suspicious:

Act byte - bit setting:
1F - 00011111
3F - 00111111
9F - 10011111

What's the purpose of this 9F setting? If only 6 bits are used, why is the first one set? If I am not mistaken, I had to change the 9F to 1F otherwise some objects wouldn't appear in a level without the act selector.

What you could do first is to get rid of the "sixth act" bit, since it has been already proven that it doesn't work like this, and that "1F" works for an "all acts" setting.

For multiple objects, you could include two options in the interface, something like "Enable/disable a specific act for all selected objects" and "Input a act setting for all selected objects".

Since you are worried about the interface, I wouldn't mind having menus.



I didn't fix the rotation bug yet, but I'm working on it. I found another related bug doing so: If you select multiple objects from both 0x24 and 0x42 (or 0x43) at the same time and try to use the rotation widget, you'll get an error (because it tries to set the x and z angles on 0x42 or 0x43 objects, where it doesn't exist).

As for the act stars problem, I just fixed it. It seems that the hidden binary value was set to "--------" when selecting multiple objects with at least one different act value, and you could end up setting values like "---1----". The binary-to-decimal would spit a nasty almost random negative number, and this number would be written when saving, giving you a completely illogic result when reloading.

Now it will work like it should. Each stars is set independently, and when selecting multiple objects, the act stars widget will display a dash instead of a star where values are not all the same. Clicking on this dash will activate the star (for all selected objects) and clicking it again will disable it. So what it does is set all the act stars for all objects, except those with a dash, which will keep their original value. Given the way it works, it wouldn't make sense to add "Enable/disable a specific act for all selected objects" and "Input a act setting for all selected objects" options. If you want to set all stars on/off or any combination for all selected objects, just set them, without leaving any dashes. If you want to set just one, well, just click one.

Originally posted by +c0
Uh, Not really sure what has happened.

I just went to try and unlock Luigi and these errors appeared.



Director Player Error
This application requires an Xtra (Shockwave 3D) that either does not exist or failed to initialize properly. Please make sure the appropiate Xtras are in the Xtras folder(s).
[Ok]

Director Player Error
This application requires an Xtra (Font...) that either does not exist or failed to initialize properly. Please make sure the appropiate Xtras are in the Xtras folder(s).
[Ok]

Director Player Error
This application requires an Xtra (Vector Shape) that either does not exist or failed to initialize properly. Please make sure the appropiate Xtras are in the Xtras folder(s).
[Ok]






Xtras are plug-ins for Director projects. In the case of a projector (Director compiled application) like TT64, Xtras are bundled inside the application. I have no idea why that happened, some serious error must have happened, that is not directly caused by my code, but rather a bug in the projector happening in a specific context. Maybe it ran out of memory or something. The red rectangles appear in the place of gradients, which are normally generated by the Vector Shape Xtra (a standard D11 Xtra), and as the error message said, it seems to have vanished (I assume, only from your RAM).

Anyway, I assume that if you quit and restarted TT64, this error shouldn't happen again, as I doubt the Xtra really disappeared from the application file. What if you try to unlock Luigi again? Does it happen every time?


____________________
+c0

Level: 11


Posts: 16/17
EXP: 5138
For next: 847

Since: 08-05-07

From: Nowhere.

Since last post: 11.0 years
Last activity: 10.9 years

Posted on 10-17-08 05:43:19 AM Link

Yeah, I think it was my computer at the time.
It's been really temperamental lately.

It's working fine now, Got Luigi unlocked(course, this line would probably be best for the Luigi thread).

____________________
Deleted User
Collection of nobodies
Posted on 10-17-08 01:21:08 PM (last edited by Blaster at 10-17-08 10:49 AM) Link
If you move an object up or down with the keyboard, then while it's moving, click on the move object widget then stop moving the object with the keyboard and then TT64 displays the error:

Property not found



#x

Script Error. Continue?
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 320/621
EXP: 1135504
For next: 21615

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 10-19-08 02:49:38 AM (last edited by VL-Tone at 10-19-08 04:33 AM) Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Blaster
If you move an object up or down with the keyboard, then while it's moving, click on the move object widget then stop moving the object with the keyboard and then TT64 displays the error:

Property not found



#x

Script Error. Continue?



Damn you're good at finding bugs

Edit: I just found out that this particular bug is already fixed in my unreleased version, since it had the same origins as the "double-clicking the move widget" bug.

____________________
Pages: 1 2 3 4 5 6 7 Next newer thread | Next older thread
Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 9 query cache hits.
Query execution time:  0.083063 seconds
Script execution time:  0.050778 seconds
Total render time:  0.133841 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 2 column 299 - Warning: unescaped & or unknown entity "&page"
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 148 column 37 - Warning: unescaped & or unknown entity "&id"
line 147 column 218 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 93 - Warning: unescaped & or unknown entity "&page"
line 149 column 124 - Warning: unescaped & or unknown entity "&page"
line 149 column 155 - Warning: unescaped & or unknown entity "&page"
line 149 column 186 - Warning: unescaped & or unknown entity "&page"
line 149 column 217 - Warning: unescaped & or unknown entity "&page"
line 149 column 248 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 285 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 179 column 73 - Warning: <style> isn't allowed in <td> elements
line 179 column 9 - Info: <td> previously mentioned
line 179 column 1511 - Warning: missing </font> before <blockquote>
line 181 column 1650 - Warning: inserting implicit <font>
line 181 column 1650 - Warning: missing </font> before <hr>
line 182 column 1 - Warning: inserting implicit <font>
line 182 column 1 - Warning: missing </font> before <hr>
line 186 column 1 - Warning: inserting implicit <font>
line 186 column 1 - Warning: missing </font> before <blockquote>
line 189 column 2581 - Warning: inserting implicit <font>
line 189 column 2581 - Warning: missing </font> before <hr>
line 190 column 1 - Warning: inserting implicit <font>
line 190 column 1 - Warning: missing </font> before <hr>
line 194 column 2792 - Warning: inserting implicit <font>
line 195 column 1 - Warning: inserting implicit <font>
line 195 column 1 - Warning: missing </font> before <blockquote>
line 197 column 2835 - Warning: inserting implicit <font>
line 197 column 2835 - Warning: missing </font> before <hr>
line 198 column 1 - Warning: inserting implicit <font>
line 198 column 1 - Warning: missing </font> before <hr>
line 199 column 3332 - Warning: inserting implicit <font>
line 200 column 1 - Warning: inserting implicit <font>
line 200 column 1 - Warning: missing </font> before <blockquote>
line 201 column 3725 - Warning: inserting implicit <font>
line 201 column 3725 - Warning: missing </font> before <hr>
line 202 column 1 - Warning: inserting implicit <font>
line 202 column 1 - Warning: missing </font> before <hr>
line 203 column 3895 - Warning: inserting implicit <font>
line 204 column 1 - Warning: inserting implicit <font>
line 204 column 1 - Warning: missing </font> before <blockquote>
line 205 column 4036 - Warning: inserting implicit <font>
line 205 column 4036 - Warning: missing </font> before <hr>
line 206 column 1 - Warning: inserting implicit <font>
line 206 column 1 - Warning: missing </font> before <hr>
line 207 column 4315 - Warning: inserting implicit <font>
line 208 column 1 - Warning: inserting implicit <font>
line 208 column 1 - Warning: missing </font> before <blockquote>
line 209 column 4354 - Warning: inserting implicit <font>
line 209 column 4354 - Warning: missing </font> before <hr>
line 210 column 1 - Warning: inserting implicit <font>
line 210 column 1 - Warning: missing </font> before <hr>
line 211 column 1 - Warning: inserting implicit <font>
line 211 column 1 - Warning: missing </font> before <blockquote>
line 213 column 4751 - Warning: inserting implicit <font>
line 213 column 4751 - Warning: missing </font> before <hr>
line 214 column 1 - Warning: inserting implicit <font>
line 214 column 1 - Warning: missing </font> before <hr>
line 215 column 1 - Warning: inserting implicit <font>
line 215 column 1 - Warning: missing </font> before <blockquote>
line 217 column 5077 - Warning: inserting implicit <font>
line 217 column 5077 - Warning: missing </font> before <hr>
line 218 column 1 - Warning: inserting implicit <font>
line 218 column 1 - Warning: missing </font> before <hr>
line 221 column 1 - Warning: inserting implicit <font>
line 221 column 1 - Warning: missing </font> before <blockquote>
line 222 column 5687 - Warning: inserting implicit <font>
line 222 column 5687 - Warning: missing </font> before <hr>
line 223 column 1 - Warning: inserting implicit <font>
line 223 column 1 - Warning: missing </font> before <hr>
line 228 column 6032 - Warning: inserting implicit <font>
line 229 column 1 - Warning: inserting implicit <font>
line 229 column 1 - Warning: missing </font> before <blockquote>
line 231 column 6123 - Warning: inserting implicit <font>
line 231 column 6123 - Warning: missing </font> before <hr>
line 232 column 1 - Warning: inserting implicit <font>
line 232 column 1 - Warning: missing </font> before <hr>
line 233 column 1 - Warning: inserting implicit <font>
line 233 column 1 - Warning: missing </font> before <blockquote>
line 234 column 6418 - Warning: inserting implicit <font>
line 234 column 6418 - Warning: missing </font> before <hr>
line 235 column 1 - Warning: inserting implicit <font>
line 235 column 1 - Warning: missing </font> before <hr>
line 236 column 1 - Warning: inserting implicit <font>
line 236 column 1 - Warning: missing </font> before <blockquote>
line 240 column 6756 - Warning: inserting implicit <font>
line 240 column 6756 - Warning: missing </font> before <hr>
line 241 column 1 - Warning: inserting implicit <font>
line 241 column 1 - Warning: missing </font> before <hr>
line 246 column 1 - Warning: inserting implicit <font>
line 179 column 137 - Warning: missing </div>
line 260 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 262 column 9 - Warning: missing <tr>
line 280 column 13 - Warning: missing <tr>
line 288 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 290 column 9 - Warning: missing <tr>
line 308 column 13 - Warning: missing <tr>
line 311 column 73 - Warning: <style> isn't allowed in <td> elements
line 311 column 9 - Info: <td> previously mentioned
line 311 column 137 - Warning: missing </div>
line 313 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 314 column 25 - Warning: missing <tr>
line 321 column 33 - Warning: missing <tr>
line 382 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 384 column 9 - Warning: missing <tr>
line 402 column 13 - Warning: missing <tr>
line 410 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 412 column 9 - Warning: missing <tr>
line 430 column 13 - Warning: missing <tr>
line 433 column 73 - Warning: <style> isn't allowed in <td> elements
line 433 column 9 - Info: <td> previously mentioned
line 433 column 1511 - Warning: missing </font> before <blockquote>
line 433 column 1590 - Warning: inserting implicit <font>
line 433 column 1590 - Warning: missing </font> before <hr>
line 433 column 1666 - Warning: inserting implicit <font>
line 433 column 1666 - Warning: missing </font> before <hr>
line 433 column 1730 - Warning: inserting implicit <font>
line 433 column 1730 - Warning: missing </font> before <hr>
line 434 column 1 - Warning: inserting implicit <font>
line 434 column 1 - Warning: missing </font> before <blockquote>
line 437 column 1910 - Warning: inserting implicit <font>
line 437 column 1910 - Warning: missing </font> before <hr>
line 438 column 1 - Warning: inserting implicit <font>
line 438 column 1 - Warning: missing </font> before <hr>
line 441 column 2274 - Warning: inserting implicit <font>
line 442 column 1 - Warning: inserting implicit <font>
line 442 column 1 - Warning: missing </font> before <blockquote>
line 444 column 2383 - Warning: inserting implicit <font>
line 444 column 2383 - Warning: missing </font> before <hr>
line 445 column 1 - Warning: inserting implicit <font>
line 445 column 1 - Warning: missing </font> before <hr>
line 449 column 2594 - Warning: inserting implicit <font>
line 450 column 1 - Warning: inserting implicit <font>
line 450 column 1 - Warning: missing </font> before <blockquote>
line 453 column 2680 - Warning: inserting implicit <font>
line 453 column 2680 - Warning: missing </font> before <hr>
line 453 column 2752 - Warning: inserting implicit <font>
line 453 column 2752 - Warning: missing </font> before <hr>
line 462 column 1 - Warning: inserting implicit <font>
line 462 column 1 - Warning: missing </font> before <blockquote>
line 476 column 4239 - Warning: inserting implicit <font>
line 476 column 4239 - Warning: missing </font> before <hr>
line 476 column 4304 - Warning: inserting implicit <font>
line 476 column 4304 - Warning: missing </font> before <hr>
line 477 column 1 - Warning: inserting implicit <font>
line 433 column 137 - Warning: missing </div>
line 481 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 483 column 9 - Warning: missing <tr>
line 501 column 13 - Warning: missing <tr>
line 511 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 513 column 9 - Warning: missing <tr>
line 531 column 13 - Warning: missing <tr>
line 534 column 73 - Warning: <style> isn't allowed in <td> elements
line 534 column 9 - Info: <td> previously mentioned
line 534 column 1511 - Warning: missing </font> before <blockquote>
line 534 column 1590 - Warning: inserting implicit <font>
line 534 column 1590 - Warning: missing </font> before <hr>
line 534 column 1655 - Warning: inserting implicit <font>
line 534 column 1655 - Warning: missing </font> before <hr>
line 535 column 1 - Warning: inserting implicit <font>
line 534 column 137 - Warning: missing </div>
line 550 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 551 column 25 - Warning: missing <tr>
line 558 column 33 - Warning: missing <tr>
line 592 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 594 column 9 - Warning: missing <tr>
line 612 column 13 - Warning: missing <tr>
line 646 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 648 column 9 - Warning: missing <tr>
line 666 column 13 - Warning: missing <tr>
line 716 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 718 column 9 - Warning: missing <tr>
line 736 column 13 - Warning: missing <tr>
line 739 column 73 - Warning: <style> isn't allowed in <td> elements
line 739 column 9 - Info: <td> previously mentioned
line 739 column 1511 - Warning: missing </font> before <blockquote>
line 739 column 1590 - Warning: inserting implicit <font>
line 739 column 1590 - Warning: missing </font> before <hr>
line 740 column 1 - Warning: inserting implicit <font>
line 740 column 1 - Warning: missing </font> before <hr>
line 758 column 1 - Warning: inserting implicit <font>
line 758 column 1 - Warning: missing </font> before <blockquote>
line 765 column 4537 - Warning: inserting implicit <font>
line 765 column 4537 - Warning: missing </font> before <hr>
line 765 column 4597 - Warning: inserting implicit <font>
line 765 column 4597 - Warning: missing </font> before <blockquote>
line 769 column 4725 - Warning: inserting implicit <font>
line 769 column 4725 - Warning: missing </font> before <hr>
line 770 column 1 - Warning: inserting implicit <font>
line 770 column 1 - Warning: missing </font> before <hr>
line 781 column 5397 - Warning: inserting implicit <font>
line 782 column 1 - Warning: inserting implicit <font>
line 782 column 1 - Warning: missing </font> before <hr>
line 784 column 1 - Warning: inserting implicit <font>
line 739 column 137 - Warning: missing </div>
line 791 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 793 column 9 - Warning: missing <tr>
line 811 column 13 - Warning: missing <tr>
line 820 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 821 column 25 - Warning: missing <tr>
line 828 column 33 - Warning: missing <tr>
line 841 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 843 column 9 - Warning: missing <tr>
line 861 column 13 - Warning: missing <tr>
line 864 column 73 - Warning: <style> isn't allowed in <td> elements
line 864 column 9 - Info: <td> previously mentioned
line 864 column 1511 - Warning: missing </font> before <blockquote>
line 864 column 1590 - Warning: inserting implicit <font>
line 864 column 1590 - Warning: missing </font> before <hr>
line 864 column 1654 - Warning: inserting implicit <font>
line 864 column 1654 - Warning: missing </font> before <hr>
line 873 column 1 - Warning: inserting implicit <font>
line 864 column 137 - Warning: missing </div>
line 879 column 17 - Warning: missing <tr>
line 879 column 17 - Warning: discarding unexpected <table>
line 882 column 35 - Warning: missing <tr>
line 882 column 93 - Warning: unescaped & or unknown entity "&page"
line 882 column 124 - Warning: unescaped & or unknown entity "&page"
line 882 column 155 - Warning: unescaped & or unknown entity "&page"
line 882 column 186 - Warning: unescaped & or unknown entity "&page"
line 882 column 217 - Warning: unescaped & or unknown entity "&page"
line 882 column 248 - Warning: unescaped & or unknown entity "&page"
line 882 column 50 - Warning: missing </font> before </td>
line 882 column 285 - Warning: missing </font> before </table>
line 884 column 35 - Warning: missing <tr>
line 884 column 50 - Warning: missing </font> before </td>
line 885 column 37 - Warning: unescaped & or unknown entity "&id"
line 884 column 218 - Warning: missing </font> before </table>
line 886 column 17 - Warning: discarding unexpected </textarea>
line 886 column 28 - Warning: discarding unexpected </form>
line 886 column 35 - Warning: discarding unexpected </embed>
line 886 column 43 - Warning: discarding unexpected </noembed>
line 886 column 53 - Warning: discarding unexpected </noscript>
line 886 column 64 - Warning: discarding unexpected </noembed>
line 886 column 74 - Warning: discarding unexpected </embed>
line 886 column 82 - Warning: discarding unexpected </table>
line 886 column 90 - Warning: discarding unexpected </table>
line 888 column 9 - Warning: missing </font> before <table>
line 900 column 25 - Warning: discarding unexpected </font>
line 909 column 57 - Warning: discarding unexpected </font>
line 887 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 179 column 693 - Warning: <img> lacks "alt" attribute
line 257 column 9258 - Warning: <img> lacks "alt" attribute
line 257 column 9417 - Warning: <img> lacks "alt" attribute
line 265 column 22 - Warning: <img> lacks "alt" attribute
line 265 column 63 - Warning: <img> lacks "alt" attribute
line 265 column 111 - Warning: <img> lacks "alt" attribute
line 265 column 161 - Warning: <img> lacks "alt" attribute
line 276 column 15 - Warning: <img> lacks "alt" attribute
line 293 column 22 - Warning: <img> lacks "alt" attribute
line 293 column 63 - Warning: <img> lacks "alt" attribute
line 293 column 112 - Warning: <img> lacks "alt" attribute
line 293 column 162 - Warning: <img> lacks "alt" attribute
line 304 column 15 - Warning: <img> lacks "alt" attribute
line 311 column 693 - Warning: <img> lacks "alt" attribute
line 311 column 1684 - Warning: <img> lacks "alt" attribute
line 311 column 1843 - Warning: <img> lacks "alt" attribute
line 317 column 37 - Warning: <img> lacks "alt" attribute
line 387 column 22 - Warning: <img> lacks "alt" attribute
line 387 column 63 - Warning: <img> lacks "alt" attribute
line 387 column 111 - Warning: <img> lacks "alt" attribute
line 387 column 161 - Warning: <img> lacks "alt" attribute
line 398 column 15 - Warning: <img> lacks "alt" attribute
line 415 column 22 - Warning: <img> lacks "alt" attribute
line 415 column 63 - Warning: <img> lacks "alt" attribute
line 415 column 112 - Warning: <img> lacks "alt" attribute
line 415 column 162 - Warning: <img> lacks "alt" attribute
line 426 column 15 - Warning: <img> lacks "alt" attribute
line 433 column 693 - Warning: <img> lacks "alt" attribute
line 478 column 4677 - Warning: <img> lacks "alt" attribute
line 478 column 4836 - Warning: <img> lacks "alt" attribute
line 486 column 22 - Warning: <img> lacks "alt" attribute
line 486 column 63 - Warning: <img> lacks "alt" attribute
line 486 column 111 - Warning: <img> lacks "alt" attribute
line 486 column 161 - Warning: <img> lacks "alt" attribute
line 497 column 15 - Warning: <img> lacks "alt" attribute
line 516 column 22 - Warning: <img> lacks "alt" attribute
line 516 column 63 - Warning: <img> lacks "alt" attribute
line 516 column 112 - Warning: <img> lacks "alt" attribute
line 516 column 162 - Warning: <img> lacks "alt" attribute
line 527 column 15 - Warning: <img> lacks "alt" attribute
line 534 column 693 - Warning: <img> lacks "alt" attribute
line 548 column 3502 - Warning: <img> lacks "alt" attribute
line 548 column 3661 - Warning: <img> lacks "alt" attribute
line 554 column 37 - Warning: <img> lacks "alt" attribute
line 597 column 22 - Warning: <img> lacks "alt" attribute
line 597 column 63 - Warning: <img> lacks "alt" attribute
line 597 column 111 - Warning: <img> lacks "alt" attribute
line 597 column 161 - Warning: <img> lacks "alt" attribute
line 608 column 15 - Warning: <img> lacks "alt" attribute
line 650 column 11 - Warning: <img> lacks "alt" attribute
line 651 column 22 - Warning: <img> lacks "alt" attribute
line 651 column 63 - Warning: <img> lacks "alt" attribute
line 651 column 112 - Warning: <img> lacks "alt" attribute
line 651 column 162 - Warning: <img> lacks "alt" attribute
line 652 column 11 - Warning: <img> lacks "alt" attribute
line 662 column 15 - Warning: <img> lacks "alt" attribute
line 690 column 1238 - Warning: <img> lacks "alt" attribute
line 708 column 1682 - Warning: <img> lacks "alt" attribute
line 713 column 1955 - Warning: <img> proprietary attribute value "absmiddle"
line 713 column 1955 - Warning: <img> lacks "alt" attribute
line 721 column 22 - Warning: <img> lacks "alt" attribute
line 721 column 63 - Warning: <img> lacks "alt" attribute
line 721 column 112 - Warning: <img> lacks "alt" attribute
line 721 column 162 - Warning: <img> lacks "alt" attribute
line 732 column 15 - Warning: <img> lacks "alt" attribute
line 739 column 693 - Warning: <img> lacks "alt" attribute
line 788 column 6350 - Warning: <img> lacks "alt" attribute
line 788 column 6509 - Warning: <img> lacks "alt" attribute
line 795 column 11 - Warning: <img> lacks "alt" attribute
line 796 column 22 - Warning: <img> lacks "alt" attribute
line 796 column 63 - Warning: <img> lacks "alt" attribute
line 796 column 112 - Warning: <img> lacks "alt" attribute
line 796 column 162 - Warning: <img> lacks "alt" attribute
line 797 column 11 - Warning: <img> lacks "alt" attribute
line 807 column 15 - Warning: <img> lacks "alt" attribute
line 824 column 37 - Warning: <img> lacks "alt" attribute
line 846 column 22 - Warning: <img> lacks "alt" attribute
line 846 column 63 - Warning: <img> lacks "alt" attribute
line 846 column 112 - Warning: <img> lacks "alt" attribute
line 846 column 162 - Warning: <img> lacks "alt" attribute
line 857 column 15 - Warning: <img> lacks "alt" attribute
line 864 column 693 - Warning: <img> lacks "alt" attribute
line 874 column 1974 - Warning: <img> proprietary attribute value "absmiddle"
line 874 column 1974 - Warning: <img> lacks "alt" attribute
line 876 column 2280 - Warning: <img> lacks "alt" attribute
line 876 column 2439 - Warning: <img> lacks "alt" attribute
line 885 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 885 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 885 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 894 column 25 - Warning: <img> lacks "alt" attribute
line 899 column 267 - Warning: <img> lacks "alt" attribute
line 194 column 2792 - Warning: trimming empty <font>
line 199 column 3332 - Warning: trimming empty <font>
line 203 column 3895 - Warning: trimming empty <font>
line 207 column 4315 - Warning: trimming empty <font>
line 228 column 6032 - Warning: trimming empty <font>
line 433 column 1511 - Warning: trimming empty <font>
line 441 column 2274 - Warning: trimming empty <font>
line 449 column 2594 - Warning: trimming empty <font>
line 534 column 1511 - Warning: trimming empty <font>
line 739 column 1511 - Warning: trimming empty <font>
line 769 column 4725 - Warning: trimming empty <font>
line 781 column 5397 - Warning: trimming empty <font>
line 864 column 1511 - Warning: trimming empty <font>
line 879 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 179 column 157 - Warning: <table> proprietary attribute "height"
line 179 column 222 - Warning: <td> proprietary attribute "background"
line 179 column 318 - Warning: <td> proprietary attribute "background"
line 179 column 408 - Warning: <table> proprietary attribute "height"
line 179 column 488 - Warning: <td> proprietary attribute "background"
line 179 column 1443 - Warning: <td> proprietary attribute "background"
line 281 column 27 - Warning: <nobr> is not approved by W3C
line 309 column 27 - Warning: <nobr> is not approved by W3C
line 311 column 157 - Warning: <table> proprietary attribute "height"
line 311 column 222 - Warning: <td> proprietary attribute "background"
line 311 column 318 - Warning: <td> proprietary attribute "background"
line 311 column 408 - Warning: <table> proprietary attribute "height"
line 311 column 488 - Warning: <td> proprietary attribute "background"
line 311 column 1443 - Warning: <td> proprietary attribute "background"
line 322 column 47 - Warning: <nobr> is not approved by W3C
line 403 column 27 - Warning: <nobr> is not approved by W3C
line 431 column 27 - Warning: <nobr> is not approved by W3C
line 433 column 157 - Warning: <table> proprietary attribute "height"
line 433 column 222 - Warning: <td> proprietary attribute "background"
line 433 column 318 - Warning: <td> proprietary attribute "background"
line 433 column 408 - Warning: <table> proprietary attribute "height"
line 433 column 488 - Warning: <td> proprietary attribute "background"
line 433 column 1443 - Warning: <td> proprietary attribute "background"
line 502 column 27 - Warning: <nobr> is not approved by W3C
line 532 column 27 - Warning: <nobr> is not approved by W3C
line 534 column 157 - Warning: <table> proprietary attribute "height"
line 534 column 222 - Warning: <td> proprietary attribute "background"
line 534 column 318 - Warning: <td> proprietary attribute "background"
line 534 column 408 - Warning: <table> proprietary attribute "height"
line 534 column 488 - Warning: <td> proprietary attribute "background"
line 534 column 1443 - Warning: <td> proprietary attribute "background"
line 559 column 47 - Warning: <nobr> is not approved by W3C
line 613 column 27 - Warning: <nobr> is not approved by W3C
line 667 column 27 - Warning: <nobr> is not approved by W3C
line 737 column 27 - Warning: <nobr> is not approved by W3C
line 739 column 157 - Warning: <table> proprietary attribute "height"
line 739 column 222 - Warning: <td> proprietary attribute "background"
line 739 column 318 - Warning: <td> proprietary attribute "background"
line 739 column 408 - Warning: <table> proprietary attribute "height"
line 739 column 488 - Warning: <td> proprietary attribute "background"
line 739 column 1443 - Warning: <td> proprietary attribute "background"
line 812 column 27 - Warning: <nobr> is not approved by W3C
line 829 column 47 - Warning: <nobr> is not approved by W3C
line 862 column 27 - Warning: <nobr> is not approved by W3C
line 864 column 157 - Warning: <table> proprietary attribute "height"
line 864 column 222 - Warning: <td> proprietary attribute "background"
line 864 column 318 - Warning: <td> proprietary attribute "background"
line 864 column 408 - Warning: <table> proprietary attribute "height"
line 864 column 488 - Warning: <td> proprietary attribute "background"
line 864 column 1443 - Warning: <td> proprietary attribute "background"
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 419 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md