| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 244/621 EXP: 1135503 For next: 21616 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 19 20 21 22 23 24 25 26 27 28 | Next newer thread | Next older thread |
| Polygon model importer, how soon do you want it? | |||
| Please vote or be transformed into Walluigi! | |||
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11.4%, 14 votes | ||
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22.8%, 28 votes | ||
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56.9%, 70 votes | ||
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4.1%, 5 votes | ||
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4.9%, 6 votes | ||
| Multi-voting is disabled. 123 users have voted. | |||
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 244/621 EXP: 1135503 For next: 21616 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 224/1085 EXP: 2594036 For next: 134764 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| I did a quick test and indeed this seems to be a hardcoded limitation. Extending the collision beyond 8192 (2000) or -8192 (DFFF) won't work, and any area beyond this is ignored by the game. Polygons can be rendered outside this area. |
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| Will the model importer give you any control on what sounds are made when Mario walks on parts of the model? |
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| hello,VL-Tone I have a Question with what for a programm can man Mario 64 models making please help me ____________________ =================== [Posted by Tarek701] |
| Sails 2800 ![]() ![]() ![]() ![]() ![]() ![]() as a video game grows old its content and internal logic deteriorateÿ Level: 102 ![]() Posts: 1270/2803 EXP: 10912928 For next: 177039 Since: 07-04-07 Pronouns: He/Him From: MA Since last post: 110 days Last activity: 19 days |
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Originally posted by Sonicandtails yes, I'm a germany I can not correctly speaking english Greetings Tarek701 ____________________ =================== [Posted by Tarek701] |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 1778/12211 EXP: 99235455 For next: 638116 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 317/621 EXP: 1135503 For next: 21616 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| hello VL-Tone I have 3d Studio Max I hacked this with 3d Studio Max Keygen this program is cool this programm can OBJ.file exporting Greetings Tarek701 ____________________ =================== [Posted by Tarek701] |
| Stevoisiak Member Level: 38 Posts: 129/283 EXP: 345476 For next: 24971 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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Originally posted by Tarek701 We don't support piracy here. |
| mmmniple Random nobody Level: 3 Posts: 1/1 EXP: 70 For next: 58 Since: 10-22-08 Since last post: 13.5 years Last activity: 13.5 years |
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| Hi,great work vl-tone .I see very interesting in the importing tool. I have a question/suggestion.I know n64 is very limited in number of poligons to render and ram. Also you comment in last post about "a small "Super Mario Galaxy"-like level" but "Not only it would be really hard to program into SM64, but I doubt that the N64 processor could handle it". If the level is going to being played on modern pc,are not someway it can uses the extra cicles and ram for being able to do it? I read about a hack of zelda which wanna let multiuser game,and it has the same problem,but because extra potency of actual pc,it is going to be done. Also i would like make a question about other proyect,are you going to make your "The Cubic Sculptor" available? I think it is very interesting and people can make new models of older tile games with it.(Personally i am very interesting in super mario bros nes game) Thanks for your work and time Dan |
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| I Can't wait for the Polygon Model Importer in what for a version coming this? Greetings Mario64 ____________________ =================== [Posted by Mario64] |
| AAA Member Level: 15 Posts: 24/35 EXP: 14807 For next: 1577 Since: 04-23-08 Since last post: 13.3 years Last activity: 13.5 years |
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Originally posted by Mario64 If you read the first post in this thread, it says 6.0. |
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Originally posted by AAA No, VL-Tone has changed his mind and is putting the model importer in version 0.7b, not 0.6b (aka, I think, 6.0). |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 343/621 EXP: 1135503 For next: 21616 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| mario 64 fan Random nobody Level: 5 Posts: 1/3 EXP: 360 For next: 169 Since: 02-08-09 Since last post: 13.0 years Last activity: 13.0 years |
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| hello I have a question when coming out the 3d importer? |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 2006/12211 EXP: 99235455 For next: 638116 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| BigBrain Member Level: 22 Posts: 14/85 EXP: 55267 For next: 3083 Since: 09-10-08 Since last post: 8.8 years Last activity: 6.7 years |
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http://www.youtube.com/watch?v=sw9pctbM-gU <-- The model importer in action, thanks for that video ![]() Originally posted by VL-Tone |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 381/621 EXP: 1135503 For next: 21616 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| wwwarea Member Level: 21 Posts: 27/74 EXP: 45034 For next: 4909 Since: 08-10-08 Since last post: 9.7 years Last activity: 9.4 years |
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| Pretty cool. Oh btw, is the polygon importer like a thing that can edit the ground like you can move it and solid ground too? |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 19 20 21 22 23 24 25 26 27 28 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) | - - ![]() |
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