| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 296/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. | - - ![]() |
| Pages: 1 2 3 4 5 6 7 | Next newer thread | Next older thread |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 296/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 311/1085 EXP: 2594041 For next: 134759 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| Release it as 0.5.99.2041L! Edit: There's a bug which happens when you select "Top View" camera. After you reset the camera, you can't click on the red 0x24 objects with the mouse. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 298/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Deleted User Collection of nobodies ![]() |
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Originally posted by VL-Tone I'm not sure, but here are some bugs in TT64 0.599b that you didn't comment on fixing: Originally posted by Blaster Originally posted by GhostMaster3000 Here are some new bugs: 1. If you change Mario's size to 0, then click on small Mario, an error message will come up saying: Index out of range Script Error. Continue? 2. If you try to enable or disable Flatworld by going into the preferences and clicking "Enable Flatworld" or "Disable Flatworld", TT64 will display the error message: Index out of range Script Error. Continue? However, if you do this, TT64 will still enable flatworld if you click "Enable Flatworld" and disable it if you click "Disable Flatworld". 3. If you have set TT64 to load textures from the rom, when you follow the steps needed to unlock Luigi (the part when you press enter), TT64 will display the error message: Index out of range Script Error. Continue? Luigi will still be unlocked, but TT64 won't show the little Mario icons (on the texture page) as Luigi's and Luigi's size will be set to zero, also TT64 won't change the M into an L on Luigi's cap and won't select the L is real texture. Edit: Originally posted by messiaen Ah, that's what was stopping me from selecting objects by right-clicking on them or clicking on them when in select object mode. I had that bug happen to me a few times. |
| messiaen Catgirl Level: 68 Posts: 321/1085 EXP: 2594041 For next: 134759 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| The Flatworld bug might be my mistake, if you had it when you were trying to disable Flatworld in any of my patches. Try in a regular ROM and it should probably work. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 310/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 323/1085 EXP: 2594041 For next: 134759 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Originally posted by VL-Tone I guess it's probably one particular instance of the same bug. Nice to hear about the speed improvements! There is another small bug that happens when you select a bunch of objects and try to rotate them. Only one object (instead all of them) will be rotated. Also, sometimes you have unpredictable results when changing acts for multiple objects. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 312/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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Originally posted by VL-Tone No, it's a different bug. It happens in the latest version of TT64, while bug number two in that other list doesn't. Originally posted by VL-Tone It happens when "load textures from rom" is on in the preferences. Originally posted by Messiaen Well, I had errors come up on a clean extended rom. TT64 does enable and disable Flatworld, but it does it with an error which I mentioned of before. |
| messiaen Catgirl Level: 68 Posts: 326/1085 EXP: 2594041 For next: 134759 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Originally posted by VL-Tone I've tested it a bit more. When I select multiple objects and use the widget, only one object will rotate unless I click on the rotation value and press enter. I don't know if you've changed anything on this for 0.5.99b, but now that I tried to input manually a value it worked for multiple objects. Originally posted by VL-Tone I can't find an easy explanation for the bug. Sometimes I choose many objects in the level, set all of them to empty objects but on next load there will be a few acts enabled. I looked at the hex data and this looks suspicious: Act byte - bit setting: 1F - 00011111 3F - 00111111 9F - 10011111 What's the purpose of this 9F setting? If only 6 bits are used, why is the first one set? If I am not mistaken, I had to change the 9F to 1F otherwise some objects wouldn't appear in a level without the act selector. What you could do first is to get rid of the "sixth act" bit, since it has been already proven that it doesn't work like this, and that "1F" works for an "all acts" setting. For multiple objects, you could include two options in the interface, something like "Enable/disable a specific act for all selected objects" and "Input a act setting for all selected objects". Since you are worried about the interface, I wouldn't mind having menus. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
+c0![]() Level: 11 ![]() Posts: 15/17 EXP: 5138 For next: 847 Since: 08-05-07 From: Nowhere. Since last post: 11.0 years Last activity: 10.9 years |
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Uh, Not really sure what has happened.
I just went to try and unlock Luigi and these errors appeared.
After clicking through the director errors i get a window that looks like this. ![]() The easter egg there works, but clicking the splash screen triggers this error.
Clicking yes gets this thing. ![]() I haven't used TT64 since about when the newest version came out. And i've done nothing involving Director since.. or ever. I don't think anyone has experienced this yet. ![]() ____________________ |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 313/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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+c0![]() Level: 11 ![]() Posts: 16/17 EXP: 5138 For next: 847 Since: 08-05-07 From: Nowhere. Since last post: 11.0 years Last activity: 10.9 years |
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Yeah, I think it was my computer at the time.
It's been really temperamental lately. It's working fine now, Got Luigi unlocked(course, this line would probably be best for the Luigi thread). ____________________ |
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| If you move an object up or down with the keyboard, then while it's moving, click on the move object widget then stop moving the object with the keyboard and then TT64 displays the error: Property not found #x Script Error. Continue? |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 320/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Pages: 1 2 3 4 5 6 7 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. | - - ![]() |
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