Originally posted by VL-Tone
Originally posted by Blaster
Originally posted by Stevoisiak
Originally posted by Blaster
A way to edit the hard coded camera moves in TT64.
I think I said this before somewhere, but in castle grounds, theres a few objects titled "Camera Anchor?". Mybe those might do something?
Yes, I know, but I want to edit the camera in BOB, not castle grounds.
Edit:
1. A way in TT64 to copy and paste objects, including one or more.
2. Speed improvements. The latest version (0.5.99b) is much slower than the last version at everything except the 3d view.
3. Being able to see lava and water in the editor.
4. TT64 being able to remember unused object combos.
Forget about the "camera anchor" objects, I don't even think they have anything to do with cameras.
1. You can already copy and paste objects, but you first have to select parameters by clicking on them in the parameter bar (holding shift to select multiple params). Selected params will have a yellow outline. Click on "Copy param", select another object, or multiple objects and click "paste params". This gives you a lot of flexibility, since you can chose to copy only the model ID or only the position, or everything.
But I understand that a standard "copy object" function would be useful too, copying all parameters at once. Also, while you can paste the params over multiple objects, it could be useful to be able to copy/paste multiple different objects.
2. Like messiaen pointed out, the only thing that's really slower in the latest version is when you select objects. I don't know why it's much slower now, I'll investigate the question.
3. Having water and lava in levels should be interesting, and editing also. But adding or removing water or lava in the original levels is out of the question, as it would require inserting commands and moving and repointing stuff. The exception will be new levels created with the importer. I will likely add an option where you can chose to enable water/lava in this level.
4. I'll have to debug the label system for the new level/object importer anyway, I'll try to see where the problem is.
Actually, when I said everything was slower in this version than the last version except for the 3d view, I exaggerated. I haven't actually tried everything yet, but I have noticed that selecting objects, changing the size of the TT64 window and turning on/off act stars on objects is slower. Sorry.
Edit: Actually, I how found more things which are slower and I have to disagree that the only thing that has slowed down in the current version is selecting objects.
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