| messiaen Catgirl Level: 68 Posts: 216/1085 EXP: 2594022 For next: 134778 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
|
||
| -------------------------------------------- Koopa-The-Quick Trajectory Modifier v0.2 -------------------------------------------- ![]() This simple program helps you creating a custom Koopa-The-Quick race in Bob-Omb's Battlefield using Toad's Tool 64 v0.5.98b interface. Earlier or newer versions of Toad's Tool 64 aren't supported. ----------- How to use ----------- - Apply koopa_trajectory.ppf patch to an extended Super Mario 64 ROM. - Delete the "M64GeometryDataFlat.m64" file from your Toad's Tool 64 folder. - Open the patched file and wait for the polygon decoding process. - Open the file in Toad's Tool 64 and go the Bob-Omb's Battlefield course and do the desired modifications. - Save your work, quit Toad's Tool 64 and run koopa.exe in a console window (sample usage: koopa.exe koopa_path.z64 mario64.z64). This will patch your original extended ROM with the new trajectory. ------------ How it works ------------ The ROM patched with koopa_trajectory.ppf is used to collect new coordinates for the race. Koopa's trajectory is mapped as 0x24 objects in the Bob-Omb's Battlefield level. You can extend his trajectory up to 146 coordinates or use less coordinates than the original path if you want. In either case, an object with a X, Y, Z position of 0,0,0 will determine the end of the trajectory. The last object in the level is reserved for the star position. The star position is in the checksum-protected area of the ROM, so a patch is applied to override the checksum check. Some emulators might complaint about it, but the ROM will run fine. I'll include a option to restore CRC check in a later version, but you'll have to correct it manually and disable Toad's Tool 64 CRC check. Download Link for v0.2. |














So it's nice that you provided a solution so quickly!

. By default, it moves the behavior bank to 0x11B0000 and expand it a bit.
.



