Register - Login
Views: 99379067
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-23-22 10:43:16 PM
Jul - SM64 Hacking (Archive) - Releasing TT64 version 0.5.99b. Now fully Vista and intel Mac compatible! New poll - New thread - Thread closed
Pages: 1 2 Next newer thread | Next older thread
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 253/621
EXP: 1135502
For next: 21617

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 09-15-08 12:57:22 AM (last edited by VL-Tone at 10-19-08 09:35 AM) Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
While the objects importer is not ready yet, I thought it could be a good idea to release a new version of TT64 using Adobe Director 11 (and also, Blaster asked for it).

This means that it should now work correctly with Vista, with a much faster and much less glitched 3d view. It also means that the Mac version is a Universal Binary, which works natively on both PPC and intel Macs. Previous versions were running under emulation on intel Macs, so this version will be much much faster (2x to 10x faster depending on the task).

Unfortunately, Windows Mojave is still not supported.

I fixed a lot of little bugs that you guys reported in the bug thread, including the dreaded "#my color" script error that would happen during startup, seemingly at random.



There's not a lot of new features... you'll have to wait for 0.6b for anything major. One new feature that you can see up-here that the sky background will now appear in the 3d view. You can optionally switch back to the plain color sky by clicking on the little bg icon. (Note that for some reason the same bg will appear by default in sub-areas, even when it's not supposed, like in the slide levels). You still can't switch or edit the backgrounds though, but this feature is planned for version 6.0.

As I posted somewhere else, I had to drop some feature because of Director 11, namely the texture export... Instead in this version you can copy the current texture to the clipboard.

Aside from that, the M64Geometry files are no longer needed, and if you load a ROM with custom polygons in it, they'll appear instantly upon loading instead of having to delete and regenerate the M64Geometry.

I added a feature that should be useful for experts. It's a "Script Dumper", which can decode and display scripts from levels, geometry layouts, polygons and behaviors. Each command from the scripts appear on a single line, with a ROM and bank address, along with indentation for hierarchical structure. I'll add a save command eventually, so you'll be able to edit the data between the brackets and save the changes directly.



You can access this feature by going into the preferences and clicking on the "Script Dumps (Experts!)" button.

Though I already had similar dump functions for my own use (obviously, TT64 started that way), but consolidating them in a single interface will also help me.

One last thing... You can transform Mario into Luigi with this version. But... it's a hidden easter egg, and you'll have to find how to do it. Two specific actions are required and it all makes sense when you think about the Luigi-in-SM64 legend... I won't say more for now!

Go to the Toad's Tool 64 download page to get the latest version.

____________________
Deleted User
Collection of nobodies
Posted on 09-15-08 01:07:36 AM Link
This is so cool. It's much easier to edit now!
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 255/621
EXP: 1135502
For next: 21617

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 09-15-08 01:20:49 AM (last edited by VL-Tone at 09-14-08 10:23 PM) Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
So you can confirm that it works for you on Vista?

____________________
Deleted User
Collection of nobodies
Posted on 09-15-08 01:27:10 AM (last edited by Blaster at 09-14-08 10:28 PM) Link
Originally posted by VL-Tone
So you can confirm that it works for you on Vista?

Yes, it works, and without the graphic glitches and slowdown. Hardware acceleration works. However the window can't be vertically maximized fully, but it can horizontaly. It doesn't really matter that much though.
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 256/621
EXP: 1135502
For next: 21617

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 09-15-08 02:23:35 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Drats, I forgot to change that...

But, I just fixed it. If you re-download it now, you should be able to maxmize up to 3840 x 2400.

____________________
Deleted User
Collection of nobodies
Posted on 09-15-08 02:35:44 AM Link
Originally posted by VL-Tone
Drats, I forgot to change that...

But, I just fixed it. If you re-download it now, you should be able to maxmize up to 3840 x 2400.

Yeah, it maximizes fully now. That's good.
Astal
Random nobody
Level: 6


Posts: 1/5
EXP: 788
For next: 119

Since: 09-15-08


Since last post: 13.6 years
Last activity: 13.6 years

Posted on 09-15-08 04:30:39 AM Link
Yay!!! My very first post on this site!!!
...
Anyway, this release makes me a VERY happy Irish Man. I was using TT on a friends computer that had XP and every thing was running fine. Then I finally got me own PC that had Vista and all of a sudden it looked and felt like crap for the past 6 months. Now I'm reminded of how awesome this program is.
Said it once, I'll say it again: Thank you! Thank you! Thank you! Thank you!...
Deleted User
Collection of nobodies
Posted on 09-15-08 05:46:54 AM (last edited by Metal_Man88 at 09-15-08 02:48 AM) Link
(I have moved my post into here. I know this post would not be suitable for the TT64 mods, bug reports and help topic.)

Heh, well, this topic works better than that one anyway. Just keep it in mind that any small anecdotes should be placed as close to relevant material as possible, rather than isolated in topics. -Metal Man

I have found that turning on the second act star in TT64 for objects is what makes them appear on the sixth act in SM64.

The sixth act star does something else. If you use the level select code (gameshark: A032D58C 0001, note that enabling level select in TT64 doesn't work properly), in the level you choose, if the sixth act star is not on then in some cases the object will not appear in the level and you have to turn on the sixth act star to make them appear when you choose a level in level select.
messiaen
Catgirl
Level: 68


Posts: 244/1085
EXP: 2594035
For next: 134765

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 09-15-08 04:06:16 PM (last edited by messiaen at 09-15-08 01:13 PM) Link
Thanks for this release, VL-Tone! It's very nice having the backgrounds for the levels. Is it a giant sphere that surrounds the scene?

I'll have to disagree with you, the script dumper is a major feature, it's so much easier to read the data linearly!
Hopefully, it will inspire people to experiment more with behaviors.

Not having to deal with the M64Geometry files is a relief, and I didn't notice any difference in the loading time.

However, I noticed that the backgrounds are hardcoded. I loaded a ROM with swapped background banks and it still displayed the default backgrounds. Any way to make this more flexible?

Also, does the script dumper use a hardcoded list for level script/behavior banks ? I got a #getProp error when trying to access the Bob-omb script from the "Level Select" script dumper in a Flatworld-enabled ROM.

Edit: I got a #mycolor bug, tried to replicate it and it still happens if you move the mouse a lot when TT64 is loading.

____________________
Mario 64 notes @ http://sites.google.com/site/messiaen64/
Kenshi
Member
Level: 21


Posts: 26/75
EXP: 47437
For next: 2506

Since: 09-15-07

From: NY

Since last post: 6.9 years
Last activity: 6.2 years

Posted on 09-15-08 08:10:53 PM (last edited by mortalkenshi2 at 09-16-08 04:08 PM) Link
Nice release vl-tone a must download! wow sorry vl-tone i spoiled some fun.... (thought you didnt know.

EDIT: After about 10 minutes of looking , I give up on the luigi thing. I will let someone else figure it out. Good Luck!

____________________



vingamer234
User
Level: 9


Posts: 5/10
EXP: 2276
For next: 886

Since: 02-13-08


Since last post: 13.5 years
Last activity: 13.0 years

Posted on 09-15-08 08:13:49 PM Link
Awesome, looks MUCH better and easier to use.

Thanks VL-Tone!
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 257/621
EXP: 1135502
For next: 21617

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 09-16-08 12:12:18 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Astal
Yay!!! My very first post on this site!!!
...
Anyway, this release makes me a VERY happy Irish Man. I was using TT on a friends computer that had XP and every thing was running fine. Then I finally got me own PC that had Vista and all of a sudden it looked and felt like crap for the past 6 months. Now I'm reminded of how awesome this program is.
Said it once, I'll say it again: Thank you! Thank you! Thank you! Thank you!...



Hey thank you, and welcome to the forum! Enjoy your stay!

Originally posted by Blaster
I have found that turning on the second act star in TT64 for objects is what makes them appear on the sixth act in SM64.

The sixth act star does something else. If you use the level select code (gameshark: A032D58C 0001, note that enabling level select in TT64 doesn't work properly), in the level you choose, if the sixth act star is not on then in some cases the object will not appear in the level and you have to turn on the sixth act star to make them appear when you choose a level in level select.



We've found a long time ago (on another forum) that the sixth act in the game will show the objects of acts you haven't beaten. If you start a fresh game file, and go get the sixth star, you'll see that King Bob omb is there when you go back to the sixth star. If after that you get the first star, and go back to the sixth one, you'll see that King Bob omb is gone and objects from act two are shown.

The sixth act star in TT64 is not really for the sixth act, it as an assumption I made that proved to be wrong, it's used for something else, as you've found out.

Originally posted by messiaen
However, I noticed that the backgrounds are hardcoded. I loaded a ROM with swapped background banks and it still displayed the default backgrounds. Any way to make this more flexible?

Also, does the script dumper use a hardcoded list for level script/behavior banks ? I got a #getProp error when trying to access the Bob-omb script from the "Level Select" script dumper in a Flatworld-enabled ROM.

Edit: I got a #mycolor bug, tried to replicate it and it still happens if you move the mouse a lot when TT64 is loading.



The sky background thing is a cheap hack I did for fun while working on the background selector for object importer and that I decided to keep in for this release, BGs are linked to level numbers only, not to the content (or pointers) of the bg bank. Version 6 will work as expected.

I forgot to test the script dumper with Flatworld... Maybe because I already had the whole script in my mind and already "decompiled". I'll try to fix that and maybe release 0.5.99.1 (I painted myself in the corner with this numbering scheme!). I will probably also add the save feature for the dumper at the same time.

As for the #mycolor bug, well I don't know what to do now... I'll check again to see if I forgot something, but I thought it was fixed...


Originally posted by mortalkenshi2
Btw mojave, was a joke to tell people who weren't using vista to use it. They thought it was a new windows os but instead it was vista disguised. Unless my memory is being stupid.






____________________
Deleted User
Collection of nobodies
Posted on 09-16-08 07:59:42 AM (last edited by Blaster at 09-16-08 05:03 AM) Link
I have found another bug (which is in this and the previous version of TT64.). Check my latest post in the bug reports sticky to find out about it (I am mentioning this because I edited my post so it doesn't show in the SM64 hacking board as a new post, but that's not why I am posting).

I have also noticed that it is much slower to select objects and change their act stars in this version. Why is that?
messiaen
Catgirl
Level: 68


Posts: 253/1085
EXP: 2594035
For next: 134765

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 09-16-08 02:01:26 PM Link
VL-Tone, why don't you pack a few more features (ie, background editing and texture descriptions) and release this as a public 0.6 since it seems to make a huge difference for Vista users? This way you could save 0.7 for the first polygon importer version .

____________________
Mario 64 notes @ http://sites.google.com/site/messiaen64/
Deleted User
Collection of nobodies
Posted on 09-17-08 09:16:54 AM (last edited by Blaster at 09-17-08 07:56 AM) Link
I have been making a mod lately but I have run into a problem. The camera often won't turn the whole way round in lakitu cam mode.

This means that if the level goes in a certain direction, the camera can't be rotated to face the direction the level goes in.

I know this is normal in SM64, but in SM64, sometimes the camera will change, like for example, if you walk past the bridge in BOB (but under it), the camera will lower, it will turn slower when you turn it but will turn the whole way around.

I looked in TT64 for an object that might make the camera do that but there was none. Are there camera changing objects that you can't edit in TT64? If there are, and if I could edit them, I would put some in my modded level to make the camera change.
Stevoisiak
Member
Level: 38


Posts: 110/283
EXP: 345475
For next: 24972

Since: 11-22-07

From: New York, Long Island

Since last post: 12.3 years
Last activity: 5.6 years

Posted on 09-17-08 11:13:37 PM Link
Originally posted by Blaster
I have been making a mod lately but I have run into a problem. The camera often won't turn the whole way round in lakitu cam mode.

This means that if the level goes in a certain direction, the camera can't be rotated to face the direction the level goes in.

I know this is normal in SM64, but in SM64, sometimes the camera will change, like for example, if you walk past the bridge in BOB (but under it), the camera will lower, it will turn slower when you turn it but will turn the whole way around.

I looked in TT64 for an object that might make the camera do that but there was none. Are there camera changing objects that you can't edit in TT64? If there are, and if I could edit them, I would put some in my modded level to make the camera change.

Actually, I think a may have seen an object like that in the main castle grounds. I think it was called "Camera Anchor?" or something like that.
Deleted User
Collection of nobodies
Posted on 09-18-08 03:26:22 AM Link
Originally posted by Stevoisiak
Originally posted by Blaster
I have been making a mod lately but I have run into a problem. The camera often won't turn the whole way round in lakitu cam mode.

This means that if the level goes in a certain direction, the camera can't be rotated to face the direction the level goes in.

I know this is normal in SM64, but in SM64, sometimes the camera will change, like for example, if you walk past the bridge in BOB (but under it), the camera will lower, it will turn slower when you turn it but will turn the whole way around.

I looked in TT64 for an object that might make the camera do that but there was none. Are there camera changing objects that you can't edit in TT64? If there are, and if I could edit them, I would put some in my modded level to make the camera change.

Actually, I think a may have seen an object like that in the main castle grounds. I think it was called "Camera Anchor?" or something like that.

Yeah, there is, but I think there may be more that TT64 can't edit.
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 276/621
EXP: 1135502
For next: 21617

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 09-18-08 03:32:00 AM (last edited by VL-Tone at 09-18-08 12:32 AM) Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by messiaen
VL-Tone, why don't you pack a few more features (ie, background editing and texture descriptions) and release this as a public 0.6 since it seems to make a huge difference for Vista users? This way you could save 0.7 for the first polygon importer version .


It's a good idea... There was some big change anyway in 0.5.9, namely Flatworld. So version 0.6 would be different enough from version 0.5.0 to warrant a number change.

I was thinking about putting the very basic working .obj importer that I had in 0.6 and keeping the "real" full-feature version for 0.7, but I think I didn't save the basic version and started to modify it to add all the new features that are planned, and it's currently in a non-working state, because I started to work on the whole level script generator, with the bank switcher and all. Anyway, most people seem to prefer that I wait until I have a full feature importer to release it.

So anyway I'm gonna add background editing and release it as 0.6 like you suggested. I'll also take this opportunity to fix the bugs you and blaster listed.


Originally posted by Stevoisiak
Originally posted by Blaster
I have been making a mod lately but I have run into a problem. The camera often won't turn the whole way round in lakitu cam mode.

This means that if the level goes in a certain direction, the camera can't be rotated to face the direction the level goes in.

I know this is normal in SM64, but in SM64, sometimes the camera will change, like for example, if you walk past the bridge in BOB (but under it), the camera will lower, it will turn slower when you turn it but will turn the whole way around.

I looked in TT64 for an object that might make the camera do that but there was none. Are there camera changing objects that you can't edit in TT64? If there are, and if I could edit them, I would put some in my modded level to make the camera change.


Actually, I think a may have seen an object like that in the main castle grounds. I think it was called "Camera Anchor?" or something like that.



Blaster, is it a flatworld mod? There are some hard coded camera moves that I couldn't get rid of in Flatworld. One way to get around it is to use the Mario cam (and press the C-down button to get farther behind).

As for the "Camera Anchor" object, it was just some early assumption from their position in the level and the fact that they were invisible objects, I never actually tested if they were indeed having any effects on the camera.


____________________
Deleted User
Collection of nobodies
Posted on 09-18-08 03:37:12 AM (last edited by Blaster at 09-18-08 12:39 AM) Link
Originally posted by VL-Tone
Blaster, is it a flatworld mod? There are some hard coded camera moves that I couldn't get rid of in Flatworld. One way to get around it is to use the Mario cam (and press the C-down button to get farther behind).


Yes, it is a flatworld mod, and I'm using Platform Battlefield v004. The Mario cam is alright but it's a big high so it's sort of hard to see everything ahead.
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 278/621
EXP: 1135502
For next: 21617

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 09-22-08 01:52:53 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Blaster
Originally posted by VL-Tone
Blaster, is it a flatworld mod? There are some hard coded camera moves that I couldn't get rid of in Flatworld. One way to get around it is to use the Mario cam (and press the C-down button to get farther behind).


Yes, it is a flatworld mod, and I'm using Platform Battlefield v004. The Mario cam is alright but it's a big high so it's sort of hard to see everything ahead.



We don't know enough about these hard coded cameras yet, so you'll have to settle for this solution for now.

____________________
Pages: 1 2 Next newer thread | Next older thread
Jul - SM64 Hacking (Archive) - Releasing TT64 version 0.5.99b. Now fully Vista and intel Mac compatible! New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 6 query cache hits.
Query execution time:  0.094842 seconds
Script execution time:  0.043114 seconds
Total render time:  0.137956 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 2 column 300 - Warning: unescaped & or unknown entity "&page"
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 148 column 37 - Warning: unescaped & or unknown entity "&id"
line 147 column 244 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 96 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 131 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 179 column 73 - Warning: <style> isn't allowed in <td> elements
line 179 column 9 - Info: <td> previously mentioned
line 179 column 137 - Warning: missing </div>
line 207 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 208 column 25 - Warning: missing <tr>
line 215 column 33 - Warning: missing <tr>
line 220 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 222 column 9 - Warning: missing <tr>
line 240 column 13 - Warning: missing <tr>
line 243 column 73 - Warning: <style> isn't allowed in <td> elements
line 243 column 9 - Info: <td> previously mentioned
line 243 column 137 - Warning: missing </div>
line 245 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 246 column 25 - Warning: missing <tr>
line 253 column 33 - Warning: missing <tr>
line 259 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 261 column 9 - Warning: missing <tr>
line 279 column 13 - Warning: missing <tr>
line 282 column 73 - Warning: <style> isn't allowed in <td> elements
line 282 column 9 - Info: <td> previously mentioned
line 282 column 137 - Warning: missing </div>
line 286 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 287 column 25 - Warning: missing <tr>
line 294 column 33 - Warning: missing <tr>
line 302 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 304 column 9 - Warning: missing <tr>
line 322 column 13 - Warning: missing <tr>
line 330 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 331 column 25 - Warning: missing <tr>
line 338 column 33 - Warning: missing <tr>
line 349 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 351 column 9 - Warning: missing <tr>
line 369 column 13 - Warning: missing <tr>
line 386 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 388 column 9 - Warning: missing <tr>
line 406 column 13 - Warning: missing <tr>
line 411 column 381 - Warning: unescaped & or unknown entity "&GamerTag"
line 417 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 419 column 9 - Warning: missing <tr>
line 437 column 13 - Warning: missing <tr>
line 445 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 447 column 9 - Warning: missing <tr>
line 465 column 13 - Warning: missing <tr>
line 468 column 73 - Warning: <style> isn't allowed in <td> elements
line 468 column 9 - Info: <td> previously mentioned
line 468 column 1511 - Warning: missing </font> before <blockquote>
line 468 column 1590 - Warning: inserting implicit <font>
line 468 column 1590 - Warning: missing </font> before <hr>
line 468 column 1653 - Warning: inserting implicit <font>
line 468 column 1653 - Warning: missing </font> before <hr>
line 472 column 1 - Warning: inserting implicit <font>
line 472 column 1 - Warning: missing </font> before <blockquote>
line 475 column 2194 - Warning: inserting implicit <font>
line 475 column 2194 - Warning: missing </font> before <hr>
line 476 column 1 - Warning: inserting implicit <font>
line 476 column 1 - Warning: missing </font> before <hr>
line 478 column 1 - Warning: inserting implicit <font>
line 478 column 1 - Warning: missing </font> before <blockquote>
line 483 column 3386 - Warning: inserting implicit <font>
line 483 column 3386 - Warning: missing </font> before <hr>
line 484 column 1 - Warning: inserting implicit <font>
line 484 column 1 - Warning: missing </font> before <hr>
line 488 column 1 - Warning: inserting implicit <font>
line 488 column 1 - Warning: missing </font> before <blockquote>
line 496 column 4788 - Warning: inserting implicit <font>
line 496 column 4788 - Warning: missing </font> before <hr>
line 496 column 4858 - Warning: inserting implicit <font>
line 496 column 4858 - Warning: missing </font> before <hr>
line 497 column 1 - Warning: inserting implicit <font>
line 468 column 137 - Warning: missing </div>
line 502 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 503 column 25 - Warning: missing <tr>
line 510 column 33 - Warning: missing <tr>
line 517 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 519 column 9 - Warning: missing <tr>
line 537 column 13 - Warning: missing <tr>
line 542 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 543 column 25 - Warning: missing <tr>
line 550 column 33 - Warning: missing <tr>
line 561 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 563 column 9 - Warning: missing <tr>
line 581 column 13 - Warning: missing <tr>
line 593 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 594 column 25 - Warning: missing <tr>
line 601 column 33 - Warning: missing <tr>
line 614 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 616 column 9 - Warning: missing <tr>
line 634 column 13 - Warning: missing <tr>
line 637 column 73 - Warning: <style> isn't allowed in <td> elements
line 637 column 9 - Info: <td> previously mentioned
line 637 column 1511 - Warning: missing </font> before <blockquote>
line 637 column 1590 - Warning: inserting implicit <font>
line 637 column 1590 - Warning: missing </font> before <hr>
line 637 column 1655 - Warning: inserting implicit <font>
line 637 column 1655 - Warning: missing </font> before <hr>
line 638 column 1 - Warning: inserting implicit <font>
line 638 column 1 - Warning: missing </font> before <blockquote>
line 646 column 2842 - Warning: inserting implicit <font>
line 646 column 2842 - Warning: missing </font> before <hr>
line 646 column 2921 - Warning: inserting implicit <font>
line 646 column 2921 - Warning: missing </font> before <hr>
line 647 column 1 - Warning: inserting implicit <font>
line 647 column 1 - Warning: missing </font> before <hr>
line 653 column 1 - Warning: inserting implicit <font>
line 653 column 1 - Warning: missing </font> before <hr>
line 654 column 1 - Warning: inserting implicit <font>
line 637 column 137 - Warning: missing </div>
line 660 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 661 column 25 - Warning: missing <tr>
line 668 column 33 - Warning: missing <tr>
line 675 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 677 column 9 - Warning: missing <tr>
line 695 column 13 - Warning: missing <tr>
line 698 column 73 - Warning: <style> isn't allowed in <td> elements
line 698 column 9 - Info: <td> previously mentioned
line 698 column 1511 - Warning: missing </font> before <blockquote>
line 698 column 1590 - Warning: inserting implicit <font>
line 698 column 1590 - Warning: missing </font> before <hr>
line 698 column 1666 - Warning: inserting implicit <font>
line 698 column 1666 - Warning: missing </font> before <hr>
line 699 column 1 - Warning: inserting implicit <font>
line 699 column 1 - Warning: missing </font> before <hr>
line 699 column 1952 - Warning: inserting implicit <font>
line 700 column 1 - Warning: inserting implicit <font>
line 700 column 1 - Warning: missing </font> before <hr>
line 701 column 1 - Warning: inserting implicit <font>
line 698 column 137 - Warning: missing </div>
line 705 column 17 - Warning: missing <tr>
line 705 column 17 - Warning: discarding unexpected <table>
line 708 column 35 - Warning: missing <tr>
line 708 column 96 - Warning: unescaped & or unknown entity "&page"
line 708 column 50 - Warning: missing </font> before </td>
line 708 column 131 - Warning: missing </font> before </table>
line 710 column 35 - Warning: missing <tr>
line 710 column 50 - Warning: missing </font> before </td>
line 711 column 37 - Warning: unescaped & or unknown entity "&id"
line 710 column 244 - Warning: missing </font> before </table>
line 712 column 17 - Warning: discarding unexpected </textarea>
line 712 column 28 - Warning: discarding unexpected </form>
line 712 column 35 - Warning: discarding unexpected </embed>
line 712 column 43 - Warning: discarding unexpected </noembed>
line 712 column 53 - Warning: discarding unexpected </noscript>
line 712 column 64 - Warning: discarding unexpected </noembed>
line 712 column 74 - Warning: discarding unexpected </embed>
line 712 column 82 - Warning: discarding unexpected </table>
line 712 column 90 - Warning: discarding unexpected </table>
line 714 column 9 - Warning: missing </font> before <table>
line 726 column 25 - Warning: discarding unexpected </font>
line 735 column 57 - Warning: discarding unexpected </font>
line 713 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 179 column 693 - Warning: <img> lacks "alt" attribute
line 187 column 2385 - Warning: <img> lacks "alt" attribute
line 197 column 3819 - Warning: <img> lacks "alt" attribute
line 205 column 4727 - Warning: <img> lacks "alt" attribute
line 205 column 4886 - Warning: <img> lacks "alt" attribute
line 211 column 37 - Warning: <img> lacks "alt" attribute
line 225 column 22 - Warning: <img> lacks "alt" attribute
line 225 column 63 - Warning: <img> lacks "alt" attribute
line 225 column 112 - Warning: <img> lacks "alt" attribute
line 225 column 162 - Warning: <img> lacks "alt" attribute
line 236 column 15 - Warning: <img> lacks "alt" attribute
line 243 column 693 - Warning: <img> lacks "alt" attribute
line 243 column 1710 - Warning: <img> lacks "alt" attribute
line 243 column 1869 - Warning: <img> lacks "alt" attribute
line 249 column 37 - Warning: <img> lacks "alt" attribute
line 264 column 22 - Warning: <img> lacks "alt" attribute
line 264 column 63 - Warning: <img> lacks "alt" attribute
line 264 column 112 - Warning: <img> lacks "alt" attribute
line 264 column 162 - Warning: <img> lacks "alt" attribute
line 275 column 15 - Warning: <img> lacks "alt" attribute
line 282 column 693 - Warning: <img> lacks "alt" attribute
line 284 column 1798 - Warning: <img> lacks "alt" attribute
line 284 column 1957 - Warning: <img> lacks "alt" attribute
line 290 column 37 - Warning: <img> lacks "alt" attribute
line 307 column 21 - Warning: <img> lacks "alt" attribute
line 307 column 62 - Warning: <img> lacks "alt" attribute
line 307 column 111 - Warning: <img> lacks "alt" attribute
line 307 column 161 - Warning: <img> lacks "alt" attribute
line 318 column 15 - Warning: <img> lacks "alt" attribute
line 334 column 37 - Warning: <img> lacks "alt" attribute
line 354 column 22 - Warning: <img> lacks "alt" attribute
line 354 column 63 - Warning: <img> lacks "alt" attribute
line 354 column 111 - Warning: <img> lacks "alt" attribute
line 354 column 161 - Warning: <img> lacks "alt" attribute
line 365 column 15 - Warning: <img> lacks "alt" attribute
line 391 column 22 - Warning: <img> lacks "alt" attribute
line 391 column 63 - Warning: <img> lacks "alt" attribute
line 391 column 112 - Warning: <img> lacks "alt" attribute
line 391 column 162 - Warning: <img> lacks "alt" attribute
line 392 column 11 - Warning: <img> lacks "alt" attribute
line 402 column 15 - Warning: <img> lacks "alt" attribute
line 411 column 405 - Warning: <img> lacks "alt" attribute
line 413 column 554 - Warning: <img> lacks "alt" attribute
line 422 column 21 - Warning: <img> lacks "alt" attribute
line 422 column 62 - Warning: <img> lacks "alt" attribute
line 422 column 110 - Warning: <img> lacks "alt" attribute
line 422 column 160 - Warning: <img> lacks "alt" attribute
line 433 column 15 - Warning: <img> lacks "alt" attribute
line 450 column 22 - Warning: <img> lacks "alt" attribute
line 450 column 63 - Warning: <img> lacks "alt" attribute
line 450 column 112 - Warning: <img> lacks "alt" attribute
line 450 column 162 - Warning: <img> lacks "alt" attribute
line 461 column 15 - Warning: <img> lacks "alt" attribute
line 468 column 693 - Warning: <img> lacks "alt" attribute
line 498 column 5062 - Warning: <img> lacks "alt" attribute
line 500 column 5227 - Warning: <img> lacks "alt" attribute
line 500 column 5386 - Warning: <img> lacks "alt" attribute
line 506 column 37 - Warning: <img> lacks "alt" attribute
line 522 column 22 - Warning: <img> lacks "alt" attribute
line 522 column 63 - Warning: <img> lacks "alt" attribute
line 522 column 111 - Warning: <img> lacks "alt" attribute
line 522 column 161 - Warning: <img> lacks "alt" attribute
line 533 column 15 - Warning: <img> lacks "alt" attribute
line 540 column 329 - Warning: <img> proprietary attribute value "absmiddle"
line 540 column 329 - Warning: <img> lacks "alt" attribute
line 546 column 37 - Warning: <img> lacks "alt" attribute
line 566 column 22 - Warning: <img> lacks "alt" attribute
line 566 column 63 - Warning: <img> lacks "alt" attribute
line 566 column 112 - Warning: <img> lacks "alt" attribute
line 566 column 162 - Warning: <img> lacks "alt" attribute
line 577 column 15 - Warning: <img> lacks "alt" attribute
line 597 column 37 - Warning: <img> lacks "alt" attribute
line 619 column 22 - Warning: <img> lacks "alt" attribute
line 619 column 63 - Warning: <img> lacks "alt" attribute
line 619 column 112 - Warning: <img> lacks "alt" attribute
line 619 column 162 - Warning: <img> lacks "alt" attribute
line 630 column 15 - Warning: <img> lacks "alt" attribute
line 637 column 693 - Warning: <img> lacks "alt" attribute
line 637 column 1911 - Warning: <img> proprietary attribute value "absmiddle"
line 637 column 1911 - Warning: <img> lacks "alt" attribute
line 658 column 4484 - Warning: <img> lacks "alt" attribute
line 658 column 4643 - Warning: <img> lacks "alt" attribute
line 664 column 37 - Warning: <img> lacks "alt" attribute
line 680 column 22 - Warning: <img> lacks "alt" attribute
line 680 column 63 - Warning: <img> lacks "alt" attribute
line 680 column 112 - Warning: <img> lacks "alt" attribute
line 680 column 162 - Warning: <img> lacks "alt" attribute
line 691 column 15 - Warning: <img> lacks "alt" attribute
line 698 column 693 - Warning: <img> lacks "alt" attribute
line 702 column 2343 - Warning: <img> lacks "alt" attribute
line 702 column 2502 - Warning: <img> lacks "alt" attribute
line 711 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 720 column 25 - Warning: <img> lacks "alt" attribute
line 725 column 267 - Warning: <img> lacks "alt" attribute
line 468 column 1511 - Warning: trimming empty <font>
line 637 column 1511 - Warning: trimming empty <font>
line 698 column 1511 - Warning: trimming empty <font>
line 699 column 1952 - Warning: trimming empty <font>
line 705 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 179 column 157 - Warning: <table> proprietary attribute "height"
line 179 column 222 - Warning: <td> proprietary attribute "background"
line 179 column 318 - Warning: <td> proprietary attribute "background"
line 179 column 408 - Warning: <table> proprietary attribute "height"
line 179 column 488 - Warning: <td> proprietary attribute "background"
line 179 column 1443 - Warning: <td> proprietary attribute "background"
line 216 column 47 - Warning: <nobr> is not approved by W3C
line 241 column 27 - Warning: <nobr> is not approved by W3C
line 243 column 157 - Warning: <table> proprietary attribute "height"
line 243 column 222 - Warning: <td> proprietary attribute "background"
line 243 column 318 - Warning: <td> proprietary attribute "background"
line 243 column 408 - Warning: <table> proprietary attribute "height"
line 243 column 488 - Warning: <td> proprietary attribute "background"
line 243 column 1443 - Warning: <td> proprietary attribute "background"
line 254 column 47 - Warning: <nobr> is not approved by W3C
line 280 column 27 - Warning: <nobr> is not approved by W3C
line 282 column 157 - Warning: <table> proprietary attribute "height"
line 282 column 222 - Warning: <td> proprietary attribute "background"
line 282 column 318 - Warning: <td> proprietary attribute "background"
line 282 column 408 - Warning: <table> proprietary attribute "height"
line 282 column 488 - Warning: <td> proprietary attribute "background"
line 282 column 1443 - Warning: <td> proprietary attribute "background"
line 295 column 47 - Warning: <nobr> is not approved by W3C
line 323 column 27 - Warning: <nobr> is not approved by W3C
line 339 column 47 - Warning: <nobr> is not approved by W3C
line 370 column 27 - Warning: <nobr> is not approved by W3C
line 407 column 27 - Warning: <nobr> is not approved by W3C
line 438 column 27 - Warning: <nobr> is not approved by W3C
line 466 column 27 - Warning: <nobr> is not approved by W3C
line 468 column 157 - Warning: <table> proprietary attribute "height"
line 468 column 222 - Warning: <td> proprietary attribute "background"
line 468 column 318 - Warning: <td> proprietary attribute "background"
line 468 column 408 - Warning: <table> proprietary attribute "height"
line 468 column 488 - Warning: <td> proprietary attribute "background"
line 468 column 1443 - Warning: <td> proprietary attribute "background"
line 511 column 47 - Warning: <nobr> is not approved by W3C
line 538 column 27 - Warning: <nobr> is not approved by W3C
line 551 column 47 - Warning: <nobr> is not approved by W3C
line 582 column 27 - Warning: <nobr> is not approved by W3C
line 602 column 47 - Warning: <nobr> is not approved by W3C
line 635 column 27 - Warning: <nobr> is not approved by W3C
line 637 column 157 - Warning: <table> proprietary attribute "height"
line 637 column 222 - Warning: <td> proprietary attribute "background"
line 637 column 318 - Warning: <td> proprietary attribute "background"
line 637 column 408 - Warning: <table> proprietary attribute "height"
line 637 column 488 - Warning: <td> proprietary attribute "background"
line 637 column 1443 - Warning: <td> proprietary attribute "background"
line 669 column 47 - Warning: <nobr> is not approved by W3C
line 696 column 27 - Warning: <nobr> is not approved by W3C
line 698 column 157 - Warning: <table> proprietary attribute "height"
line 698 column 222 - Warning: <td> proprietary attribute "background"
line 698 column 318 - Warning: <td> proprietary attribute "background"
line 698 column 408 - Warning: <table> proprietary attribute "height"
line 698 column 488 - Warning: <td> proprietary attribute "background"
line 698 column 1443 - Warning: <td> proprietary attribute "background"
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 335 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md