Register - Login
Views: 99372675
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-23-22 08:09:06 PM
Jul - NO! GO TO STAR! - Models archive New poll - New thread - Thread closed
Next newer thread | Next older thread
GhostMaster3000
Member
Level: 18


Posts: 33/53
EXP: 27632
For next: 2265

Since: 04-07-08

From: United States

Since last post: 12.5 years
Last activity: 12.5 years

Posted on 08-20-08 01:46:00 AM (last edited by GhostMaster3000 at 08-19-08 11:40 PM) Link
Post your custom models in this thread (.obj format please) with a download link and image of the model. This is so when VL-tone releases the model importer, we can share models with each other to download

For a .3ds to .obj converter (yay ), google max2obj6

____________________
Consoles Own: Atari 2600, NES, Game Boy, PlayStation, Nintendo 64, Game Boy Color, Sega Dreamcast, PlayStation 2, Gamecube, Xbox, Gameboy Advance (and SP), Nintendo DS (and DS Lite), PSP, Xbox 360, and Wii
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 235/621
EXP: 1135491
For next: 21628

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 08-20-08 02:02:35 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
That's a nice suggestion, but the model importer is not exactly finished yet, and I can't tell you precisely when it will be released.

Another problem is that there will be restrictions and specifications regarding the .obj files you'll be able to import, and the actual specifications aren't all determined yet.

That being said, I would love to get some example .obj files from a variety of sources, exported from your favorite 3d program, since different programs can export .obj files with some slight differences. That would help me greatly in preventing potential problems before the release, instead of after, and defining the restrictions and specs.

I'm just not sure if it's appropriate to make a thread about this? I'll see what the mods think about it.

____________________
Xkeeper

Level: 263


Posts: 6767/25343
EXP: 296706036
For next: 2254417

Since: 07-03-07

Pronouns: they/them/????????

Since last post: 8 days
Last activity: 2 days

Posted on 08-20-08 02:29:02 AM Link
Originally posted by VL-Tone
I'm just not sure if it's appropriate to make a thread about this? I'll see what the mods think about it.

You are a mod The moderation options for this forum should still work.

But if you can find a use out of posted .obj files for testing, then I see no reason to close this (yet) since you can hopefully get a good sample.

____________________


Homepage (project updates, etc)
Rachel Mae

Creature of Chaos
Level: 141


Posts: 1072/5929
EXP: 33574617
For next: 545397

Since: 07-03-07

Pronouns: she/her
From: Foxglen

Since last post: 11 days
Last activity: 2 days

Posted on 08-20-08 02:29:21 AM (last edited by BMF54123 at 08-19-08 11:30 PM) Link
Originally posted by VL-Tone
That being said, I would love to get some example .obj files from a variety of sources, exported from your favorite 3d program, since different programs can export .obj files with some slight differences. That would help me greatly in preventing potential problems before the release, instead of after, and defining the restrictions and specs.
I'll leave this open for that reason alone.

[edit]
die Xk

____________________

Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


Posts: 1630/12211
EXP: 99234429
For next: 639142

Since: 07-03-07

From: 52-2-88-7

Since last post: 7.4 years
Last activity: 7.3 years

Posted on 08-20-08 05:42:03 AM Link

Time/Date

08-19-08 11:42:03pm

Posts

1630

Days Here

413

Level

56
Metal_Man88
Local Moderator
I'll be watching this topic now, so don't be spamming it up...

*Leans on railing of nearby 5 story building with gun aimed at topic*

____________________
Original Layout © Tobias Kelmandia
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 237/621
EXP: 1135491
For next: 21628

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 08-23-08 01:04:06 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Xkeeper
Originally posted by VL-Tone
I'm just not sure if it's appropriate to make a thread about this? I'll see what the mods think about it.

You are a mod The moderation options for this forum should still work.

But if you can find a use out of posted .obj files for testing, then I see no reason to close this (yet) since you can hopefully get a good sample.



Yeah I knew that I still had some moderation "powers" left, but since I don't moderate much since a little while, I didn't want to impose a decision on you guys.

So anyway, if anyone wants to post some simple .obj models exported from their 3d program, go ahead... it doesn't even need to be level worthy!

____________________
Deleted User
Collection of nobodies
Posted on 08-25-08 03:26:42 AM (last edited by Blaster at 08-25-08 03:03 AM) Link
Originally posted by VL-Tone
That being said, I would love to get some example .obj files from a variety of sources, exported from your favorite 3d program, since different programs can export .obj files with some slight differences. That would help me greatly in preventing potential problems before the release, instead of after, and defining the restrictions and specs.

Here is a cube model I exported from some 3d programs. Two of the models (exported from Anim8or and Blender) don't have textures because the programs import feature would not import any materials, except for Anim8or, which I could import materials by importing from 3ds format but then exporting means I would lose textures (even with the plugin for .mtl files). If you want, I can retexture the cube in Blender, export it and update the download.

Here is the link (updated):
http://www.mediafire.com/download.php?nlaaynbjxaa

Edit: And I can make something more complicated than a cube if you want.
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 247/621
EXP: 1135491
For next: 21628

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 08-25-08 04:45:14 AM (last edited by VL-Tone at 08-25-08 01:46 AM) Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Thank you, that will be very useful.

As I predicted, there are some relatively important differences in the way each program export .obj files.

3DS Max puts the group command (g) just before the faces, but the two others seem (as well as my own modelers) put the group commands before the vertices. Also Blender uses the "o" command instead of "g" to name the group.

3DS Max does something pretty stupid in the .mtl file, it uses the full path of the .png texture file, meaning that it could only work on your computer. I guess I could extract just the filename and assume that it's in the same directory as the .mtl file. Another weird thing, the texture file it refers to is a .png, while the texture file you provided is a .bmp? (With the same name aside from the extension)

Anim8tor seems to produce a lot of duplicate vertices. 32 vertices for a cube, when it should've used only 8.

Blender vertices are 10x smaller than in the two other files.

Anyway, you can see the kind of things I'll have to take into account when working on the importer.

If anyone else have examples from other programs, don't hesitate to post them!

Edit: Blaster, maybe some examples with more than one object in the scene could be useful. Keep it low-polygon though.


____________________
Raccoon Sam
Member
free speech disabled
Level: 32


Posts: 71/187
EXP: 187675
For next: 18767

Since: 07-25-07

From: Somewhat

Since last post: 4.4 years
Last activity: 1.0 years

Posted on 08-25-08 05:06:42 AM Link
Here's a package containing a 200 x 200 cm cube in several formats.

Deleted User
Collection of nobodies
Posted on 08-25-08 05:32:21 AM (last edited by Blaster at 08-25-08 03:03 AM) Link
Originally posted by VL-Tone
Anim8tor seems to produce a lot of duplicate vertices. 32 vertices for a cube, when it should've used only 8.


I think this might be a problem with Anim8or, because when I imported a 3ds cube then exported to obj the obj file had 32 vertices, but when I imported from an obj cube and then exported to obj the obj file it exported only had 8 vertices.

Edit: Here are models containing two cubes each exported from different 3d programs. They are untextured: http://www.mediafire.com/download.php?olm0rjzizef

Originally posted by VL-Tone
Another weird thing, the texture file it refers to is a .png, while the texture file you provided is a .bmp? (With the same name aside from the extension)

Whoops, hang on, I will update the first set of models. (Done, check my previous post)

Deleted User
Collection of nobodies
Posted on 11-09-08 06:22:29 AM Link
cool
Custom models
but where can I this Importing in Mario64

____________________


===================
[Posted by Mario64]
Deleted User
Collection of nobodies
Posted on 11-09-08 06:27:06 AM (last edited by Blaster at 11-09-08 03:29 AM) Link
Originally posted by Mario64
cool
Custom models
but where can I this Importing in Mario64

You can't import models into Mario 64 yet unless you import a model manually into the rom by editing the code.
Deleted User
Collection of nobodies
Posted on 11-09-08 06:55:38 AM Link
Originally posted by Blaster
Originally posted by Mario64
cool
Custom models
but where can I this Importing in Mario64

You can't import models into Mario 64 yet unless you import a model manually into the rom by editing the code.


wheres can I the code editing

____________________


===================
[Posted by Mario64]
Deleted User
Collection of nobodies
Posted on 11-09-08 07:14:32 AM Link
Originally posted by Mario64
Originally posted by Blaster
Originally posted by Mario64
cool
Custom models
but where can I this Importing in Mario64

You can't import models into Mario 64 yet unless you import a model manually into the rom by editing the code.


wheres can I the code editing

Read this on editing flatworld:
http://homepage.mac.com/qubedstudios/FlatWorldBattleFieldHexData.txt

Mario 64 hacking doc:
http://homepage.mac.com/qubedstudios/Mario64_HackingDoc1.5.txt

Some helpful information in this topic on editing flatworld:
http://jul.rustedlogic.net/thread.php?id=1880&page=0

Messiaen made a post in this topic with more information about flatworld:
http://jul.rustedlogic.net/thread.php?id=596

I don't know how to edit other levels.
BigBrain
Member
Level: 22


Posts: 2/85
EXP: 55266
For next: 3084

Since: 09-10-08


Since last post: 8.8 years
Last activity: 6.7 years

Posted on 11-09-08 08:09:13 AM Link
Originally posted by VL-Tone

Anim8tor seems to produce a lot of duplicate vertices. 32 vertices for a cube, when it should've used only 8.



That could be related to "smoothing groups" (don't know if that's the correct english translation). There need to be stored 32 vertices (and especially 32 NORMAL vectors used by lighting) in order to make the cube look sharp, as otherwise every 2 faces would have the same color at one edge (and thus one can not recognize the edge).

If Anim8tor has something like a "create cube" command (like every 3d modeller actually has), it will probably adjust the smoothing groups just in such a way that you get 32 vertices. If you want to make it export only 8 vertices one has to make sure that all vertices belong to the same smoothing group.

Well, at least that would be a reasonable explanation why the number of vertices is "wrong".


Anyways, keep up the good work VL-Tone, I hope you'll finish the object importer soon!
em58
Banned for being a spamming dumbass
(and also filled with INTERNET RAEG!)
Level: NaN


Posts: 2/-27
EXP: NaN
For next: 0

Since: 04-28-10


Since last post: 11.8 years
Last activity: 11.8 years

Posted on 07-22-10 12:36:40 AM Link
Where are all the models in this thread? I can't find them.
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


Posts: 6084/12211
EXP: 99234429
For next: 639142

Since: 07-03-07

From: 52-2-88-7

Since last post: 7.4 years
Last activity: 7.3 years

Posted on 07-22-10 02:46:04 AM Link
Stats
Time/Date
07-21-10 08:46:04 PM
Posts
6084
Days Here
1114
Level
114
Metal_Man88's Post
*Sigh* This thread is two years old and useless.

Don't revive any more godawful old threads or you'll join them in the garbage bin.

____________________
Life is a mystery, unlike death.
Eisnaught - SSQ² - Mobius Roleplay - SSS
Next newer thread | Next older thread
Jul - NO! GO TO STAR! - Models archive New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 2 query cache hits.
Query execution time:  0.093959 seconds
Script execution time:  0.064544 seconds
Total render time:  0.158503 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 2 column 300 - Warning: unescaped & or unknown entity "&page"
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 148 column 37 - Warning: unescaped & or unknown entity "&id"
line 147 column 178 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 91 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 184 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 186 column 9 - Warning: missing <tr>
line 204 column 13 - Warning: missing <tr>
line 207 column 73 - Warning: <style> isn't allowed in <td> elements
line 207 column 9 - Info: <td> previously mentioned
line 207 column 137 - Warning: missing </div>
line 216 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 218 column 9 - Warning: missing <tr>
line 236 column 13 - Warning: missing <tr>
line 239 column 254 - Warning: missing <tr>
line 239 column 555 - Warning: missing <tr>
line 242 column 1308 - Warning: missing <tr>
line 247 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 249 column 9 - Warning: missing <tr>
line 267 column 13 - Warning: missing <tr>
line 270 column 238 - Warning: discarding unexpected </td>
line 270 column 435 - Warning: missing </font> before <blockquote>
line 270 column 500 - Warning: inserting implicit <font>
line 270 column 500 - Warning: missing </font> before <hr>
line 270 column 564 - Warning: inserting implicit <font>
line 270 column 564 - Warning: missing </font> before <hr>
line 270 column 924 - Warning: inserting implicit <font>
line 277 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 279 column 9 - Warning: missing <tr>
line 297 column 13 - Warning: missing <tr>
line 300 column 73 - Warning: <style> isn't allowed in <td> elements
line 300 column 9 - Info: <td> previously mentioned
line 300 column 960 - Error: <z> is not recognized!
line 300 column 960 - Warning: discarding unexpected <z>
line 300 column 982 - Warning: discarding unexpected </z>
line 300 column 1008 - Error: <z> is not recognized!
line 300 column 1008 - Warning: discarding unexpected <z>
line 300 column 1015 - Warning: discarding unexpected </z>
line 300 column 1045 - Error: <z> is not recognized!
line 300 column 1045 - Warning: discarding unexpected <z>
line 300 column 1051 - Warning: discarding unexpected </z>
line 300 column 1077 - Error: <z> is not recognized!
line 300 column 1077 - Warning: discarding unexpected <z>
line 300 column 1082 - Warning: discarding unexpected </z>
line 305 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 307 column 9 - Warning: missing <tr>
line 325 column 13 - Warning: missing <tr>
line 328 column 73 - Warning: <style> isn't allowed in <td> elements
line 328 column 9 - Info: <td> previously mentioned
line 328 column 1511 - Warning: missing </font> before <blockquote>
line 328 column 1590 - Warning: inserting implicit <font>
line 328 column 1590 - Warning: missing </font> before <hr>
line 328 column 1666 - Warning: inserting implicit <font>
line 328 column 1666 - Warning: missing </font> before <hr>
line 328 column 1730 - Warning: inserting implicit <font>
line 328 column 1730 - Warning: missing </font> before <hr>
line 329 column 1 - Warning: inserting implicit <font>
line 329 column 1 - Warning: missing </font> before <hr>
line 332 column 1 - Warning: inserting implicit <font>
line 328 column 137 - Warning: missing </div>
line 337 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 338 column 25 - Warning: missing <tr>
line 345 column 33 - Warning: missing <tr>
line 356 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 358 column 9 - Warning: missing <tr>
line 376 column 13 - Warning: missing <tr>
line 379 column 73 - Warning: <style> isn't allowed in <td> elements
line 379 column 9 - Info: <td> previously mentioned
line 379 column 137 - Warning: missing </div>
line 399 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 401 column 9 - Warning: missing <tr>
line 419 column 13 - Warning: missing <tr>
line 426 column 15 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 427 column 25 - Warning: missing <tr>
line 434 column 33 - Warning: missing <tr>
line 447 column 17 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 448 column 25 - Warning: missing <tr>
line 455 column 33 - Warning: missing <tr>
line 461 column 17 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 462 column 25 - Warning: missing <tr>
line 469 column 33 - Warning: missing <tr>
line 476 column 17 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 477 column 25 - Warning: missing <tr>
line 484 column 33 - Warning: missing <tr>
line 493 column 17 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 494 column 25 - Warning: missing <tr>
line 501 column 33 - Warning: missing <tr>
line 517 column 1099 - Warning: unescaped & or unknown entity "&page"
line 517 column 1152 - Warning: unescaped & or unknown entity "&page"
line 524 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 526 column 9 - Warning: missing <tr>
line 544 column 13 - Warning: missing <tr>
line 562 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 564 column 9 - Warning: missing <tr>
line 582 column 13 - Warning: missing <tr>
line 588 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 590 column 9 - Warning: missing <tr>
line 608 column 13 - Warning: missing <tr>
line 611 column 74 - Warning: <style> isn't allowed in <td> elements
line 611 column 9 - Info: <td> previously mentioned
line 611 column 1365 - Error: <z> is not recognized!
line 611 column 1365 - Warning: discarding unexpected <z>
line 611 column 1377 - Warning: discarding unexpected </z>
line 613 column 1409 - Error: <z> is not recognized!
Tidy found 339 warnings and 8 errors! Not all warnings/errors were shown.

URIs must be properly escaped, they must not contain unescaped
characters below U+0021 including the space character and not
above U+007E. Tidy escapes the URI for you as recommended by
HTML 4.01 section B.2.1 and XML 1.0 section 4.2.2. Some user agents
use another algorithm to escape such URIs and some server-sided
scripts depend on that. If you want to depend on that, you must
escape the URI on your own. For more information please refer to
http://www.w3.org/International/O-URL-and-ident.html

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md