| messiaen Catgirl Level: 68 Posts: 170/1085 EXP: 2594039 For next: 134761 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Here is the deconstructed Goomba Geo Layout. This probably will be useful for creating new (modified) enemies. Maybe in the future it could be expanded to an "enemies" Geo Layout thread. All offsets are absolute:
The Bank 0x08 pointed by this object starts at 0xA8181C. (*) BC00 0002 8000 0040 <-- "MOVEWORD" RSP command. According to Mupen's RSP plug-in, the fourth byte argument = NUMLIGHT, so it probably affects lightning properties. (**) I have to check this again, but without the 0x14 the 0x1D scaling doesn't work. At least that was my experience with custom non-animated models. This has to be tested again. (***) The second byte is the distance between the body and the head. Normally in a 0x13 command it would be the X position, however the animation of this node makes the object rotated. Each head uses a different texture, and they are alterned in order to get the blinking effect. (****) Foot 1 color offsets = 0xA9ACEC/0x194D0 and 0xA9ACF4/0x194D8 [absolute/relative to bank] Here is a simple modification:
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