Originally posted by messiaen
OK, here we go . Later I will add some screenshots and probably a video. Unfortunately, there's no sample level with it (will take a bit longer). If you make a level with it, post screenshots/patch/video in this thread .
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EXPERIMENTAL PLATFORM BATTLEFIELD V0.3
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This patch is an "improved" version of Flatworld and hopefully you'll be able to create simple custom levels with it. Besides all the usual features from Flatworld, there are a lot of custom models which can be used as platforms and/or terrain modifiers plus a few other goodies. Each custom model has a respective collision behavior, so you can move and replicate it as a 0x24 object.
There are two templates to start from: the Bob-omb Battlefield level is replaced with the Flatworld terrain and Whomp's Fortress is replaced with an empty terrain with a "death at the bottom" feature. When you first enter the level, you'll see all the custom blocks available. These don't constitute a level, but are there so that Toad's Tool 64 can detect the new behaviors and create appropriate Object Combos. Be sure to explore all the objects available in the level, I have included a few things such as the Green Pipe, the Spiky Tree and Castle door.
IMPORTANT: You *MUST* delete the M64GeometryDataFlat.M64 file from your TT64 folder before opening the patched ROM for the first time in order to force the polygon decoding process, otherwise you won't see the custom objects/terrain. This file is used only on Flatworld-enabled ROMs, so don't worry if you have another projects on a regular extended ROM.
** IF YOU USE THIS IN YOUR HACK/MOD/VIDEO, PLEASE GIVE THE APPROPRIATE CREDITS **
Known Bugs and recommendations:
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- TT64 may display wrong colors for some of the custom models (won't happen ingame).
- Drawing distance/disappear settings may cause slowdowns. If you want a specific act with many enemies, try to disable some of the objects for that act. Remember, you can make the level absolutely modular!
- The patch may not work on a ROM extended by the Mac version of ROM Extender.
- Texture coordinates are far from perfect but much better than the last version .
- Model 48 (the Tilting Bridge from Bob-omb) is misnamed as "Grills Door Half"
Download Link. Patch to an extended Super Mario! (U).z64 ROM, without Flatworld enabled.
This is cool, but why does the wire box (object 477) model not show in Toad's Tool 64? I have deleted the M64GeometryDataFlat.m64 file.
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