Originally posted by messiaen
Ah, I didn't understand if you meant "key object" (a important object for an act) or the Bowser key, now it is clear. I think of using it in SMW-style, and now that James (yoshiman) found the coding which spawns itens from a tree, the key could be well hidden on there .
I can't make the appearing light effect, but the idea of an door inside a level is interesting. Perhaps a door that only opens if you have a certain ammount of coins? That would be probably a simple (but not easy, at least for me) modification with interesting effects.
I haven't been working on this for the past few days, I'm focusing on improving the experimental "Platform Battlefield" which is the basis of this. I now have about 5 different "blocks" with 3 texture combinations, and they can be used not just for building terrain but also for simple interiors. This template, along with a sample level, will be released in a few days.
I meant to say the door appears when you get the alternate exit, but that idea would work. Isn't there a non-opening door in the shack in the snow mountain level. (I cant believe I don't remember the name)
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