| Shadic Alakadoof? Level: 151 ![]() Posts: 1955/6927 EXP: 42324635 For next: 971841 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 2 days Last activity: 16 hours |
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| Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 21 22 23 24 25 26 27 28 29 ... 50 51 52 53 54 55 56 57 58 59 | Next newer thread | Next older thread |
| Shadic Alakadoof? Level: 151 ![]() Posts: 1955/6927 EXP: 42324635 For next: 971841 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 2 days Last activity: 16 hours |
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| Golden Yoshi Member Level: 24 Posts: 79/97 EXP: 69568 For next: 8557 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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| Here's another new video of SMW2+2 for your viewing pleasure... 4-2: Mushroom Valley <object width="425" height="350"> <embed src="http://www.youtube.com/v/ulqIY_-DGVc" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object> |
Haruhi Suzumiya![]() Guys, get the Mafia game more active. D: Level: 58 Posts: 141/781 EXP: 1567036 For next: 10510 Since: 03-13-08 Since last post: 13.2 years Last activity: 13.1 years |
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Nice, however it seems a bit flat in places.
____________________ pieguy1372...is currently hating all the rage about SSBB. |
| Golden Yoshi Member Level: 24 Posts: 80/97 EXP: 69568 For next: 8557 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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Originally posted by pieguy1372 That's true, but that's just the way I designed it. I use slopes where I see necessary. Sure they add more detail, but with this level, the overall theme was mushrooms, so those pretty much took over as you can see. It depends on what type of level you're designing and what feel you want to go for. Probably a good example of where I DO use slopes is my last video of 3-7: Gnarly Slopes, Dude! Hell, it even has the word "Slopes" in the level name. Well, you sure seem to be a stickler for flatness .
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| Schwa Member Level: 24 ![]() Posts: 78/101 EXP: 73490 For next: 4635 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 9.3 years Last activity: 9.3 years |
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| Golden Yoshi Member Level: 24 Posts: 81/97 EXP: 69568 For next: 8557 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.2 years |
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Thank you for the feedback. ![]() As for the Poochy part though, I pretty much used those mushroom platforms to guide him down to the bottom ledge. Luckily I didn't use any more for that purpose (don't think I'd want to anyway ).The lowering pillars aren't too hard to make. All you need is the sprite (the ? cloud) and the actual ledge. You do, however, have to make the ledge a certain size, and put the ? cloud a certain distance from the ledge for it all to work. Anyway, I've refrained from showing anything from World 5, since I don't want to spoil too much (there will be plenty to spoil, believe me ). But I have posted one screen of World 5 earlier:5-2: Fish With Big Appetites ![]() I think the level name speaks for itself . |
Haruhi Suzumiya![]() Guys, get the Mafia game more active. D: Level: 58 Posts: 179/781 EXP: 1567036 For next: 10510 Since: 03-13-08 Since last post: 13.2 years Last activity: 13.1 years |
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I like the little streak of shining light shining through the cave. :o
____________________ pieguy1372...is currently hating all the rage about SSBB. |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 939/9597 Active 5.4 years ago |
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More screens from my SM hack.![]() Landing site. ![]() New Morph Ball item graphics. They also flash brighter to look more like items and less like the actual Morph Ball, upon which the graphics are based. Comments? ____________________ ![]() ![]() |
| ReiNi さよなら*へヴン Level: 124 ![]() Posts: 744/4444 EXP: 21751361 For next: 85240 Since: 07-21-07 Since last post: 6.7 years Last activity: 3.3 years |
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---------------------------- Originally posted by FirePhoenix You might want to retouch that morphball a bit more as I thought there were two Samus for a moment... Maybe removing the lines? ____________________ ![]() |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 940/9597 Active 5.4 years ago |
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Originally posted by Reimu Hakurei I got that comment before from someone else. Really, it's only hard to see a difference because it's just a screenshot. In game, it looks much more item-y. ____________________ ![]()
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| Eppy37 Banned If you want back, get in touch. Level: 144 ![]() Posts: 2004/6240 EXP: 36184892 For next: 525414 Since: 07-23-07 Pronouns: he/him From: Boguslovania Since last post: 2.9 years Last activity: 246 days |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 944/9597 Active 5.4 years ago |
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Sorry... I've only just started. I have exactly five rooms done. ![]() Well, Aegis isn't too far away if that's any consolement... ____________________ ![]() ![]() |
| LizardKing Flurry Level: 37 Posts: 136/267 EXP: 320150 For next: 18103 Since: 07-27-07 From: Norway Since last post: 9.1 years Last activity: 7.7 years |
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| Just uploaded this crappy video of some project I've been working on for a while. I just thought it'd be fun to try and create levels based on songs (!) from an album by the band Opeth, called Ghost Reveries. So, if the text box text doesn't make any sense, that's because it's lyrics from the songs. The way I did it was to let one song represent one world, which fits pretty fine, since there's eight songs on the album, and then let one verse represent one level. I've tried somewhat, to let the lyrics be the basis of how I would design the levels, though it doesn't work that well for all the lyrics. ![]() Anyway, here's the video, and again, I know the quality is absolute crap, and that the sound lags after a while. This is all just for fun. I wasn't really planning on sharing it at first, but then again, why the hell not? ![]() <object width="425" height="355"><embed src="http://www.youtube.com/v/wDNimSupwmA&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> ____________________ Industry+ |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 2577/5390 EXP: 29051737 For next: 283268 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
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Jul - Post #2577 - 04-13-08 11:45:43pm
Sure is one ugly video
but the levels look pretty good.(FYI, most people edit out the scenes where they die. )____________________ |
| LizardKing Flurry Level: 37 Posts: 137/267 EXP: 320150 For next: 18103 Since: 07-27-07 From: Norway Since last post: 9.1 years Last activity: 7.7 years |
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Well, I uploaded a new video now with better quality. But now the sound actually comes AHEAD of what happens. ![]() Anyway.. <object width="425" height="355"><embed src="http://www.youtube.com/v/0qAR04h1sdc&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> Oh, and I would edit out the dying scenes if I could, but the program I use can only record, not edit. :/ ____________________ Population+ |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 2582/5390 EXP: 29051737 For next: 283268 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
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Jul - Post #2582 - 04-14-08 05:05:43pm
Much better. As for editing, if you used an emulator with rewind and record functions, you could just rewind when you fuck up and then play back the video.
As for the game itself, very creative level design. ![]() ____________________ |
| Xenesis Roy Koopa Actually a Doctor Level: 101 Posts: 86/2732 EXP: 10478064 For next: 239611 Since: 07-28-07 Pronouns: She/Her From: Orange Star's Retirement Villa Since last post: 14 hours Last activity: 8 hours |
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Here's just a few small screenshots of stuff I'm working on.![]() ![]() What's this? Individualised CO Buildlists? ![]() Hey wait, you're not supposed to be allowed to deploy from there! ![]() ![]() Wait, WHAT? (It's a damn shame the AI won't obey, too much scripting and not enough following the rules!) |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 949/9597 Active 5.4 years ago |
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![]() The map so far. Ignore the Brinstar things, I haven't moved them or changed their graphics yet. Note, a little more than half of the blue rooms aren't done yet. I've only created the map locations for them. Also, I'm keeping a few things hidden of course. ![]() (It will get bigger when it's final.) ____________________ ![]() ![]() |
| Erika Catgirl 미안합니다 Level: 68 Posts: 206/1088 EXP: 2635351 For next: 93449 Since: 07-19-07 Since last post: 9.4 years Last activity: 9.3 years |
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Originally posted by LizardKing I just have to say I REALLY like your level design, especially that outside cave (the second to last stage shown), very SMB3 like. I really hope you do something with this, I'd love to play it
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| Xenesis Roy Koopa Actually a Doctor Level: 101 Posts: 94/2732 EXP: 10478064 For next: 239611 Since: 07-28-07 Pronouns: She/Her From: Orange Star's Retirement Villa Since last post: 14 hours Last activity: 8 hours |
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| <object width="425" height="355"><embed src="http://www.youtube.com/v/UPe75GHHNHc&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> This is just a short video showing off some of the assembly hacks I'd mentioned earlier. (And probably one or two you might not have seen). There's 4 hacks shown off here, see if you can spot them all. ![]() |
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| Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... | - - ![]() |
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