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Jul - Post #2481 - 03-25-08 01:47:12am
Originally posted by VL-ToneDoes Mario 64 not support the Draw 2 Triangles command? //B1 aa bb cc ?? dd ee ff (?? is probably unused) //a, b, c=Vertex #s * 2 that form the first triangle //d, e, f=Vertex #s * 2 that form the second triangle Also regarding clockwise/counter-clockwise, there should be a command to disable culling so that a polygon will be visible from both sides, but I don't know what it is. This likely wouldn't affect hit detection though; there might be a flag in the collision data that does it. Interesting those seem to be raw Fast3D commands, that means you could do fun stuff like alpha blending if you knew how to work it. ![]() ____________________ |








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Unless you mean 




, I still get the same error. I even tried changing also the 0x10 command at 0x11FFF00 to see if there was something related.

