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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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Deleted User
Collection of nobodies
Posted on 03-20-08 01:48:09 AM Link | Quote
Haha, all those boots are amazing. Keep up the good work, Schwa!

____________________


===================
[Posted by IIMarckus]
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 03-20-08 04:11:48 AM Link | Quote
Jul - Post #2422 - 03-19-08 11:11:48pm
That is some amazing hackage there. Probably the best music I've heard in an SMW hack too.

Only thing, the sound when you run full speed bugs the crap out of me because it's so much like the DS' alarm clock sound. Is a sound effect necessary at all? It'd probably get annoying after a while.

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Haruhi Suzumiya

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Posted on 03-20-08 06:20:28 AM Link | Quote
@Schwa: Nice!

(yes, that is all I have to say)

NOTE: I watched that video with the sound off, though I do think that not having a sound effect would be better.

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pieguy1372...is currently hating all the rage about SSBB.
Schwa
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Posted on 03-21-08 07:05:25 AM Link | Quote

Thankz for the commentz.

Well, if you don't like the sound effects, that part is easy to change in the code for both the Screw Attack and Dash ability... You can just remove the sound effect code altogether, or change the LDA #$-- to the number for the sound you'd rather have instead. I document all my code thuroughly, so people can tweak it however they'd like with optimal efficiency.

Oh yeah, by the way, my powerups are all for download at SMWC. I'll release them here too: Booyah!

I'm currently working on new features that use the items such as Red Triangle blocks that only let you run up the walls while dashing with the Dash Boots, water you can dash along the surface of with the Dash Boots like in Sonic 3's Hydrocity Zone, a variation of the Spiny that can be OHKO'd with a Spike Boot spin jump, and more. You'll get another video when that time comes, don't worry...

____________________
(Layout made by Peardian, graphics from Sonic Team. Worship them.)

Current project: Super Mario Treasure Island
(Check here for info about SMTI)

YouTube showcase: SchwaWarrior
(Check here for plenty of videos of SMTI)

Custom sprites released to the public:
Treasure Chest with coins inside
Cobrat enemy from SMB2
Walking Ninji from SMB2
"Shower"-edition Panser, which shoots flurries of fireballs instead of two large ones
FPzero
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Posted on 03-22-08 02:21:15 PM Link | Quote


Feedback on palettes and design would be nice.

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darklink898
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Posted on 03-22-08 02:24:46 PM Link | Quote
Whoa, it looks really good!
I think those "pipes" stand out too much, though. Maybe you could make them a bit darker.

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Haruhi Suzumiya

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Posted on 03-22-08 04:04:29 PM (last edited by pieguy1372 at 03-22-08 02:15 PM) Link | Quote
Wow, it looks nice!

However, I don't like that dark area in that box of pipes. Maybe making it similar to the walls would help, or removing it altogether and extending the wall.

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FPzero
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Posted on 03-22-08 04:13:20 PM Link | Quote
Originally posted by pieguy1372
Wow, it looks nice! I see you're going for a Metroid-themed hack.

Well I'd hope it's a Metroid-themed hack. I'm hacking Super Metroid.

Thanks for the comments guys. I'll remove that dark area and play with the piping palettes a bit.


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Haruhi Suzumiya

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Posted on 03-22-08 05:16:12 PM Link | Quote
Originally posted by FirePhoenix
Originally posted by pieguy1372
Wow, it looks nice! I see you're going for a Metroid-themed hack.

Well I'd hope it's a Metroid-themed hack. I'm hacking Super Metroid.

Thanks for the comments guys. I'll remove that dark area and play with the piping palettes a bit.


Damn, I totally got it confused with another hack of yours.

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pieguy1372...is currently hating all the rage about SSBB.
ReiNi
さよなら*へヴン
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Posted on 03-22-08 05:19:46 PM (last edited by Reimu Hakurei at 03-22-08 02:20 PM) Link | Quote
Wafflcakes go here.
----------------------------
Originally posted by FirePhoenix


Feedback on palettes and design would be nice.


The rocks look a bit too dark, I mean, it's supposed to be at daylight right? It should have less contrast... But not too less.

And you people make me want to do a SMW hack too... I even have enemy desings in mind...

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Nicole

Disk-kun
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Posted on 03-22-08 05:40:25 PM Link | Quote

Originally posted by FirePhoenix


Feedback on palettes and design would be nice.


Neat, a daylight Metroid game, you don't see that too often... I agree with the earlier comment about the rocks though.

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FPzero
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Posted on 03-22-08 07:40:58 PM Link | Quote
I don't want the rocks to look too bright. It is dirt/rock after all. True, it's daytime but if you look at dirt in the day it's not too terribly bright. Even so I lightened it up a tiny but, played with the pipes and changed that jutting pipe into more land tiles. The reason it might seem dark is because of the rain effect that's going over it. It adds a small darker blue tint to the palette. Here's a comparison for you with the rain on (Layer 3 on) and the rain off (Layer 3 off).


Try and guess where the hidden missile is. (Not too hard really... )

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Haruhi Suzumiya

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Posted on 03-23-08 02:23:22 AM Link | Quote
I think it's in that lighter wall near the bottom.

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pieguy1372...is currently hating all the rage about SSBB.
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Posted on 03-23-08 02:40:26 AM Link | Quote
I see tinyerror. The pipes are green on tiles where there is also dirt.
Or am I gimmicking my eyes and missing the reason of why they are?

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Shadic
Alakadoof?
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Posted on 03-23-08 05:10:47 AM Link | Quote
FPzero
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Posted on 03-23-08 05:05:37 PM Link | Quote
Originally posted by Madman200
I see tinyerror. The pipes are green on tiles where there is also dirt.
Or am I gimmicking my eyes and missing the reason of why they are?

I can't do anything about the pipes in the dirt. They use the same palette as the dirt and the game only allocates two or so slots for the pipes. In the original SM, it was the same way, though the green was less visible with original palletes.

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Posted on 03-23-08 07:11:22 PM Link | Quote
So you couldn't just change the color overlay on those tiles into the same palette as the dirt instead? It would look better than the green, I think. (If you understand what I mean, that is)

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FPzero
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Posted on 03-23-08 08:45:51 PM (last edited by FirePhoenix at 03-23-08 05:46 PM) Link | Quote
I'll see what I can do. I don't really mind it too much myself, so if I can't figure out a good way to fix it in a way I like, I'm going to leave them alone.

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Tanks

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Posted on 03-26-08 08:18:09 PM Link | Quote
New Retro Mario Bros. 1-4

<object width="425" height="355"><embed src="http://www.youtube.com/v/aq_jgrUlp3g&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

We're making updates on a blog now too.

http://tanks.110mb.com/




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Haruhi Suzumiya

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Posted on 03-27-08 02:23:40 AM Link | Quote
Solid remake, though try making the right end of the level fill up the screen instead of leaving a blank space.

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pieguy1372...is currently hating all the rage about SSBB.
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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 5 query cache hits.
Query execution time:  0.101120 seconds
Script execution time:  0.035295 seconds
Total render time:  0.136415 seconds


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