Register - Login
Views: 99372962
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-23-22 08:15:27 PM
Jul - NO! GO TO STAR! - n00b question about "USF files" New poll - New thread - Thread closed
Next newer thread | Next older thread
The Ultimate Koopa
Member
Level: 21


Posts: 24/77
EXP: 49311
For next: 632

Since: 09-23-07

From: England

Since last post: 10.3 years
Last activity: 9.7 years

Posted on 01-21-08 12:20:06 PM Link
OK, basically, I want to sequence some SM64 MIDIs, however, to get them as perfect as I can, I'd like to be able to have only single "channels" playing.

Can any one tell me exactly where the pointers are for the channels, and which parts I should change to have, say only "Channel 1" or "Channel 4" playing?

In other words, how do I make it so that it only plays ONE instrument?
This is in terms of just the *.miniusf in a hex editor.
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


Posts: 1158/12211
EXP: 99234469
For next: 639102

Since: 07-03-07

From: 52-2-88-7

Since last post: 7.4 years
Last activity: 7.3 years

Posted on 01-21-08 09:05:12 PM Link

Time/Date

01-21-08 03:05:12pm

Posts

1158

Days Here

202

Level

43
Metal_Man88
Local Moderator
I don't think you can (easily) sequence them. At all.

Because it's a format that revolves around ripping it out of a game first.

Of course, this is a noteworthy question--can anyone generate USFs in addition to ripping them? But unfortunately the information I have seems to point to no.

____________________
Original Layout © Tobias Kelmandia
The Ultimate Koopa
Member
Level: 21


Posts: 25/77
EXP: 49311
For next: 632

Since: 09-23-07

From: England

Since last post: 10.3 years
Last activity: 9.7 years

Posted on 01-22-08 10:41:38 AM Link
I think you've misunderstood me. What I want to know is... after I load a *.usf or *.miniusf file, in a hex editor, how (if at all possible), do I make it so that the USF file only plays one channel? I want to know this so that, when I sequence MIDIs, I can hear each of the instruments separately. Basically, you know how with an SPC or GBS file, you can simply "Check" or "Uncheck" the boxes to mute the channels. I heard that you can mute the channels with a USF file, but it requires a hex editor. I can do it with Banjo-Kazooie, but I can't find where the actual channels are located in Super Mario 64 USF files.
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


Posts: 1168/12211
EXP: 99234469
For next: 639102

Since: 07-03-07

From: 52-2-88-7

Since last post: 7.4 years
Last activity: 7.3 years

Posted on 01-23-08 07:38:27 PM Link

Time/Date

01-23-08 01:38:27pm

Posts

1168

Days Here

204

Level

44
Metal_Man88
Local Moderator
Oh. Well, that should be possible, but unfortunately I don't know where the 'channels' are. I do know they had to do something like this to get the Banjo-Kazooie songs not to play all the realms mixed together at once (since they dynamically switch between them based on where you are.)

____________________
Original Layout © Tobias Kelmandia
John2k4
490
Bubble Bobble
Level: 48


Posts: 378/499
EXP: 817239
For next: 6304

Since: 08-05-07

From: Arizona

Since last post: 8.9 years
Last activity: 7.7 years

Posted on 01-24-08 01:16:34 AM Link
Have you asked Google?

____________________
Layout removed; broken
The Ultimate Koopa
Member
Level: 21


Posts: 30/77
EXP: 49311
For next: 632

Since: 09-23-07

From: England

Since last post: 10.3 years
Last activity: 9.7 years

Posted on 01-28-08 05:47:33 PM Link
I have been on Google, but I can't find anything at all.
Surely SOMEONE knows where the channels are.
Stevoisiak
Member
Level: 38


Posts: 25/283
EXP: 345472
For next: 24975

Since: 11-22-07

From: New York, Long Island

Since last post: 12.3 years
Last activity: 5.6 years

Posted on 01-28-08 07:12:01 PM Link
Actually, I downloaded a level for some program (MUGEN) and it came with a miniusf file for music. I tried audacity, but it has no idea what it is, and thinks it's raw data. Can anyone tell me what a miniusf filee is, and how to convert it to an MP3?
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


Posts: 1187/12211
EXP: 99234469
For next: 639102

Since: 07-03-07

From: 52-2-88-7

Since last post: 7.4 years
Last activity: 7.3 years

Posted on 01-28-08 08:53:23 PM Link

Time/Date

01-28-08 02:53:23pm

Posts

1187

Days Here

209

Level

44
Metal_Man88
Local Moderator
How many times do I have to link this before you will click it, Steve?

____________________
Original Layout © Tobias Kelmandia
Stevoisiak
Member
Level: 38


Posts: 27/283
EXP: 345472
For next: 24975

Since: 11-22-07

From: New York, Long Island

Since last post: 12.3 years
Last activity: 5.6 years

Posted on 01-29-08 07:23:21 PM Link
Originally posted by Metal_Man88
How many times do I have to link this before you will click it, Steve?

No, I don't think you understand what I mean. I have a miniusf file which is NOT used for a N64 game, and I need to CONVERT it into a format USABLE by WINDOWS, such as an MP3. II have no intention of using the file to edit an N64 game.
Hiryuu

Level: 206


Posts: 2167/14435
EXP: 127510638
For next: 102741

Since: 07-06-07


Since last post: 11.8 years
Last activity: 11.7 years

Posted on 01-29-08 08:28:54 PM Link
Uh...

As far as I know a miniUSF file is one part of several that goes with a library that was ripped from an N64 ROM and made usable to such things as Winamp.

I think it'd take a lot more than just looking at a single file; it'd be many.

____________________
The Ultimate Koopa
Member
Level: 21


Posts: 31/77
EXP: 49311
For next: 632

Since: 09-23-07

From: England

Since last post: 10.3 years
Last activity: 9.7 years

Posted on 01-29-08 09:40:57 PM Link
... and back to my question? Muting the channels? (Specifically Super Mario 64)

NOTE: I am aware of how to play USF or MiniUSF files with 64th Note or whatever it's called, in Winamp... I've played USF files since they were first around, about 2004.

But, again... where do you mute the channels after opening say....

"Super Mario 64 Main Theme.miniusf" or "Lethal Lava Land.miniusf" into HexEdit/WinHex/[insert hex editor]?
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


Posts: 1189/12211
EXP: 99234469
For next: 639102

Since: 07-03-07

From: 52-2-88-7

Since last post: 7.4 years
Last activity: 7.3 years

Posted on 01-29-08 11:07:37 PM Link

Time/Date

01-29-08 05:07:37pm

Posts

1189

Days Here

210

Level

44
Metal_Man88
Local Moderator
Indeed, I understand the question at the heart of this topic, Ultimate Koopa.

But it doesn't seem like anybody here knows how to. Instead you get topic-derailing replies about unrelated things.

(What I was poking at is 64th note plays USFs, which you can then record into mp3s from playback. IF you cannot understand that, Steve, then you shouldn't be messing with USFs or miniusfs in the first place--they're finicky.)

____________________
Original Layout © Tobias Kelmandia
The Ultimate Koopa
Member
Level: 21


Posts: 33/77
EXP: 49311
For next: 632

Since: 09-23-07

From: England

Since last post: 10.3 years
Last activity: 9.7 years

Posted on 01-30-08 06:39:37 AM Link
Of course, I know how to "convert" MiniUSF/USF/GSF/GBS/NSF/SPC/GYM/VGZ... to MP3/WAV etc in Winamp.
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


Posts: 1195/12211
EXP: 99234469
For next: 639102

Since: 07-03-07

From: 52-2-88-7

Since last post: 7.4 years
Last activity: 7.3 years

Posted on 01-30-08 10:17:41 PM Link

Time/Date

01-30-08 04:17:41pm

Posts

1195

Days Here

211

Level

44
Metal_Man88
Local Moderator
Nobody else seems remotely knowledgeable about this; it's been attracting gutter replies.

I suggest you post your question in the SM64 Music editing thread as it is more likely people who know how to help you are paying attention.

____________________
Original Layout © Tobias Kelmandia
Next newer thread | Next older thread
Jul - NO! GO TO STAR! - n00b question about "USF files" New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries, 5 query cache hits.
Query execution time:  0.100886 seconds
Script execution time:  0.053615 seconds
Total render time:  0.154501 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 2 column 300 - Warning: unescaped & or unknown entity "&page"
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 148 column 37 - Warning: unescaped & or unknown entity "&id"
line 147 column 205 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 91 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 187 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 189 column 9 - Warning: missing <tr>
line 207 column 13 - Warning: missing <tr>
line 210 column 73 - Warning: <style> isn't allowed in <td> elements
line 210 column 9 - Info: <td> previously mentioned
line 210 column 960 - Error: <z> is not recognized!
line 210 column 960 - Warning: discarding unexpected <z>
line 210 column 982 - Warning: discarding unexpected </z>
line 210 column 1008 - Error: <z> is not recognized!
line 210 column 1008 - Warning: discarding unexpected <z>
line 210 column 1015 - Warning: discarding unexpected </z>
line 210 column 1045 - Error: <z> is not recognized!
line 210 column 1045 - Warning: discarding unexpected <z>
line 210 column 1051 - Warning: discarding unexpected </z>
line 210 column 1077 - Error: <z> is not recognized!
line 210 column 1077 - Warning: discarding unexpected <z>
line 210 column 1082 - Warning: discarding unexpected </z>
line 217 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 219 column 9 - Warning: missing <tr>
line 237 column 13 - Warning: missing <tr>
line 243 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 245 column 9 - Warning: missing <tr>
line 263 column 13 - Warning: missing <tr>
line 266 column 73 - Warning: <style> isn't allowed in <td> elements
line 266 column 9 - Info: <td> previously mentioned
line 266 column 960 - Error: <z> is not recognized!
line 266 column 960 - Warning: discarding unexpected <z>
line 266 column 982 - Warning: discarding unexpected </z>
line 266 column 1008 - Error: <z> is not recognized!
Tidy found 398 warnings and 20 errors! Not all warnings/errors were shown.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md