| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 176/621 EXP: 1135491 For next: 21628 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - NO! GO TO STAR! - FlatWorld Battlefield (New flat empty level template to start from!!) | - - ![]() |
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| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 176/621 EXP: 1135491 For next: 21628 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Teconmoon Catgirl User 275 Level: 84 ![]() Posts: 235/1772 EXP: 5447168 For next: 214784 Since: 09-17-07 From: Edmonds, WA Since last post: 12.5 years Last activity: 12.5 years |
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| Ooh. Looks yummy. I gotta try that. Edit: Script is still out of range. |
| GlitchGuy2 Level: 10 Posts: 7/13 EXP: 3436 For next: 978 Since: 08-05-07 Since last post: 12.6 years Last activity: 8.5 years |
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| Bravo VL! I take it this probably the second big thing of TT64 (first being released) ____________________ Everything above is a lie. |
| SecretGlitch Nobody random Level: 10 ![]() Posts: 2/14 EXP: 3811 For next: 603 Since: 10-26-07 Since last post: 13.5 years Last activity: 13.1 years |
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![]() I used the ppf patch on a test ROM, and Bob-Omb's Battlefield is a big square, but it has no texture and when I try to open it with TT, it gives that out-of-range error. :/ ____________________ All the sig goodness, with half the fat. ![]() |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 178/621 EXP: 1135491 For next: 21628 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Mega Mario XD 80 ![]() ![]() ![]() ![]() Level: 22 ![]() Posts: 66/81 EXP: 53039 For next: 5311 Since: 10-26-07 From: Australia Since last post: 13.8 years Last activity: 13.8 years |
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| Well, this looks good. However, my backup DVD went corrupto on me, and I lost my Peachy64 Hack. Great. If it's going to cause errors, I'll have to pass on this. I'll wait until a "Add new object" button is put in. I'll install the new version of TT64; but that's it. I don't feel like editing objects right now. EDIT: No Hills or holes? |
| Apache Thunder User Level: 12 ![]() Posts: 2/20 EXP: 6454 For next: 1467 Since: 01-20-08 From: Interdimensional Spy Headquarters Since last post: 8.5 years Last activity: 7.3 years |
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I still get the following error when attempting to enable Flatworld. (it occurs right after I click the "Enable Flatworld" Button in the Preferences dialog)![]() Even after clicking No and closing TT64, the resulting rom will cause the same error upon an attempt to load it again. Once again I had to restore a backup. (no I didn't click save, it still screwed it up anyway) My System: Windows XP on 32bit system (2GB of ram installed) 3.2Ghz with Hyperthreading. Please note I never had problems with the last version of TT64, so my current configuration isn't causing it. ____________________ I have cameras in your head! Respect the Thunder! |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 179/621 EXP: 1135491 For next: 21628 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Stevoisiak Member Level: 38 Posts: 19/283 EXP: 345472 For next: 24975 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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| WHOA!!! This is amazing! An actual hack with terrain! It may be glitchy, but it's one step closer to creating amazing mods! In fact, this could probably used to make a big level! Something like Tick Tock Clock or a Bowser Battle level. It's SWEET! Also, Sorry about the corruped ROM Mega Mario. But, Why didn't you run the rom off your Hard Drive, And why do you have a backup of the Peachy hack, without having a copy on your PC? |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 180/621 EXP: 1135491 For next: 21628 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Apache Thunder User Level: 12 ![]() Posts: 3/20 EXP: 6454 For next: 1467 Since: 01-20-08 From: Interdimensional Spy Headquarters Since last post: 8.5 years Last activity: 7.3 years |
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| Let me be the first to report that it works now! Thanks for all the hard work VL-Tone. This wonderful program wouldn't be as awesome as it is now without you and your Beta Testers! ____________________ I have cameras in your head! Respect the Thunder! |
| NintendoMasters Member Level: 22 ![]() Posts: 83/84 EXP: 56439 For next: 1911 Since: 08-06-07 Since last post: 14.2 years Last activity: 13.2 years |
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Nice work on this VL-Tone! Im gonna start seeing what i can come with for this right now!EDIT: Ok, i may be wrong but i think ive found a bug. When you select the "acts" for an object to appear in, all the other objects you've added become invisible again (except the warp one's already in the level) and you have to select them and click their object combo to bring them back. This even affects stacking things (like pushable metal boxes). If a lower box is invisible and you want to place one on top of it the drop to ground button will position it as if the lower box wasnt even there until you make it appear again. (If that description confuses you tell me, and ill try to re-phrase it) ____________________ Click to see my site. And Here for my forum. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 182/621 EXP: 1135491 For next: 21628 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Ratchetfan19 Member Level: 18 ![]() Posts: 25/50 EXP: 25661 For next: 4236 Since: 11-20-07 Since last post: 9.0 years Last activity: 8.6 years |
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| Glad to know the bug's fixed! Oh, and might I suggest stickying this thread? After all, it is the most significant advancement in Super Mario 64 hacking. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 183/621 EXP: 1135491 For next: 21628 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Apache Thunder User Level: 12 ![]() Posts: 4/20 EXP: 6454 For next: 1467 Since: 01-20-08 From: Interdimensional Spy Headquarters Since last post: 8.5 years Last activity: 7.3 years |
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| I get that bug too. When setting what act for an object to appear in on that level, all objects that I have modified before it will disappear. The only way to get them back is to go to each of the objects and change them to something else and then back again. This will make them reappear. (but will be a pain if theres alot of objects) Right now the best way to deal with it is to simply reload the level after completing some objects so that they will become visiable during the next editing session. My recommendation is to have at least half or all of the objects set to appear in all acts by default so to avoid the bug. Or perhaps just fix the bug. Either way should work. This bug hasn't really been seen before since all the objects in all the levels already had a act number assigned to them. For this new level, all the objects except the preadded warps and mario start objects have no act number assigned, which as a result turns up a new bug when changing what act that object will appear in. ____________________ I have cameras in your head! Respect the Thunder! |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 184/621 EXP: 1135491 For next: 21628 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Kenshi Member Level: 21 Posts: 7/75 EXP: 47436 For next: 2507 Since: 09-15-07 From: NY Since last post: 6.9 years Last activity: 6.2 years |
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| wow nice work vl-tone!! I knew if i had stayed away from this place for a while and come back a good thing would show up. A couple questions though: The documents that you posted (which I haven't read yet) explain how to do this or they just show you the data? Also, does this mean you actually geometry hacked BoB? Funny thing is in Rstewarts collision editor he had an extra level? Why I don't know but it is just like your Flatworld... Wonder if they are related. ____________________ Been around since acmlm 3 now I cant even keep track of how many there are.... |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 1176/12211 EXP: 99234462 For next: 639109 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| Jul - NO! GO TO STAR! - FlatWorld Battlefield (New flat empty level template to start from!!) | - - ![]() |
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