| GuyPerfect Catgirl Level: 68 Posts: 259/1096 EXP: 2663590 For next: 65210 Since: 07-23-07 Since last post: 1.6 years Last activity: 211 days |
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Originally posted by AlexAR I was playing Kirby Air Ride today. I guess the whole Checklist love was rekindled, so I erased my save data and started over. As I was racing a level 5 CPU opponent on Water (Top Ride) with one lap, we were both coming around the last turn. A sawblade fell on the CPU player, and I in turn got sliced into oblivion and lost. "Heh," I thought to myself, "I got Mario Karted." See, in Mario Kart, I've long held a distain for competitive play for one simple reason. DS snaking notwithstanding, a player's overall success in the game relies more on what items they get than their actual ability to perform on the track. The fact that people in 6th-8th draw more Thunderbolts only reinforces that statement. As a rule of thumb, I like the Battle mode in Mario Kart a LOT better than the racing mode. If items are what makes a winner, then why not take out the whole racing business altogether? Having said that, the same can be said for Super Smash Bros. Some people like to play in a way that their skill as a player will determine the outcome, and to minimize random occurences that will inadvertantly rule in someone else's favor. By removing items and limiting stage selection to only those with no environmental hazards, the only thing left is skill versus skill. I can see why people like to play that way. Though Final Destination I don't understand. A lot of the game revolves around aerial attacks, so why isn't Battlefield the dueler's map? I find that one to be better for bringing out the most in people. |















I'm betting it's something really epic and/or Subspace Emissary-related.






















