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06-21-18 10:45:31 AM

Jul - Gaming - Unpopular Gaming Opinions New poll - New thread - New reply
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FieryIce

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Posted on 02-16-17 10:15:27 PM Link | Quote
I'm going to give this a try!

- Skyward Sword is actually a very good game, the controls are great, and Fi isn't that annoying.
- Mario 2D platformer games are all boring and uninspired since SMB3. The Donkey Kong Country series, Yoshi's Island series, and Super Princess Peach are all way better.
- Melee sucks compared to Brawl and Smash 4. It feels clunky and dated.
- Skyrim's battle engine feels utterly clunky like it has been reused for generations.

I actually don't really feel strongly about any of those negatives though, I'm actually quite mellow about it all
brian151
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Posted on 02-17-17 05:42:33 AM Link | Quote
HOW DARE YOU SAY ANY OF THAT!
JK LOL... d: yep, those are some pretty unpopular opinions!

I probably can agree with all the statements except Skyward Sword. I just finished ZeldaMaster's LP, and I'm using my judge-by-video skills here, but I have to agree with most every complaint he made about it, excluding the motion controls not working, because those might have been specific to his own set-up.

Can I add (also based on gameplay-watching, but I am very careful to make opinions/observations only out of what does show in a gameplay video) that Mario Maker is an overrated COMPLETE JOKE?
I've seen videos showing how to add stuff it doesn't have. I've seen videos showing it in action. I've seen videos explaining it in general. I feel like I'd spend more time cursing at the UI or struggling to even use it, and I'm vastly disappointed at how many very simple (or important) mechanics/features that it lacks. I'm amazed how Nintendo could add all these bells and whistles like different hand skins, but they didn't add a variety of essential blocks and enemies. Overall, the way the UI works annoys the hell out of me. My experiences with any touch screen thus far have been miserable, and based on what I've heard/seen about how to use Marion Maker's interface, I know that while I may get used to it... I'd get super annoyed at it, super fast. I'm amazed that with all this processing and graphics power, Nintendo delivered a product that as-is doesn't include some features even of the older mario games, and requires experimenting with the various mechanics/blocks much like is done in MineCraft, only doing so yields uglier and less consistent results. The fan games have this covered, Nintendo seriously fucked-up... Not only does it fail as a Mario level designer or game engine, it fails in general as the kind of level designer or engine I would EVER want to use. I'd rather kick myself in the ass re-implementing the Mario engine from scratch in Game Maker. Hell, why not Assembly Language, even. I give Mario Maker a rating of "WTF WERE YOU THINKING NINTENDO?!" I will not be buying it, EVER. I will not download a ROM of it, ever.

I need to go to sleep, I've been up later than planned already because of a situation concerning a certain game that's banned on Twitch. I may or may not discuss that in detail here. I'll only say I am not taking sides, other than AGAINST Twitch. I've already said enough as-is. I REALLY don't want to bring the flame-war over to this site, as well. (not that I brought it anywhere, I got pulled-in because the situation is concerning to me as a developer, and artist, even...)
Reimu

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Posted on 02-11-18 10:30:11 PM Link | Quote
Hate to revive another inactive thread on the first page but here goes:

Final Fantasy V was a better game than Final Fantasy IV. IV's good but honestly, it aged very badly.

Mega Man 6 is an underrated game and overall better compared to 7 and 8.

Mario 2 (Intl.) was better than Lost Levels because it actually had a more lasting legacy than Lost Levels.
Xenesis
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Posted on 02-11-18 11:57:36 PM Link | Quote
^I actually don't get why FF4 is so beloved in the first place. It doesn't seem to have any redeeming features outside the Woolseyisms.
Rambly
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Posted on 02-12-18 02:24:54 AM (last edited by Rambly at 02-12-18 02:49:07 AM) Link | Quote
Originally posted by Reimu
Mega Man 6 is an underrated game and overall better compared to 7 and 8.

i dunno if "mega man 6 is better than 7 and 8" is that unpopular? like, i always thought 7 and 8 weren't very popular... i agree that mega man 6 is super underrated (it's my 2nd fav NES mega man) and that it's better than 7 though (haven't played 8)



my unpopular opinion is that Skyward Sword was very, very good. i dunno how unpopular that is overall, but i've gotten a LOT of flak from Zelda fans for just saying Skyward Sword was good, at all??? if the controls were tweaked and Fi wasn't as annoying and The Imprisoned was, just, like, frankly removed outright (or limited to one fight, at least), i'd have trouble naming any really major flaws with the game.

like, Skyward Sword is actually my favorite Zelda game ever. everyone's like "oh the overworlds are just glorified dungeons" and it's like "yeah, sounds like my ideal Zelda game"

my even more unpopular opinion is that so far i'm enjoying Breath of the Wild less than i did Skyward Sword but i'll give the game more time before i commit to saying Skyward Sword is better

oh hey i read the actual thread and just noticed FieryIce and Girlydragon both like Skyward Sword a lot, so i guess my opinion's not that unpopular; i still really like Twilight Princess a lot tho and think it's very good but yeah



my other unpopular opinion is that Undertale is very good (in and of itself that feels unpopular these days) and i was really deeply emotionally impacted by it and i think its core meaning is really important and good, buuuuuuuuuuuut i kinda wish the characters had more depth to them? like a lot of them feel underdeveloped or like their backstories aren't, like, super good or detailed

more deets (rampant serious plot spoilers, do NOT read unless you've beaten it) (seriously, that's a warning, not a suggestion; Undertale is much better experienced personally than second-hand):
Spoiler:
i love asriel/flowey as a character, but honestly i really feel like "Science just, uh, made him lose his soul" isn't really all that interesting or good as a motivation? it feels like a copout, and it feels cheap. i get Toby Fox was trying to tie all the loose plot ends together and i understand why, but i also feel like it takes away from his psychology.

i still Cried the end of the pacifist route, though, and like 3 other times, so i can't say the game's emotional arc wasn't effective -- i guess overall in-the-moment i really loved Undertale and it impacted me heavily emotionally, but months after i'd played it little things about it kind of bugged me and i couldn't articulate why until fairly recently.

i guess this is all petty and nitpicky. i just think its message of being against real real violence, even against people that do horrible things, is extremely important, and it doesn't commit to that message quite as much as i'd like... it's like it's implicitly saying the only reason flowey/asriel is worth sparing is because Science Turned Him Evil as opposed to that destroying the totality of a person is bad no matter what.

OKAY THIS GOT SERIOUS SORRY!!!!!!!!!!! i didn't mean for it to!!!!!!

(also i never did genocide route in Undertale; maybe i'm missing out on a substantial part of the experience but i couldn't bring myself to do it and from what i watched on YouTube it doesn't seem like i'd enjoy it at all really anyway; also i think chara is a stupid ass overly edgy character)




oh, fine, here's some more tiny terrible goddamned opinions:
- skyrim actually just flat-out sucks and most open-world games aren't terribly interesting or good

- FPSes were universally better in the 1990s and early 2000s and i have not played a single FPS that i've liked that's come out post-2004 (the new doom is the only one to even catch my interest slightly)

- Final Fantasy 7 is hot garbage, its story/narrative is extremely stupid and barely coherent even WITH a proper translation, and its gameplay isn't that interesting or innovative and the entire game is an exercise in tedium

- long games almost invariably pad themselves out with filler/unnecessary ideas, with maybe a FEW minor exceptions. more hours of gameplay != a better game

- Link's Awakening is, in terms of design, aesthetic, and story, better than the Oracle games. the Oracle games are uglier than Link's Awakening DX was (and honestly the original black and white, which was actually gorgeous for an original GB game), less inspired, are more inconsistently designed, and just overall feel derivative and bland in comparison. (also, with a few exceptions, the Oracles' music is noticeably worse or literally exactly the same!) also, Seasons is better than Ages by miles, and Ages' puzzles are very frequently tedious rather than clever

- Ocarina of Time is actually a really genuinely great game and has aged so much better than a lot of its contemporaries (lookin at u FF7). i like it slightly more than Majora's Mask, although i still love MM

- Super Mario 64 has great controls and still feels extremely fun to play (i feel like a lot of people rag on it idk); Super Mario 64 DS ruined everything that was good about the original and all of the extra content feels incongruous with the original content and unnecessary

- old games aren't inherently better than new games, and new games aren't inherently better than old games; every game should be judged on its own merits (also i hate when people say that liking the newest iteration of a game is Always Objectively Correct Because The Newest Always Has The Most Improvements, as if progress always works linearly or it's not okay to just like things because you like them)
Kazinsal
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Posted on 02-12-18 03:02:16 AM Link | Quote
Dark Souls is neither difficult nor terribly good and FromSoft has spent way too much time and effort on those games compared to stuff fans actually want.

Nintendo needs fresh blood running the show so they stop coming up with terrible ideas like selling a pack of cardboard for $69.99. Their output has been at best decent and average a solid meh since the back half of the Wii's lifespan.

World of Warcraft is still good and has only improved with content and gameplay revisions to fit the modern MMO environment. Vanilla was a hot mess in retrospect and while I'm looking forward to the Classic remaster project there's gonna be a whole bunch of minds trapped behind rose-tinted glasses that are going to straight up explode two weeks into its lifespan.

Todd Howard and the chucklefucks behind Bethesda need to stop re-releasing Skyrim every year and actually put some goddamn effort into making a new Elder Scrolls game. Skyrim Together looks so damn good and it's going to make Skyrim a fun game again like it was before the half dozen re-releases, and I'm genuinely worried that Bethesda will C&D it within a few months of release because it'll hurt their ability to keep re-releasing the game.
Q
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Posted on 02-12-18 06:10:43 AM (last edited by Q at 02-12-18 09:51:44 AM) Link | Quote
I posted in this thread a few years ago, so here are my Bad Gaming Opinions™: 2018 Edition.


Dark Souls II is the best Dark Souls game. The gameplay is much more polished, both in terms of exploration and combat, than the first game, and it also has a more interesting and engaging story. I also had a much, much better multiplayer experience with it compared to the first game. The third game also had a lot of polish, but it felt much more like a rehash of the first game, while the second game did a lot more to provide a unique experience. I more or less agree with hbomberguy's (very lengthy) take on it. (I've yet to play Demon's Souls or Bloodborne, so I can't comment on those.)


Speaking of Dark Souls, newer games, including the aforementioned games, are almost unilaterally easier than older games, such as the average NES or SNES game, and that's a good thing! Good modern games can be very clever about providing an experience that feels challenging while still being playable and even accessible enough that the average player can keep making progress in a way that feels natural.

Dark Souls in particular feels like a challenge and is advertised as being difficult by marketing and fans alike, but it and its sequels are very effective at teaching you how to play and succeed at the game, and the amount of raw skill needed to do so isn't as high as the general fanbase would have you believe. If that isn't enough, you can usually summon NPCs or other players to help you out with many of the hardest parts of the game, and there's a built-in system for players to give hints to other players, so even if you get stuck, the game is happy to provide help.

It's definitely more challenging than the average modern game, which is usually more upfront about being easier or more accessible, but I'm confident that the average person would have a much easier time beating Dark Souls than they would, say, Zelda II or even something like Super Mario Bros. Games from that era generally require a lot of practice and trial-and-error to develop the skill needed to complete them, and they provide a pretty bad environment for developing that skill. People generally only beat those games through sheer willpower, and they can be extremely unforgiving about taking back your progress and providing help if you need it. It's a lot more "unnatural" than playing many modern "difficult" games.

Anyway, I think it's good that modern games are designed this way, and I also think it's good that games are more keen to provide easier difficulty settings, Super Guides, "just story" modes, easily accessible cheat codes, etc. I'm glad that more people are experiencing games in a way that appeals to them and allows them to play without getting stuck behind arbitrary walls of difficulty, and it's a shame that people can be snobs about it to other people.


Woops, that was pretty long, so I'll keep the last one short. This opinion is becoming more popular, but microtransactions, especially loot boxes, in games you already paid for are Extremely Bad, even if they're only cosmetic.
sofi

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Posted on 02-12-18 12:20:42 PM Link | Quote
all Game Boy Color games that you can play on the original Game Boy are significantly better on the Game Boy. this is because, in those particular games, the color information is largely extraneous. the monochrome display thus allows the player to appreciate the spritework and all of its detailed dithering. it sets a layer of abstraction between the content and the player the way a black and white photograph does. for these backward compatible GBC games, color is garish.

also Yoshi’s Story is a consummate work of art. imo, it demonstrates art direction in a game at its finest. but it gets a lot of flack for being "too easy/short". games don’t have to be long/difficult, pal. hope they port this classic sometime soon.
Lunaria

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Posted on 02-12-18 05:34:23 PM Link | Quote
Originally posted by Rambly
my unpopular opinion is that Skyward Sword was very, very good. i dunno how unpopular that is overall, but i've gotten a LOT of flak from Zelda fans for just saying Skyward Sword was good, at all??? if the controls were tweaked and Fi wasn't as annoying and The Imprisoned was, just, like, frankly removed outright (or limited to one fight, at least), i'd have trouble naming any really major flaws with the game.

like, Skyward Sword is actually my favorite Zelda game ever. everyone's like "oh the overworlds are just glorified dungeons" and it's like "yeah, sounds like my ideal Zelda game"

I think it varies a bit within the fandom. IIRC there are a fair amount of people that really adore the game, but yeah, I believe the general consensus is that it's not that great. I have my own qualms with the title though, I'd probably say it's one of the worst Zelda games, but that sounds worse than it is, given the level of quality the series has.

Anyway, the more interesting part to me is that you'd like overworlds that are structured more like dungeons, in which case I'd like to point to Majora's Mask as doing that whole thing better. Each main overworld area has things you need to do before you can access the temple in that area, and the stuff you need to do actually somewhat follows a similar trends when it comes to gating and giving you a dungeon item! (Hookshot in the great bay, for example).
Girlydragon
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Posted on 02-12-18 11:02:57 PM (last edited by Girlydragon at 02-12-18 11:03:16 PM) Link | Quote
I just remembered another unpopular opinion.

The FF13 and 13-2 have the best implementations of the ATB system. And in fact one of the few examples where the system actually works and is fun.
Reverend Crush
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Posted on 02-13-18 02:09:33 PM Link | Quote
Originally posted by Reimu
Final Fantasy V was a better game than Final Fantasy IV. IV's good but honestly, it aged very badly.



I'm not sure that's an unpopular opinion. IV is actually my favorite of the mainline FF games (none of them holds a candle to Tactics, but that's another topic), though I'll admit that the reasons behind that are purely nostalgic. IV was to me what VII was to a lot of teenagers back in the late 90's, being the game that sold me on JRPGs. There are other reasons, but yeah, I totally get why people don't often revisit the game.

That said, I'm still very sad that America never got "Final Fantasy Extreme" back in the SNES' life cycle. I was actually looking forward to that as I absolutely LOVE the option of switching jobs.

Anyhoo, unpopular opinions:
- I'm not a Christian, and I know it was a bland Zelda-clone, but I actually LIKE Spiritual Warfare. It may be my favorite unlicensed NES game released in North America.

- I don't like Mario 64. Never did. I gave Odyssey a fair shot, and while it's an improvement, it didn't keep me glued. I guess I just don't like 3D Mario games.

- I hate games that grade me on how I do a stage or fight. It makes sense for collect-a-thons to keep a tally, like with Yoshi's Island, but when a game starts grading me on obscure conditions (MGSV comes to mind) or how I preform in a fight (one of my biggest beefs with the FF XIII series), it's a real turnoff, especially if something like extra currency or experience points are rewarded. Isn't it enough that I win the fight/level?

- Most (not all) mobile games really just come off to me as this generation's version of those cheap Tiger Electronics LCD games; cheap, hastily cobbled together and aimed at the lowest common denominator.

- Minecraft knock-offs like DQ Builders or Terraria are a lot more fun than actual Minecraft.
Sponty
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Posted on 02-13-18 03:42:11 PM Link | Quote
- Grinding is not a fun game mechanic. I can't stand most JRPGs just because leveling is monotonous and dull most of the time.
- A lot of my friends hold Shadow of the Colossus in the highest regard as one of the greatest video games ever, but playing the remake it's kinda meh. It feels like a game made in 2005, aka dated and kinda clumsy.
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Posted on 02-13-18 05:02:51 PM Link | Quote
Re: Mega Man: Yay for 6, haven't played 7+ but 6 and 4 are tied as my fave Mega Man games

An actual new opinion: Mega Man 2 is the second worst Mega Man game (after 1)

If I remember Spiritual Warfare was pretty neat indeed, up until the final dungeon.

Mario games have too floaty physics

The only thing appealing about Pokémon games are the mons themselves, and not any of the plot or gameplay.
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Posted on 02-13-18 05:07:28 PM Link | Quote
Halo is one of the most mediocre, bland games out there. I'm sure it was great when it was the only game on the Xbox, but other than that, I can't see the appeal.

Same for Half Life 2. The physics puzzles were probably great in 2004, but every time I've tried to play it in the past decade, I've gotten a few hours in and given up because it's just boring and repetitive.

Bethesda are shit.

Valve are shit. This one's less unpopular nowadays, but they've always got off with so much shitty behaviour and terrible products just because they made Half Life ages ago. I've had so many complaints about Valve and Steam, but it was pretty much impossible to voice them without being descended on by HL fanboys.

League of Legends is the worst MOBA. Also, "MOBA" is the worst name for a genre ever.
Lunaria

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Posted on 02-13-18 05:08:23 PM Link | Quote
Originally posted by Reverend Crush
- Minecraft knock-offs like DQ Builders or Terraria are a lot more fun than actual Minecraft.
I take offence to calling Terraria a Minecraft knock-off! >:O

No but seriously, I feel the comparison Terraria gets to Minecraft is very unfair, the two games have very different goals to achieve and have vastly different gameplay loops.


I guess I should post a few more that I have myself? Hurm.

- Difficulty and/or challenge is not even close to the most important part of a game. And I can't stand people that touts it as "this is what games are about!". There's many many reasons why people play games, and what they value in them varies a lot. (In my case, I find exploration to be one of biggest factors in my enjoyment).

- Most RPGs have shit level design. Despite the fact that the genre have been around for so long and there are many different genres to draw from (like say, action adventure games like Zelda), practically all dungeons and overworlds are terribly put together. Most of the time only featuring really awkward and bad maze designs, often combined with the lovely feature of random encounters.

- Pokemon games have been getting worse not better over the years. A few occasional mechanics have been getting better as the series have been going on, but often really small things that should have been fixed many instalments ago. While the main core experience have been getting more and more railroaded and bogged down with bad and awkward level design. Also hey, it's 2018, hope you still like random encounters and just a single save file, am I right!?!? :DDD


- Meta games in competitive games are never good or interesting (I have certainly not seen one at least). Often it devolves into unintended mechanics that are plain up not fun to play with and just showcases the worst parts and the flaws of the game. But since the competitive community builds around them, oh boy is it livid if someone suggest that they are actually shit. The barrier for entry is usually really high and really bad, seldom anything you can organically play yourself into.


- Despite how much I have played it, I consider Minecraft to be fairly poorly designed game, and I kinda wish mojang would hire a lead designer that would actually improve on the games faults and expand upon it in logical ways. It's just a bunch of unrefined mechanics and systems that have been cobbled together and never been refined much at all over the years. But instead they add content that barely add anything to the game. (Like, you know, ocean monuments, or woodland mansions, etc).
sofi

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Posted on 02-13-18 05:28:39 PM Link | Quote
i forgot to mention, FF1 is my favorite FF game (unless you count SaGa games, then it's probably FFL2).

Originally posted by Reverend Crush
- I hate games that grade me on how I do a stage or fight. It makes sense for collect-a-thons to keep a tally, like with Yoshi's Island, but when a game starts grading me on obscure conditions (MGSV comes to mind) or how I preform in a fight (one of my biggest beefs with the FF XIII series), it's a real turnoff, especially if something like extra currency or experience points are rewarded. Isn't it enough that I win the fight/level?

hate this shit, too. like there’s a “correct way” to play.
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Posted on 02-13-18 06:07:03 PM Link | Quote
blaster master 2 is more fun than blaster master
2Tie

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Posted on 02-14-18 12:54:45 AM Link | Quote
Originally posted by rakiru
Halo is one of the most mediocre, bland games out there. I'm sure it was great when it was the only game on the Xbox, but other than that, I can't see the appeal.


isn't it still the only game on xbox? :U
(at least, halo's the main reason i still get the latest xboxes)
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Posted on 02-14-18 01:40:03 PM Link | Quote
Originally posted by Rambly
my other unpopular opinion is that Undertale is very good (in and of itself that feels unpopular these days) and i was really deeply emotionally impacted by it and i think its core meaning is really important and good, buuuuuuuuuuuut i kinda wish the characters had more depth to them? like a lot of them feel underdeveloped or like their backstories aren't, like, super good or detailed

more deets (rampant serious plot spoilers, do NOT read unless you've beaten it) (seriously, that's a warning, not a suggestion; Undertale is much better experienced personally than second-hand):
Spoiler:
i love asriel/flowey as a character, but honestly i really feel like "Science just, uh, made him lose his soul" isn't really all that interesting or good as a motivation? it feels like a copout, and it feels cheap. i get Toby Fox was trying to tie all the loose plot ends together and i understand why, but i also feel like it takes away from his psychology.


Spoiler:

I don't think that "science made him lose his soul" is necessarily a good summary of what happened. The game lays out how that happened pretty directly:

1. Asriel and $Human go up to the surface as a fusion
2. Asriel stops $Human from doing a murder
3. Asriel and $Human end up mostly dead, stumbling back to the underground
4. Asriel dies, and his soul-dust is scattered over some flowers.

At this point, Asriel has ceased to exist.

5. Alphys takes one of the flowers for research.
6. Alphys injects it with some pure, unadulterated Determination™

At this point, something that had no soul suddenly has life. This ends very badly.

I will say there's a bit of a plot hole in that Flowey seems to be held together quite well, while other recipients of Determination™ ended up... melty.


Hm.




Spoiler:
(also i never did genocide route in Undertale; maybe i'm missing out on a substantial part of the experience but i couldn't bring myself to do it and from what i watched on YouTube it doesn't seem like i'd enjoy it at all really anyway; also i think chara is a stupid ass overly edgy character)


You should really at least watch the story sequences of that part, especially the end area. It does provide a lot of explanation.
Rambly
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Posted on 02-15-18 03:15:32 PM Link | Quote
Originally posted by Xkeeper
Spoiler:
At this point, Asriel has ceased to exist.


Spoiler:
i'll grant that my explanation of the events was kind of shallow. i was working off of several-year-old memories, which isn't exactly the best way to do serious plot analysis

that line's... huh. okay, actually, that one little line REALLY changed my interpretation of the events of the game... i sort of thought that Flowey and Asriel were different forms of the same being, and not that Flowey was sort of... its own creature that held the remnants of Asriel inside of it, which i think is probably a more correct way of thinking about it? or that's what the Wikia seems to hint at... either way, there's a lot more that fits together in my head that didn't before.


Originally posted by Xkeeper
Spoiler:
I will say there's a bit of a plot hole in that Flowey seems to be held together quite well, while other recipients of Determination™ ended up... melty.


Spoiler:
that's less of an issue when you remember that monsters are explained in-game to have pretty flimsy physical forms, and that those melty recipients of determination were monsters. by contrast, flowey is a flower, and i'm assuming flowers have a strongly defined physical form and that they follow the same rules of physicality as humans.

...actually, i'm legitimately surprised at how well Undertale's plot fits together even upon further scrutiny. huh.



You should really at least watch the story sequences of that part, especially the end area. It does provide a lot of explanation.

yeah, that's... probably true; i kinda didn't think it had a lot of story details i was missing, but evidently i was wrong if i've missed as much as i did

honestly, at this point, i really ought to just replay the whole game. it's been almost three years and just from reading around i'm realizing there are a LOT of plot & character details that have faded from my memory or that i didn't pick up on originally.
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Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
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