| hking0036 Random nobody Level: 7 Posts: 1/8 EXP: 1019 For next: 429 Since: 10-01-16 Since last post: 5.4 years Last activity: 5.3 years |
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| Hey, so there's a number of VC Dumps with different hashes that have been catalogged on the No-Intro Dat-o-matic since February with some seemingly significant changes, but I've been at a loss trying to dig up info for them. These include: Mega Man Zero 4, Super Mario Advance 1/Super Mario Bros. 2, Super Mario Advance 3/Yoshi's Island, and Super Ghouls'n Ghosts. Everyone knows about the E-Reader levels added in Super Mario Advance 4's release on the Wii U, and to an extent people know about all the Battle Network changes (at least they're documented somewhere). It makes me curious because comparing Zero 4 and Ghouls'n Ghosts in HxD shows some fairly big differences, it's not like it's a single byte change or anything, but there's not a single piece of info around anywhere for them. SMA and SMA3 seem fairly mundane in comparison, though. Here's some info: Title - Hash (SHA1) Super Mario Advance (Virtual Console).gba - B646CE9765A5061AAC9F1A52346A1F5E42B3D871 (only 30 bytes changed) Super Mario Advance 3 - Yoshi's Island (Wii U VC).gba - DC7868B5300584E7970FE628CC35090E72F98A39 (only 19 bytes changed) Super Ghouls'n Ghosts (Virtual Console).gba - D323FAEAAACD0C09157EF62128BCCB541DD0AC39 Mega Man Zero 4 (Virtual Console).gba - 24A774446C8F652C78BB4BD938FC57C612DB3D6C Seeing these makes me curious as to how many of these are flying under the radar because if there's not info out for names as big as mega man or super mario advance 3, who knows what else is cropping up? The no-intro dat-o-matic only has the hash for one of the VC battle net games, but there's patches and documentation for all 6, plus battle chip challenge which boggles my mind (I'm trying to get hashes of the original roms to submit right now but it's just bizzare). If anyone could help to shed light on these I'd love it. |





