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| Jul - The Cutting Room Floor - Feud / Amiga | - - ![]() |
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| Xkeeper Level: 263 ![]() Posts: 16110/25343 EXP: 296717132 For next: 2243321 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 3 days |
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| Xkeeper Level: 263 ![]() Posts: 16112/25343 EXP: 296717132 For next: 2243321 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 3 days |
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| divingkataetheweirdo Bandit TCRF Super Editor Level: 57 Posts: 626/822 EXP: 1479685 For next: 6243 Since: 07-09-11 Since last post: 1.6 years Last activity: 253 days |
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| Might as well discuss about this in detail. The sprites and the title/loading screen are all LBM files, a standard Amiga format for graphics. Using a typical extractor isn't going to work on the sprites, since there's the disk formatting to deal with. The backgrounds are trickier though, though could be because my extractor extracts these LBM files the lazy way. Your best hope is a tool called MapTapper. It's not an easy tool to use, as it assumes at least some knowledge of the Amiga hardware and knowledge of WinUAE. Both of these are freeware, so go right ahead and dig through any savestates. To show the sprites, simply set the mode to "Sprites". As for the game, it seems that you need to set the number of bitplanes to 5, as the game uses 32 colors at once (it is an OCS game, after all). Keep in mind that this hidden message could also be found in other versions. EDIT: Loads of function and variable names at 592B0 in the WHDLoad version, split up by 0x600 byte garbage sectors every now and then. ____________________ |
| ICEknight Member Level: 26 Posts: 127/135 EXP: 97119 For next: 5156 Since: 10-25-11 Since last post: 4.1 years Last activity: 3.9 years |
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Originally posted by divingkataetheweirdoAre you handling the disk image directly? Those "garbage sectors" may be the sector geometry info or something else that this specific disk format uses, which would not be present in the actual files inside the disk. |
| divingkataetheweirdo Bandit TCRF Super Editor Level: 57 Posts: 628/822 EXP: 1479685 For next: 6243 Since: 07-09-11 Since last post: 1.6 years Last activity: 253 days |
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| Yep, opening the file directly. As you can imagine, I'd have to edit those sectors out manually. ____________________ |
| devin Yoshi i'm mima irl Level: 112 ![]() Posts: 3238/3519 EXP: 14918740 For next: 419465 Since: 04-29-08 Pronouns: any From: FL Since last post: 297 days Last activity: 1 day |
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You may as well just do what I usually do, which is to mount a directory on the host system as a hard disk in WinUAE and then just copy files off of the disk via AmigaDOS. Probably not as convenient as using an Amiga disk image editor (which I have no knowledge of) but for extracting the LBM files and stuff it shouldn't be a problem.
____________________ Photo by Luc Viatour |
| ICEknight Member Level: 26 Posts: 128/135 EXP: 97119 For next: 5156 Since: 10-25-11 Since last post: 4.1 years Last activity: 3.9 years |
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| Or maybe see if there's any Amiga disk format that stores all the sectors sequentially and convert the file. |
| LocalH Member Level: 19 Posts: 55/61 EXP: 30715 For next: 5062 Since: 12-06-10 Since last post: 4.0 years Last activity: 3.3 years |
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Originally posted by devin It's old and only helps for ADOS disks (which I have no idea if Feud is or not), but here you go. Also unrelated to the actual subject, but I wonder if it's worth running Disksalv on the disk to salvage deleted files (and save them to another device, not in-place). |
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| Jul - The Cutting Room Floor - Feud / Amiga | - - ![]() |
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