| GraphicsFish Random nobody Level: 6 Posts: 1/7 EXP: 839 For next: 68 Since: 09-09-16 Since last post: 5.1 years Last activity: 5.0 years |
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| I'm not particularly in the know-how of digging for data in games, save for picking out unused sprites in a tile editor, but I wanted to get a discussion going on the topic this game; particularly one of the boss monsters. Hedorah the smog monster is shown in his flying form during the cast call at the end of the game. He does not fly while fighting him. It seems strange to me that they'd render an entirely unique sprite just for the credits. I guess I have two trains of thoughts regarding this sprite's place on TCRF... Apologies if this is something better suited for the game's notes page A.) Assuming it WASN'T rendered just for the sake of the credits, it would be fair to assume that he may have changed form depending on the fighting monster; Godzilla fights bipedal Hedorah, while Mothra fights flying Hedorah. If the sprite is shown during the credits, can it be assumed that the decision to not make him fly in battle was removed near the end of development and there might be a way to enable some unused flying behavior in-game? B.) I believe that "in game" only refers to the part that can be played, correct? Like when an otherwise unused track/sound effect can still be heard in a sound test, it's still considered unused, right? Would this graphic still then have a place on this game's page? |







