Register - Login
Views: 99387330
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-24-22 06:07:16 AM
Jul - The Cutting Room Floor - Incorrect statements on site re: G 'n G (NES) New poll - New thread - New reply
Next newer thread | Next older thread
Prenz
Random nobody
Level: 6


Posts: 1/6
EXP: 682
For next: 225

Since: 05-29-16


Since last post: 5.9 years
Last activity: 5.9 years

Posted on 05-29-16 07:19:11 PM Link | Quote
Hello all,

A discussion at GameFAQs led to a request to my posting here, on TCRF:
http://www.gamefaqs.com/boards/2000445-top-10-lists/73744267?page=6

The issue?

Ghosts N' Goblins (ARC) and Ghosts N' Goblins (NES) are only roughly similar - the NES port is substantially watered down. However, this site reports that it isn't at all:
https://tcrf.net/Ghosts%27n_Goblins_(NES)

It's very much untrue, guys.

A few years ago I really got into these games (both versions), and came to understand all the notable differences where the NES was watered down in terms of difficulty. I made a cool descriptive list that ANYONE can verify themselves. Maybe this list can find its way onto your fine website.

Here is the information on the differences between the versions:
http://www.gamefaqs.com/boards/587303-ghosts-n-goblins/63915077

I will be glad to follow up with anyone about this, although the final link is pretty helpful on its own.

Hope my findings can be chipped into stone here
Sails
2800
as a video game‎‎‎‏‏‎ grows old its content and‏‏‎ internal logic‏‏‎ deteriorateÿ
Level: 102


Posts: 2756/2803
EXP: 10913235
For next: 176732

Since: 07-04-07

Pronouns: He/Him
From: MA

Since last post: 111 days
Last activity: 19 days

Posted on 05-29-16 08:22:50 PM Link | Quote
Taken care of, thanks for your insight!

In the future, you can always make a TCRF account and correct inconsistencies like this yourself if you like

____________________
Prenz
Random nobody
Level: 6


Posts: 2/6
EXP: 682
For next: 225

Since: 05-29-16


Since last post: 5.9 years
Last activity: 5.9 years

Posted on 05-29-16 08:33:47 PM (last edited by Prenz at 06-03-16 02:32:19 AM) Link | Quote
Figure it's better that the meat of this topic (the last link posted above) be presented here outright, summarized and properly edited.

Ghosts N' Goblins - Arcade (US/MAME) vs. NES differences

GENERAL
Item 'paralysis' - In the arcade game, only one enemy drop (from a jar) can be on the screen at once. In the NES version, as a test, I filled up a single screen with 1 Dagger, 1 Javelin, and 4 Stone Statue power-ups. Indeed, you can 'farm' rather easily for your perfect weapon in the NES game. In the arcade, if you're farming, you have to constantly pick up the item drops or the enemies will just stop carrying jars. If one lands behind a tombstone, unreachable, you can no longer get any items in that location and have to move to a new screen if looking for drops.

LEVEL 1
-1-
Arcade: When Magicians are triggered from chests, they fire a magic spell in the exact moment they appear. You want to trigger that first one for the 2000-point kill, but even with a super early kill he'll cast the spell. You have to use thoughtful maneuvering with tombstones and ladders to kill them without getting turned to a frog, since you can't possibly jump the magic spell on flatground.
NES: There is always a relatively huge delay before the magic spell is fired after spotting any magician; you can kill them with ease quickly for the points and simply avoid the spell. Spells? What spells on the NES.

-2-
Arcade/NES: Plants (Green Monsters) can go into an arcade-exclusive rapid-fire mode. On NES they'll shoot once per second max, but in the arcade, they can belt out 3 in a second. They also shoot right when they open their mouths, whereas in NES, they show you their open mouth for at least a full second or more before shooting, a dead giveaway.

-3-
Arcade/NES: The moving platform between 1-1 and 1-2 is half the size as in NES, and behaves more erratically. Sometimes it stops before reaching shore and turns back unexpectedly! On the NES, it moves to each shore without fail, no funny stuff, EVER.

-4-
Arcade: The Forest Ghosts can fire multiple times on a single pass, in addition to unpredictable, erratic flying. They can even shoot backwards!! That is, a Forest Ghost can be flying away from you out of the screen, but you're still not safe in the Arcade. It can instantly turn its head just to fire multiple shots, and then just as quickly turn back and THEN leave the screen.
NES: Forest Ghosts have a very straightforward, readable pattern on NES where they can only take one shot at you per pass, going forward.

-5-
Arcade: The last green monster of the level actually requires crouching to reach with a weapon... his position is not the usual spot. This is strange, but will catch you if you're not sharp with his rapid-fire shots.
NES: You never have to duck to hit a green monster (plant), not even the last one which isn't weird or different in any way from the usual tame, give-away-one-shooters of the NES version.

LEVEL 2
-1-
Arcade: No extra armor (health) in the Big House. Nothin'.
NES: Extra suit of armor hidden in the Big House. Though it's position at the top-left is inconvenient to seek out, it's a good fall back to collect if you take damage early in the level.

-2-
Arcade: Big Man can walk right through solid walls (wild). You can't be cheap anymore.
NES: Big Man can't walk through walls, so you simply lure one from opposite a wall and abuse use your weapon to kill them cheaply (we've all done it).

-3-
Arcade: The lower right Big Man (last one before leaving) will NOT allow you to kill him early. He'll never walk left for your free kill. This means you have a tricky ladder negotiation waiting at the end of the house, every time.
NES: You can abuse said Big Man long before you reach the section, nerfing any final challenge to the house.

-4-
Arcade: Blue ravens can actually change their flight pattern JUST to nail you, if you try ducking and such. You can not count on reading the flight pattern in the arcade; you have to kill these guys to be safe or they'll go up/down a few extra pixels to teach you a lesson.
NES: The Blue ravens have a fixed pattern. You see one swoop, you know how they'll move precisely throughout the screen and can often be ducked closely without sweating it.

LEVEL 3
-1-
Arcade: The tower enemy fires instant shots when it awakes!!! No looking at which face appears, like on NES. He fires instantly meaning you better stand further back and pay attention; there is absolutely no cue.
NES: Either top or bottom face emerges, you get to choose how you'll avoid, then it fires a shot. Weak...

-2-
Arcade: First Red Arremer isn't still, but flying and ready to swoop. No free shots at the beginning, it's a battle the moment you spot him.
NES: First Red Arremer is perched still.

LEVEL 4
-1-
Arcade: Those moving platforms knock you off! They are really, really weird in the arcade game. You have to learn their strangeness of they'll be throwing you into pits.
NES: The moving platforms are basic platforms that you stand on, and they take you places. They cannot decide to push you off, or any such madness.

-2-
Arcade: The entire bridge is lined with flames, every few steps!!! Even the Red Arremer battle takes places with flames on the ground that you must be really careful of.
NES: Thee flames were sparse and kind of a joke to maneuver around. No flames at boss battle.

LEVEL 5
-1-
Arcade: That Red Arremer is triggered when you climb the ladder, you can't avoid it. You're vulnerable.
NES: You don't trigger the Red Arremer climbing the ladder. You climb and it's vulnerable.

-2-
Arcade/NES: Not only do you have to deal with randomly spawning Forest Ghosts as you contend with Big Men. There are Blue Demons spawning in the arcade game all the way up there too, absent on NES.

-3-
Arcade: The Big Man just before the moving platform ride makes a point of not leaving the ladder, making this an insanely difficult section with Forest Ghosts, Blue Demons, and the Big Man.
NES: The Big Man up there moves for you to conveniently dodge. No Blue Demons up there. This is a non-section in terms of difficulty lol.

-4-
Arcade/NES: The arcade version has no extra armor hidden, like on the NES. This time, it hurts.

-5-
Arcade/NES: Satan is just in another world of tough in the arcade version! Holy crap. In NES, as long as he's not too low you can ALWAYS safely duck under his swoop after getting shots in. You can thus easily 'tame' the beast and beat him comfortably. In the arcade, that swoop will smash you and you can't duck! You have to try to fake him for the whole fight, jumping to change your position, to survive. He can even swoop on an upwards diagonal if you try funny stuff. Oh and the swoop is faster, too.

LEVEL 6
-1-
Arcade: There are TWO UNICORNS together at the start of the stage!!! TWO!
NES: One.

-2-
Arcade: Due to what I described about Satan's extended powers in the Arcade, the boss battle is truly Hell... you'll have to make use of the environment to stand a chance.
NES: You can duck under one, you can duck under both. No ingenuity with platforms, strategic falls, etc required.

LEVEL 7
-1-
Arcade/NES: The Devil has a smaller hit window (literally just the eyes of the lower face). This requires practicing the timing. Also, you cannot stand out of his flames' path while attacking like on NES (joke) but rather have to jump them since they seem to come at a more shallow angle.
Prenz
Random nobody
Level: 6


Posts: 3/6
EXP: 682
For next: 225

Since: 05-29-16


Since last post: 5.9 years
Last activity: 5.9 years

Posted on 05-29-16 08:37:38 PM Link | Quote
Originally posted by Sails
Taken care of, thanks for your insight!

In the future, you can always make a TCRF account and correct inconsistencies like this yourself if you like


Thank you!! That's very cool, I appreciate it.

I wrote up a summary that is more clear since my initial post, please have a look! I haven't played in a very long time but I'm glad to get this knowledge out there.
Killer Bob
Member
Level: 17


Posts: 45/49
EXP: 21699
For next: 3044

Since: 05-09-11


Since last post: 5.2 years
Last activity: 5.2 years

Posted on 05-31-16 08:33:56 AM (last edited by Killer Bob at 05-31-16 08:35:33 AM) Link | Quote
The NES version was a terrible port not developed by Capcom but by Micronics. Prenz, have you compared the NES version with the Famicom version. I know it lack continues but it's possible they did more tweaks to the NES version other than add continues and changing the cross to a shield?
Prenz
Random nobody
Level: 6


Posts: 6/6
EXP: 682
For next: 225

Since: 05-29-16


Since last post: 5.9 years
Last activity: 5.9 years

Posted on 06-03-16 02:47:29 AM Link | Quote
Originally posted by Killer Bob
The NES version was a terrible port not developed by Capcom but by Micronics. Prenz, have you compared the NES version with the Famicom version. I know it lack continues but it's possible they did more tweaks to the NES version other than add continues and changing the cross to a shield?


I'm not familiar with the Famicom version differences with the NES, sorry bro! I have to imagine though, due to the same 8-bit limitations (dedicated arcade machines blowing them away at the time) the Famicom and NES would be roughly similar in regards to most items I listed. Games were often made even tougher on NES than Famicom (some Contra stuff comes to mind?) just to nail American audiences and make the games seem 'longer'.
Killer Bob
Member
Level: 17


Posts: 46/49
EXP: 21699
For next: 3044

Since: 05-09-11


Since last post: 5.2 years
Last activity: 5.2 years

Posted on 06-06-16 11:47:53 AM Link | Quote
Originally posted by Prenz
Games were often made even tougher on NES than Famicom (some Contra stuff comes to mind?) just to nail American audiences and make the games seem 'longer'.
It happened yes, most likely due to the rental market. When it comes to Contra, the Famicom version is actually a bit harder than the NES versions. The game starts off at a higher difficulty, the starting loop is the same as the second loop in the NES versions. There's also a few enemy placement differences in 2-player mode in some stages along with other subtle gameplay tweaks. But I guess you could say that the NES versions are harder in a way, as they dummied out the cheat code for the level select.

Anyway, might check out the Famicom version of Makaimura myself, and see if there's any differences. Stuff like this interest me.
KingMike
Member
Level: 16


Posts: 25/50
EXP: 20222
For next: 34

Since: 05-09-13


Since last post: 37 days
Last activity: 4 days

Posted on 06-07-16 01:59:54 PM (last edited by KingMike at 06-07-16 02:02:05 PM) Link | Quote
Originally posted by Killer Bob
The NES version was a terrible port not developed by Capcom but by Micronics. Prenz, have you compared the NES version with the Famicom version. I know it lack continues but it's possible they did more tweaks to the NES version other than add continues and changing the cross to a shield?


The Famicom version does have Continues. They just made you enter a stupid code every time to use it.
(though the NES version made it a menu option, they still put the cursor on Start by default. All the more rage-inducing the one time you forget to scroll down.)
Killer Bob
Member
Level: 17


Posts: 47/49
EXP: 21699
For next: 3044

Since: 05-09-11


Since last post: 5.2 years
Last activity: 5.2 years

Posted on 06-07-16 08:41:29 PM Link | Quote
Originally posted by KingMike
The Famicom version does have Continues. They just made you enter a stupid code every time to use it.
(though the NES version made it a menu option, they still put the cursor on Start by default. All the more rage-inducing the one time you forget to scroll down.)

Oh, nice. Didn't know you had to enter a code.

Makai-Mura AC - (Arcade Conversion) seems to be a very impressive hack. Apparently, it fixes some of the issues the FC/NES port had, and make it closer, at least visually, to the original arcade game (except for the title screen logo).
Next newer thread | Next older thread
Jul - The Cutting Room Floor - Incorrect statements on site re: G 'n G (NES) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 5 query cache hits.
Query execution time:  0.110457 seconds
Script execution time:  0.018949 seconds
Total render time:  0.129406 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 2 column 301 - Warning: unescaped & or unknown entity "&page"
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 148 column 37 - Warning: unescaped & or unknown entity "&id"
line 147 column 216 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 91 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 177 column 102 - Warning: unescaped & or unknown entity "&postid"
line 201 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 203 column 9 - Warning: missing <tr>
line 221 column 13 - Warning: missing <tr>
line 222 column 102 - Warning: unescaped & or unknown entity "&postid"
line 224 column 74 - Warning: <style> isn't allowed in <td> elements
line 224 column 9 - Info: <td> previously mentioned
line 226 column 234 - Warning: missing <tr>
line 228 column 784 - Warning: discarding unexpected </font>
line 228 column 929 - Warning: discarding unexpected </td>
line 231 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 233 column 9 - Warning: missing <tr>
line 251 column 13 - Warning: missing <tr>
line 252 column 102 - Warning: unescaped & or unknown entity "&postid"
line 347 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 349 column 9 - Warning: missing <tr>
line 367 column 13 - Warning: missing <tr>
line 368 column 102 - Warning: unescaped & or unknown entity "&postid"
line 380 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 382 column 9 - Warning: missing <tr>
line 400 column 13 - Warning: missing <tr>
line 401 column 102 - Warning: unescaped & or unknown entity "&postid"
line 406 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 408 column 9 - Warning: missing <tr>
line 426 column 13 - Warning: missing <tr>
line 427 column 102 - Warning: unescaped & or unknown entity "&postid"
line 434 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 436 column 9 - Warning: missing <tr>
line 454 column 13 - Warning: missing <tr>
line 455 column 102 - Warning: unescaped & or unknown entity "&postid"
line 462 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 464 column 9 - Warning: missing <tr>
line 482 column 13 - Warning: missing <tr>
line 483 column 102 - Warning: unescaped & or unknown entity "&postid"
line 491 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 493 column 9 - Warning: missing <tr>
line 511 column 13 - Warning: missing <tr>
line 512 column 102 - Warning: unescaped & or unknown entity "&postid"
line 521 column 17 - Warning: missing <tr>
line 521 column 17 - Warning: discarding unexpected <table>
line 524 column 35 - Warning: missing <tr>
line 524 column 50 - Warning: missing </font> before </td>
line 524 column 91 - Warning: missing </font> before </table>
line 526 column 35 - Warning: missing <tr>
line 526 column 50 - Warning: missing </font> before </td>
line 527 column 37 - Warning: unescaped & or unknown entity "&id"
line 526 column 216 - Warning: missing </font> before </table>
line 528 column 17 - Warning: discarding unexpected </textarea>
line 528 column 28 - Warning: discarding unexpected </form>
line 528 column 35 - Warning: discarding unexpected </embed>
line 528 column 43 - Warning: discarding unexpected </noembed>
line 528 column 53 - Warning: discarding unexpected </noscript>
line 528 column 64 - Warning: discarding unexpected </noembed>
line 528 column 74 - Warning: discarding unexpected </embed>
line 528 column 82 - Warning: discarding unexpected </table>
line 528 column 90 - Warning: discarding unexpected </table>
line 530 column 9 - Warning: missing </font> before <table>
line 542 column 25 - Warning: discarding unexpected </font>
line 551 column 57 - Warning: discarding unexpected </font>
line 529 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 21 - Warning: <img> lacks "alt" attribute
line 161 column 62 - Warning: <img> lacks "alt" attribute
line 161 column 111 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 198 column 1121 - Warning: <img> proprietary attribute value "absmiddle"
line 198 column 1121 - Warning: <img> lacks "alt" attribute
line 205 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 205 column 16 - Warning: <img> lacks "alt" attribute
line 205 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 205 column 59 - Warning: <img> lacks "alt" attribute
line 205 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 205 column 102 - Warning: <img> lacks "alt" attribute
line 205 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 205 column 145 - Warning: <img> lacks "alt" attribute
line 205 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 205 column 188 - Warning: <img> lacks "alt" attribute
line 205 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 205 column 231 - Warning: <img> lacks "alt" attribute
line 206 column 23 - Warning: <img> lacks "alt" attribute
line 206 column 64 - Warning: <img> lacks "alt" attribute
line 206 column 113 - Warning: <img> lacks "alt" attribute
line 206 column 163 - Warning: <img> lacks "alt" attribute
line 207 column 11 - Warning: <img> lacks "alt" attribute
line 217 column 15 - Warning: <img> lacks "alt" attribute
line 228 column 695 - Warning: <img> proprietary attribute value "absmiddle"
line 228 column 695 - Warning: <img> lacks "alt" attribute
line 236 column 21 - Warning: <img> lacks "alt" attribute
line 236 column 62 - Warning: <img> lacks "alt" attribute
line 236 column 111 - Warning: <img> lacks "alt" attribute
line 236 column 161 - Warning: <img> lacks "alt" attribute
line 247 column 15 - Warning: <img> lacks "alt" attribute
line 352 column 21 - Warning: <img> lacks "alt" attribute
line 352 column 62 - Warning: <img> lacks "alt" attribute
line 352 column 111 - Warning: <img> lacks "alt" attribute
line 352 column 161 - Warning: <img> lacks "alt" attribute
line 363 column 15 - Warning: <img> lacks "alt" attribute
line 372 column 304 - Warning: <img> proprietary attribute value "absmiddle"
line 372 column 304 - Warning: <img> lacks "alt" attribute
line 385 column 22 - Warning: <img> lacks "alt" attribute
line 385 column 63 - Warning: <img> lacks "alt" attribute
line 385 column 112 - Warning: <img> lacks "alt" attribute
line 385 column 162 - Warning: <img> lacks "alt" attribute
line 396 column 15 - Warning: <img> lacks "alt" attribute
line 411 column 21 - Warning: <img> lacks "alt" attribute
line 411 column 62 - Warning: <img> lacks "alt" attribute
line 411 column 111 - Warning: <img> lacks "alt" attribute
line 411 column 161 - Warning: <img> lacks "alt" attribute
line 422 column 15 - Warning: <img> lacks "alt" attribute
line 439 column 22 - Warning: <img> lacks "alt" attribute
line 439 column 63 - Warning: <img> lacks "alt" attribute
line 439 column 112 - Warning: <img> lacks "alt" attribute
line 439 column 162 - Warning: <img> lacks "alt" attribute
line 450 column 15 - Warning: <img> lacks "alt" attribute
line 459 column 965 - Warning: <img> proprietary attribute value "absmiddle"
line 459 column 965 - Warning: <img> lacks "alt" attribute
line 467 column 22 - Warning: <img> lacks "alt" attribute
line 467 column 63 - Warning: <img> lacks "alt" attribute
line 467 column 112 - Warning: <img> lacks "alt" attribute
line 467 column 161 - Warning: <img> lacks "alt" attribute
line 478 column 15 - Warning: <img> lacks "alt" attribute
line 487 column 568 - Warning: <img> proprietary attribute value "absmiddle"
line 487 column 568 - Warning: <img> lacks "alt" attribute
line 496 column 22 - Warning: <img> lacks "alt" attribute
line 496 column 63 - Warning: <img> lacks "alt" attribute
line 496 column 112 - Warning: <img> lacks "alt" attribute
line 496 column 162 - Warning: <img> lacks "alt" attribute
line 507 column 15 - Warning: <img> lacks "alt" attribute
line 514 column 253 - Warning: <img> proprietary attribute value "absmiddle"
line 514 column 253 - Warning: <img> lacks "alt" attribute
line 527 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 527 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 527 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 536 column 25 - Warning: <img> lacks "alt" attribute
line 541 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 226 column 518 - Warning: trimming empty <font>
line 228 column 777 - Warning: trimming empty <i>
line 521 column 17 - Warning: trimming empty <tr>
line 524 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 222 column 27 - Warning: <nobr> is not approved by W3C
line 226 column 206 - Warning: <table> proprietary attribute "height"
line 252 column 27 - Warning: <nobr> is not approved by W3C
line 368 column 27 - Warning: <nobr> is not approved by W3C
line 401 column 27 - Warning: <nobr> is not approved by W3C
line 427 column 27 - Warning: <nobr> is not approved by W3C
line 455 column 27 - Warning: <nobr> is not approved by W3C
line 483 column 27 - Warning: <nobr> is not approved by W3C
line 512 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 177 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md