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Jul - The Cutting Room Floor - Star Fox Adventures E3 2002 prototype (5/17/02) New poll - New thread - New reply
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2Tie

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Posted on 10-25-15 06:01:47 PM Link | Quote
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044 05.10.2337
the first thing for us to figure out is how textures are assigned to the blocks and models in the first place. :U

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2Tie

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Posted on 10-27-15 11:47:08 PM Link | Quote
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044 05.10.2337
Sorry for the doublepost, but I suppose I have a small news announcement to make...


I have made a utility to view/listen to the files in TEX.bin and MPEG.bin without having to export/manually split them up! My plan is to keep adding support for the various different files and formats and eventually have an all-in-one viewer for SFA Kiosk and Retail files, but i'm posting up my current progress as i'm quite happy with it so far.

The project was coded from scratch, though the general layout and the texture parsing code are reused from xdaniel's utilities, with some optimization.

I know KCat and HugoPeters were working on similar utilities to this one, but as neither have released a version (or at least one that's still downloadable) I was driven to start work on this.

Download link plus source is here. Please PM me on the forums or IRC if this goes down, and I'll get it right back up.
It only asks for the .bin file, and will grab its .tab file if it's in the same dir. ...I haven't tested what happens if the .tab is missing yet, that should be my next priority...

Current plans are to add in a Block/SFA Level viewer (since i could repurpose more code); possibly a 'viewer' for the sequenced music, or tex0/tex1? I'm open to suggestions :3

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2Tie

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Posted on 10-28-15 05:32:40 PM Link | Quote
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044 05.10.2337
is TEX.bin and TEX.tab in the same directory, and are these both from the root of the Kiosk disc? Also, does the status bar at the bottom say that it can't load the file?

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2Tie

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Posted on 10-28-15 08:54:59 PM (last edited by 2Tie at 10-28-15 08:55:19 PM) Link | Quote
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044 05.10.2337
Try using this one, and tell me what the bottom says when TEX.bin fails to load, or if the program outright crashes

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2Tie

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Posted on 10-29-15 12:00:08 AM Link | Quote
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044 05.10.2337
That would mean the file you're trying to open isn't named "TEX.bin" or "MPEG.bin".. i'm pretty sure capitalization matters, but if these were pulled right off the disc there shouldn't be a problem

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Gamma
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Posted on 10-31-15 12:10:34 AM Link | Quote
Hello, everyone. The thread is pretty long, so excuse me if I'm beating a dead horse, but gilgamesh recently (read: today) introduced me to the prototype.

Replacing start.dol with default.dol (extracting the ISO with GCRebuilder, renaming default.dol to start.dol and copying it over the original, and rebuilding the ISO) causes the game to load a bunch of assets along with a lot verbose debugging code. However, the game crashes when it tries to load and parse tex1.bin, with the message

GXInitTexObj: width too large in "GXTexture.c" on line 512.

I did some digging into the code, and found what was causing it, and I was able to get past this crash. However,
there was another crash, about vertexpositions being wonky in models.

Now, either the assets in this game are corrupted, or they're using a different format than what the .dol is expecting. Do we have evidence that this is the case? If we can fix the issue, whether by fixing the .dol or the assets themselves, we might be able to figure out what default.dol actually does.
2Tie

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Posted on 10-31-15 12:19:58 AM (last edited by 2Tie at 10-31-15 12:20:18 AM) Link | Quote
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044 05.10.2337
Did someone say vertex positions being wonky?


(not my screenshot)

but yeah, I think Hugo Peters was working on getting default.dol working instead of the regular one a couple years ago, to (presumably) no avail. Hugo's seemed to have dissappeared lately, which is a shame since all his stuff on MEGA has been taken down...

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Gamma
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Posted on 10-31-15 12:23:17 AM Link | Quote
Yeah, that'd do it! A shame Hugo's not around much.

Do you know if that model is *supposed* to look like that, or is that the product of a faulty model viewer? I thought the main reason it was crashing on models was because I prevented the program from loading in textures (thus making it reference textures that don't exist), but if the models actually look like that, there's a deeper issue here. e_e
2Tie

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Posted on 10-31-15 12:29:36 AM Link | Quote
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044 05.10.2337
back when that screenshot was released, we assumed the viewer had bugs or the format for *some* models were different/we didn't fully understand it. Though, a few models (like the mushroom, question mark, and ball) had been pulled and viewed fine with that tool.

that being said, would it make any sense for some models to be fine, but others corrupted? xdaniel didn't talk much about progress on the models by that point, so I don't know if any of the others had issues... but if the file can't be loaded by the executable, then maybe something's wrong with it...

I wouldn't decisively blame the file though, at least until we can prove it.

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Gamma
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Posted on 10-31-15 12:40:12 AM Link | Quote
From what you're telling me, there are a couple of different possibilities:

1) The models that the viewer butchered are using a variant of the format the viewable ones use. Model formats tend have different textureformats for different purposes. They'll always include vertex data, but they can include UVs for textures, colors, etc. Perhaps the model viewer doesn't account for these differences, causing the random wiring of polygons.

2) The models that can't be viewed properly are from an older, pre-GameCube-optimization format. They likely batch converted the models from N64 standards to GC standards, so it's possible that they skipped over the unused models, though not very likely. In that case, it might be that default.dol is using one or the other format for textures and models, thus causing the crashes since the data is getting isn't in the right format, whether it's the N64 one or the GC one.

If some models can be viewed while others can't, that suggests to me more strongly that option 1 is the right answer. That tends to be the case for viewers if they only account for one case (vertex data) rather than other cases (vertex data + UV data, vertex data + color data, etc). Though, if that's the case, it doesn't solve our issue of why default.dol is crashing.

On a slightly different note, I noticed that default.dol would print out warnings saying it couldn't find the audio files starfox.poo/pro/sir/sdi. starfoxm and starfoxs exist, but no starfox. To get rid of these I just copied starfoxm's files and renamed them. This caused the .dol to load data from them. Not sure what it might do, but maybe it'll help us down the road.
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Posted on 10-31-15 12:48:02 AM Link | Quote
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apparently those missing files are in a different folder:
http://jul.rustedlogic.net/thread.php?pid=424516#424516

Regarding those files and musyx:
http://www.vg-resource.com/thread-24558-post-540028.html#pid540028

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Posted on 10-31-15 12:55:06 AM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Originally posted by Gamma
1) The models that the viewer butchered are using a variant of the format the viewable ones use. Model formats tend have different textureformats for different purposes. They'll always include vertex data, but they can include UVs for textures, colors, etc. Perhaps the model viewer doesn't account for these differences, causing the random wiring of polygons.

This, as far as I can remember. Vertex formats on the GCN are apparently (relatively) freely configurable, kinda like in modern OpenGL with VBOs and such. Only a certain number of formats can be defined at once (8?), and this model data / the game / the demo of the game (or however to put it) doesn't always have the same format in the same slot, plus IIRC the formats aren't actually defined inside the files we have. Maybe it's hardcoded in the .dol(s), I don't know. Anyway, one model might expect format slot 0 to be [vertex position][texture coords][color][normal], while another expects the same slot to be [vertex position][color][texture coords] or somesuch.

I believe that's why I got certain models to render more or less properly, while others appear quite messed up. I can't remember if there were any other major issues (I assume there were), but the vertex format stuff is the one thing that still sticks out in my head.


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Gamma
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Posted on 10-31-15 01:01:53 AM Link | Quote
Originally posted by xdaniel

This, as far as I can remember. Vertex formats on the GCN are apparently (relatively) freely configurable, kinda like in modern OpenGL with VBOs and such. Only a certain number of formats can be defined at once (8?), and this model data / the game / the demo of the game (or however to put it) doesn't always have the same format in the same slot, plus IIRC the formats aren't actually defined inside the files we have. Maybe it's hardcoded in the .dol(s), I don't know. Anyway, one model might expect format slot 0 to be [vertex position][texture coords][color][normal], while another expects the same slot to be [vertex position][color][texture coords] or somesuch.

I believe that's why I got certain models to render more or less properly, while others appear quite messed up. I can't remember if there were any other major issues (I assume there were), but the vertex format stuff is the one thing that still sticks out in my head.



That's what complicates making model viewers for TWW and Luigi's Mansion. You have to account for multiple formats for the same kind of data.

If the formats themselves are stored in the .dol, that could be an issue. I suppose at this point we should be asking why the textures are giving invalid widths. Are there any irregularities in the textures, like with the models? It could be that the models are causing the game to crash because there are no textures to apply to them.
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Posted on 10-31-15 01:34:50 AM (last edited by xdaniel at 10-31-15 01:36:39 AM) Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Originally posted by Gamma
That's what complicates making model viewers for TWW and Luigi's Mansion. You have to account for multiple formats for the same kind of data.

If the formats themselves are stored in the .dol, that could be an issue. I suppose at this point we should be asking why the textures are giving invalid widths. Are there any irregularities in the textures, like with the models? It could be that the models are causing the game to crash because there are no textures to apply to them.

Mind you, you probably should take my memories here with a grain of salt, mostly because it's been a while, but also because, I have to admit, I was working on this kinda half-heartedly anyway. As I haven't played nor liked SFA all that much, I didn't look as deeply into the files and formats as I would've done, or tried to, for something else that I do like a lot, be it Zelda or more recently Disgaea 4 and other NIS games. The main allure was the possibility of some Dinosaur Planet leftovers, which I was looking forward to during the late N64 days.

(Edit: Also, the files were all a bit of a mess, and it's hard to compare any results you might get in a viewer to how it's supposed to look, because who knows what exact model you're working with, and from what stage of development it might be.)

So, the vertex formats might be defined in the model file(s), they just weren't readily apparent to me back then, so I didn't dig deeper. I also didn't look into textures beyond what I did back then, which was mainly whatever file had the Diddy Kong Racing-ish images.


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Posted on 11-03-15 07:08:56 AM Link | Quote
Originally posted by xdaniel
Only a certain number of formats can be defined at once (8?), and this model data / the game / the demo of the game (or however to put it) doesn't always have the same format in the same slot, plus IIRC the formats aren't actually defined inside the files we have. Maybe it's hardcoded in the .dol(s), I don't know. Anyway, one model might expect format slot 0 to be [vertex position][texture coords][color][normal], while another expects the same slot to be [vertex position][color][texture coords] or somesuch.

Actually from what I can tell, the model does include information on the configuration of the data. Part of the model data has an array of 68-byte blocks. These blocks are materials, and contain flags that determine if normals, colors, or texcoords exist, as well as how many texcoords, and some other information. The model also has what works like an execute buffer. It contains opcodes for selecting materials, configuring the vertex arrays, drawing the individual data streams, and setting up bone joints.

The model ripper here:
http://www.starfox-online.net/forums/topic/12160-adventures-model-ripper-update-v041/
works for SFA, and as far as I can tell, the model format in these older files are similar, if not the same. The source for it is there with it, https://www.dropbox.com/l/iIZrVCLPpnghYhYU7cIatt?.
2Tie

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Posted on 12-02-15 04:33:29 PM Link | Quote
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New version of my utility here, added some interface tweaks suggested to me, and can load (but not properly play) soundbank files (MUSIC, AMBIENT, SFX).

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Posted on 12-09-15 05:43:32 PM Link | Quote
the artist formerly known as KarrunaNiara here.

didn't expect this thread to still be picking up steam. really appreciate all the work and dedication you guys are putting into exploring this prototype.

still not heavily savvy on the whole data-focused aspects myself, but i can give comment on visual stuff like maps and models, as well as sound stuff. i'll try to give feedback where necessary, basically. still trying to settle myself back into the thread after a long time.

any questions about DP or the SFA proto i can answer at my DP tumblrshrine @fyeahdinosaurplanet. anyhow, bless you all for your work, and glad to be back here again.
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Posted on 05-19-16 01:15:14 AM (last edited by antidote at 05-19-16 01:18:42 AM) Link | Quote
Hey guys, I was wondering if anyone was still interested in the audio and music files? If so my programming buddy has spent the last couple weeks working on our ground up re-implementation of MusyX, and just today he's had a breakthrough on the midi format (SON).

If you're interested check it out!
https://github.com/AxioDL/amuse

It's still pretty early, and it's not confirmed to work on windows out of the box yet (we're primarily mac/linux developers) but we should have a release ready soon!
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Posted on 05-22-16 04:14:44 PM Link | Quote
Originally posted by antidote
Hey guys, I was wondering if anyone was still interested in the audio and music files? If so my programming buddy has spent the last couple weeks working on our ground up re-implementation of MusyX, and just today he's had a breakthrough on the midi format (SON).

If you're interested check it out!
https://github.com/AxioDL/amuse

It's still pretty early, and it's not confirmed to work on windows out of the box yet (we're primarily mac/linux developers) but we should have a release ready soon!

I vaguely recall Metroid Prime having some of these in a midi folder (might be wrong, don't have the iso on hand to check). I'm curious to know what those files contained.
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Posted on 06-07-16 02:49:38 AM (last edited by antidote at 06-07-16 02:51:03 AM) Link | Quote
Originally posted by Mammal
Originally posted by antidote
Hey guys, I was wondering if anyone was still interested in the audio and music files? If so my programming buddy has spent the last couple weeks working on our ground up re-implementation of MusyX, and just today he's had a breakthrough on the midi format (SON).

If you're interested check it out!
https://github.com/AxioDL/amuse

It's still pretty early, and it's not confirmed to work on windows out of the box yet (we're primarily mac/linux developers) but we should have a release ready soon!

I vaguely recall Metroid Prime having some of these in a midi folder (might be wrong, don't have the iso on hand to check). I'm curious to know what those files contained.

That's actually part of the reason Amuse came about: to aid in our efforts to reverse engineer and reimplement the MP1 engine.

MP1 and 2 use MusyX, currently Amuse is near feature parity with the original API. The only thing that's really missing is environmental acoustics and the listeners.

Retro did something kind of novel, they used SON (the midi format) to handle the ship SFX, such as the jets articulating, and the low rumble of the engine itself.

EDIT:
What you're thinking of is MidiData.pak
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 394 column 9 - Warning: missing <tr>
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line 413 column 102 - Warning: unescaped & or unknown entity "&postid"
line 415 column 74 - Warning: <style> isn't allowed in <td> elements
line 415 column 9 - Info: <td> previously mentioned
line 422 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 424 column 9 - Warning: missing <tr>
line 442 column 13 - Warning: missing <tr>
line 443 column 102 - Warning: unescaped & or unknown entity "&postid"
line 456 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 458 column 9 - Warning: missing <tr>
line 476 column 13 - Warning: missing <tr>
line 477 column 102 - Warning: unescaped & or unknown entity "&postid"
line 479 column 74 - Warning: <style> isn't allowed in <td> elements
line 479 column 9 - Info: <td> previously mentioned
line 486 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 488 column 9 - Warning: missing <tr>
line 506 column 13 - Warning: missing <tr>
line 507 column 102 - Warning: unescaped & or unknown entity "&postid"
line 509 column 74 - Warning: <style> isn't allowed in <td> elements
line 509 column 9 - Info: <td> previously mentioned
line 510 column 312 - Warning: missing </div>
line 526 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 528 column 9 - Warning: missing <tr>
line 546 column 13 - Warning: missing <tr>
line 547 column 102 - Warning: unescaped & or unknown entity "&postid"
line 560 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 562 column 9 - Warning: missing <tr>
line 580 column 13 - Warning: missing <tr>
line 581 column 102 - Warning: unescaped & or unknown entity "&postid"
line 583 column 74 - Warning: <style> isn't allowed in <td> elements
line 583 column 9 - Info: <td> previously mentioned
line 584 column 312 - Warning: missing </div>
line 604 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 606 column 9 - Warning: missing <tr>
line 624 column 13 - Warning: missing <tr>
line 625 column 102 - Warning: unescaped & or unknown entity "&postid"
line 635 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 637 column 9 - Warning: missing <tr>
line 655 column 13 - Warning: missing <tr>
line 656 column 102 - Warning: unescaped & or unknown entity "&postid"
line 658 column 74 - Warning: <style> isn't allowed in <td> elements
line 658 column 9 - Info: <td> previously mentioned
line 661 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 663 column 9 - Warning: missing <tr>
line 681 column 13 - Warning: missing <tr>
line 682 column 102 - Warning: unescaped & or unknown entity "&postid"
line 693 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 695 column 9 - Warning: missing <tr>
line 713 column 13 - Warning: missing <tr>
line 714 column 102 - Warning: unescaped & or unknown entity "&postid"
line 724 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 726 column 9 - Warning: missing <tr>
line 744 column 13 - Warning: missing <tr>
line 745 column 102 - Warning: unescaped & or unknown entity "&postid"
line 756 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 758 column 9 - Warning: missing <tr>
line 776 column 13 - Warning: missing <tr>
line 777 column 102 - Warning: unescaped & or unknown entity "&postid"
line 796 column 17 - Warning: missing <tr>
line 796 column 17 - Warning: discarding unexpected <table>
line 799 column 35 - Warning: missing <tr>
line 799 column 95 - Warning: unescaped & or unknown entity "&page"
line 799 column 128 - Warning: unescaped & or unknown entity "&page"
line 799 column 161 - Warning: unescaped & or unknown entity "&page"
line 799 column 194 - Warning: unescaped & or unknown entity "&page"
line 799 column 227 - Warning: unescaped & or unknown entity "&page"
line 799 column 260 - Warning: unescaped & or unknown entity "&page"
line 799 column 293 - Warning: unescaped & or unknown entity "&page"
line 799 column 326 - Warning: unescaped & or unknown entity "&page"
line 799 column 359 - Warning: unescaped & or unknown entity "&page"
line 799 column 392 - Warning: unescaped & or unknown entity "&page"
line 799 column 430 - Warning: unescaped & or unknown entity "&page"
line 799 column 465 - Warning: unescaped & or unknown entity "&page"
line 799 column 500 - Warning: unescaped & or unknown entity "&page"
line 799 column 535 - Warning: unescaped & or unknown entity "&page"
line 799 column 573 - Warning: unescaped & or unknown entity "&page"
line 799 column 608 - Warning: unescaped & or unknown entity "&page"
line 799 column 643 - Warning: unescaped & or unknown entity "&page"
line 799 column 678 - Warning: unescaped & or unknown entity "&page"
line 799 column 713 - Warning: unescaped & or unknown entity "&page"
line 799 column 748 - Warning: unescaped & or unknown entity "&page"
line 799 column 783 - Warning: unescaped & or unknown entity "&page"
line 799 column 818 - Warning: unescaped & or unknown entity "&page"
line 799 column 853 - Warning: unescaped & or unknown entity "&page"
line 799 column 888 - Warning: unescaped & or unknown entity "&page"
line 799 column 50 - Warning: missing </font> before </td>
line 799 column 925 - Warning: missing </font> before </table>
line 801 column 35 - Warning: missing <tr>
line 801 column 50 - Warning: missing </font> before </td>
line 802 column 37 - Warning: unescaped & or unknown entity "&id"
line 801 column 218 - Warning: missing </font> before </table>
line 803 column 17 - Warning: discarding unexpected </textarea>
line 803 column 28 - Warning: discarding unexpected </form>
line 803 column 35 - Warning: discarding unexpected </embed>
line 803 column 43 - Warning: discarding unexpected </noembed>
line 803 column 53 - Warning: discarding unexpected </noscript>
line 803 column 64 - Warning: discarding unexpected </noembed>
line 803 column 74 - Warning: discarding unexpected </embed>
line 803 column 82 - Warning: discarding unexpected </table>
line 803 column 90 - Warning: discarding unexpected </table>
line 805 column 9 - Warning: missing </font> before <table>
line 817 column 25 - Warning: discarding unexpected </font>
line 826 column 58 - Warning: discarding unexpected </font>
line 804 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 111 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 179 column 638 - Warning: <div> anchor "joyeuse" already defined
line 186 column 11 - Warning: <img> lacks "alt" attribute
line 187 column 22 - Warning: <img> lacks "alt" attribute
line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 111 - Warning: <img> lacks "alt" attribute
line 187 column 161 - Warning: <img> lacks "alt" attribute
line 188 column 11 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 205 column 362 - Warning: <div> anchor "joyeuse" already defined
line 217 column 1903 - Warning: <div> anchor "joyeuse" already defined
line 224 column 11 - Warning: <img> lacks "alt" attribute
line 225 column 22 - Warning: <img> lacks "alt" attribute
line 225 column 63 - Warning: <img> lacks "alt" attribute
line 225 column 111 - Warning: <img> lacks "alt" attribute
line 225 column 161 - Warning: <img> lacks "alt" attribute
line 226 column 11 - Warning: <img> lacks "alt" attribute
line 236 column 15 - Warning: <img> lacks "alt" attribute
line 243 column 362 - Warning: <div> anchor "joyeuse" already defined
line 243 column 695 - Warning: <div> anchor "joyeuse" already defined
line 250 column 11 - Warning: <img> lacks "alt" attribute
line 251 column 22 - Warning: <img> lacks "alt" attribute
line 251 column 63 - Warning: <img> lacks "alt" attribute
line 251 column 111 - Warning: <img> lacks "alt" attribute
line 251 column 161 - Warning: <img> lacks "alt" attribute
line 252 column 11 - Warning: <img> lacks "alt" attribute
line 262 column 15 - Warning: <img> lacks "alt" attribute
line 269 column 362 - Warning: <div> anchor "joyeuse" already defined
line 269 column 724 - Warning: <div> anchor "joyeuse" already defined
line 276 column 11 - Warning: <img> lacks "alt" attribute
line 277 column 22 - Warning: <img> lacks "alt" attribute
line 277 column 63 - Warning: <img> lacks "alt" attribute
line 277 column 111 - Warning: <img> lacks "alt" attribute
line 277 column 161 - Warning: <img> lacks "alt" attribute
line 278 column 11 - Warning: <img> lacks "alt" attribute
line 288 column 15 - Warning: <img> lacks "alt" attribute
line 295 column 362 - Warning: <div> anchor "joyeuse" already defined
line 295 column 685 - Warning: <img> proprietary attribute value "absmiddle"
line 295 column 685 - Warning: <img> lacks "alt" attribute
line 295 column 773 - Warning: <div> anchor "joyeuse" already defined
line 303 column 22 - Warning: <img> lacks "alt" attribute
line 303 column 63 - Warning: <img> lacks "alt" attribute
line 303 column 112 - Warning: <img> lacks "alt" attribute
line 303 column 162 - Warning: <img> lacks "alt" attribute
line 304 column 11 - Warning: <img> lacks "alt" attribute
line 314 column 15 - Warning: <img> lacks "alt" attribute
line 337 column 11 - Warning: <img> lacks "alt" attribute
line 338 column 22 - Warning: <img> lacks "alt" attribute
line 338 column 63 - Warning: <img> lacks "alt" attribute
line 338 column 111 - Warning: <img> lacks "alt" attribute
line 338 column 161 - Warning: <img> lacks "alt" attribute
line 339 column 11 - Warning: <img> lacks "alt" attribute
line 349 column 15 - Warning: <img> lacks "alt" attribute
line 356 column 362 - Warning: <div> anchor "joyeuse" already defined
line 358 column 540 - Warning: <img> lacks "alt" attribute
line 361 column 907 - Warning: <div> anchor "joyeuse" already defined
line 369 column 22 - Warning: <img> lacks "alt" attribute
line 369 column 63 - Warning: <img> lacks "alt" attribute
line 369 column 112 - Warning: <img> lacks "alt" attribute
line 369 column 162 - Warning: <img> lacks "alt" attribute
line 370 column 11 - Warning: <img> lacks "alt" attribute
line 380 column 15 - Warning: <img> lacks "alt" attribute
line 396 column 11 - Warning: <img> lacks "alt" attribute
line 397 column 22 - Warning: <img> lacks "alt" attribute
line 397 column 63 - Warning: <img> lacks "alt" attribute
line 397 column 111 - Warning: <img> lacks "alt" attribute
line 397 column 161 - Warning: <img> lacks "alt" attribute
line 398 column 11 - Warning: <img> lacks "alt" attribute
line 408 column 15 - Warning: <img> lacks "alt" attribute
line 415 column 362 - Warning: <div> anchor "joyeuse" already defined
line 419 column 1180 - Warning: <div> anchor "joyeuse" already defined
line 427 column 22 - Warning: <img> lacks "alt" attribute
line 427 column 63 - Warning: <img> lacks "alt" attribute
line 427 column 112 - Warning: <img> lacks "alt" attribute
line 427 column 162 - Warning: <img> lacks "alt" attribute
line 428 column 11 - Warning: <img> lacks "alt" attribute
line 438 column 15 - Warning: <img> lacks "alt" attribute
line 460 column 11 - Warning: <img> lacks "alt" attribute
line 461 column 22 - Warning: <img> lacks "alt" attribute
line 461 column 63 - Warning: <img> lacks "alt" attribute
line 461 column 111 - Warning: <img> lacks "alt" attribute
line 461 column 161 - Warning: <img> lacks "alt" attribute
line 462 column 11 - Warning: <img> lacks "alt" attribute
line 472 column 15 - Warning: <img> lacks "alt" attribute
line 479 column 362 - Warning: <div> anchor "joyeuse" already defined
line 483 column 751 - Warning: <div> anchor "joyeuse" already defined
line 490 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 15 - Warning: <img> lacks "alt" attribute
line 490 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 58 - Warning: <img> lacks "alt" attribute
line 490 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 101 - Warning: <img> lacks "alt" attribute
line 490 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 144 - Warning: <img> lacks "alt" attribute
line 490 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 187 - Warning: <img> lacks "alt" attribute
line 490 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 230 - Warning: <img> lacks "alt" attribute
line 490 column 273 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 273 - Warning: <img> lacks "alt" attribute
line 490 column 316 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 316 - Warning: <img> lacks "alt" attribute
line 490 column 359 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 359 - Warning: <img> lacks "alt" attribute
line 490 column 402 - Warning: <img> proprietary attribute value "absmiddle"
line 490 column 402 - Warning: <img> lacks "alt" attribute
line 491 column 22 - Warning: <img> lacks "alt" attribute
line 491 column 63 - Warning: <img> lacks "alt" attribute
line 491 column 112 - Warning: <img> lacks "alt" attribute
line 491 column 162 - Warning: <img> lacks "alt" attribute
line 492 column 11 - Warning: <img> lacks "alt" attribute
line 502 column 15 - Warning: <img> lacks "alt" attribute
line 518 column 2047 - Warning: <div> anchor "divxdn" already defined
line 520 column 2364 - Warning: <img> lacks "alt" attribute
line 520 column 2499 - Warning: <img> lacks "alt" attribute
line 531 column 22 - Warning: <img> lacks "alt" attribute
line 531 column 63 - Warning: <img> lacks "alt" attribute
line 531 column 112 - Warning: <img> lacks "alt" attribute
line 531 column 162 - Warning: <img> lacks "alt" attribute
line 532 column 11 - Warning: <img> lacks "alt" attribute
line 542 column 15 - Warning: <img> lacks "alt" attribute
line 564 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 15 - Warning: <img> lacks "alt" attribute
line 564 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 58 - Warning: <img> lacks "alt" attribute
line 564 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 101 - Warning: <img> lacks "alt" attribute
line 564 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 144 - Warning: <img> lacks "alt" attribute
line 564 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 187 - Warning: <img> lacks "alt" attribute
line 564 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 230 - Warning: <img> lacks "alt" attribute
line 564 column 273 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 273 - Warning: <img> lacks "alt" attribute
line 564 column 316 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 316 - Warning: <img> lacks "alt" attribute
line 564 column 359 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 359 - Warning: <img> lacks "alt" attribute
line 564 column 402 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 402 - Warning: <img> lacks "alt" attribute
line 565 column 22 - Warning: <img> lacks "alt" attribute
line 565 column 63 - Warning: <img> lacks "alt" attribute
line 565 column 112 - Warning: <img> lacks "alt" attribute
line 565 column 162 - Warning: <img> lacks "alt" attribute
line 566 column 11 - Warning: <img> lacks "alt" attribute
line 576 column 15 - Warning: <img> lacks "alt" attribute
line 584 column 312 - Warning: <div> anchor "divxdn" already defined
line 596 column 2321 - Warning: <div> anchor "divxdn" already defined
line 598 column 2638 - Warning: <img> lacks "alt" attribute
line 598 column 2773 - Warning: <img> lacks "alt" attribute
line 609 column 22 - Warning: <img> lacks "alt" attribute
line 609 column 63 - Warning: <img> lacks "alt" attribute
line 609 column 112 - Warning: <img> lacks "alt" attribute
line 609 column 162 - Warning: <img> lacks "alt" attribute
line 620 column 15 - Warning: <img> lacks "alt" attribute
line 639 column 11 - Warning: <img> lacks "alt" attribute
line 640 column 22 - Warning: <img> lacks "alt" attribute
line 640 column 63 - Warning: <img> lacks "alt" attribute
line 640 column 111 - Warning: <img> lacks "alt" attribute
line 640 column 161 - Warning: <img> lacks "alt" attribute
line 641 column 11 - Warning: <img> lacks "alt" attribute
line 651 column 15 - Warning: <img> lacks "alt" attribute
line 658 column 362 - Warning: <div> anchor "joyeuse" already defined
line 658 column 761 - Warning: <div> anchor "joyeuse" already defined
line 666 column 21 - Warning: <img> lacks "alt" attribute
line 666 column 62 - Warning: <img> lacks "alt" attribute
line 666 column 111 - Warning: <img> lacks "alt" attribute
line 666 column 161 - Warning: <img> lacks "alt" attribute
line 667 column 11 - Warning: <img> lacks "alt" attribute
line 677 column 15 - Warning: <img> lacks "alt" attribute
line 698 column 21 - Warning: <img> lacks "alt" attribute
line 698 column 62 - Warning: <img> lacks "alt" attribute
line 698 column 111 - Warning: <img> lacks "alt" attribute
line 698 column 161 - Warning: <img> lacks "alt" attribute
line 709 column 15 - Warning: <img> lacks "alt" attribute
line 729 column 22 - Warning: <img> lacks "alt" attribute
line 729 column 63 - Warning: <img> lacks "alt" attribute
line 729 column 112 - Warning: <img> lacks "alt" attribute
line 729 column 162 - Warning: <img> lacks "alt" attribute
line 740 column 15 - Warning: <img> lacks "alt" attribute
line 761 column 21 - Warning: <img> lacks "alt" attribute
line 761 column 62 - Warning: <img> lacks "alt" attribute
line 761 column 111 - Warning: <img> lacks "alt" attribute
line 761 column 161 - Warning: <img> lacks "alt" attribute
line 772 column 15 - Warning: <img> lacks "alt" attribute
line 802 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 802 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 802 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 811 column 25 - Warning: <img> lacks "alt" attribute
line 816 column 267 - Warning: <img> lacks "alt" attribute
line 796 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 241 column 27 - Warning: <nobr> is not approved by W3C
line 267 column 27 - Warning: <nobr> is not approved by W3C
line 293 column 27 - Warning: <nobr> is not approved by W3C
line 319 column 27 - Warning: <nobr> is not approved by W3C
line 354 column 27 - Warning: <nobr> is not approved by W3C
line 385 column 27 - Warning: <nobr> is not approved by W3C
line 413 column 27 - Warning: <nobr> is not approved by W3C
line 443 column 27 - Warning: <nobr> is not approved by W3C
line 477 column 27 - Warning: <nobr> is not approved by W3C
line 507 column 27 - Warning: <nobr> is not approved by W3C
line 547 column 27 - Warning: <nobr> is not approved by W3C
line 581 column 27 - Warning: <nobr> is not approved by W3C
line 625 column 27 - Warning: <nobr> is not approved by W3C
line 656 column 27 - Warning: <nobr> is not approved by W3C
line 682 column 27 - Warning: <nobr> is not approved by W3C
line 714 column 27 - Warning: <nobr> is not approved by W3C
line 745 column 27 - Warning: <nobr> is not approved by W3C
line 777 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 406 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md